Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsOdonis (Axis) vs. JWW (Allies +10) G40L 2nd No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Celebes, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
2 mech_infantrys moved from New South Wales to Western Australia
2 aaGuns moved from Northern Territory to Western Australia
1 bomber moved from New South Wales to Philippines
1 fighter moved from India to Shan StatePlace Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Shan State : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Western Australia : 1 flag, 2 aaGuns and 2 mech_infantrys
Philippines : 1 flag, 1 bomber
Celebes : 1 flag, 1 artillery and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 2 transports
43 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
62 Sea Zone : 1 flag, 2 transports
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 44 / 50
Russians : 24 / 39
Japanese : 42 / 49
Americans : 52 / 78
Chinese : 4 / 3
British : 35 / 40
UK_Pacific : 21 / 21
Italians : 17 / 17
ANZAC : 17 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
1 fighter moved from Egypt to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
1 fighter moved from Egypt to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 94 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the French lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
1 destroyer moved from 44 Sea Zone to 35 Sea ZoneTurn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 destroyer
Egypt : 1 flag, 2 infantry
United Kingdom : 1 flag, 2 infantry
Morocco : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 44 / 50
Russians : 24 / 39
Japanese : 42 / 49
Americans : 52 / 78
Chinese : 4 / 3
British : 35 / 40
UK_Pacific : 21 / 21
Italians : 17 / 17
ANZAC : 17 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Novgorod to Finland
10 armour, 5 artilleries, 9 infantry and 10 mech_infantrys moved from Bryansk to Russia
1 bomber, 1 fighter and 3 tactical_bombers moved from Belarus to Russia
3 armour moved from Belarus to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Novgorod to Finland
10 armour, 5 artilleries, 9 infantry and 10 mech_infantrys moved from Bryansk to Russia
1 bomber, 1 fighter and 3 tactical_bombers moved from Belarus to Russia
3 armour moved from Belarus to RussiaCombat - Germans
Battle in Finland
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 13 armour, 5 artilleries, 1 bomber, 1 fighter, 9 infantry, 10 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 7 armour, 6 artilleries, 1 factory_major, 2 fighters, 24 infantry, 7 mech_infantrys and 1 tactical_bomber
1 armour owned by the Germans retreated to Bryansk
Russians win with 5 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -45
Casualties for Germans: 12 armour, 5 artilleries, 1 fighter, 9 infantry, 10 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 2 armour, 6 artilleries, 24 infantry and 7 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Russia to Bryansk
1 bomber moved from Russia to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Bryansk
3 armour moved from Slovakia Hungary to Western Ukraine
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Germany to BryanskPlace Units - Germans
1 destroyer placed in 93 Sea Zone
5 infantry placed in Western Germany
3 infantry placed in France
1 armour and 2 infantry placed in Novgorod
1 armour placed in Slovakia HungaryTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
What is it with this battle calculator? Again I have 2-1 odds and again I get screwed…
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What is it with this battle calculator? Again I have 2-1 odds and again I get screwed…
what battle calculator? Is it something in the game? itself? I haven’t used it……
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I didn’t think you had decent odds to take MOS. was I wrong?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 1 aaGun, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Russia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 1 aaGun, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 3 infantry
Russians roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 1 : 4/7 hits
Italians roll dice for 2 artilleries and 3 infantry in Rostov, round 1 : 2/5 hits
2 infantry owned by the Russians , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Italians: 2 artilleries and 3 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
1 aaGun, 1 artillery and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Norway : 1 flag
Rostov : 1 flag, 1 armour and 1 infantry
Archangel : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 4 armour, 1 artillery, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Tambov : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry
Smolensk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 52
Russians : 23 / 31
Japanese : 42 / 49
Americans : 52 / 78
Chinese : 4 / 3
British : 35 / 40
UK_Pacific : 21 / 21
Italians : 15 / 17
ANZAC : 17 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
found the battle calculator… I wouldn’t trust it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 mech_infantrys moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
1 armour moved from Kweichow to Yunnan
2 armour moved from Kweichow to Sikang
2 fighters moved from Hopei to Sikang
2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 mech_infantrys moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
1 armour moved from Kweichow to Yunnan
2 armour moved from Kweichow to Sikang
2 fighters moved from Hopei to Sikang
2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in Sikang
Japanese attack with 2 armour and 2 fighters
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Amur to Manchuria
2 fighters moved from Sikang to Shensi
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to ShensiPlace Units - Japanese
3 armour placed in Kiangsu
1 factory_minor placed in Manchuria
1 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Japanese collect 46 PUs; end with 46 PUs total -
I’m quitting this one. Bad choice in MOS, led astray by the Battle Calculator… Oh well, I’ll never use that again!
Good Game - I’ll post the loss.
Should’ve trusted my eyeballs!
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I’m quitting this one. Bad choice in MOS, led astray by the Battle Calculator… Oh well, I’ll never use that again!
Good Game - I’ll post the loss.
Should’ve trusted my eyeballs!
thanks GG!