Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
BotA - r3 - 270BC - Amorphouscube vs. Most Holy
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Shit, sorry. I’ll check it in a bit, rolling dice FTF today and we’re rounding up beers and such right now.
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crap, I forgot to change the game id again. Sorry I’m taking all kinds of shit from the boys for fucking around on the comp while we’re playing A&A. tomorrow my shit will be together.
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Macedonia
Macedonia buy 3 hoplites and 7 peltastss; Remaining resources: 0 PUs;Combat Move - Macedonia
1 peltasts moved from Thessalonica to SZ 70
1 peltasts moved from SZ 70 to Pergamum
Macedonia take Pergamum from GreekCityStates
2 hoplites and 4 peltastss moved from Philippopolis to Odessus
2 cavalrys, 3 hoplites, 3 peltastss and 2 swordmen moved from Thessalonica to Byzantium
1 cavalry moved from Philippopolis to Byzantium
1 cavalry moved from Pella to Byzantium
1 hoplite and 3 peltastss moved from Pella to Apollonia
2 hoplites and 2 peltastss moved from Dodona to Apollonia
2 peltastss moved from Dodona to Delphi
1 peltasts and 1 swordman moved from Larissa to Delphi
1 cavalry, 2 hoplites and 4 peltastss moved from Larissa to AthensCombat - Macedonia
Battle in Odessus
Macedonia attack with 2 hoplites and 4 peltastss
Neutral defend with 1 axeman and 3 swordmen
Macedonia roll dice for 2 hoplites and 4 peltastss in Odessus, round 1 : 1/6 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 : 2/4 hits
1 axeman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 2 : 1/4 hits
Neutral roll dice for 3 swordmen in Odessus, round 2 : 1/3 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 3 : 1/3 hits
Neutral roll dice for 2 swordmen in Odessus, round 3 : 0/2 hits
1 swordman owned by the Neutral lost in Odessus
Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 4 : 0/3 hits
Neutral roll dice for 1 swordman in Odessus, round 4 : 0/1 hits
Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 5 : 0/3 hits
Neutral roll dice for 1 swordman in Odessus, round 5 : 0/1 hits
Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 6 : 2/3 hits
Neutral roll dice for 1 swordman in Odessus, round 6 : 1/1 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
Macedonia win, taking Odessus from Neutral with 2 hoplites remaining. Battle score for attacker is 7
Casualties for Macedonia: 4 peltastss
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Athens
Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss
GreekCityStates defend with 1 archer and 2 hoplites
Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Athens, round 1 : 1/7 hits
GreekCityStates roll dice for 1 archer and 2 hoplites in Athens, round 1 : 0/3 hits
1 archer owned by the GreekCityStates lost in Athens
Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Athens, round 2 : 1/7 hits
GreekCityStates roll dice for 2 hoplites in Athens, round 2 : 1/2 hits
1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 1 cavalry, 2 hoplites and 3 peltastss in Athens, round 3 : 0/6 hits
GreekCityStates roll dice for 1 hoplite in Athens, round 3 : 1/1 hits
1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 1 cavalry, 2 hoplites and 2 peltastss in Athens, round 4 : 1/5 hits
GreekCityStates roll dice for 1 hoplite in Athens, round 4 : 0/1 hits
1 hoplite owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 1 cavalry, 2 hoplites and 2 peltastss remaining. Battle score for attacker is 10
Casualties for Macedonia: 2 peltastss
Casualties for GreekCityStates: 1 archer and 2 hoplites
Battle in Byzantium
Macedonia attack with 4 cavalrys, 3 hoplites, 3 peltastss and 2 swordmen
Neutral defend with 3 archers, 2 axemen and 4 swordmen
Macedonia roll dice for 4 cavalrys, 3 hoplites, 3 peltastss and 2 swordmen in Byzantium, round 1 : 4/12 hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 1 : 3/9 hits
2 axemen owned by the Neutral , 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
Macedonia roll dice for 4 cavalrys, 3 hoplites and 2 swordmen in Byzantium, round 2 : 5/9 hits
Neutral roll dice for 3 archers and 2 swordmen in Byzantium, round 2 : 3/5 hits
3 archers owned by the Neutral , 2 swordmen owned by the Neutral and 3 cavalrys owned by the Macedonia lost in Byzantium
Macedonia win, taking Byzantium from Neutral with 1 cavalry, 3 hoplites and 2 swordmen remaining. Battle score for attacker is 16
Casualties for Macedonia: 3 cavalrys and 3 peltastss
Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
Battle in Apollonia
Macedonia attack with 3 hoplites and 5 peltastss
Neutral defend with 1 archer and 4 swordmen
Macedonia roll dice for 3 hoplites and 5 peltastss in Apollonia, round 1 : 2/8 hits
Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 1 : 3/5 hits
2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Apollonia
Macedonia roll dice for 3 hoplites and 2 peltastss in Apollonia, round 2 : 2/5 hits
Neutral roll dice for 1 archer and 2 swordmen in Apollonia, round 2 : 2/3 hits
2 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Apollonia
Macedonia roll dice for 3 hoplites in Apollonia, round 3 : 0/3 hits
Neutral roll dice for 1 archer in Apollonia, round 3 : 1/1 hits
1 hoplite owned by the Macedonia lost in Apollonia
Macedonia roll dice for 2 hoplites in Apollonia, round 4 : 1/2 hits
Neutral roll dice for 1 archer in Apollonia, round 4 : 0/1 hits
1 archer owned by the Neutral lost in Apollonia
Macedonia win, taking Apollonia from Neutral with 2 hoplites remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 hoplite and 5 peltastss
Casualties for Neutral: 1 archer and 4 swordmen
Battle in Delphi
Macedonia attack with 3 peltastss and 1 swordman
GreekCityStates defend with 3 slingerss
Macedonia roll dice for 3 peltastss and 1 swordman in Delphi, round 1 : 0/4 hits
GreekCityStates roll dice for 3 slingerss in Delphi, round 1 : 0/3 hits
Macedonia roll dice for 3 peltastss and 1 swordman in Delphi, round 2 : 2/4 hits
GreekCityStates roll dice for 3 slingerss in Delphi, round 2 : 0/3 hits
2 slingerss owned by the GreekCityStates lost in Delphi
Macedonia roll dice for 3 peltastss and 1 swordman in Delphi, round 3 : 0/4 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 3 : 1/1 hits
1 peltasts owned by the Macedonia lost in Delphi
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 4 : 0/3 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 4 : 0/1 hits
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 5 : 0/3 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 5 : 0/1 hits
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 6 : 0/3 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 6 : 0/1 hits
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 7 : 1/3 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 7 : 0/1 hits
1 slingers owned by the GreekCityStates lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 2 peltastss and 1 swordman remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 peltasts
Casualties for GreekCityStates: 3 slingerssNon Combat Move - Macedonia
Place Units - Macedonia
3 hoplites and 3 peltastss placed in Thessalonica
4 peltastss were produced but were not placedTurn Complete - Macedonia
Macedonia collect 61 PUs; end with 61 PUs totalTerritory Summary for Macedonia :
Thessalonica : 1 flag, 1 city, 3 hoplites and 3 peltastss
Corinth : 1 flag, 1 cavalry, 5 hoplites and 2 swordmen
Byzantium : 1 flag, 1 cavalry, 3 hoplites and 2 swordmen
Pergamum : 1 flag, 1 peltasts
Athens : 1 flag, 1 cavalry, 2 hoplites and 2 peltastss
SZ 70 : 1 flag, 2 biremes and 1 trireme
Delphi : 1 flag, 2 peltastss and 1 swordman
Odessus : 1 flag, 2 hoplites
Apollonia : 1 flag, 2 hoplitesProduction/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 47 / 47
Seleucid : 48 / 55
Parthia : 30 / 30
Numidia : 17 / 17 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Egypt
Egypt buy 2 archers, 4 axemen, 2 chariots and 1 city; Remaining resources: 0 PUs;Combat Move - Egypt
1 chariot moved from Memphis to Jerusalem
3 archers, 1 axeman and 2 spearmen moved from Hermopolis to Paraetonium
1 axeman moved from Hermopolis to Paraetonium
2 archers moved from Alexandria to Paraetonium
3 axemen and 4 spearmen moved from Alexandria to Paraetonium
2 axemen moved from Hermopolis to ParaetoniumCombat - Egypt
Battle in Paraetonium
Egypt attack with 5 archers, 7 axemen and 6 spearmen
Neutral defend with 3 spearmen
Egypt roll dice for 5 archers, 7 axemen and 6 spearmen in Paraetonium, round 1 : 4/18 hits
Neutral roll dice for 3 spearmen in Paraetonium, round 1 : 1/3 hits
3 spearmen owned by the Neutral and 1 spearman owned by the Egypt lost in Paraetonium
Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen and 5 spearmen remaining. Battle score for attacker is 6
Casualties for Egypt: 1 spearman
Casualties for Neutral: 3 spearmenNon Combat Move - Egypt
2 axemen moved from Memphis to SZ 58
2 axemen and 1 trireme moved from SZ 58 to SZ 59
2 axemen moved from SZ 59 to Jerusalem
2 chariots moved from Alexandria to Pharan
1 archer and 5 spearmen moved from Memphis to Pharan
3 biremes and 1 trireme moved from SZ 57 to SZ 56
6 spearmen moved from Sidon to Jerusalem
2 chariots moved from Sidon to Jerusalem
2 axemen moved from Sidon to JerusalemPlace Units - Egypt
1 city placed in Jerusalem
2 archers, 4 axemen and 2 chariots placed in AlexandriaTurn Complete - Egypt
Egypt collect 47 PUs; end with 47 PUs totalTerritory Summary for Egypt :
Jerusalem : 1 flag, 6 axemen, 4 chariots, 1 city and 11 spearmen
Alexandria : 1 flag, 2 archers, 4 axemen, 2 chariots and 1 city
Salamis : 1 flag, 2 spearmen
SZ 56 : 1 flag, 3 biremes and 1 trireme
SZ 59 : 1 flag, 1 trireme
Paraetonium : 1 flag, 5 archers, 7 axemen and 5 spearmen
Sidon : 1 flag, 1 axeman
Pharan : 1 flag, 1 archer, 2 chariots and 5 spearmenProduction/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 47 / 47
Seleucid : 48 / 55
Parthia : 30 / 30
Numidia : 17 / 17Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.619
Median : 4.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 21Egypt Combat
1 was rolled 3 times
2 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.611
Median : 3.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18Neutral Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 city, 2 hoplites, 1 legionaire and 6 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 cataphract, 2 cavalrys, 4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss moved from Damascus to Sidon
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Palmyra
1 cataphract, 1 cavalry and 2 peltastss moved from Hatra to Palmyra
1 cavalry moved from Edessa to Palmyra
2 hoplites and 1 peltasts moved from Attalia to Tavium
3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Melitene
2 hoplites and 2 peltastss moved from Tarsus to TaviumCombat - Seleucid
Battle in Palmyra
Seleucid attack with 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss
Neutral defend with 3 cavalrys and 4 spearmen
Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 1 : 2/9 hits
Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 : 0/7 hits
2 cavalrys owned by the Neutral lost in Palmyra
Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 2 : 4/9 hits
Neutral roll dice for 1 cavalry and 4 spearmen in Palmyra, round 2 : 1/5 hits
3 spearmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 peltasts owned by the Seleucid lost in Palmyra
Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss in Palmyra, round 3 : 1/8 hits
Neutral roll dice for 1 spearman in Palmyra, round 3 : 0/1 hits
1 spearman owned by the Neutral lost in Palmyra
Seleucid win, taking Palmyra from Neutral with 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss remaining. Battle score for attacker is 22
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 3 cavalrys and 4 spearmen
Battle in Tavium
Seleucid attack with 4 hoplites and 3 peltastss
Neutral defend with 1 cavalry and 3 spearmen
Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 1 : 2/7 hits
Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 : 3/4 hits
1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 3 peltastss owned by the Seleucid lost in Tavium
Seleucid roll dice for 4 hoplites in Tavium, round 2 : 0/4 hits
Neutral roll dice for 2 spearmen in Tavium, round 2 : 0/2 hits
Seleucid roll dice for 4 hoplites in Tavium, round 3 : 1/4 hits
Neutral roll dice for 2 spearmen in Tavium, round 3 : 1/2 hits
1 spearman owned by the Neutral and 1 hoplite owned by the Seleucid lost in Tavium
Seleucid roll dice for 3 hoplites in Tavium, round 4 : 3/3 hits
Neutral roll dice for 1 spearman in Tavium, round 4 : 0/1 hits
1 spearman owned by the Neutral lost in Tavium
Seleucid win, taking Tavium from Neutral with 3 hoplites remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 hoplite and 3 peltastss
Casualties for Neutral: 1 cavalry and 3 spearmen
Battle in Sidon
Seleucid attack with 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss
Egypt defend with 1 axeman
Seleucid roll dice for 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss in Sidon, round 1 : 7/23 hits
Egypt roll dice for 1 axeman in Sidon, round 1 : 0/1 hits
1 axeman owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axeman
Battle in Melitene
Seleucid attack with 3 hoplites, 2 legionaires and 3 peltastss
Neutral defend with 2 archers and 3 spearmen
Seleucid roll dice for 3 hoplites, 2 legionaires and 3 peltastss in Melitene, round 1 : 2/8 hits
Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 1 : 0/5 hits
2 spearmen owned by the Neutral lost in Melitene
Seleucid roll dice for 3 hoplites, 2 legionaires and 3 peltastss in Melitene, round 2 : 5/8 hits
Neutral roll dice for 2 archers and 1 spearman in Melitene, round 2 : 1/3 hits
1 spearman owned by the Neutral , 2 archers owned by the Neutral and 1 peltasts owned by the Seleucid lost in Melitene
Seleucid win, taking Melitene from Neutral with 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 15
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 2 archers and 3 spearmenNon Combat Move - Seleucid
Place Units - Seleucid
2 cataphracts, 2 hoplites, 1 legionaire and 6 peltastss placed in Antioch
1 city were produced but were not placedTurn Complete - Seleucid
Seleucid collect 65 PUs; end with 65 PUs totalTerritory Summary for Seleucid :
Melitene : 1 flag, 3 hoplites, 2 legionaires and 2 peltastss
Tavium : 1 flag, 3 hoplites
Antioch : 1 flag, 2 cataphracts, 1 city, 2 hoplites, 1 legionaire and 6 peltastss
SZ 61 : 1 flag, 1 bireme and 1 trireme
Palmyra : 1 flag, 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss
Seleucia : 1 flag, 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Sidon : 1 flag, 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastssProduction/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 65 / 65
Parthia : 30 / 30
Numidia : 17 / 17 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Parthia
Parthia buy 2 cataphracts, 1 cavalry and 4 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
2 horsearchers moved from Cyropolis to Seleucia
1 horsearcher moved from Ecbatana to Seleucia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
1 cataphract moved from Persepolis to SeleuciaCombat - Parthia
Battle in Seleucia
Parthia attack with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 14 spearmen
Seleucid defend with 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 14 spearmen in Seleucia, round 1 : 7/30 hits
Seleucid roll dice for 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss in Seleucia, round 1 : 6/16 hits
2 cavalrys owned by the Seleucid , 6 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Seleucia
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 8 spearmen in Seleucia, round 2 : 5/24 hits
Seleucid roll dice for 2 cataphracts, 5 hoplites and 2 legionaires in Seleucia, round 2 : 2/9 hits
3 hoplites owned by the Seleucid , 2 spearmen owned by the Parthia and 2 legionaires owned by the Seleucid lost in Seleucia
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 6 spearmen in Seleucia, round 3 : 4/22 hits
Seleucid roll dice for 2 cataphracts and 2 hoplites in Seleucia, round 3 : 3/4 hits
2 hoplites owned by the Seleucid , 3 spearmen owned by the Parthia and 2 cataphracts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 3 spearmen remaining. Battle score for attacker is 32
Casualties for Seleucid: 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Casualties for Parthia: 11 spearmenNon Combat Move - Parthia
2 archers, 1 cavalry and 4 spearmen moved from Persepolis to Susa
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
1 bireme moved from SZ 86 to SZ 85Place Units - Parthia
2 cataphracts, 1 cavalry and 4 spearmen placed in PersepolisTurn Complete - Parthia
Parthia collect 40 PUs; end with 40 PUs totalTerritory Summary for Parthia :
SZ 85 : 1 flag, 1 bireme
Susa : 1 flag, 2 archers, 1 cavalry and 4 spearmen
Seleucia : 1 flag, 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 3 spearmen
Ctesiphon : 1 flag, 1 archer and 4 spearmen
Cyropolis : 1 flag, 1 archer and 3 spearmen
Persepolis : 1 flag, 2 cataphracts, 1 cavalry, 1 city and 4 spearmenProduction/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 17 / 17Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 20 times
3 was rolled 24 times
4 was rolled 19 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.400
Median : 3.000
Variance : 1.106
Standard Deviation : 1.052
Total rolls : 105Seleucid Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.552
Median : 4.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29Parthia Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.342
Median : 3.000
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 76 -
You’re up bro.
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 1 PUs;Combat Move - Numidia
3 spearmen moved from Capsa to Thenae
1 cavalry moved from Theveste to Thenae
2 cavalrys moved from Zama to ThenaeCombat - Numidia
Battle in Thenae
Numidia attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 : 1/6 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 : 1/3 hits
1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
Numidia roll dice for 3 cavalrys and 2 spearmen in Thenae, round 2 : 2/5 hits
Neutral roll dice for 1 archer and 1 spearman in Thenae, round 2 : 2/2 hits
1 spearman owned by the Neutral , 2 spearmen owned by the Numidia and 1 archer owned by the Neutral lost in Thenae
Numidia win, taking Thenae from Neutral with 3 cavalrys remaining. Battle score for attacker is 1
Casualties for Neutral: 1 archer and 2 spearmen
Casualties for Numidia: 3 spearmenNon Combat Move - Numidia
1 cavalry and 2 spearmen moved from Paliurus to Berenice
2 archers and 4 spearmen moved from Siwa to Berenice
2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
1 archer and 1 spearman moved from Zama to Capsa
1 spearman moved from Theveste to Capsa
1 archer and 3 spearmen moved from Hippo Regius to Zama
2 cavalrys moved from Igilgili to Capsa
2 cavalrys moved from Cirta to Capsa
1 archer, 5 spearmen and 3 swordmen moved from Cirta to Igilgili
2 cavalrys moved from Hippo Regius to CapsaPlace Units - Numidia
4 archers placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 19 PUs; end with 20 PUs totalTerritory Summary for Numidia :
Thenae : 1 flag, 3 cavalrys
Berenice : 1 flag, 2 archers, 4 cavalrys and 10 spearmen
SZ 29 : 1 flag, 2 biremes
Igilgili : 1 flag, 1 archer, 6 spearmen and 3 swordmen
Capsa : 1 flag, 1 archer, 6 cavalrys and 2 spearmen
Zama : 1 flag, 1 archer and 3 spearmen
Leptis Magna : 1 flag, 4 archers and 1 cityProduction/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20 -
sorry, I must have missed it when It was one the first page.
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Carthage
Carthage buy 3 biremes, 1 city, 1 spearman and 4 swordmen; Remaining resources: 0 PUs;Combat Move - Carthage
4 spearmen and 3 swordmen moved from Hispatis to Pax Julia
2 cavalrys, 6 spearmen and 5 swordmen moved from Castulo to Valentia
2 biremes moved from SZ 15 to SZ 16Combat - Carthage
Battle in Valentia
Carthage attack with 2 cavalrys, 6 spearmen and 5 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Valentia, round 1 : 4/13 hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 : 0/6 hits
3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Valentia
Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Valentia, round 2 : 7/13 hits
Neutral roll dice for 2 archers in Valentia, round 2 : 1/2 hits
2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
Carthage win, taking Valentia from Neutral with 2 cavalrys, 5 spearmen and 5 swordmen remaining. Battle score for attacker is 18
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Casualties for Carthage: 1 spearman
Battle in Pax Julia
Carthage attack with 4 spearmen and 3 swordmen
Neutral defend with 1 cavalry and 3 swordmen
Carthage roll dice for 4 spearmen and 3 swordmen in Pax Julia, round 1 : 1/7 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 : 2/4 hits
1 cavalry owned by the Neutral and 2 spearmen owned by the Carthage lost in Pax Julia
Carthage roll dice for 2 spearmen and 3 swordmen in Pax Julia, round 2 : 1/5 hits
Neutral roll dice for 3 swordmen in Pax Julia, round 2 : 0/3 hits
1 swordman owned by the Neutral lost in Pax Julia
Carthage roll dice for 2 spearmen and 3 swordmen in Pax Julia, round 3 : 1/5 hits
Neutral roll dice for 2 swordmen in Pax Julia, round 3 : 2/2 hits
1 swordman owned by the Neutral and 2 spearmen owned by the Carthage lost in Pax Julia
Carthage roll dice for 3 swordmen in Pax Julia, round 4 : 1/3 hits
Neutral roll dice for 1 swordman in Pax Julia, round 4 : 1/1 hits
1 swordman owned by the Neutral and 1 swordman owned by the Carthage lost in Pax Julia
Carthage win, taking Pax Julia from Neutral with 2 swordmen remaining. Battle score for attacker is 0
Casualties for Neutral: 1 cavalry and 3 swordmen
Casualties for Carthage: 4 spearmen and 1 swordmanNon Combat Move - Carthage
3 biremes and 2 triremes moved from SZ 33 to SZ 36
1 spearman moved from Melita to SZ 36
1 spearman moved from Thapsus to SZ 36
3 cavalrys, 1 hoplite, 1 spearman and 1 warelephant moved from Carthago to SZ 36
3 spearmen moved from Caralis to SZ 32
2 biremes, 3 spearmen and 2 triremes moved from SZ 32 to SZ 33
2 spearmen moved from SZ 33 to Lilybaeum
1 spearman moved from SZ 33 to Lilybaeum
3 cavalrys, 1 hoplite, 3 spearmen and 1 warelephant moved from SZ 36 to LilybaeumPlace Units - Carthage
1 city placed in Corduba
1 spearman and 4 swordmen placed in Lilybaeum
3 biremes placed in SZ 32Turn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs totalTerritory Summary for Carthage :
Pax Julia : 1 flag, 2 swordmen
Aleria : 1 flag, 2 spearmen
Castulo : 1 flag
Carthago : 1 flag, 1 city
SZ 36 : 1 flag, 3 biremes and 2 triremes
SZ 33 : 1 flag, 2 biremes and 2 triremes
SZ 32 : 1 flag, 3 biremes
Palma : 1 flag, 1 spearman
Lilybaeum : 1 flag, 3 cavalrys, 1 city, 1 hoplite, 20 spearmen, 4 swordmen and 2 warelephants
Valentia : 1 flag, 2 cavalrys, 5 spearmen and 5 swordmen
SZ 16 : 1 flag, 2 biremes
Corduba : 1 flag, 1 cityProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - RomanRepublic
RomanRepublic buy 3 cavalrys, 1 city, 2 onagers and 2 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 ballista, 2 cavalrys, 5 legionaires and 6 velitess moved from Genua to Verona
2 legionaires and 3 velitess moved from Ariminum to VeronaCombat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 2 cavalrys, 7 legionaires and 9 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 7 legionaires and 9 velitess in Verona, round 1 : 5/19 hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 1 : 3/5 hits
2 axemen owned by the Neutral , 3 swordmen owned by the Neutral and 3 velitess owned by the RomanRepublic lost in Verona
RomanRepublic win, taking Verona from Neutral with 1 ballista, 2 cavalrys, 7 legionaires and 6 velitess remaining. Battle score for attacker is 9
Casualties for Neutral: 2 axemen and 3 swordmen
Casualties for RomanRepublic: 3 velitessNon Combat Move - RomanRepublic
4 legionaires and 5 velitess moved from Arretium to Ariminum
3 cavalrys moved from Roma to Ariminum
1 ballista, 4 legionaires and 4 velitess moved from Capua to SZ 28
1 legionaire moved from Capua to SZ 28
1 ballista, 4 biremes, 5 legionaires, 2 triremes and 4 velitess moved from SZ 28 to SZ 34
1 legionaire moved from Croton to SZ 35
1 bireme and 1 legionaire moved from SZ 35 to SZ 34
1 ballista, 6 legionaires and 4 velitess moved from SZ 34 to Messana
1 cavalry moved from Capua to Ariminum
2 onagers and 1 velites moved from Roma to Capua
3 velitess moved from Croton to CapuaPlace Units - RomanRepublic
1 city placed in Messana
3 cavalrys, 2 onagers and 2 velitess placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 50 PUs; end with 50 PUs totalTerritory Summary for RomanRepublic :
Roma : 1 flag, 3 cavalrys, 1 city, 2 onagers and 2 velitess
Verona : 1 flag, 1 ballista, 2 cavalrys, 7 legionaires and 6 velitess
Messana : 1 flag, 1 ballista, 1 city, 4 forts, 11 legionaires and 9 velitess
Capua : 1 flag, 2 onagers and 5 velitess
SZ 34 : 1 flag, 5 biremes and 2 triremes
Genua : 1 flag
Ariminum : 1 flag, 4 cavalrys, 4 legionaires and 5 velitessProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24Neutral Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5RomanRepublic Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.368
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 16 PUs;Combat Move - GreekCityStates
2 archers, 2 hoplites and 3 slingerss moved from Sardis to SZ 68
2 hoplites moved from Sardis to SZ 68
1 archer, 3 biremes and 2 slingerss moved from SZ 68 to SZ 67
1 archer, 4 hoplites, 1 slingers and 2 triremes moved from SZ 68 to SZ 67
4 hoplites and 3 slingerss moved from SZ 67 to Corinth
1 cavalry and 5 hoplites moved from Sparta to Corinth
2 hoplites moved from Sardis to PergamumCombat - GreekCityStates
Battle in Pergamum
GreekCityStates attack with 2 hoplites
Macedonia defend with 1 peltasts
GreekCityStates roll dice for 2 hoplites in Pergamum, round 1 : 0/2 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 1 : 0/1 hits
GreekCityStates roll dice for 2 hoplites in Pergamum, round 2 : 1/2 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits
1 peltasts owned by the Macedonia lost in Pergamum
GreekCityStates win, taking Pergamum from Macedonia with 2 hoplites remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Battle in Corinth
GreekCityStates attack with 1 cavalry, 9 hoplites and 3 slingerss
Macedonia defend with 1 cavalry, 5 hoplites and 2 swordmen
GreekCityStates roll dice for 1 cavalry, 9 hoplites and 3 slingerss in Corinth, round 1 : 1/13 hits
Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 1 : 4/8 hits
3 slingerss owned by the GreekCityStates , 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 9 hoplites in Corinth, round 2 : 4/9 hits
Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 2 : 5/7 hits
2 swordmen owned by the Macedonia , 2 hoplites owned by the Macedonia and 5 hoplites owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 4 hoplites in Corinth, round 3 : 2/4 hits
Macedonia roll dice for 3 hoplites in Corinth, round 3 : 1/3 hits
2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 3 hoplites in Corinth, round 4 : 1/3 hits
Macedonia roll dice for 1 hoplite in Corinth, round 4 : 0/1 hits
1 hoplite owned by the Macedonia lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 3 hoplites remaining. Battle score for attacker is -3
Casualties for Macedonia: 1 cavalry, 5 hoplites and 2 swordmen
Casualties for GreekCityStates: 1 cavalry, 6 hoplites and 3 slingerssNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 53 PUs totalTerritory Summary for GreekCityStates :
Sparta : 1 flag, 1 city and 6 hoplites
Corinth : 1 flag, 3 hoplites
Pergamum : 1 flag, 2 hoplites
SZ 67 : 1 flag, 2 archers, 3 biremes and 2 triremes
Sardis : 1 flag, 3 hoplites
Syracuse : 1 flag, 2 cavalrys, 5 hoplites and 4 slingerssProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 37 / 53
Macedonia : 48 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.385
Median : 3.000
Variance : 0.805
Standard Deviation : 0.897
Total rolls : 78Macedonia Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21GreekCityStates Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.515
Median : 3.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33Neutral Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5RomanRepublic Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.368
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Macedonia
Macedonia buy 1 city, 3 hoplites and 3 swordmen; Remaining resources: 19 PUs;Combat Move - Macedonia
3 hoplites moved from Thessalonica to SZ 70
2 hoplites moved from Byzantium to SZ 70
4 hoplites moved from SZ 70 to Pergamum
1 hoplite moved from SZ 70 to PergamumCombat - Macedonia
Battle in Pergamum
Macedonia attack with 5 hoplites
GreekCityStates defend with 2 hoplites
Macedonia roll dice for 5 hoplites in Pergamum, round 1 : 1/5 hits
GreekCityStates roll dice for 2 hoplites in Pergamum, round 1 : 1/2 hits
1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Macedonia lost in Pergamum
Macedonia roll dice for 4 hoplites in Pergamum, round 2 : 2/4 hits
GreekCityStates roll dice for 1 hoplite in Pergamum, round 2 : 1/1 hits
1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Macedonia lost in Pergamum
Macedonia win, taking Pergamum from GreekCityStates with 3 hoplites remaining. Battle score for attacker is 0
Casualties for GreekCityStates: 2 hoplites
Casualties for Macedonia: 2 hoplitesNon Combat Move - Macedonia
2 hoplites moved from Apollonia to Pella
2 peltastss moved from Delphi to Athens
1 swordman moved from Delphi to Athens
2 hoplites moved from Odessus to Philippopolis
1 cavalry moved from Byzantium to Philippopolis
3 peltastss moved from Thessalonica to Pella
1 hoplite and 2 swordmen moved from Byzantium to ThessalonicaPlace Units - Macedonia
1 city placed in Athens
3 hoplites and 3 swordmen placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 54 PUs; end with 73 PUs totalTerritory Summary for Macedonia :
Pella : 1 flag, 2 hoplites and 3 peltastss
Thessalonica : 1 flag, 1 city, 4 hoplites and 5 swordmen
Byzantium : 1 flag
Pergamum : 1 flag, 3 hoplites
Athens : 1 flag, 1 cavalry, 1 city, 2 hoplites, 4 peltastss and 1 swordman
SZ 70 : 1 flag, 2 biremes and 1 trireme
Delphi : 1 flag
Philippopolis : 1 flag, 1 cavalry and 2 hoplites
Odessus : 1 flag
Apollonia : 1 flagProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Egypt
Egypt buy 2 archers, 2 axemen, 3 chariots and 5 spearmen; Remaining resources: 0 PUs;Combat Move - Egypt
1 chariot moved from Jerusalem to Emesa
Egypt take Damascus from Seleucid
Egypt take Emesa from Seleucid
4 axemen moved from Alexandria to SZ 56
4 axemen, 3 biremes and 1 trireme moved from SZ 56 to SZ 55
2 axemen moved from Paraetonium to SZ 55
6 axemen moved from SZ 55 to Cydonia
1 spearman moved from Paraetonium to Siwa
Egypt take Siwa from Numidia
1 spearman moved from Paraetonium to Paliurus
Egypt take Paliurus from NumidiaCombat - Egypt
Battle in Cydonia
Egypt attack with 6 axemen
Neutral defend with 2 archers and 2 spearmen
Egypt roll dice for 6 axemen in Cydonia, round 1 : 1/6 hits
Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 1 : 2/4 hits
1 spearman owned by the Neutral and 2 axemen owned by the Egypt lost in Cydonia
Egypt roll dice for 4 axemen in Cydonia, round 2 : 1/4 hits
Neutral roll dice for 2 archers and 1 spearman in Cydonia, round 2 : 3/3 hits
1 spearman owned by the Neutral and 3 axemen owned by the Egypt lost in Cydonia
Egypt roll dice for 1 axeman in Cydonia, round 3 : 1/1 hits
Neutral roll dice for 2 archers in Cydonia, round 3 : 1/2 hits
1 archer owned by the Neutral and 1 axeman owned by the Egypt lost in Cydonia
Neutral win with 1 archer remaining. Battle score for attacker is -8
Casualties for Egypt: 6 axemen
Casualties for Neutral: 1 archer and 2 spearmenNon Combat Move - Egypt
2 chariots moved from Alexandria to Pharan
1 archer, 2 chariots and 5 spearmen moved from Pharan to Jerusalem
2 archers moved from Alexandria to ParaetoniumPlace Units - Egypt
2 archers, 2 axemen, 3 chariots and 1 spearman placed in Jerusalem
4 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 50 PUs; end with 50 PUs totalTerritory Summary for Egypt :
Siwa : 1 flag, 1 spearman
Jerusalem : 1 flag, 3 archers, 8 axemen, 8 chariots, 1 city and 17 spearmen
Alexandria : 1 flag, 1 city and 4 spearmen
Damascus : 1 flag
Salamis : 1 flag, 2 spearmen
SZ 55 : 1 flag, 3 biremes and 1 trireme
SZ 59 : 1 flag, 1 trireme
Paraetonium : 1 flag, 7 archers, 5 axemen and 3 spearmen
Emesa : 1 flag, 1 chariot
Paliurus : 1 flag, 1 spearman
Pharan : 1 flag, 2 chariotsProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 50 / 50
Seleucid : 46 / 65
Parthia : 40 / 40
Numidia : 16 / 20Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.650
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20Egypt Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Neutral Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Seleucid
Seleucid buy 5 cataphracts and 6 hoplites; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite and 3 peltastss moved from Antioch to SZ 61
1 hoplite and 3 peltastss moved from SZ 61 to Salamis
1 legionaire and 2 peltastss moved from Palmyra to Emesa
1 peltasts moved from Palmyra to Hatra
1 cataphract moved from Antioch to Sinope
3 hoplites, 2 legionaires and 2 peltastss moved from Melitene to Sinope
3 hoplites moved from Tavium to Sinope
1 cataphract, 1 hoplite, 1 legionaire and 3 peltastss moved from Antioch to Damascus
Seleucid take Damascus from Egypt
1 cataphract, 2 cavalrys and 1 hoplite moved from Palmyra to Damascus
1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss moved from Sidon to DamascusCombat - Seleucid
Battle in Sinope
Seleucid attack with 1 cataphract, 6 hoplites, 2 legionaires and 2 peltastss
Neutral defend with 3 archers, 1 axeman and 5 spearmen
Seleucid roll dice for 1 cataphract, 6 hoplites, 2 legionaires and 2 peltastss in Sinope, round 1 : 1/11 hits
Neutral roll dice for 3 archers, 1 axeman and 5 spearmen in Sinope, round 1 : 3/9 hits
1 axeman owned by the Neutral , 2 peltastss owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Sinope
Seleucid roll dice for 1 cataphract, 6 hoplites and 1 legionaire in Sinope, round 2 : 2/8 hits
Neutral roll dice for 3 archers and 5 spearmen in Sinope, round 2 : 3/8 hits
2 spearmen owned by the Neutral and 3 hoplites owned by the Seleucid lost in Sinope
Seleucid roll dice for 1 cataphract, 3 hoplites and 1 legionaire in Sinope, round 3 : 1/5 hits
Neutral roll dice for 3 archers and 3 spearmen in Sinope, round 3 : 4/6 hits
1 spearman owned by the Neutral , 3 hoplites owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Sinope
1 cataphract owned by the Seleucid retreated to Tavium
Neutral win with 3 archers and 2 spearmen remaining. Battle score for attacker is -30
Casualties for Seleucid: 6 hoplites, 2 legionaires and 2 peltastss
Casualties for Neutral: 1 axeman and 3 spearmen
Battle in Salamis
Seleucid attack with 1 hoplite and 3 peltastss
Egypt defend with 2 spearmen
Seleucid roll dice for 1 hoplite and 3 peltastss in Salamis, round 1 : 0/4 hits
Egypt roll dice for 2 spearmen in Salamis, round 1 : 1/2 hits
1 peltasts owned by the Seleucid lost in Salamis
Seleucid roll dice for 1 hoplite and 2 peltastss in Salamis, round 2 : 0/3 hits
Egypt roll dice for 2 spearmen in Salamis, round 2 : 2/2 hits
2 peltastss owned by the Seleucid lost in Salamis
Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits
Egypt roll dice for 2 spearmen in Salamis, round 3 : 0/2 hits
Seleucid roll dice for 1 hoplite in Salamis, round 4 : 1/1 hits
Egypt roll dice for 2 spearmen in Salamis, round 4 : 1/2 hits
1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
Egypt win with 1 spearman remaining. Battle score for attacker is -8
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 hoplite and 3 peltastss
Battle in Emesa
Seleucid attack with 1 legionaire and 2 peltastss
Egypt defend with 1 chariot
Seleucid roll dice for 1 legionaire and 2 peltastss in Emesa, round 1 : 1/3 hits
Egypt roll dice for 1 chariot in Emesa, round 1 : 1/1 hits
1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Emesa
Seleucid win, taking Emesa from Egypt with 1 legionaire and 1 peltasts remaining. Battle score for attacker is 4
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 peltastsNon Combat Move - Seleucid
Place Units - Seleucid
5 cataphracts and 6 hoplites placed in AntiochTurn Complete - Seleucid
Seleucid collect 55 PUs; end with 55 PUs totalTerritory Summary for Seleucid :
Melitene : 1 flag
Damascus : 1 flag, 3 cataphracts, 6 cavalrys, 8 hoplites, 4 legionaires and 11 peltastss
Tavium : 1 flag, 1 cataphract
Antioch : 1 flag, 5 cataphracts, 1 city and 6 hoplites
SZ 61 : 1 flag, 1 bireme and 1 trireme
Hatra : 1 flag, 1 peltasts
Palmyra : 1 flag
Sidon : 1 flag, 1 peltasts
Emesa : 1 flag, 1 legionaire and 1 peltastsProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 41 / 50
Seleucid : 55 / 55
Parthia : 40 / 40
Numidia : 16 / 20 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Parthia
Parthia buy 4 cataphracts and 3 spearmen; Remaining resources: 3 PUs;Combat Move - Parthia
1 cavalry and 4 spearmen moved from Persepolis to Babylon
4 spearmen moved from Susa to Babylon
1 spearman moved from Seleucia to Palmyra
Parthia take Palmyra from Seleucid
3 cataphracts moved from Seleucia to Babylon
6 archers, 2 cavalrys, 5 horsearchers and 2 spearmen moved from Seleucia to Hatra
2 cataphracts moved from Persepolis to Babylon
1 cavalry moved from Susa to Hatra
1 archer and 4 spearmen moved from Ctesiphon to Gazaca
1 archer and 3 spearmen moved from Cyropolis to GazacaCombat - Parthia
Battle in Gazaca
Parthia attack with 2 archers and 7 spearmen
Neutral defend with 1 archer and 3 spearmen
Parthia roll dice for 2 archers and 7 spearmen in Gazaca, round 1 : 3/9 hits
Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 1 : 1/4 hits
3 spearmen owned by the Neutral and 1 spearman owned by the Parthia lost in Gazaca
Parthia roll dice for 2 archers and 6 spearmen in Gazaca, round 2 : 2/8 hits
Neutral roll dice for 1 archer in Gazaca, round 2 : 1/1 hits
1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Gazaca
Parthia win, taking Gazaca from Neutral with 2 archers and 5 spearmen remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 3 spearmen
Casualties for Parthia: 2 spearmen
Battle in Hatra
Parthia attack with 6 archers, 3 cavalrys, 5 horsearchers and 2 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 6 archers, 3 cavalrys, 5 horsearchers and 2 spearmen in Hatra, round 1 : 6/16 hits
Seleucid roll dice for 1 peltasts in Hatra, round 1 : 1/1 hits
1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 6 archers, 3 cavalrys, 5 horsearchers and 1 spearman remaining. Battle score for attacker is -1
Casualties for Seleucid: 1 peltasts
Casualties for Parthia: 1 spearman
Battle in Babylon
Parthia attack with 5 cataphracts, 1 cavalry and 8 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia roll dice for 5 cataphracts, 1 cavalry and 8 spearmen in Babylon, round 1 : 4/14 hits
Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 1 : 5/10 hits
4 spearmen owned by the Neutral and 5 spearmen owned by the Parthia lost in Babylon
Parthia roll dice for 5 cataphracts, 1 cavalry and 3 spearmen in Babylon, round 2 : 2/9 hits
Neutral roll dice for 3 archers and 3 spearmen in Babylon, round 2 : 1/6 hits
2 spearmen owned by the Neutral and 1 spearman owned by the Parthia lost in Babylon
Parthia roll dice for 5 cataphracts, 1 cavalry and 2 spearmen in Babylon, round 3 : 4/8 hits
Neutral roll dice for 3 archers and 1 spearman in Babylon, round 3 : 1/4 hits
1 spearman owned by the Neutral , 3 archers owned by the Neutral and 1 spearman owned by the Parthia lost in Babylon
Parthia win, taking Babylon from Neutral with 5 cataphracts, 1 cavalry and 1 spearman remaining. Battle score for attacker is 12
Casualties for Neutral: 3 archers and 7 spearmen
Casualties for Parthia: 7 spearmenNon Combat Move - Parthia
2 archers moved from Susa to SeleuciaPlace Units - Parthia
4 cataphracts and 3 spearmen placed in PersepolisTurn Complete - Parthia
Parthia collect 57 PUs; end with 60 PUs totalTerritory Summary for Parthia :
Babylon : 1 flag, 5 cataphracts, 1 cavalry and 1 spearman
SZ 85 : 1 flag, 1 bireme
Hatra : 1 flag, 6 archers, 3 cavalrys, 5 horsearchers and 1 spearman
Palmyra : 1 flag, 1 spearman
Seleucia : 1 flag, 2 archers
Gazaca : 1 flag, 2 archers and 5 spearmen
Persepolis : 1 flag, 4 cataphracts, 1 city and 3 spearmenProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 41 / 50
Seleucid : 48 / 55
Parthia : 57 / 60
Numidia : 16 / 20Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 9 times
6 was rolled 21 times
Average roll : 3.511
Median : 4.000
Variance : 1.191
Standard Deviation : 1.091
Total rolls : 90Seleucid Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 3.800
Median : 4.000
Variance : 1.792
Standard Deviation : 1.339
Total rolls : 25Parthia Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.438
Median : 3.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 64 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Numidia
Numidia buy 4 cavalrys; Remaining resources: 4 PUs;Combat Move - Numidia
1 archer, 6 spearmen and 3 swordmen moved from Igilgili to Cartenna
3 cavalrys moved from Thenae to Sabrata
6 cavalrys moved from Capsa to SabrataCombat - Numidia
Battle in Sabrata
Numidia attack with 9 cavalrys
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 9 cavalrys in Sabrata, round 1 : 2/9 hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 1 : 1/2 hits
1 spearman owned by the Neutral , 1 archer owned by the Neutral and 1 cavalry owned by the Numidia lost in Sabrata
Numidia win, taking Sabrata from Neutral with 8 cavalrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 archer and 1 spearman
Casualties for Numidia: 1 cavalry
Battle in Cartenna
Numidia attack with 1 archer, 6 spearmen and 3 swordmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 1 archer, 6 spearmen and 3 swordmen in Cartenna, round 1 : 1/10 hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 1 : 1/4 hits
1 spearman owned by the Numidia and 1 cavalry owned by the Neutral lost in Cartenna
Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Cartenna, round 2 : 4/9 hits
Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Cartenna, round 2 : 3/3 hits
1 spearman owned by the Neutral , 3 spearmen owned by the Numidia , 1 archer owned by the Neutral and 1 cavalry owned by the Neutral lost in Cartenna
Numidia win, taking Cartenna from Neutral with 1 archer, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Casualties for Numidia: 4 spearmenNon Combat Move - Numidia
1 archer and 2 spearmen moved from Capsa to Thenae
1 archer and 3 spearmen moved from Zama to Capsa
4 archers moved from Leptis Magna to BerenicePlace Units - Numidia
4 cavalrys placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 19 PUs; end with 23 PUs totalTerritory Summary for Numidia :
Thenae : 1 flag, 1 archer and 2 spearmen
Berenice : 1 flag, 6 archers, 4 cavalrys and 10 spearmen
Cartenna : 1 flag, 1 archer, 2 spearmen and 3 swordmen
Sabrata : 1 flag, 8 cavalrys
SZ 29 : 1 flag, 2 biremes
Capsa : 1 flag, 1 archer and 3 spearmen
Leptis Magna : 1 flag, 4 cavalrys and 1 cityProduction/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 41 / 50
Seleucid : 48 / 55
Parthia : 57 / 60
Numidia : 19 / 23 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Carthage
Carthage buy 1 swordman and 4 warelephants; Remaining resources: 0 PUs;Combat Move - Carthage
2 cavalrys, 5 spearmen and 5 swordmen moved from Valentia to Tarraco
2 biremes moved from SZ 16 to SZ 17
1 spearman moved from Palma to SZ 17
1 spearman moved from SZ 17 to TarracoCombat - Carthage
Battle in Tarraco
Carthage attack with 2 cavalrys, 6 spearmen and 5 swordmen
Neutral defend with 3 axemen and 3 swordmen
Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Tarraco, round 1 : 2/13 hits
Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 1 : 1/6 hits
2 axemen owned by the Neutral and 1 spearman owned by the Carthage lost in Tarraco
Carthage roll dice for 2 cavalrys, 5 spearmen and 5 swordmen in Tarraco, round 2 : 5/12 hits
Neutral roll dice for 1 axeman and 3 swordmen in Tarraco, round 2 : 1/4 hits
1 axeman owned by the Neutral , 3 swordmen owned by the Neutral and 1 spearman owned by the Carthage lost in Tarraco
Carthage win, taking Tarraco from Neutral with 2 cavalrys, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 15
Casualties for Neutral: 3 axemen and 3 swordmen
Casualties for Carthage: 2 spearmenNon Combat Move - Carthage
3 biremes and 2 triremes moved from SZ 36 to SZ 33
3 biremes moved from SZ 32 to SZ 33Place Units - Carthage
1 swordman and 4 warelephants placed in LilybaeumTurn Complete - Carthage
Carthage collect 64 PUs; end with 64 PUs totalTerritory Summary for Carthage :
Pax Julia : 1 flag, 2 swordmen
Tarraco : 1 flag, 2 cavalrys, 4 spearmen and 5 swordmen
Aleria : 1 flag, 2 spearmen
Castulo : 1 flag
Carthago : 1 flag, 1 city
SZ 33 : 1 flag, 8 biremes and 4 triremes
Lilybaeum : 1 flag, 3 cavalrys, 1 city, 1 hoplite, 20 spearmen, 5 swordmen and 6 warelephants
Valentia : 1 flag
SZ 17 : 1 flag, 2 biremes
Corduba : 1 flag, 1 cityProduction/PUs Summary :
Carthage : 64 / 64
RomanRepublic : 50 / 50
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 41 / 50
Seleucid : 48 / 55
Parthia : 57 / 60
Numidia : 19 / 23 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - RomanRepublic
RomanRepublic buy 3 biremes, 4 legionaires and 4 velitess; Remaining resources: 1 PUs;Combat Move - RomanRepublic
4 cavalrys, 4 legionaires and 5 velitess moved from Ariminum to Patavium
6 legionaires moved from Verona to Mediolanum
5 velitess moved from Verona to Mediolanum
1 cavalry, 1 legionaire and 1 velites moved from Verona to Patavium
1 cavalry moved from Verona to Patavium
1 ballista moved from Verona to PataviumCombat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 6 legionaires and 5 velitess
Neutral defend with 4 axemen and 1 swordman
RomanRepublic roll dice for 6 legionaires and 5 velitess in Mediolanum, round 1 : 4/11 hits
Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 1 : 0/5 hits
4 axemen owned by the Neutral lost in Mediolanum
RomanRepublic roll dice for 6 legionaires and 5 velitess in Mediolanum, round 2 : 4/11 hits
Neutral roll dice for 1 swordman in Mediolanum, round 2 : 0/1 hits
1 swordman owned by the Neutral lost in Mediolanum
RomanRepublic win, taking Mediolanum from Neutral with 6 legionaires and 5 velitess remaining. Battle score for attacker is 16
Casualties for Neutral: 4 axemen and 1 swordman
Battle in Patavium
RomanRepublic attack with 1 ballista, 6 cavalrys, 5 legionaires and 6 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic roll dice for 1 ballista, 6 cavalrys, 5 legionaires and 6 velitess in Patavium, round 1 : 8/18 hits
Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 1 : 5/12 hits
5 axemen owned by the Neutral , 3 swordmen owned by the Neutral and 5 velitess owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista, 6 cavalrys, 5 legionaires and 1 velites in Patavium, round 2 : 3/13 hits
Neutral roll dice for 3 archers and 1 swordman in Patavium, round 2 : 1/4 hits
2 archers owned by the Neutral , 1 swordman owned by the Neutral and 1 velites owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista, 6 cavalrys and 5 legionaires in Patavium, round 3 : 4/12 hits
Neutral roll dice for 1 archer in Patavium, round 3 : 1/1 hits
1 archer owned by the Neutral and 1 cavalry owned by the RomanRepublic lost in Patavium
RomanRepublic win, taking Patavium from Neutral with 1 ballista, 5 cavalrys and 5 legionaires remaining. Battle score for attacker is 21
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Casualties for RomanRepublic: 1 cavalry and 6 velitessNon Combat Move - RomanRepublic
3 cavalrys moved from Roma to Genua
2 triremes moved from SZ 34 to SZ 28
5 biremes moved from SZ 34 to SZ 35
2 onagers and 3 velitess moved from Capua to SZ 35
2 onagers and 3 velitess moved from SZ 35 to Messana
2 onagers and 2 velitess moved from Roma to CapuaPlace Units - RomanRepublic
2 legionaires and 2 velitess placed in Messana
3 biremes placed in SZ 28
2 legionaires and 2 velitess placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 62 PUs totalTerritory Summary for RomanRepublic :
Roma : 1 flag, 1 city, 2 legionaires and 2 velitess
Verona : 1 flag
Messana : 1 flag, 1 ballista, 1 city, 4 forts, 13 legionaires, 2 onagers and 14 velitess
Mediolanum : 1 flag, 6 legionaires and 5 velitess
Capua : 1 flag, 2 onagers and 4 velitess
SZ 35 : 1 flag, 5 biremes
SZ 28 : 1 flag, 3 biremes and 2 triremes
Genua : 1 flag, 3 cavalrys
Patavium : 1 flag, 1 ballista, 5 cavalrys and 5 legionairesProduction/PUs Summary :
Carthage : 64 / 64
RomanRepublic : 61 / 62
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 41 / 50
Seleucid : 48 / 55
Parthia : 57 / 60
Numidia : 19 / 23Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 18 times
Average roll : 3.455
Median : 3.000
Variance : 0.506
Standard Deviation : 0.711
Total rolls : 88Neutral Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.826
Median : 4.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23RomanRepublic Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.323
Median : 3.000
Variance : 0.391
Standard Deviation : 0.625
Total rolls : 65 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - GreekCityStates
GreekCityStates buy 4 hoplites and 2 triremes; Remaining resources: 9 PUs;Combat Move - GreekCityStates
5 hoplites moved from Sparta to SZ 67
1 hoplite moved from Sparta to SZ 67
1 hoplite moved from Sardis to Attalia
GreekCityStates take Attalia from Seleucid
6 hoplites moved from SZ 67 to Athens
3 hoplites moved from Corinth to AthensCombat - GreekCityStates
Battle in Athens
GreekCityStates attack with 9 hoplites
Macedonia defend with 1 cavalry, 1 city, 2 hoplites, 4 peltastss and 1 swordman
GreekCityStates roll dice for 9 hoplites in Athens, round 1 : 2/9 hits
Macedonia roll dice for 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman in Athens, round 1 : 2/8 hits
2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
GreekCityStates roll dice for 7 hoplites in Athens, round 2 : 2/7 hits
Macedonia roll dice for 1 cavalry, 2 hoplites, 2 peltastss and 1 swordman in Athens, round 2 : 1/6 hits
1 hoplite owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
GreekCityStates roll dice for 6 hoplites in Athens, round 3 : 4/6 hits
Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Athens, round 3 : 2/4 hits
1 swordman owned by the Macedonia , 2 hoplites owned by the Macedonia , 2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens
GreekCityStates win, taking Athens from Macedonia with 4 hoplites remaining. Battle score for attacker is 1
Casualties for Macedonia: 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman
Casualties for GreekCityStates: 5 hoplitesNon Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 hoplites moved from Syracuse to Messana
2 cavalrys and 4 slingerss moved from Syracuse to Messana
1 archer moved from SZ 67 to Athens
EDIT: 2 archers moved from SZ 67 to AthensPlace Units - GreekCityStates
2 triremes placed in SZ 67
4 hoplites placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 50 PUs totalTerritory Summary for GreekCityStates :
Sparta : 1 flag, 1 city and 4 hoplites
Corinth : 1 flag
Athens : 1 flag, 3 archers, 1 city and 4 hoplites
SZ 67 : 1 flag, 1 archer, 3 biremes and 4 triremes
Sardis : 1 flag, 2 hoplites
Messana : 1 flag, 2 cavalrys, 3 hoplites and 4 slingerss
Syracuse : 1 flag, 2 hoplites
Attalia : 1 flag, 1 hopliteProduction/PUs Summary :
Carthage : 64 / 64
RomanRepublic : 61 / 62
GreekCityStates : 41 / 50
Macedonia : 47 / 73
Egypt : 41 / 50
Seleucid : 45 / 55
Parthia : 57 / 60
Numidia : 19 / 23Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 20 times
5 was rolled 15 times
6 was rolled 26 times
Average roll : 3.477
Median : 3.000
Variance : 0.661
Standard Deviation : 0.813
Total rolls : 128Macedonia Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.722
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18GreekCityStates Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22Neutral Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.826
Median : 4.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23RomanRepublic Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.323
Median : 3.000
Variance : 0.391
Standard Deviation : 0.625
Total rolls : 65
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