No problem. I will ask you next month for W@W game.
BotA - r3 - 270BC - Amorphouscube vs. Most Holy
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 city, 2 hoplites, 1 legionaire and 6 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 cataphract, 2 cavalrys, 4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss moved from Damascus to Sidon
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Palmyra
1 cataphract, 1 cavalry and 2 peltastss moved from Hatra to Palmyra
1 cavalry moved from Edessa to Palmyra
2 hoplites and 1 peltasts moved from Attalia to Tavium
3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Melitene
2 hoplites and 2 peltastss moved from Tarsus to TaviumCombat - Seleucid
Battle in Palmyra
Seleucid attack with 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss
Neutral defend with 3 cavalrys and 4 spearmen
Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 1 : 2/9 hits
Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 : 0/7 hits
2 cavalrys owned by the Neutral lost in Palmyra
Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 2 : 4/9 hits
Neutral roll dice for 1 cavalry and 4 spearmen in Palmyra, round 2 : 1/5 hits
3 spearmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 peltasts owned by the Seleucid lost in Palmyra
Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss in Palmyra, round 3 : 1/8 hits
Neutral roll dice for 1 spearman in Palmyra, round 3 : 0/1 hits
1 spearman owned by the Neutral lost in Palmyra
Seleucid win, taking Palmyra from Neutral with 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss remaining. Battle score for attacker is 22
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 3 cavalrys and 4 spearmen
Battle in Tavium
Seleucid attack with 4 hoplites and 3 peltastss
Neutral defend with 1 cavalry and 3 spearmen
Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 1 : 2/7 hits
Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 : 3/4 hits
1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 3 peltastss owned by the Seleucid lost in Tavium
Seleucid roll dice for 4 hoplites in Tavium, round 2 : 0/4 hits
Neutral roll dice for 2 spearmen in Tavium, round 2 : 0/2 hits
Seleucid roll dice for 4 hoplites in Tavium, round 3 : 1/4 hits
Neutral roll dice for 2 spearmen in Tavium, round 3 : 1/2 hits
1 spearman owned by the Neutral and 1 hoplite owned by the Seleucid lost in Tavium
Seleucid roll dice for 3 hoplites in Tavium, round 4 : 3/3 hits
Neutral roll dice for 1 spearman in Tavium, round 4 : 0/1 hits
1 spearman owned by the Neutral lost in Tavium
Seleucid win, taking Tavium from Neutral with 3 hoplites remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 hoplite and 3 peltastss
Casualties for Neutral: 1 cavalry and 3 spearmen
Battle in Sidon
Seleucid attack with 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss
Egypt defend with 1 axeman
Seleucid roll dice for 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss in Sidon, round 1 : 7/23 hits
Egypt roll dice for 1 axeman in Sidon, round 1 : 0/1 hits
1 axeman owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axeman
Battle in Melitene
Seleucid attack with 3 hoplites, 2 legionaires and 3 peltastss
Neutral defend with 2 archers and 3 spearmen
Seleucid roll dice for 3 hoplites, 2 legionaires and 3 peltastss in Melitene, round 1 : 2/8 hits
Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 1 : 0/5 hits
2 spearmen owned by the Neutral lost in Melitene
Seleucid roll dice for 3 hoplites, 2 legionaires and 3 peltastss in Melitene, round 2 : 5/8 hits
Neutral roll dice for 2 archers and 1 spearman in Melitene, round 2 : 1/3 hits
1 spearman owned by the Neutral , 2 archers owned by the Neutral and 1 peltasts owned by the Seleucid lost in Melitene
Seleucid win, taking Melitene from Neutral with 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 15
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 2 archers and 3 spearmenNon Combat Move - Seleucid
Place Units - Seleucid
2 cataphracts, 2 hoplites, 1 legionaire and 6 peltastss placed in Antioch
1 city were produced but were not placedTurn Complete - Seleucid
Seleucid collect 65 PUs; end with 65 PUs totalTerritory Summary for Seleucid :
Melitene : 1 flag, 3 hoplites, 2 legionaires and 2 peltastss
Tavium : 1 flag, 3 hoplites
Antioch : 1 flag, 2 cataphracts, 1 city, 2 hoplites, 1 legionaire and 6 peltastss
SZ 61 : 1 flag, 1 bireme and 1 trireme
Palmyra : 1 flag, 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss
Seleucia : 1 flag, 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Sidon : 1 flag, 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastssProduction/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 65 / 65
Parthia : 30 / 30
Numidia : 17 / 17 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Parthia
Parthia buy 2 cataphracts, 1 cavalry and 4 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
2 horsearchers moved from Cyropolis to Seleucia
1 horsearcher moved from Ecbatana to Seleucia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
1 cataphract moved from Persepolis to SeleuciaCombat - Parthia
Battle in Seleucia
Parthia attack with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 14 spearmen
Seleucid defend with 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 14 spearmen in Seleucia, round 1 : 7/30 hits
Seleucid roll dice for 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss in Seleucia, round 1 : 6/16 hits
2 cavalrys owned by the Seleucid , 6 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Seleucia
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 8 spearmen in Seleucia, round 2 : 5/24 hits
Seleucid roll dice for 2 cataphracts, 5 hoplites and 2 legionaires in Seleucia, round 2 : 2/9 hits
3 hoplites owned by the Seleucid , 2 spearmen owned by the Parthia and 2 legionaires owned by the Seleucid lost in Seleucia
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 6 spearmen in Seleucia, round 3 : 4/22 hits
Seleucid roll dice for 2 cataphracts and 2 hoplites in Seleucia, round 3 : 3/4 hits
2 hoplites owned by the Seleucid , 3 spearmen owned by the Parthia and 2 cataphracts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 3 spearmen remaining. Battle score for attacker is 32
Casualties for Seleucid: 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Casualties for Parthia: 11 spearmenNon Combat Move - Parthia
2 archers, 1 cavalry and 4 spearmen moved from Persepolis to Susa
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
1 bireme moved from SZ 86 to SZ 85Place Units - Parthia
2 cataphracts, 1 cavalry and 4 spearmen placed in PersepolisTurn Complete - Parthia
Parthia collect 40 PUs; end with 40 PUs totalTerritory Summary for Parthia :
SZ 85 : 1 flag, 1 bireme
Susa : 1 flag, 2 archers, 1 cavalry and 4 spearmen
Seleucia : 1 flag, 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 3 spearmen
Ctesiphon : 1 flag, 1 archer and 4 spearmen
Cyropolis : 1 flag, 1 archer and 3 spearmen
Persepolis : 1 flag, 2 cataphracts, 1 cavalry, 1 city and 4 spearmenProduction/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 17 / 17Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 20 times
3 was rolled 24 times
4 was rolled 19 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.400
Median : 3.000
Variance : 1.106
Standard Deviation : 1.052
Total rolls : 105Seleucid Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.552
Median : 4.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29Parthia Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.342
Median : 3.000
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 76 -
You’re up bro.
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 1 PUs;Combat Move - Numidia
3 spearmen moved from Capsa to Thenae
1 cavalry moved from Theveste to Thenae
2 cavalrys moved from Zama to ThenaeCombat - Numidia
Battle in Thenae
Numidia attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 : 1/6 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 : 1/3 hits
1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
Numidia roll dice for 3 cavalrys and 2 spearmen in Thenae, round 2 : 2/5 hits
Neutral roll dice for 1 archer and 1 spearman in Thenae, round 2 : 2/2 hits
1 spearman owned by the Neutral , 2 spearmen owned by the Numidia and 1 archer owned by the Neutral lost in Thenae
Numidia win, taking Thenae from Neutral with 3 cavalrys remaining. Battle score for attacker is 1
Casualties for Neutral: 1 archer and 2 spearmen
Casualties for Numidia: 3 spearmenNon Combat Move - Numidia
1 cavalry and 2 spearmen moved from Paliurus to Berenice
2 archers and 4 spearmen moved from Siwa to Berenice
2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
1 archer and 1 spearman moved from Zama to Capsa
1 spearman moved from Theveste to Capsa
1 archer and 3 spearmen moved from Hippo Regius to Zama
2 cavalrys moved from Igilgili to Capsa
2 cavalrys moved from Cirta to Capsa
1 archer, 5 spearmen and 3 swordmen moved from Cirta to Igilgili
2 cavalrys moved from Hippo Regius to CapsaPlace Units - Numidia
4 archers placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 19 PUs; end with 20 PUs totalTerritory Summary for Numidia :
Thenae : 1 flag, 3 cavalrys
Berenice : 1 flag, 2 archers, 4 cavalrys and 10 spearmen
SZ 29 : 1 flag, 2 biremes
Igilgili : 1 flag, 1 archer, 6 spearmen and 3 swordmen
Capsa : 1 flag, 1 archer, 6 cavalrys and 2 spearmen
Zama : 1 flag, 1 archer and 3 spearmen
Leptis Magna : 1 flag, 4 archers and 1 cityProduction/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20 -
sorry, I must have missed it when It was one the first page.
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Carthage
Carthage buy 3 biremes, 1 city, 1 spearman and 4 swordmen; Remaining resources: 0 PUs;Combat Move - Carthage
4 spearmen and 3 swordmen moved from Hispatis to Pax Julia
2 cavalrys, 6 spearmen and 5 swordmen moved from Castulo to Valentia
2 biremes moved from SZ 15 to SZ 16Combat - Carthage
Battle in Valentia
Carthage attack with 2 cavalrys, 6 spearmen and 5 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Valentia, round 1 : 4/13 hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 : 0/6 hits
3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Valentia
Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Valentia, round 2 : 7/13 hits
Neutral roll dice for 2 archers in Valentia, round 2 : 1/2 hits
2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
Carthage win, taking Valentia from Neutral with 2 cavalrys, 5 spearmen and 5 swordmen remaining. Battle score for attacker is 18
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Casualties for Carthage: 1 spearman
Battle in Pax Julia
Carthage attack with 4 spearmen and 3 swordmen
Neutral defend with 1 cavalry and 3 swordmen
Carthage roll dice for 4 spearmen and 3 swordmen in Pax Julia, round 1 : 1/7 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 : 2/4 hits
1 cavalry owned by the Neutral and 2 spearmen owned by the Carthage lost in Pax Julia
Carthage roll dice for 2 spearmen and 3 swordmen in Pax Julia, round 2 : 1/5 hits
Neutral roll dice for 3 swordmen in Pax Julia, round 2 : 0/3 hits
1 swordman owned by the Neutral lost in Pax Julia
Carthage roll dice for 2 spearmen and 3 swordmen in Pax Julia, round 3 : 1/5 hits
Neutral roll dice for 2 swordmen in Pax Julia, round 3 : 2/2 hits
1 swordman owned by the Neutral and 2 spearmen owned by the Carthage lost in Pax Julia
Carthage roll dice for 3 swordmen in Pax Julia, round 4 : 1/3 hits
Neutral roll dice for 1 swordman in Pax Julia, round 4 : 1/1 hits
1 swordman owned by the Neutral and 1 swordman owned by the Carthage lost in Pax Julia
Carthage win, taking Pax Julia from Neutral with 2 swordmen remaining. Battle score for attacker is 0
Casualties for Neutral: 1 cavalry and 3 swordmen
Casualties for Carthage: 4 spearmen and 1 swordmanNon Combat Move - Carthage
3 biremes and 2 triremes moved from SZ 33 to SZ 36
1 spearman moved from Melita to SZ 36
1 spearman moved from Thapsus to SZ 36
3 cavalrys, 1 hoplite, 1 spearman and 1 warelephant moved from Carthago to SZ 36
3 spearmen moved from Caralis to SZ 32
2 biremes, 3 spearmen and 2 triremes moved from SZ 32 to SZ 33
2 spearmen moved from SZ 33 to Lilybaeum
1 spearman moved from SZ 33 to Lilybaeum
3 cavalrys, 1 hoplite, 3 spearmen and 1 warelephant moved from SZ 36 to LilybaeumPlace Units - Carthage
1 city placed in Corduba
1 spearman and 4 swordmen placed in Lilybaeum
3 biremes placed in SZ 32Turn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs totalTerritory Summary for Carthage :
Pax Julia : 1 flag, 2 swordmen
Aleria : 1 flag, 2 spearmen
Castulo : 1 flag
Carthago : 1 flag, 1 city
SZ 36 : 1 flag, 3 biremes and 2 triremes
SZ 33 : 1 flag, 2 biremes and 2 triremes
SZ 32 : 1 flag, 3 biremes
Palma : 1 flag, 1 spearman
Lilybaeum : 1 flag, 3 cavalrys, 1 city, 1 hoplite, 20 spearmen, 4 swordmen and 2 warelephants
Valentia : 1 flag, 2 cavalrys, 5 spearmen and 5 swordmen
SZ 16 : 1 flag, 2 biremes
Corduba : 1 flag, 1 cityProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - RomanRepublic
RomanRepublic buy 3 cavalrys, 1 city, 2 onagers and 2 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 ballista, 2 cavalrys, 5 legionaires and 6 velitess moved from Genua to Verona
2 legionaires and 3 velitess moved from Ariminum to VeronaCombat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 2 cavalrys, 7 legionaires and 9 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 7 legionaires and 9 velitess in Verona, round 1 : 5/19 hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 1 : 3/5 hits
2 axemen owned by the Neutral , 3 swordmen owned by the Neutral and 3 velitess owned by the RomanRepublic lost in Verona
RomanRepublic win, taking Verona from Neutral with 1 ballista, 2 cavalrys, 7 legionaires and 6 velitess remaining. Battle score for attacker is 9
Casualties for Neutral: 2 axemen and 3 swordmen
Casualties for RomanRepublic: 3 velitessNon Combat Move - RomanRepublic
4 legionaires and 5 velitess moved from Arretium to Ariminum
3 cavalrys moved from Roma to Ariminum
1 ballista, 4 legionaires and 4 velitess moved from Capua to SZ 28
1 legionaire moved from Capua to SZ 28
1 ballista, 4 biremes, 5 legionaires, 2 triremes and 4 velitess moved from SZ 28 to SZ 34
1 legionaire moved from Croton to SZ 35
1 bireme and 1 legionaire moved from SZ 35 to SZ 34
1 ballista, 6 legionaires and 4 velitess moved from SZ 34 to Messana
1 cavalry moved from Capua to Ariminum
2 onagers and 1 velites moved from Roma to Capua
3 velitess moved from Croton to CapuaPlace Units - RomanRepublic
1 city placed in Messana
3 cavalrys, 2 onagers and 2 velitess placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 50 PUs; end with 50 PUs totalTerritory Summary for RomanRepublic :
Roma : 1 flag, 3 cavalrys, 1 city, 2 onagers and 2 velitess
Verona : 1 flag, 1 ballista, 2 cavalrys, 7 legionaires and 6 velitess
Messana : 1 flag, 1 ballista, 1 city, 4 forts, 11 legionaires and 9 velitess
Capua : 1 flag, 2 onagers and 5 velitess
SZ 34 : 1 flag, 5 biremes and 2 triremes
Genua : 1 flag
Ariminum : 1 flag, 4 cavalrys, 4 legionaires and 5 velitessProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24Neutral Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5RomanRepublic Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.368
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 16 PUs;Combat Move - GreekCityStates
2 archers, 2 hoplites and 3 slingerss moved from Sardis to SZ 68
2 hoplites moved from Sardis to SZ 68
1 archer, 3 biremes and 2 slingerss moved from SZ 68 to SZ 67
1 archer, 4 hoplites, 1 slingers and 2 triremes moved from SZ 68 to SZ 67
4 hoplites and 3 slingerss moved from SZ 67 to Corinth
1 cavalry and 5 hoplites moved from Sparta to Corinth
2 hoplites moved from Sardis to PergamumCombat - GreekCityStates
Battle in Pergamum
GreekCityStates attack with 2 hoplites
Macedonia defend with 1 peltasts
GreekCityStates roll dice for 2 hoplites in Pergamum, round 1 : 0/2 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 1 : 0/1 hits
GreekCityStates roll dice for 2 hoplites in Pergamum, round 2 : 1/2 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits
1 peltasts owned by the Macedonia lost in Pergamum
GreekCityStates win, taking Pergamum from Macedonia with 2 hoplites remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Battle in Corinth
GreekCityStates attack with 1 cavalry, 9 hoplites and 3 slingerss
Macedonia defend with 1 cavalry, 5 hoplites and 2 swordmen
GreekCityStates roll dice for 1 cavalry, 9 hoplites and 3 slingerss in Corinth, round 1 : 1/13 hits
Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 1 : 4/8 hits
3 slingerss owned by the GreekCityStates , 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 9 hoplites in Corinth, round 2 : 4/9 hits
Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 2 : 5/7 hits
2 swordmen owned by the Macedonia , 2 hoplites owned by the Macedonia and 5 hoplites owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 4 hoplites in Corinth, round 3 : 2/4 hits
Macedonia roll dice for 3 hoplites in Corinth, round 3 : 1/3 hits
2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 3 hoplites in Corinth, round 4 : 1/3 hits
Macedonia roll dice for 1 hoplite in Corinth, round 4 : 0/1 hits
1 hoplite owned by the Macedonia lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 3 hoplites remaining. Battle score for attacker is -3
Casualties for Macedonia: 1 cavalry, 5 hoplites and 2 swordmen
Casualties for GreekCityStates: 1 cavalry, 6 hoplites and 3 slingerssNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 53 PUs totalTerritory Summary for GreekCityStates :
Sparta : 1 flag, 1 city and 6 hoplites
Corinth : 1 flag, 3 hoplites
Pergamum : 1 flag, 2 hoplites
SZ 67 : 1 flag, 2 archers, 3 biremes and 2 triremes
Sardis : 1 flag, 3 hoplites
Syracuse : 1 flag, 2 cavalrys, 5 hoplites and 4 slingerssProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 37 / 53
Macedonia : 48 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.385
Median : 3.000
Variance : 0.805
Standard Deviation : 0.897
Total rolls : 78Macedonia Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21GreekCityStates Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.515
Median : 3.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33Neutral Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5RomanRepublic Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.368
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Macedonia
Macedonia buy 1 city, 3 hoplites and 3 swordmen; Remaining resources: 19 PUs;Combat Move - Macedonia
3 hoplites moved from Thessalonica to SZ 70
2 hoplites moved from Byzantium to SZ 70
4 hoplites moved from SZ 70 to Pergamum
1 hoplite moved from SZ 70 to PergamumCombat - Macedonia
Battle in Pergamum
Macedonia attack with 5 hoplites
GreekCityStates defend with 2 hoplites
Macedonia roll dice for 5 hoplites in Pergamum, round 1 : 1/5 hits
GreekCityStates roll dice for 2 hoplites in Pergamum, round 1 : 1/2 hits
1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Macedonia lost in Pergamum
Macedonia roll dice for 4 hoplites in Pergamum, round 2 : 2/4 hits
GreekCityStates roll dice for 1 hoplite in Pergamum, round 2 : 1/1 hits
1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Macedonia lost in Pergamum
Macedonia win, taking Pergamum from GreekCityStates with 3 hoplites remaining. Battle score for attacker is 0
Casualties for GreekCityStates: 2 hoplites
Casualties for Macedonia: 2 hoplitesNon Combat Move - Macedonia
2 hoplites moved from Apollonia to Pella
2 peltastss moved from Delphi to Athens
1 swordman moved from Delphi to Athens
2 hoplites moved from Odessus to Philippopolis
1 cavalry moved from Byzantium to Philippopolis
3 peltastss moved from Thessalonica to Pella
1 hoplite and 2 swordmen moved from Byzantium to ThessalonicaPlace Units - Macedonia
1 city placed in Athens
3 hoplites and 3 swordmen placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 54 PUs; end with 73 PUs totalTerritory Summary for Macedonia :
Pella : 1 flag, 2 hoplites and 3 peltastss
Thessalonica : 1 flag, 1 city, 4 hoplites and 5 swordmen
Byzantium : 1 flag
Pergamum : 1 flag, 3 hoplites
Athens : 1 flag, 1 cavalry, 1 city, 2 hoplites, 4 peltastss and 1 swordman
SZ 70 : 1 flag, 2 biremes and 1 trireme
Delphi : 1 flag
Philippopolis : 1 flag, 1 cavalry and 2 hoplites
Odessus : 1 flag
Apollonia : 1 flagProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Egypt
Egypt buy 2 archers, 2 axemen, 3 chariots and 5 spearmen; Remaining resources: 0 PUs;Combat Move - Egypt
1 chariot moved from Jerusalem to Emesa
Egypt take Damascus from Seleucid
Egypt take Emesa from Seleucid
4 axemen moved from Alexandria to SZ 56
4 axemen, 3 biremes and 1 trireme moved from SZ 56 to SZ 55
2 axemen moved from Paraetonium to SZ 55
6 axemen moved from SZ 55 to Cydonia
1 spearman moved from Paraetonium to Siwa
Egypt take Siwa from Numidia
1 spearman moved from Paraetonium to Paliurus
Egypt take Paliurus from NumidiaCombat - Egypt
Battle in Cydonia
Egypt attack with 6 axemen
Neutral defend with 2 archers and 2 spearmen
Egypt roll dice for 6 axemen in Cydonia, round 1 : 1/6 hits
Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 1 : 2/4 hits
1 spearman owned by the Neutral and 2 axemen owned by the Egypt lost in Cydonia
Egypt roll dice for 4 axemen in Cydonia, round 2 : 1/4 hits
Neutral roll dice for 2 archers and 1 spearman in Cydonia, round 2 : 3/3 hits
1 spearman owned by the Neutral and 3 axemen owned by the Egypt lost in Cydonia
Egypt roll dice for 1 axeman in Cydonia, round 3 : 1/1 hits
Neutral roll dice for 2 archers in Cydonia, round 3 : 1/2 hits
1 archer owned by the Neutral and 1 axeman owned by the Egypt lost in Cydonia
Neutral win with 1 archer remaining. Battle score for attacker is -8
Casualties for Egypt: 6 axemen
Casualties for Neutral: 1 archer and 2 spearmenNon Combat Move - Egypt
2 chariots moved from Alexandria to Pharan
1 archer, 2 chariots and 5 spearmen moved from Pharan to Jerusalem
2 archers moved from Alexandria to ParaetoniumPlace Units - Egypt
2 archers, 2 axemen, 3 chariots and 1 spearman placed in Jerusalem
4 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 50 PUs; end with 50 PUs totalTerritory Summary for Egypt :
Siwa : 1 flag, 1 spearman
Jerusalem : 1 flag, 3 archers, 8 axemen, 8 chariots, 1 city and 17 spearmen
Alexandria : 1 flag, 1 city and 4 spearmen
Damascus : 1 flag
Salamis : 1 flag, 2 spearmen
SZ 55 : 1 flag, 3 biremes and 1 trireme
SZ 59 : 1 flag, 1 trireme
Paraetonium : 1 flag, 7 archers, 5 axemen and 3 spearmen
Emesa : 1 flag, 1 chariot
Paliurus : 1 flag, 1 spearman
Pharan : 1 flag, 2 chariotsProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 50 / 50
Seleucid : 46 / 65
Parthia : 40 / 40
Numidia : 16 / 20Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.650
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20Egypt Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Neutral Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Seleucid
Seleucid buy 5 cataphracts and 6 hoplites; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite and 3 peltastss moved from Antioch to SZ 61
1 hoplite and 3 peltastss moved from SZ 61 to Salamis
1 legionaire and 2 peltastss moved from Palmyra to Emesa
1 peltasts moved from Palmyra to Hatra
1 cataphract moved from Antioch to Sinope
3 hoplites, 2 legionaires and 2 peltastss moved from Melitene to Sinope
3 hoplites moved from Tavium to Sinope
1 cataphract, 1 hoplite, 1 legionaire and 3 peltastss moved from Antioch to Damascus
Seleucid take Damascus from Egypt
1 cataphract, 2 cavalrys and 1 hoplite moved from Palmyra to Damascus
1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss moved from Sidon to DamascusCombat - Seleucid
Battle in Sinope
Seleucid attack with 1 cataphract, 6 hoplites, 2 legionaires and 2 peltastss
Neutral defend with 3 archers, 1 axeman and 5 spearmen
Seleucid roll dice for 1 cataphract, 6 hoplites, 2 legionaires and 2 peltastss in Sinope, round 1 : 1/11 hits
Neutral roll dice for 3 archers, 1 axeman and 5 spearmen in Sinope, round 1 : 3/9 hits
1 axeman owned by the Neutral , 2 peltastss owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Sinope
Seleucid roll dice for 1 cataphract, 6 hoplites and 1 legionaire in Sinope, round 2 : 2/8 hits
Neutral roll dice for 3 archers and 5 spearmen in Sinope, round 2 : 3/8 hits
2 spearmen owned by the Neutral and 3 hoplites owned by the Seleucid lost in Sinope
Seleucid roll dice for 1 cataphract, 3 hoplites and 1 legionaire in Sinope, round 3 : 1/5 hits
Neutral roll dice for 3 archers and 3 spearmen in Sinope, round 3 : 4/6 hits
1 spearman owned by the Neutral , 3 hoplites owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Sinope
1 cataphract owned by the Seleucid retreated to Tavium
Neutral win with 3 archers and 2 spearmen remaining. Battle score for attacker is -30
Casualties for Seleucid: 6 hoplites, 2 legionaires and 2 peltastss
Casualties for Neutral: 1 axeman and 3 spearmen
Battle in Salamis
Seleucid attack with 1 hoplite and 3 peltastss
Egypt defend with 2 spearmen
Seleucid roll dice for 1 hoplite and 3 peltastss in Salamis, round 1 : 0/4 hits
Egypt roll dice for 2 spearmen in Salamis, round 1 : 1/2 hits
1 peltasts owned by the Seleucid lost in Salamis
Seleucid roll dice for 1 hoplite and 2 peltastss in Salamis, round 2 : 0/3 hits
Egypt roll dice for 2 spearmen in Salamis, round 2 : 2/2 hits
2 peltastss owned by the Seleucid lost in Salamis
Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits
Egypt roll dice for 2 spearmen in Salamis, round 3 : 0/2 hits
Seleucid roll dice for 1 hoplite in Salamis, round 4 : 1/1 hits
Egypt roll dice for 2 spearmen in Salamis, round 4 : 1/2 hits
1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
Egypt win with 1 spearman remaining. Battle score for attacker is -8
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 hoplite and 3 peltastss
Battle in Emesa
Seleucid attack with 1 legionaire and 2 peltastss
Egypt defend with 1 chariot
Seleucid roll dice for 1 legionaire and 2 peltastss in Emesa, round 1 : 1/3 hits
Egypt roll dice for 1 chariot in Emesa, round 1 : 1/1 hits
1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Emesa
Seleucid win, taking Emesa from Egypt with 1 legionaire and 1 peltasts remaining. Battle score for attacker is 4
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 peltastsNon Combat Move - Seleucid
Place Units - Seleucid
5 cataphracts and 6 hoplites placed in AntiochTurn Complete - Seleucid
Seleucid collect 55 PUs; end with 55 PUs totalTerritory Summary for Seleucid :
Melitene : 1 flag
Damascus : 1 flag, 3 cataphracts, 6 cavalrys, 8 hoplites, 4 legionaires and 11 peltastss
Tavium : 1 flag, 1 cataphract
Antioch : 1 flag, 5 cataphracts, 1 city and 6 hoplites
SZ 61 : 1 flag, 1 bireme and 1 trireme
Hatra : 1 flag, 1 peltasts
Palmyra : 1 flag
Sidon : 1 flag, 1 peltasts
Emesa : 1 flag, 1 legionaire and 1 peltastsProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 41 / 50
Seleucid : 55 / 55
Parthia : 40 / 40
Numidia : 16 / 20 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Parthia
Parthia buy 4 cataphracts and 3 spearmen; Remaining resources: 3 PUs;Combat Move - Parthia
1 cavalry and 4 spearmen moved from Persepolis to Babylon
4 spearmen moved from Susa to Babylon
1 spearman moved from Seleucia to Palmyra
Parthia take Palmyra from Seleucid
3 cataphracts moved from Seleucia to Babylon
6 archers, 2 cavalrys, 5 horsearchers and 2 spearmen moved from Seleucia to Hatra
2 cataphracts moved from Persepolis to Babylon
1 cavalry moved from Susa to Hatra
1 archer and 4 spearmen moved from Ctesiphon to Gazaca
1 archer and 3 spearmen moved from Cyropolis to GazacaCombat - Parthia
Battle in Gazaca
Parthia attack with 2 archers and 7 spearmen
Neutral defend with 1 archer and 3 spearmen
Parthia roll dice for 2 archers and 7 spearmen in Gazaca, round 1 : 3/9 hits
Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 1 : 1/4 hits
3 spearmen owned by the Neutral and 1 spearman owned by the Parthia lost in Gazaca
Parthia roll dice for 2 archers and 6 spearmen in Gazaca, round 2 : 2/8 hits
Neutral roll dice for 1 archer in Gazaca, round 2 : 1/1 hits
1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Gazaca
Parthia win, taking Gazaca from Neutral with 2 archers and 5 spearmen remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 3 spearmen
Casualties for Parthia: 2 spearmen
Battle in Hatra
Parthia attack with 6 archers, 3 cavalrys, 5 horsearchers and 2 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 6 archers, 3 cavalrys, 5 horsearchers and 2 spearmen in Hatra, round 1 : 6/16 hits
Seleucid roll dice for 1 peltasts in Hatra, round 1 : 1/1 hits
1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 6 archers, 3 cavalrys, 5 horsearchers and 1 spearman remaining. Battle score for attacker is -1
Casualties for Seleucid: 1 peltasts
Casualties for Parthia: 1 spearman
Battle in Babylon
Parthia attack with 5 cataphracts, 1 cavalry and 8 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia roll dice for 5 cataphracts, 1 cavalry and 8 spearmen in Babylon, round 1 : 4/14 hits
Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 1 : 5/10 hits
4 spearmen owned by the Neutral and 5 spearmen owned by the Parthia lost in Babylon
Parthia roll dice for 5 cataphracts, 1 cavalry and 3 spearmen in Babylon, round 2 : 2/9 hits
Neutral roll dice for 3 archers and 3 spearmen in Babylon, round 2 : 1/6 hits
2 spearmen owned by the Neutral and 1 spearman owned by the Parthia lost in Babylon
Parthia roll dice for 5 cataphracts, 1 cavalry and 2 spearmen in Babylon, round 3 : 4/8 hits
Neutral roll dice for 3 archers and 1 spearman in Babylon, round 3 : 1/4 hits
1 spearman owned by the Neutral , 3 archers owned by the Neutral and 1 spearman owned by the Parthia lost in Babylon
Parthia win, taking Babylon from Neutral with 5 cataphracts, 1 cavalry and 1 spearman remaining. Battle score for attacker is 12
Casualties for Neutral: 3 archers and 7 spearmen
Casualties for Parthia: 7 spearmenNon Combat Move - Parthia
2 archers moved from Susa to SeleuciaPlace Units - Parthia
4 cataphracts and 3 spearmen placed in PersepolisTurn Complete - Parthia
Parthia collect 57 PUs; end with 60 PUs totalTerritory Summary for Parthia :
Babylon : 1 flag, 5 cataphracts, 1 cavalry and 1 spearman
SZ 85 : 1 flag, 1 bireme
Hatra : 1 flag, 6 archers, 3 cavalrys, 5 horsearchers and 1 spearman
Palmyra : 1 flag, 1 spearman
Seleucia : 1 flag, 2 archers
Gazaca : 1 flag, 2 archers and 5 spearmen
Persepolis : 1 flag, 4 cataphracts, 1 city and 3 spearmenProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 41 / 50
Seleucid : 48 / 55
Parthia : 57 / 60
Numidia : 16 / 20Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 9 times
6 was rolled 21 times
Average roll : 3.511
Median : 4.000
Variance : 1.191
Standard Deviation : 1.091
Total rolls : 90Seleucid Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 3.800
Median : 4.000
Variance : 1.792
Standard Deviation : 1.339
Total rolls : 25Parthia Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.438
Median : 3.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 64 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Numidia
Numidia buy 4 cavalrys; Remaining resources: 4 PUs;Combat Move - Numidia
1 archer, 6 spearmen and 3 swordmen moved from Igilgili to Cartenna
3 cavalrys moved from Thenae to Sabrata
6 cavalrys moved from Capsa to SabrataCombat - Numidia
Battle in Sabrata
Numidia attack with 9 cavalrys
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 9 cavalrys in Sabrata, round 1 : 2/9 hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 1 : 1/2 hits
1 spearman owned by the Neutral , 1 archer owned by the Neutral and 1 cavalry owned by the Numidia lost in Sabrata
Numidia win, taking Sabrata from Neutral with 8 cavalrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 archer and 1 spearman
Casualties for Numidia: 1 cavalry
Battle in Cartenna
Numidia attack with 1 archer, 6 spearmen and 3 swordmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 1 archer, 6 spearmen and 3 swordmen in Cartenna, round 1 : 1/10 hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 1 : 1/4 hits
1 spearman owned by the Numidia and 1 cavalry owned by the Neutral lost in Cartenna
Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Cartenna, round 2 : 4/9 hits
Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Cartenna, round 2 : 3/3 hits
1 spearman owned by the Neutral , 3 spearmen owned by the Numidia , 1 archer owned by the Neutral and 1 cavalry owned by the Neutral lost in Cartenna
Numidia win, taking Cartenna from Neutral with 1 archer, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Casualties for Numidia: 4 spearmenNon Combat Move - Numidia
1 archer and 2 spearmen moved from Capsa to Thenae
1 archer and 3 spearmen moved from Zama to Capsa
4 archers moved from Leptis Magna to BerenicePlace Units - Numidia
4 cavalrys placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 19 PUs; end with 23 PUs totalTerritory Summary for Numidia :
Thenae : 1 flag, 1 archer and 2 spearmen
Berenice : 1 flag, 6 archers, 4 cavalrys and 10 spearmen
Cartenna : 1 flag, 1 archer, 2 spearmen and 3 swordmen
Sabrata : 1 flag, 8 cavalrys
SZ 29 : 1 flag, 2 biremes
Capsa : 1 flag, 1 archer and 3 spearmen
Leptis Magna : 1 flag, 4 cavalrys and 1 cityProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 41 / 50
Seleucid : 48 / 55
Parthia : 57 / 60
Numidia : 19 / 23 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Carthage
Carthage buy 1 swordman and 4 warelephants; Remaining resources: 0 PUs;Combat Move - Carthage
2 cavalrys, 5 spearmen and 5 swordmen moved from Valentia to Tarraco
2 biremes moved from SZ 16 to SZ 17
1 spearman moved from Palma to SZ 17
1 spearman moved from SZ 17 to TarracoCombat - Carthage
Battle in Tarraco
Carthage attack with 2 cavalrys, 6 spearmen and 5 swordmen
Neutral defend with 3 axemen and 3 swordmen
Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Tarraco, round 1 : 2/13 hits
Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 1 : 1/6 hits
2 axemen owned by the Neutral and 1 spearman owned by the Carthage lost in Tarraco
Carthage roll dice for 2 cavalrys, 5 spearmen and 5 swordmen in Tarraco, round 2 : 5/12 hits
Neutral roll dice for 1 axeman and 3 swordmen in Tarraco, round 2 : 1/4 hits
1 axeman owned by the Neutral , 3 swordmen owned by the Neutral and 1 spearman owned by the Carthage lost in Tarraco
Carthage win, taking Tarraco from Neutral with 2 cavalrys, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 15
Casualties for Neutral: 3 axemen and 3 swordmen
Casualties for Carthage: 2 spearmenNon Combat Move - Carthage
3 biremes and 2 triremes moved from SZ 36 to SZ 33
3 biremes moved from SZ 32 to SZ 33Place Units - Carthage
1 swordman and 4 warelephants placed in LilybaeumTurn Complete - Carthage
Carthage collect 64 PUs; end with 64 PUs totalTerritory Summary for Carthage :
Pax Julia : 1 flag, 2 swordmen
Tarraco : 1 flag, 2 cavalrys, 4 spearmen and 5 swordmen
Aleria : 1 flag, 2 spearmen
Castulo : 1 flag
Carthago : 1 flag, 1 city
SZ 33 : 1 flag, 8 biremes and 4 triremes
Lilybaeum : 1 flag, 3 cavalrys, 1 city, 1 hoplite, 20 spearmen, 5 swordmen and 6 warelephants
Valentia : 1 flag
SZ 17 : 1 flag, 2 biremes
Corduba : 1 flag, 1 cityProduction/PUs Summary :
Carthage : 64 / 64
RomanRepublic : 50 / 50
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 41 / 50
Seleucid : 48 / 55
Parthia : 57 / 60
Numidia : 19 / 23 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - RomanRepublic
RomanRepublic buy 3 biremes, 4 legionaires and 4 velitess; Remaining resources: 1 PUs;Combat Move - RomanRepublic
4 cavalrys, 4 legionaires and 5 velitess moved from Ariminum to Patavium
6 legionaires moved from Verona to Mediolanum
5 velitess moved from Verona to Mediolanum
1 cavalry, 1 legionaire and 1 velites moved from Verona to Patavium
1 cavalry moved from Verona to Patavium
1 ballista moved from Verona to PataviumCombat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 6 legionaires and 5 velitess
Neutral defend with 4 axemen and 1 swordman
RomanRepublic roll dice for 6 legionaires and 5 velitess in Mediolanum, round 1 : 4/11 hits
Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 1 : 0/5 hits
4 axemen owned by the Neutral lost in Mediolanum
RomanRepublic roll dice for 6 legionaires and 5 velitess in Mediolanum, round 2 : 4/11 hits
Neutral roll dice for 1 swordman in Mediolanum, round 2 : 0/1 hits
1 swordman owned by the Neutral lost in Mediolanum
RomanRepublic win, taking Mediolanum from Neutral with 6 legionaires and 5 velitess remaining. Battle score for attacker is 16
Casualties for Neutral: 4 axemen and 1 swordman
Battle in Patavium
RomanRepublic attack with 1 ballista, 6 cavalrys, 5 legionaires and 6 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic roll dice for 1 ballista, 6 cavalrys, 5 legionaires and 6 velitess in Patavium, round 1 : 8/18 hits
Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 1 : 5/12 hits
5 axemen owned by the Neutral , 3 swordmen owned by the Neutral and 5 velitess owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista, 6 cavalrys, 5 legionaires and 1 velites in Patavium, round 2 : 3/13 hits
Neutral roll dice for 3 archers and 1 swordman in Patavium, round 2 : 1/4 hits
2 archers owned by the Neutral , 1 swordman owned by the Neutral and 1 velites owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista, 6 cavalrys and 5 legionaires in Patavium, round 3 : 4/12 hits
Neutral roll dice for 1 archer in Patavium, round 3 : 1/1 hits
1 archer owned by the Neutral and 1 cavalry owned by the RomanRepublic lost in Patavium
RomanRepublic win, taking Patavium from Neutral with 1 ballista, 5 cavalrys and 5 legionaires remaining. Battle score for attacker is 21
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Casualties for RomanRepublic: 1 cavalry and 6 velitessNon Combat Move - RomanRepublic
3 cavalrys moved from Roma to Genua
2 triremes moved from SZ 34 to SZ 28
5 biremes moved from SZ 34 to SZ 35
2 onagers and 3 velitess moved from Capua to SZ 35
2 onagers and 3 velitess moved from SZ 35 to Messana
2 onagers and 2 velitess moved from Roma to CapuaPlace Units - RomanRepublic
2 legionaires and 2 velitess placed in Messana
3 biremes placed in SZ 28
2 legionaires and 2 velitess placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 62 PUs totalTerritory Summary for RomanRepublic :
Roma : 1 flag, 1 city, 2 legionaires and 2 velitess
Verona : 1 flag
Messana : 1 flag, 1 ballista, 1 city, 4 forts, 13 legionaires, 2 onagers and 14 velitess
Mediolanum : 1 flag, 6 legionaires and 5 velitess
Capua : 1 flag, 2 onagers and 4 velitess
SZ 35 : 1 flag, 5 biremes
SZ 28 : 1 flag, 3 biremes and 2 triremes
Genua : 1 flag, 3 cavalrys
Patavium : 1 flag, 1 ballista, 5 cavalrys and 5 legionairesProduction/PUs Summary :
Carthage : 64 / 64
RomanRepublic : 61 / 62
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 41 / 50
Seleucid : 48 / 55
Parthia : 57 / 60
Numidia : 19 / 23Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 18 times
Average roll : 3.455
Median : 3.000
Variance : 0.506
Standard Deviation : 0.711
Total rolls : 88Neutral Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.826
Median : 4.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23RomanRepublic Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.323
Median : 3.000
Variance : 0.391
Standard Deviation : 0.625
Total rolls : 65 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - GreekCityStates
GreekCityStates buy 4 hoplites and 2 triremes; Remaining resources: 9 PUs;Combat Move - GreekCityStates
5 hoplites moved from Sparta to SZ 67
1 hoplite moved from Sparta to SZ 67
1 hoplite moved from Sardis to Attalia
GreekCityStates take Attalia from Seleucid
6 hoplites moved from SZ 67 to Athens
3 hoplites moved from Corinth to AthensCombat - GreekCityStates
Battle in Athens
GreekCityStates attack with 9 hoplites
Macedonia defend with 1 cavalry, 1 city, 2 hoplites, 4 peltastss and 1 swordman
GreekCityStates roll dice for 9 hoplites in Athens, round 1 : 2/9 hits
Macedonia roll dice for 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman in Athens, round 1 : 2/8 hits
2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
GreekCityStates roll dice for 7 hoplites in Athens, round 2 : 2/7 hits
Macedonia roll dice for 1 cavalry, 2 hoplites, 2 peltastss and 1 swordman in Athens, round 2 : 1/6 hits
1 hoplite owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
GreekCityStates roll dice for 6 hoplites in Athens, round 3 : 4/6 hits
Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Athens, round 3 : 2/4 hits
1 swordman owned by the Macedonia , 2 hoplites owned by the Macedonia , 2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens
GreekCityStates win, taking Athens from Macedonia with 4 hoplites remaining. Battle score for attacker is 1
Casualties for Macedonia: 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman
Casualties for GreekCityStates: 5 hoplitesNon Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 hoplites moved from Syracuse to Messana
2 cavalrys and 4 slingerss moved from Syracuse to Messana
1 archer moved from SZ 67 to Athens
EDIT: 2 archers moved from SZ 67 to AthensPlace Units - GreekCityStates
2 triremes placed in SZ 67
4 hoplites placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 50 PUs totalTerritory Summary for GreekCityStates :
Sparta : 1 flag, 1 city and 4 hoplites
Corinth : 1 flag
Athens : 1 flag, 3 archers, 1 city and 4 hoplites
SZ 67 : 1 flag, 1 archer, 3 biremes and 4 triremes
Sardis : 1 flag, 2 hoplites
Messana : 1 flag, 2 cavalrys, 3 hoplites and 4 slingerss
Syracuse : 1 flag, 2 hoplites
Attalia : 1 flag, 1 hopliteProduction/PUs Summary :
Carthage : 64 / 64
RomanRepublic : 61 / 62
GreekCityStates : 41 / 50
Macedonia : 47 / 73
Egypt : 41 / 50
Seleucid : 45 / 55
Parthia : 57 / 60
Numidia : 19 / 23Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 20 times
5 was rolled 15 times
6 was rolled 26 times
Average roll : 3.477
Median : 3.000
Variance : 0.661
Standard Deviation : 0.813
Total rolls : 128Macedonia Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.722
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18GreekCityStates Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22Neutral Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.826
Median : 4.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23RomanRepublic Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.323
Median : 3.000
Variance : 0.391
Standard Deviation : 0.625
Total rolls : 65 -
OK so I meant to bring in the archers when I hit Athens but forgot, too bad for me if I did I’d have more troops left. I tried to Edit Mode them over during my turn because I couldn’t non com them off the ships for some reason so I ended the turn and then deleted all of the ships and archers then placed two archers in Athens. Use the file below.
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That save file won’t open. I’ll try again later, and if it doesn’t work, just do the editing you described at the start of my turn.
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I can’t open either of the last two files. I might have to go back and edit the third previous file. Have to go to work now but I’ll take a look at it when I get home.
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OK try this one. If it works, glance over it to make sure my placements were correct. If only I’d noticed my Archers out to sea this wouldn’t have happened and I’d have been stronger now in Athens. Sorry about the delay. Edit Mode gets screwy with transports.
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