Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Sorry, that was my mistake. I’ve never played before so sides don’t really. We’ll go with this.
Test summary from TripleA, engine version: 1.6.1.2, time: 14:53:55
It’s your turn again I think… BEFORE YOU TAKE IT THOUGH:
change the game ID in the “play by forum section” to the one from the email section (29214.0).
I managed to set the game up to post into the wrong thread…
No problem. Working now so I might post around four in the morning when I’m home.
OK the file below is my turn from the other thread. Did you make another turn after I did Rome? I don’t see the file anywhere.
I think it’s your turn twice in a row. Greek city states go after Rome, and I think they are on your side.
Shit, sorry. I’ll check it in a bit, rolling dice FTF today and we’re rounding up beers and such right now.
crap, I forgot to change the game id again. Sorry I’m taking all kinds of shit from the boys for fucking around on the comp while we’re playing A&A. tomorrow my shit will be together.
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Macedonia
Macedonia buy 3 hoplites and 7 peltastss; Remaining resources: 0 PUs;
Combat Move - Macedonia
1 peltasts moved from Thessalonica to SZ 70
1 peltasts moved from SZ 70 to Pergamum
Macedonia take Pergamum from GreekCityStates
2 hoplites and 4 peltastss moved from Philippopolis to Odessus
2 cavalrys, 3 hoplites, 3 peltastss and 2 swordmen moved from Thessalonica to Byzantium
1 cavalry moved from Philippopolis to Byzantium
1 cavalry moved from Pella to Byzantium
1 hoplite and 3 peltastss moved from Pella to Apollonia
2 hoplites and 2 peltastss moved from Dodona to Apollonia
2 peltastss moved from Dodona to Delphi
1 peltasts and 1 swordman moved from Larissa to Delphi
1 cavalry, 2 hoplites and 4 peltastss moved from Larissa to Athens
Combat - Macedonia
Battle in Odessus
Macedonia attack with 2 hoplites and 4 peltastss
Neutral defend with 1 axeman and 3 swordmen
Macedonia roll dice for 2 hoplites and 4 peltastss in Odessus, round 1 : 1/6 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 : 2/4 hits
1 axeman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 2 : 1/4 hits
Neutral roll dice for 3 swordmen in Odessus, round 2 : 1/3 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 3 : 1/3 hits
Neutral roll dice for 2 swordmen in Odessus, round 3 : 0/2 hits
1 swordman owned by the Neutral lost in Odessus
Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 4 : 0/3 hits
Neutral roll dice for 1 swordman in Odessus, round 4 : 0/1 hits
Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 5 : 0/3 hits
Neutral roll dice for 1 swordman in Odessus, round 5 : 0/1 hits
Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 6 : 2/3 hits
Neutral roll dice for 1 swordman in Odessus, round 6 : 1/1 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
Macedonia win, taking Odessus from Neutral with 2 hoplites remaining. Battle score for attacker is 7
Casualties for Macedonia: 4 peltastss
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Athens
Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss
GreekCityStates defend with 1 archer and 2 hoplites
Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Athens, round 1 : 1/7 hits
GreekCityStates roll dice for 1 archer and 2 hoplites in Athens, round 1 : 0/3 hits
1 archer owned by the GreekCityStates lost in Athens
Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Athens, round 2 : 1/7 hits
GreekCityStates roll dice for 2 hoplites in Athens, round 2 : 1/2 hits
1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 1 cavalry, 2 hoplites and 3 peltastss in Athens, round 3 : 0/6 hits
GreekCityStates roll dice for 1 hoplite in Athens, round 3 : 1/1 hits
1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 1 cavalry, 2 hoplites and 2 peltastss in Athens, round 4 : 1/5 hits
GreekCityStates roll dice for 1 hoplite in Athens, round 4 : 0/1 hits
1 hoplite owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 1 cavalry, 2 hoplites and 2 peltastss remaining. Battle score for attacker is 10
Casualties for Macedonia: 2 peltastss
Casualties for GreekCityStates: 1 archer and 2 hoplites
Battle in Byzantium
Macedonia attack with 4 cavalrys, 3 hoplites, 3 peltastss and 2 swordmen
Neutral defend with 3 archers, 2 axemen and 4 swordmen
Macedonia roll dice for 4 cavalrys, 3 hoplites, 3 peltastss and 2 swordmen in Byzantium, round 1 : 4/12 hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 1 : 3/9 hits
2 axemen owned by the Neutral , 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
Macedonia roll dice for 4 cavalrys, 3 hoplites and 2 swordmen in Byzantium, round 2 : 5/9 hits
Neutral roll dice for 3 archers and 2 swordmen in Byzantium, round 2 : 3/5 hits
3 archers owned by the Neutral , 2 swordmen owned by the Neutral and 3 cavalrys owned by the Macedonia lost in Byzantium
Macedonia win, taking Byzantium from Neutral with 1 cavalry, 3 hoplites and 2 swordmen remaining. Battle score for attacker is 16
Casualties for Macedonia: 3 cavalrys and 3 peltastss
Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
Battle in Apollonia
Macedonia attack with 3 hoplites and 5 peltastss
Neutral defend with 1 archer and 4 swordmen
Macedonia roll dice for 3 hoplites and 5 peltastss in Apollonia, round 1 : 2/8 hits
Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 1 : 3/5 hits
2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Apollonia
Macedonia roll dice for 3 hoplites and 2 peltastss in Apollonia, round 2 : 2/5 hits
Neutral roll dice for 1 archer and 2 swordmen in Apollonia, round 2 : 2/3 hits
2 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Apollonia
Macedonia roll dice for 3 hoplites in Apollonia, round 3 : 0/3 hits
Neutral roll dice for 1 archer in Apollonia, round 3 : 1/1 hits
1 hoplite owned by the Macedonia lost in Apollonia
Macedonia roll dice for 2 hoplites in Apollonia, round 4 : 1/2 hits
Neutral roll dice for 1 archer in Apollonia, round 4 : 0/1 hits
1 archer owned by the Neutral lost in Apollonia
Macedonia win, taking Apollonia from Neutral with 2 hoplites remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 hoplite and 5 peltastss
Casualties for Neutral: 1 archer and 4 swordmen
Battle in Delphi
Macedonia attack with 3 peltastss and 1 swordman
GreekCityStates defend with 3 slingerss
Macedonia roll dice for 3 peltastss and 1 swordman in Delphi, round 1 : 0/4 hits
GreekCityStates roll dice for 3 slingerss in Delphi, round 1 : 0/3 hits
Macedonia roll dice for 3 peltastss and 1 swordman in Delphi, round 2 : 2/4 hits
GreekCityStates roll dice for 3 slingerss in Delphi, round 2 : 0/3 hits
2 slingerss owned by the GreekCityStates lost in Delphi
Macedonia roll dice for 3 peltastss and 1 swordman in Delphi, round 3 : 0/4 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 3 : 1/1 hits
1 peltasts owned by the Macedonia lost in Delphi
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 4 : 0/3 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 4 : 0/1 hits
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 5 : 0/3 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 5 : 0/1 hits
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 6 : 0/3 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 6 : 0/1 hits
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 7 : 1/3 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 7 : 0/1 hits
1 slingers owned by the GreekCityStates lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 2 peltastss and 1 swordman remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 peltasts
Casualties for GreekCityStates: 3 slingerss
Non Combat Move - Macedonia
Place Units - Macedonia
3 hoplites and 3 peltastss placed in Thessalonica
4 peltastss were produced but were not placed
Turn Complete - Macedonia
Macedonia collect 61 PUs; end with 61 PUs total
Territory Summary for Macedonia :
Thessalonica : 1 flag, 1 city, 3 hoplites and 3 peltastss
Corinth : 1 flag, 1 cavalry, 5 hoplites and 2 swordmen
Byzantium : 1 flag, 1 cavalry, 3 hoplites and 2 swordmen
Pergamum : 1 flag, 1 peltasts
Athens : 1 flag, 1 cavalry, 2 hoplites and 2 peltastss
SZ 70 : 1 flag, 2 biremes and 1 trireme
Delphi : 1 flag, 2 peltastss and 1 swordman
Odessus : 1 flag, 2 hoplites
Apollonia : 1 flag, 2 hoplites
Production/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 47 / 47
Seleucid : 48 / 55
Parthia : 30 / 30
Numidia : 17 / 17
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Egypt
Egypt buy 2 archers, 4 axemen, 2 chariots and 1 city; Remaining resources: 0 PUs;
Combat Move - Egypt
1 chariot moved from Memphis to Jerusalem
3 archers, 1 axeman and 2 spearmen moved from Hermopolis to Paraetonium
1 axeman moved from Hermopolis to Paraetonium
2 archers moved from Alexandria to Paraetonium
3 axemen and 4 spearmen moved from Alexandria to Paraetonium
2 axemen moved from Hermopolis to Paraetonium
Combat - Egypt
Battle in Paraetonium
Egypt attack with 5 archers, 7 axemen and 6 spearmen
Neutral defend with 3 spearmen
Egypt roll dice for 5 archers, 7 axemen and 6 spearmen in Paraetonium, round 1 : 4/18 hits
Neutral roll dice for 3 spearmen in Paraetonium, round 1 : 1/3 hits
3 spearmen owned by the Neutral and 1 spearman owned by the Egypt lost in Paraetonium
Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen and 5 spearmen remaining. Battle score for attacker is 6
Casualties for Egypt: 1 spearman
Casualties for Neutral: 3 spearmen
Non Combat Move - Egypt
2 axemen moved from Memphis to SZ 58
2 axemen and 1 trireme moved from SZ 58 to SZ 59
2 axemen moved from SZ 59 to Jerusalem
2 chariots moved from Alexandria to Pharan
1 archer and 5 spearmen moved from Memphis to Pharan
3 biremes and 1 trireme moved from SZ 57 to SZ 56
6 spearmen moved from Sidon to Jerusalem
2 chariots moved from Sidon to Jerusalem
2 axemen moved from Sidon to Jerusalem
Place Units - Egypt
1 city placed in Jerusalem
2 archers, 4 axemen and 2 chariots placed in Alexandria
Turn Complete - Egypt
Egypt collect 47 PUs; end with 47 PUs total
Territory Summary for Egypt :
Jerusalem : 1 flag, 6 axemen, 4 chariots, 1 city and 11 spearmen
Alexandria : 1 flag, 2 archers, 4 axemen, 2 chariots and 1 city
Salamis : 1 flag, 2 spearmen
SZ 56 : 1 flag, 3 biremes and 1 trireme
SZ 59 : 1 flag, 1 trireme
Paraetonium : 1 flag, 5 archers, 7 axemen and 5 spearmen
Sidon : 1 flag, 1 axeman
Pharan : 1 flag, 1 archer, 2 chariots and 5 spearmen
Production/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 47 / 47
Seleucid : 48 / 55
Parthia : 30 / 30
Numidia : 17 / 17
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.619
Median : 4.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 21
Egypt Combat
1 was rolled 3 times
2 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.611
Median : 3.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18
Neutral Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 city, 2 hoplites, 1 legionaire and 6 peltastss; Remaining resources: 0 PUs;
Combat Move - Seleucid
1 cataphract, 2 cavalrys, 4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss moved from Damascus to Sidon
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Palmyra
1 cataphract, 1 cavalry and 2 peltastss moved from Hatra to Palmyra
1 cavalry moved from Edessa to Palmyra
2 hoplites and 1 peltasts moved from Attalia to Tavium
3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Melitene
2 hoplites and 2 peltastss moved from Tarsus to Tavium
Combat - Seleucid
Battle in Palmyra
Seleucid attack with 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss
Neutral defend with 3 cavalrys and 4 spearmen
Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 1 : 2/9 hits
Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 : 0/7 hits
2 cavalrys owned by the Neutral lost in Palmyra
Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 2 : 4/9 hits
Neutral roll dice for 1 cavalry and 4 spearmen in Palmyra, round 2 : 1/5 hits
3 spearmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 peltasts owned by the Seleucid lost in Palmyra
Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss in Palmyra, round 3 : 1/8 hits
Neutral roll dice for 1 spearman in Palmyra, round 3 : 0/1 hits
1 spearman owned by the Neutral lost in Palmyra
Seleucid win, taking Palmyra from Neutral with 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss remaining. Battle score for attacker is 22
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 3 cavalrys and 4 spearmen
Battle in Tavium
Seleucid attack with 4 hoplites and 3 peltastss
Neutral defend with 1 cavalry and 3 spearmen
Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 1 : 2/7 hits
Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 : 3/4 hits
1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 3 peltastss owned by the Seleucid lost in Tavium
Seleucid roll dice for 4 hoplites in Tavium, round 2 : 0/4 hits
Neutral roll dice for 2 spearmen in Tavium, round 2 : 0/2 hits
Seleucid roll dice for 4 hoplites in Tavium, round 3 : 1/4 hits
Neutral roll dice for 2 spearmen in Tavium, round 3 : 1/2 hits
1 spearman owned by the Neutral and 1 hoplite owned by the Seleucid lost in Tavium
Seleucid roll dice for 3 hoplites in Tavium, round 4 : 3/3 hits
Neutral roll dice for 1 spearman in Tavium, round 4 : 0/1 hits
1 spearman owned by the Neutral lost in Tavium
Seleucid win, taking Tavium from Neutral with 3 hoplites remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 hoplite and 3 peltastss
Casualties for Neutral: 1 cavalry and 3 spearmen
Battle in Sidon
Seleucid attack with 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss
Egypt defend with 1 axeman
Seleucid roll dice for 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss in Sidon, round 1 : 7/23 hits
Egypt roll dice for 1 axeman in Sidon, round 1 : 0/1 hits
1 axeman owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axeman
Battle in Melitene
Seleucid attack with 3 hoplites, 2 legionaires and 3 peltastss
Neutral defend with 2 archers and 3 spearmen
Seleucid roll dice for 3 hoplites, 2 legionaires and 3 peltastss in Melitene, round 1 : 2/8 hits
Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 1 : 0/5 hits
2 spearmen owned by the Neutral lost in Melitene
Seleucid roll dice for 3 hoplites, 2 legionaires and 3 peltastss in Melitene, round 2 : 5/8 hits
Neutral roll dice for 2 archers and 1 spearman in Melitene, round 2 : 1/3 hits
1 spearman owned by the Neutral , 2 archers owned by the Neutral and 1 peltasts owned by the Seleucid lost in Melitene
Seleucid win, taking Melitene from Neutral with 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 15
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 2 archers and 3 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
2 cataphracts, 2 hoplites, 1 legionaire and 6 peltastss placed in Antioch
1 city were produced but were not placed
Turn Complete - Seleucid
Seleucid collect 65 PUs; end with 65 PUs total
Territory Summary for Seleucid :
Melitene : 1 flag, 3 hoplites, 2 legionaires and 2 peltastss
Tavium : 1 flag, 3 hoplites
Antioch : 1 flag, 2 cataphracts, 1 city, 2 hoplites, 1 legionaire and 6 peltastss
SZ 61 : 1 flag, 1 bireme and 1 trireme
Palmyra : 1 flag, 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss
Seleucia : 1 flag, 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Sidon : 1 flag, 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss
Production/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 65 / 65
Parthia : 30 / 30
Numidia : 17 / 17
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Parthia
Parthia buy 2 cataphracts, 1 cavalry and 4 spearmen; Remaining resources: 0 PUs;
Combat Move - Parthia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
2 horsearchers moved from Cyropolis to Seleucia
1 horsearcher moved from Ecbatana to Seleucia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
1 cataphract moved from Persepolis to Seleucia
Combat - Parthia
Battle in Seleucia
Parthia attack with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 14 spearmen
Seleucid defend with 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 14 spearmen in Seleucia, round 1 : 7/30 hits
Seleucid roll dice for 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss in Seleucia, round 1 : 6/16 hits
2 cavalrys owned by the Seleucid , 6 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Seleucia
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 8 spearmen in Seleucia, round 2 : 5/24 hits
Seleucid roll dice for 2 cataphracts, 5 hoplites and 2 legionaires in Seleucia, round 2 : 2/9 hits
3 hoplites owned by the Seleucid , 2 spearmen owned by the Parthia and 2 legionaires owned by the Seleucid lost in Seleucia
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 6 spearmen in Seleucia, round 3 : 4/22 hits
Seleucid roll dice for 2 cataphracts and 2 hoplites in Seleucia, round 3 : 3/4 hits
2 hoplites owned by the Seleucid , 3 spearmen owned by the Parthia and 2 cataphracts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 3 spearmen remaining. Battle score for attacker is 32
Casualties for Seleucid: 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Casualties for Parthia: 11 spearmen
Non Combat Move - Parthia
2 archers, 1 cavalry and 4 spearmen moved from Persepolis to Susa
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
1 bireme moved from SZ 86 to SZ 85
Place Units - Parthia
2 cataphracts, 1 cavalry and 4 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 40 PUs; end with 40 PUs total
Territory Summary for Parthia :
SZ 85 : 1 flag, 1 bireme
Susa : 1 flag, 2 archers, 1 cavalry and 4 spearmen
Seleucia : 1 flag, 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 3 spearmen
Ctesiphon : 1 flag, 1 archer and 4 spearmen
Cyropolis : 1 flag, 1 archer and 3 spearmen
Persepolis : 1 flag, 2 cataphracts, 1 cavalry, 1 city and 4 spearmen
Production/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 17 / 17
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 20 times
3 was rolled 24 times
4 was rolled 19 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.400
Median : 3.000
Variance : 1.106
Standard Deviation : 1.052
Total rolls : 105
Seleucid Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.552
Median : 4.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29
Parthia Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.342
Median : 3.000
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 76
You’re up bro.
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 1 PUs;
Combat Move - Numidia
3 spearmen moved from Capsa to Thenae
1 cavalry moved from Theveste to Thenae
2 cavalrys moved from Zama to Thenae
Combat - Numidia
Battle in Thenae
Numidia attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 : 1/6 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 : 1/3 hits
1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
Numidia roll dice for 3 cavalrys and 2 spearmen in Thenae, round 2 : 2/5 hits
Neutral roll dice for 1 archer and 1 spearman in Thenae, round 2 : 2/2 hits
1 spearman owned by the Neutral , 2 spearmen owned by the Numidia and 1 archer owned by the Neutral lost in Thenae
Numidia win, taking Thenae from Neutral with 3 cavalrys remaining. Battle score for attacker is 1
Casualties for Neutral: 1 archer and 2 spearmen
Casualties for Numidia: 3 spearmen
Non Combat Move - Numidia
1 cavalry and 2 spearmen moved from Paliurus to Berenice
2 archers and 4 spearmen moved from Siwa to Berenice
2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
1 archer and 1 spearman moved from Zama to Capsa
1 spearman moved from Theveste to Capsa
1 archer and 3 spearmen moved from Hippo Regius to Zama
2 cavalrys moved from Igilgili to Capsa
2 cavalrys moved from Cirta to Capsa
1 archer, 5 spearmen and 3 swordmen moved from Cirta to Igilgili
2 cavalrys moved from Hippo Regius to Capsa
Place Units - Numidia
4 archers placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 19 PUs; end with 20 PUs total
Territory Summary for Numidia :
Thenae : 1 flag, 3 cavalrys
Berenice : 1 flag, 2 archers, 4 cavalrys and 10 spearmen
SZ 29 : 1 flag, 2 biremes
Igilgili : 1 flag, 1 archer, 6 spearmen and 3 swordmen
Capsa : 1 flag, 1 archer, 6 cavalrys and 2 spearmen
Zama : 1 flag, 1 archer and 3 spearmen
Leptis Magna : 1 flag, 4 archers and 1 city
Production/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20
sorry, I must have missed it when It was one the first page.
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Carthage
Carthage buy 3 biremes, 1 city, 1 spearman and 4 swordmen; Remaining resources: 0 PUs;
Combat Move - Carthage
4 spearmen and 3 swordmen moved from Hispatis to Pax Julia
2 cavalrys, 6 spearmen and 5 swordmen moved from Castulo to Valentia
2 biremes moved from SZ 15 to SZ 16
Combat - Carthage
Battle in Valentia
Carthage attack with 2 cavalrys, 6 spearmen and 5 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Valentia, round 1 : 4/13 hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 : 0/6 hits
3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Valentia
Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Valentia, round 2 : 7/13 hits
Neutral roll dice for 2 archers in Valentia, round 2 : 1/2 hits
2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
Carthage win, taking Valentia from Neutral with 2 cavalrys, 5 spearmen and 5 swordmen remaining. Battle score for attacker is 18
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Casualties for Carthage: 1 spearman
Battle in Pax Julia
Carthage attack with 4 spearmen and 3 swordmen
Neutral defend with 1 cavalry and 3 swordmen
Carthage roll dice for 4 spearmen and 3 swordmen in Pax Julia, round 1 : 1/7 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 : 2/4 hits
1 cavalry owned by the Neutral and 2 spearmen owned by the Carthage lost in Pax Julia
Carthage roll dice for 2 spearmen and 3 swordmen in Pax Julia, round 2 : 1/5 hits
Neutral roll dice for 3 swordmen in Pax Julia, round 2 : 0/3 hits
1 swordman owned by the Neutral lost in Pax Julia
Carthage roll dice for 2 spearmen and 3 swordmen in Pax Julia, round 3 : 1/5 hits
Neutral roll dice for 2 swordmen in Pax Julia, round 3 : 2/2 hits
1 swordman owned by the Neutral and 2 spearmen owned by the Carthage lost in Pax Julia
Carthage roll dice for 3 swordmen in Pax Julia, round 4 : 1/3 hits
Neutral roll dice for 1 swordman in Pax Julia, round 4 : 1/1 hits
1 swordman owned by the Neutral and 1 swordman owned by the Carthage lost in Pax Julia
Carthage win, taking Pax Julia from Neutral with 2 swordmen remaining. Battle score for attacker is 0
Casualties for Neutral: 1 cavalry and 3 swordmen
Casualties for Carthage: 4 spearmen and 1 swordman
Non Combat Move - Carthage
3 biremes and 2 triremes moved from SZ 33 to SZ 36
1 spearman moved from Melita to SZ 36
1 spearman moved from Thapsus to SZ 36
3 cavalrys, 1 hoplite, 1 spearman and 1 warelephant moved from Carthago to SZ 36
3 spearmen moved from Caralis to SZ 32
2 biremes, 3 spearmen and 2 triremes moved from SZ 32 to SZ 33
2 spearmen moved from SZ 33 to Lilybaeum
1 spearman moved from SZ 33 to Lilybaeum
3 cavalrys, 1 hoplite, 3 spearmen and 1 warelephant moved from SZ 36 to Lilybaeum
Place Units - Carthage
1 city placed in Corduba
1 spearman and 4 swordmen placed in Lilybaeum
3 biremes placed in SZ 32
Turn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs total
Territory Summary for Carthage :
Pax Julia : 1 flag, 2 swordmen
Aleria : 1 flag, 2 spearmen
Castulo : 1 flag
Carthago : 1 flag, 1 city
SZ 36 : 1 flag, 3 biremes and 2 triremes
SZ 33 : 1 flag, 2 biremes and 2 triremes
SZ 32 : 1 flag, 3 biremes
Palma : 1 flag, 1 spearman
Lilybaeum : 1 flag, 3 cavalrys, 1 city, 1 hoplite, 20 spearmen, 4 swordmen and 2 warelephants
Valentia : 1 flag, 2 cavalrys, 5 spearmen and 5 swordmen
SZ 16 : 1 flag, 2 biremes
Corduba : 1 flag, 1 city
Production/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - RomanRepublic
RomanRepublic buy 3 cavalrys, 1 city, 2 onagers and 2 velitess; Remaining resources: 0 PUs;
Combat Move - RomanRepublic
1 ballista, 2 cavalrys, 5 legionaires and 6 velitess moved from Genua to Verona
2 legionaires and 3 velitess moved from Ariminum to Verona
Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 2 cavalrys, 7 legionaires and 9 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 7 legionaires and 9 velitess in Verona, round 1 : 5/19 hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 1 : 3/5 hits
2 axemen owned by the Neutral , 3 swordmen owned by the Neutral and 3 velitess owned by the RomanRepublic lost in Verona
RomanRepublic win, taking Verona from Neutral with 1 ballista, 2 cavalrys, 7 legionaires and 6 velitess remaining. Battle score for attacker is 9
Casualties for Neutral: 2 axemen and 3 swordmen
Casualties for RomanRepublic: 3 velitess
Non Combat Move - RomanRepublic
4 legionaires and 5 velitess moved from Arretium to Ariminum
3 cavalrys moved from Roma to Ariminum
1 ballista, 4 legionaires and 4 velitess moved from Capua to SZ 28
1 legionaire moved from Capua to SZ 28
1 ballista, 4 biremes, 5 legionaires, 2 triremes and 4 velitess moved from SZ 28 to SZ 34
1 legionaire moved from Croton to SZ 35
1 bireme and 1 legionaire moved from SZ 35 to SZ 34
1 ballista, 6 legionaires and 4 velitess moved from SZ 34 to Messana
1 cavalry moved from Capua to Ariminum
2 onagers and 1 velites moved from Roma to Capua
3 velitess moved from Croton to Capua
Place Units - RomanRepublic
1 city placed in Messana
3 cavalrys, 2 onagers and 2 velitess placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 50 PUs; end with 50 PUs total
Territory Summary for RomanRepublic :
Roma : 1 flag, 3 cavalrys, 1 city, 2 onagers and 2 velitess
Verona : 1 flag, 1 ballista, 2 cavalrys, 7 legionaires and 6 velitess
Messana : 1 flag, 1 ballista, 1 city, 4 forts, 11 legionaires and 9 velitess
Capua : 1 flag, 2 onagers and 5 velitess
SZ 34 : 1 flag, 5 biremes and 2 triremes
Genua : 1 flag
Ariminum : 1 flag, 4 cavalrys, 4 legionaires and 5 velitess
Production/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24
Neutral Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
RomanRepublic Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.368
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 16 PUs;
Combat Move - GreekCityStates
2 archers, 2 hoplites and 3 slingerss moved from Sardis to SZ 68
2 hoplites moved from Sardis to SZ 68
1 archer, 3 biremes and 2 slingerss moved from SZ 68 to SZ 67
1 archer, 4 hoplites, 1 slingers and 2 triremes moved from SZ 68 to SZ 67
4 hoplites and 3 slingerss moved from SZ 67 to Corinth
1 cavalry and 5 hoplites moved from Sparta to Corinth
2 hoplites moved from Sardis to Pergamum
Combat - GreekCityStates
Battle in Pergamum
GreekCityStates attack with 2 hoplites
Macedonia defend with 1 peltasts
GreekCityStates roll dice for 2 hoplites in Pergamum, round 1 : 0/2 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 1 : 0/1 hits
GreekCityStates roll dice for 2 hoplites in Pergamum, round 2 : 1/2 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits
1 peltasts owned by the Macedonia lost in Pergamum
GreekCityStates win, taking Pergamum from Macedonia with 2 hoplites remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Battle in Corinth
GreekCityStates attack with 1 cavalry, 9 hoplites and 3 slingerss
Macedonia defend with 1 cavalry, 5 hoplites and 2 swordmen
GreekCityStates roll dice for 1 cavalry, 9 hoplites and 3 slingerss in Corinth, round 1 : 1/13 hits
Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 1 : 4/8 hits
3 slingerss owned by the GreekCityStates , 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 9 hoplites in Corinth, round 2 : 4/9 hits
Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 2 : 5/7 hits
2 swordmen owned by the Macedonia , 2 hoplites owned by the Macedonia and 5 hoplites owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 4 hoplites in Corinth, round 3 : 2/4 hits
Macedonia roll dice for 3 hoplites in Corinth, round 3 : 1/3 hits
2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 3 hoplites in Corinth, round 4 : 1/3 hits
Macedonia roll dice for 1 hoplite in Corinth, round 4 : 0/1 hits
1 hoplite owned by the Macedonia lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 3 hoplites remaining. Battle score for attacker is -3
Casualties for Macedonia: 1 cavalry, 5 hoplites and 2 swordmen
Casualties for GreekCityStates: 1 cavalry, 6 hoplites and 3 slingerss
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 53 PUs total
Territory Summary for GreekCityStates :
Sparta : 1 flag, 1 city and 6 hoplites
Corinth : 1 flag, 3 hoplites
Pergamum : 1 flag, 2 hoplites
SZ 67 : 1 flag, 2 archers, 3 biremes and 2 triremes
Sardis : 1 flag, 3 hoplites
Syracuse : 1 flag, 2 cavalrys, 5 hoplites and 4 slingerss
Production/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 37 / 53
Macedonia : 48 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.385
Median : 3.000
Variance : 0.805
Standard Deviation : 0.897
Total rolls : 78
Macedonia Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
GreekCityStates Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.515
Median : 3.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33
Neutral Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
RomanRepublic Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.368
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Macedonia
Macedonia buy 1 city, 3 hoplites and 3 swordmen; Remaining resources: 19 PUs;
Combat Move - Macedonia
3 hoplites moved from Thessalonica to SZ 70
2 hoplites moved from Byzantium to SZ 70
4 hoplites moved from SZ 70 to Pergamum
1 hoplite moved from SZ 70 to Pergamum
Combat - Macedonia
Battle in Pergamum
Macedonia attack with 5 hoplites
GreekCityStates defend with 2 hoplites
Macedonia roll dice for 5 hoplites in Pergamum, round 1 : 1/5 hits
GreekCityStates roll dice for 2 hoplites in Pergamum, round 1 : 1/2 hits
1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Macedonia lost in Pergamum
Macedonia roll dice for 4 hoplites in Pergamum, round 2 : 2/4 hits
GreekCityStates roll dice for 1 hoplite in Pergamum, round 2 : 1/1 hits
1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Macedonia lost in Pergamum
Macedonia win, taking Pergamum from GreekCityStates with 3 hoplites remaining. Battle score for attacker is 0
Casualties for GreekCityStates: 2 hoplites
Casualties for Macedonia: 2 hoplites
Non Combat Move - Macedonia
2 hoplites moved from Apollonia to Pella
2 peltastss moved from Delphi to Athens
1 swordman moved from Delphi to Athens
2 hoplites moved from Odessus to Philippopolis
1 cavalry moved from Byzantium to Philippopolis
3 peltastss moved from Thessalonica to Pella
1 hoplite and 2 swordmen moved from Byzantium to Thessalonica
Place Units - Macedonia
1 city placed in Athens
3 hoplites and 3 swordmen placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 54 PUs; end with 73 PUs total
Territory Summary for Macedonia :
Pella : 1 flag, 2 hoplites and 3 peltastss
Thessalonica : 1 flag, 1 city, 4 hoplites and 5 swordmen
Byzantium : 1 flag
Pergamum : 1 flag, 3 hoplites
Athens : 1 flag, 1 cavalry, 1 city, 2 hoplites, 4 peltastss and 1 swordman
SZ 70 : 1 flag, 2 biremes and 1 trireme
Delphi : 1 flag
Philippopolis : 1 flag, 1 cavalry and 2 hoplites
Odessus : 1 flag
Apollonia : 1 flag
Production/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Egypt
Egypt buy 2 archers, 2 axemen, 3 chariots and 5 spearmen; Remaining resources: 0 PUs;
Combat Move - Egypt
1 chariot moved from Jerusalem to Emesa
Egypt take Damascus from Seleucid
Egypt take Emesa from Seleucid
4 axemen moved from Alexandria to SZ 56
4 axemen, 3 biremes and 1 trireme moved from SZ 56 to SZ 55
2 axemen moved from Paraetonium to SZ 55
6 axemen moved from SZ 55 to Cydonia
1 spearman moved from Paraetonium to Siwa
Egypt take Siwa from Numidia
1 spearman moved from Paraetonium to Paliurus
Egypt take Paliurus from Numidia
Combat - Egypt
Battle in Cydonia
Egypt attack with 6 axemen
Neutral defend with 2 archers and 2 spearmen
Egypt roll dice for 6 axemen in Cydonia, round 1 : 1/6 hits
Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 1 : 2/4 hits
1 spearman owned by the Neutral and 2 axemen owned by the Egypt lost in Cydonia
Egypt roll dice for 4 axemen in Cydonia, round 2 : 1/4 hits
Neutral roll dice for 2 archers and 1 spearman in Cydonia, round 2 : 3/3 hits
1 spearman owned by the Neutral and 3 axemen owned by the Egypt lost in Cydonia
Egypt roll dice for 1 axeman in Cydonia, round 3 : 1/1 hits
Neutral roll dice for 2 archers in Cydonia, round 3 : 1/2 hits
1 archer owned by the Neutral and 1 axeman owned by the Egypt lost in Cydonia
Neutral win with 1 archer remaining. Battle score for attacker is -8
Casualties for Egypt: 6 axemen
Casualties for Neutral: 1 archer and 2 spearmen
Non Combat Move - Egypt
2 chariots moved from Alexandria to Pharan
1 archer, 2 chariots and 5 spearmen moved from Pharan to Jerusalem
2 archers moved from Alexandria to Paraetonium
Place Units - Egypt
2 archers, 2 axemen, 3 chariots and 1 spearman placed in Jerusalem
4 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 50 PUs; end with 50 PUs total
Territory Summary for Egypt :
Siwa : 1 flag, 1 spearman
Jerusalem : 1 flag, 3 archers, 8 axemen, 8 chariots, 1 city and 17 spearmen
Alexandria : 1 flag, 1 city and 4 spearmen
Damascus : 1 flag
Salamis : 1 flag, 2 spearmen
SZ 55 : 1 flag, 3 biremes and 1 trireme
SZ 59 : 1 flag, 1 trireme
Paraetonium : 1 flag, 7 archers, 5 axemen and 3 spearmen
Emesa : 1 flag, 1 chariot
Paliurus : 1 flag, 1 spearman
Pharan : 1 flag, 2 chariots
Production/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 50 / 50
GreekCityStates : 31 / 53
Macedonia : 54 / 73
Egypt : 50 / 50
Seleucid : 46 / 65
Parthia : 40 / 40
Numidia : 16 / 20
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.650
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20
Egypt Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Neutral Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9