Just trying to set up a new forum for a private game.
Hank13 (axis) vs alexgreat (allies +6)
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sry for all the delays, esp with Russia. I dont like to play it….
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No problem. We are both in tournament games, which should be our priority with whatever time you have available to play axis and allies. I will post Japan soon.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese
Japanese buy 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kwangsi to Yunnan
1 armour, 1 artillery and 1 infantry moved from Yunnan to Szechwan
7 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to India
3 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
2 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to KwangtungCombat - Japanese
Strategic bombing raid in India
AA guns fire in India : 1/2 hits
1 bomber killed by AA guns
Bombing raid in India causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in French Indo China
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 7 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese roll dice for 1 armour, 1 artillery, 7 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 1 : 10/14 hits
Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 1 : 5/11 hits
1 infantry owned by the Japanese , 10 infantry owned by the Chinese , 3 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Szechwan, round 2 : 5/9 hits
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Szechwan
Japanese win, taking French Indo China from French, taking Szechwan from Chinese with 1 armour, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 10 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 1 : 4/5 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 1 : 2/3 hits
3 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 1 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 1 : 3/6 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Chahar to Kweichow
4 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 bomber moved from India to Kwangsi
1 aaGun and 4 infantry moved from Jehol to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 bomber, 5 fighters and 4 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Manchuria : 1 flag, 4 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 armour
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun and 4 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 artillery and 3 infantry
42 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 flag, 2 transports
35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
16 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 2 destroyers, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 48 / 48
Americans : 50 / 57
Chinese : 4 / 8
British : 29 / 35
UK_Pacific : 7 / 17
Italians : 14 / 23
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Eastern United States to United KingdomCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 1 : 0/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to KansuNon Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Removing units owned by Chinese from Kansu: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - British
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
1 fighter moved from Malta to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 cruiser moved from 102 Sea Zone to 91 Sea Zone
1 battleship moved from 102 Sea Zone to 91 Sea Zone
1 artillery moved from Quebec to New Brunswick Nova Scotia
1 bomber moved from New Brunswick Nova Scotia to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to GibraltarCombat - British
Battle in Iraq
British attack with 3 fighters, 3 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 1 : 4/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-JordanPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to 81 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser and 1 fighter
EDIT: Removing units owned by British from 98 Sea Zone: 1 carrier and 2 destroyers
EDIT: Removing units owned by British from 81 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 armour and 1 infantry
EDIT: Removing units owned by British from 91 Sea Zone: 2 armour, 2 infantry and 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 factory_minor placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
even for me it must have been a very bad day to let you attack 10 Chinese inf and a fighter. Not my normal strategy, just for the record.
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Hopefully it will be worth the planes I lost.
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I made a mistake in my purchases. So you know, you will see an edit changing 1 dd for 2 mi - I’m letting you know before I do any combat moves.
Also, I placed your UK pacific guys in India - I tried to put them in Australia, but triplea wouldn’t let me :-)
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I also bombed Egypt - I didn’t scramble (figured it was safer to not scramble, then if you want to we could redo it, opposed to scrambling and you losing a fighter and then definitely wanting to redo the turn!)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to EgyptCombat - Italians
Air Battle in Egypt
Italians attacks with 1 units heading to Egypt
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Egypt
AA guns fire in Egypt : 0/1 hits
Bombing raid in Egypt causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Egypt to Greece
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 cruiser and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to RomaniaPlace Units - Italians
2 destroyers and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Removing units owned by Italians from Kenya: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 1 infantry
EDIT: Changing PUs for Italians from 14 to 15
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Kenya : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Romania : 1 flag, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 1 flag, 1 factory_major and 2 mech_infantrys
Southern Italy : 1 flag, 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
95 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers and 3 transports
Greece : 1 flag, 1 artillery, 1 bomber and 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 48 / 48
Americans : 50 / 72
Chinese : 4 / 6
British : 30 / 31
UK_Pacific : 7 / 6
Italians : 15 / 15
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
You are right, principally, was better this way. But if you mean intercept, actually I’d like to do that because its 1 vs 1, and you losing a bomber might be more hurtful than me losing a fighter n this situation. If the air battle is inconclusive, you can keep the 6 damage or reroll, as you wish.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Gibraltar
1 cruiser moved from 102 Sea Zone to 91 Sea ZoneNon Combat Move - French
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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pls see my comment on Egypt above. Considering its a minor IC, you will want to keep the 6 damage, I guess :)
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No problem. On my German turn I will edit in a bombing raid and count the intercept towards the Italian turn.
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To simulate the Italian bombing run I am going to send 1 bomber against Novograd and scramble 1 fighter as an intercept. I will edit the planes and any damage back at the end of the turn and make any changes to the UK/Italy if needed.
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Unfortunately, your plane in Egypt has been killed. Or at least a simulated version of it in Novograd was killed and he has been edited out of the game.
The server isn’t letting me post the turn so I will e-mail it to your dice e-mail.
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worth a try
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did Russia, no combat, but actually I’d like to use my ships for something worthwhile….will assume you scramble.
I edit in the result, if you want a different hit allocation, edit it pls.
A
Rolls: 1@3 1@2; Total Hits: 21@3: (1)1@2: (2)D
Rolls: 3@4 1@3 1@2; Total Hits: 33@4: (3, 6, 2)1@3: (3)1@2: (5) -
so I take it one ship (sub) and another ship or a fighter (CR) are your casualties. I remove my ships and send you the file.





