Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
OK. Now we have to decide on LL or dice. The default is dice and that is what I would prefer.
i would rather dice. im not to familure with the other option. im not sure do i go first or do you? oh yeah santa all i want for christmas is a win.
Carthage goes first and I’m playing Carthage, right?
@kabloom:
oh yeah santa all i want for christmas is a win.
As far as your Christmas present goes, you might not necessarily get that… :wink:
I think I’ll need your e-mail to start.
email is wagggster1@yahoo.com
If you need mine, its santaclaus413@yahoo.com
Test summary from TripleA, engine version: 1.6.1.2, time: 12:40:44
Test summary from TripleA, engine version: 1.6.1.2, time: 12:41:50
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Carthage
Carthage buy 1 city, 2 spearmen, 2 swordmen and 2 triremes; Remaining resources: 0 PUs;
Combat Move - Carthage
2 cavalrys moved from Corduba to Valentia
3 spearmen and 2 swordmen moved from Carthago Nova to Valentia
4 spearmen and 3 swordmen moved from Corduba to Castulo
1 spearman and 1 swordman moved from Gades to SZ 14
2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
1 spearman and 1 swordman moved from SZ 15 to Carthago Nova
3 cavalrys moved from Carthago to SZ 36
8 spearmen and 1 warelephant moved from Lilybaeum to Syracuse
1 bireme, 3 cavalrys and 1 trireme moved from SZ 36 to SZ 38
3 cavalrys moved from SZ 38 to Syracuse
3 spearmen moved from Caralis to SZ 32
1 hoplite and 1 spearman moved from Carthago to SZ 32
1 hoplite, 2 spearmen and 1 trireme moved from SZ 32 to SZ 36
2 biremes and 2 spearmen moved from SZ 32 to SZ 36
1 hoplite and 4 spearmen moved from SZ 36 to Lilybaeum
Combat - Carthage
Battle in Syracuse
Carthage attack with 3 cavalrys, 8 spearmen and 1 warelephant
GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
Carthage roll dice for 3 cavalrys, 8 spearmen and 1 warelephant in Syracuse, round 1 : 3/12 hits
GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 1 : 2/11 hits
Units damaged: 1 warelephant owned by the Carthage
3 slingerss owned by the GreekCityStates and 1 spearman owned by the Carthage lost in Syracuse
Carthage roll dice for 3 cavalrys, 7 spearmen and 1 warelephant in Syracuse, round 2 : 3/11 hits
GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 1 slingers in Syracuse, round 2 : 3/8 hits
1 slingers owned by the GreekCityStates , 2 cavalrys owned by the GreekCityStates and 3 spearmen owned by the Carthage lost in Syracuse
Carthage roll dice for 3 cavalrys, 4 spearmen and 1 warelephant in Syracuse, round 3 : 2/8 hits
GreekCityStates roll dice for 5 hoplites in Syracuse, round 3 : 0/5 hits
2 hoplites owned by the GreekCityStates lost in Syracuse
Carthage roll dice for 3 cavalrys, 4 spearmen and 1 warelephant in Syracuse, round 4 : 2/8 hits
GreekCityStates roll dice for 3 hoplites in Syracuse, round 4 : 1/3 hits
2 hoplites owned by the GreekCityStates and 1 spearman owned by the Carthage lost in Syracuse
Carthage roll dice for 3 cavalrys, 3 spearmen and 1 warelephant in Syracuse, round 5 : 2/7 hits
GreekCityStates roll dice for 1 hoplite in Syracuse, round 5 : 1/1 hits
1 hoplite owned by the GreekCityStates and 1 spearman owned by the Carthage lost in Syracuse
Carthage win, taking Syracuse from GreekCityStates with 3 cavalrys, 2 spearmen and 1 warelephant remaining. Battle score for attacker is 23
Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
Casualties for Carthage: 6 spearmen
Battle in Valentia
Carthage attack with 2 cavalrys, 3 spearmen and 2 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 2 cavalrys, 3 spearmen and 2 swordmen in Valentia, round 1 : 2/7 hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 : 2/6 hits
2 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
Carthage roll dice for 2 cavalrys, 1 spearman and 2 swordmen in Valentia, round 2 : 3/5 hits
Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 2 : 1/4 hits
1 axeman owned by the Neutral , 1 archer owned by the Neutral , 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
Carthage roll dice for 2 cavalrys and 2 swordmen in Valentia, round 3 : 1/4 hits
Neutral roll dice for 1 archer in Valentia, round 3 : 1/1 hits
1 archer owned by the Neutral and 1 cavalry owned by the Carthage lost in Valentia
Carthage win, taking Valentia from Neutral with 1 cavalry and 2 swordmen remaining. Battle score for attacker is 8
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Casualties for Carthage: 1 cavalry and 3 spearmen
Battle in Castulo
Carthage attack with 4 spearmen and 3 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 4 spearmen and 3 swordmen in Castulo, round 1 : 4/7 hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 : 0/5 hits
2 swordmen owned by the Neutral and 2 cavalrys owned by the Neutral lost in Castulo
Carthage roll dice for 4 spearmen and 3 swordmen in Castulo, round 2 : 2/7 hits
Neutral roll dice for 1 swordman in Castulo, round 2 : 0/1 hits
1 swordman owned by the Neutral lost in Castulo
Carthage win, taking Castulo from Neutral with 4 spearmen and 3 swordmen remaining. Battle score for attacker is 20
Casualties for Neutral: 2 cavalrys and 3 swordmen
Non Combat Move - Carthage
1 swordman moved from Acci to Carthago Nova
1 spearman moved from Gades to Acci
2 spearmen and 1 swordman moved from Hispatis to Corduba
3 spearmen moved from Thapsus to Carthago
Place Units - Carthage
1 city placed in Corduba
2 triremes placed in SZ 36
2 spearmen and 2 swordmen placed in Carthago
Turn Complete - Carthage
Carthage collect 64 PUs; end with 64 PUs total
1 unit repaired.
Territory Summary for Carthage :
Aleria : 1 flag, 2 spearmen
Castulo : 1 flag, 4 spearmen and 3 swordmen
Carthago Nova : 1 flag, 1 spearman and 2 swordmen
Carthago : 1 flag, 1 city, 8 spearmen, 2 swordmen and 1 warelephant
Syracuse : 1 flag, 3 cavalrys, 2 spearmen and 1 warelephant
SZ 36 : 1 flag, 2 biremes and 3 triremes
SZ 38 : 1 flag, 1 bireme and 1 trireme
Acci : 1 flag, 1 spearman
Palma : 1 flag, 1 spearman
Lilybaeum : 1 flag, 1 hoplite and 4 spearmen
Valentia : 1 flag, 1 cavalry and 2 swordmen
Melita : 1 flag, 1 spearman
SZ 15 : 1 flag, 2 biremes
Corduba : 1 flag, 1 city, 2 spearmen and 1 swordman
Production/PUs Summary :
Carthage : 64 / 64
RomanRepublic : 43 / 43
GreekCityStates : 28 / 34
Macedonia : 29 / 29
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 28 times
Average roll : 3.736
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 121
GreekCityStates Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.786
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28
Neutral Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.824
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Carthage Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.697
Median : 4.000
Variance : 1.173
Standard Deviation : 1.083
Total rolls : 76
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - RomanRepublic
RomanRepublic buy 2 citys, 1 fort and 1 onager; Remaining resources: 0 PUs;
Combat Move - RomanRepublic
1 legionaire moved from Tarentum to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 35
1 legionaire moved from SZ 35 to Messana
2 cavalrys and 2 velitess moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
2 biremes, 2 cavalrys, 2 legionaires, 2 triremes and 4 velitess moved from SZ 28 to SZ 34
2 cavalrys, 2 legionaires and 4 velitess moved from SZ 34 to Lilybaeum
2 legionaires and 2 velitess moved from Messana to Lilybaeum
2 legionaires and 3 velitess moved from Salapia to Ariminum
3 legionaires and 4 velitess moved from Arretium to Ariminum
1 cavalry moved from Capua to Ariminum
1 ballista, 2 legionaires and 1 velites moved from Roma to Arretium
2 legionaires and 3 velitess moved from Croton to Capua
Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 2 cavalrys, 4 legionaires and 6 velitess
Carthage defend with 1 hoplite and 4 spearmen
RomanRepublic win, taking Lilybaeum from Carthage with 2 cavalrys, 4 legionaires and 2 velitess remaining. Battle score for attacker is 5
Casualties for RomanRepublic: 4 velitess
Casualties for Carthage: 1 hoplite and 4 spearmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 city placed in Messana
1 city placed in Ariminum
1 fort and 1 onager placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 48 PUs; end with 48 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - GreekCityStates
GreekCityStates buy 4 archers and 2 cavalrys; Remaining resources: 10 PUs;
Combat Move - GreekCityStates
1 slingers moved from Rhodos to SZ 67
1 hoplite moved from Rhodos to SZ 67
1 hoplite moved from SZ 67 to Corinth
1 slingers moved from SZ 67 to Corinth
6 hoplites and 3 slingerss moved from Sparta to Corinth
4 hoplites moved from Athens to Corinth
1 hoplite and 1 slingers moved from Athens to Corinth
1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
1 cavalry moved from Athens to Corinth
1 bireme and 1 trireme moved from SZ 67 to SZ 68
1 trireme moved from SZ 67 to SZ 68
1 archer and 1 slingers moved from Athens to SZ 68
1 archer and 1 slingers moved from SZ 68 to Sardis
2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 1 cavalry, 12 hoplites and 5 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates win, taking Corinth from Macedonia with 5 hoplites remaining. Battle score for attacker is 0
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Casualties for GreekCityStates: 1 cavalry, 7 hoplites and 5 slingerss
Battle in Sardis
GreekCityStates attack with 3 archers, 3 hoplites and 5 slingerss
Seleucid defend with 4 hoplites and 3 peltastss
Seleucid win with 2 hoplites remaining. Battle score for attacker is -21
Casualties for GreekCityStates: 3 archers, 3 hoplites and 5 slingerss
Casualties for Seleucid: 2 hoplites and 3 peltastss
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
4 archers and 2 cavalrys placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 35 PUs; end with 45 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Macedonia
Macedonia buy 6 cavalrys and 1 hoplite; Remaining resources: 0 PUs;
Combat Move - Macedonia
2 hoplites and 4 peltastss moved from Dodona to Delphi
Macedonia take Delphi from GreekCityStates
1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
2 cavalrys moved from Thessalonica to Athens
1 hoplite, 2 peltastss and 2 swordmen moved from Thessalonica to SZ 70
2 biremes, 1 hoplite, 2 peltastss, 2 swordmen and 1 trireme moved from SZ 70 to SZ 69
1 hoplite, 2 peltastss and 2 swordmen moved from SZ 69 to Athens
2 hoplites and 2 peltastss moved from Thessalonica to Odessus
1 hoplite and 2 peltastss moved from Philippopolis to Odessus
1 cavalry, 1 hoplite and 3 peltastss moved from Pella to Nicopolis
Combat - Macedonia
Battle in Nicopolis
Macedonia attack with 1 cavalry, 1 hoplite and 3 peltastss
Neutral defend with 1 archer and 2 swordmen
Macedonia roll dice for 1 cavalry, 1 hoplite and 3 peltastss in Nicopolis, round 1 : 0/5 hits
Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 1 : 1/3 hits
1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry, 1 hoplite and 2 peltastss in Nicopolis, round 2 : 1/4 hits
Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 1/3 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry, 1 hoplite and 1 peltasts in Nicopolis, round 3 : 0/3 hits
Neutral roll dice for 1 archer and 1 swordman in Nicopolis, round 3 : 1/2 hits
1 peltasts owned by the Macedonia lost in Nicopolis
1 hoplite owned by the Macedonia and 1 cavalry owned by the Macedonia retreated to Pella
Neutral win with 1 archer and 1 swordman remaining. Battle score for attacker is -2
Casualties for Macedonia: 3 peltastss
Casualties for Neutral: 1 swordman
Battle in Odessus
Macedonia attack with 3 hoplites and 4 peltastss
Neutral defend with 1 axeman and 3 swordmen
Macedonia roll dice for 3 hoplites and 4 peltastss in Odessus, round 1 : 1/7 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 : 0/4 hits
1 axeman owned by the Neutral lost in Odessus
Macedonia roll dice for 3 hoplites and 4 peltastss in Odessus, round 2 : 3/7 hits
Neutral roll dice for 3 swordmen in Odessus, round 2 : 2/3 hits
3 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
Macedonia win, taking Odessus from Neutral with 3 hoplites and 2 peltastss remaining. Battle score for attacker is 11
Casualties for Macedonia: 2 peltastss
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Athens
Macedonia attack with 3 cavalrys, 3 hoplites, 7 peltastss and 3 swordmen
GreekCityStates defend with 2 archers, 2 hoplites and 4 slingerss
Macedonia roll dice for 3 cavalrys, 3 hoplites, 7 peltastss and 3 swordmen in Athens, round 1 : 2/16 hits
GreekCityStates roll dice for 2 archers, 2 hoplites and 4 slingerss in Athens, round 1 : 3/8 hits
2 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 3 cavalrys, 3 hoplites, 4 peltastss and 3 swordmen in Athens, round 2 : 6/13 hits
GreekCityStates roll dice for 2 archers, 2 hoplites and 2 slingerss in Athens, round 2 : 1/6 hits
2 slingerss owned by the GreekCityStates , 2 archers owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
Macedonia win, taking Athens from GreekCityStates with 3 cavalrys, 3 hoplites, 3 peltastss and 3 swordmen remaining. Battle score for attacker is 18
Casualties for GreekCityStates: 2 archers, 2 hoplites and 4 slingerss
Casualties for Macedonia: 4 peltastss
Non Combat Move - Macedonia
1 cavalry moved from Philippopolis to Larissa
1 hoplite and 2 peltastss moved from Philippopolis to Thessalonica
Place Units - Macedonia
6 cavalrys placed in Thessalonica
1 hoplite were produced but were not placed
Turn Complete - Macedonia
Macedonia collect 37 PUs; end with 37 PUs total
Territory Summary for Macedonia :
Pella : 1 flag, 1 cavalry and 1 hoplite
Thessalonica : 1 flag, 6 cavalrys, 1 city, 1 hoplite and 2 peltastss
Larissa : 1 flag, 1 cavalry
Athens : 1 flag, 3 cavalrys, 3 hoplites, 3 peltastss and 3 swordmen
Delphi : 1 flag, 2 hoplites and 4 peltastss
SZ 69 : 1 flag, 2 biremes and 1 trireme
Odessus : 1 flag, 3 hoplites and 2 peltastss
Production/PUs Summary :
Carthage : 59 / 64
RomanRepublic : 48 / 48
GreekCityStates : 24 / 45
Macedonia : 37 / 37
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3.500
Median : 3.000
Variance : 1.133
Standard Deviation : 1.064
Total rolls : 84
GreekCityStates Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.857
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Macedonia Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.491
Median : 3.000
Variance : 0.352
Standard Deviation : 0.593
Total rolls : 55
Neutral Combat
1 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.786
Standard Deviation : 1.336
Total rolls : 15
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Egypt
Egypt buy 2 archers, 3 axemen, 1 chariot, 1 city and 3 spearmen; Remaining resources: 0 PUs;
Combat Move - Egypt
3 axemen, 2 chariots and 6 spearmen moved from Sidon to Jerusalem
1 archer, 2 axemen, 1 chariot and 5 spearmen moved from Memphis to Pharan
1 chariot moved from Pharan to Jerusalem
3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Memphis
1 axeman moved from Alexandria to Hermopolis
1 axeman moved from Alexandria to Memphis
1 spearman moved from Alexandria to Hermopolis
2 spearmen moved from Alexandria to Memphis
1 chariot moved from Alexandria to Hermopolis
1 archer moved from Alexandria to Hermopolis
1 trireme moved from SZ 58 to SZ 57
Non Combat Move - Egypt
Place Units - Egypt
1 city placed in Memphis
2 archers, 3 axemen, 1 chariot and 3 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 47 PUs; end with 47 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Seleucid
Seleucid buy 11 hoplites; Remaining resources: 0 PUs;
Combat Move - Seleucid
1 hoplite moved from Sardis to Pergamum
Seleucid take Pergamum from GreekCityStates
2 hoplites and 1 peltasts moved from Attalia to Tavium
2 hoplites and 2 peltastss moved from Tarsus to Tavium
1 cataphract and 2 cavalrys moved from Antioch to SZ 61
1 cataphract and 2 cavalrys moved from SZ 61 to Salamis
4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
Seleucid take Sidon from Egypt
Combat - Seleucid
Battle in Tavium
Seleucid attack with 4 hoplites and 3 peltastss
Neutral defend with 1 cavalry and 3 spearmen
Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 1 : 2/7 hits
Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 : 0/4 hits
1 spearman owned by the Neutral and 1 cavalry owned by the Neutral lost in Tavium
Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 2 : 0/7 hits
Neutral roll dice for 2 spearmen in Tavium, round 2 : 0/2 hits
Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 3 : 3/7 hits
Neutral roll dice for 2 spearmen in Tavium, round 3 : 1/2 hits
2 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
Seleucid win, taking Tavium from Neutral with 4 hoplites and 2 peltastss remaining. Battle score for attacker is 11
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 1 cavalry and 3 spearmen
Battle in Salamis
Seleucid attack with 1 cataphract and 2 cavalrys
Egypt defend with 2 spearmen
Seleucid roll dice for 1 cataphract and 2 cavalrys in Salamis, round 1 : 0/3 hits
Egypt roll dice for 2 spearmen in Salamis, round 1 : 1/2 hits
1 cavalry owned by the Seleucid lost in Salamis
Seleucid roll dice for 1 cataphract and 1 cavalry in Salamis, round 2 : 1/2 hits
Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits
1 spearman owned by the Egypt and 1 cavalry owned by the Seleucid lost in Salamis
Seleucid roll dice for 1 cataphract in Salamis, round 3 : 0/1 hits
Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits
Seleucid roll dice for 1 cataphract in Salamis, round 4 : 1/1 hits
Egypt roll dice for 1 spearman in Salamis, round 4 : 0/1 hits
1 spearman owned by the Egypt lost in Salamis
Seleucid win, taking Salamis from Egypt with 1 cataphract remaining. Battle score for attacker is -2
Casualties for Egypt: 2 spearmen
Casualties for Seleucid: 2 cavalrys
Non Combat Move - Seleucid
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Hatra
1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra
2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Hatra
Place Units - Seleucid
11 hoplites placed in Antioch
Turn Complete - Seleucid
Seleucid collect 80 PUs; end with 80 PUs total
Territory Summary for Seleucid :
Pergamum : 1 flag, 1 hoplite
Damascus : 1 flag, 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
Tavium : 1 flag, 4 hoplites and 2 peltastss
Salamis : 1 flag, 1 cataphract
Antioch : 1 flag, 1 city and 11 hoplites
SZ 61 : 1 flag, 1 bireme and 1 trireme
Sardis : 1 flag, 1 hoplite
Hatra : 1 flag, 3 cataphracts, 4 cavalrys, 9 hoplites, 5 legionaires and 12 peltastss
Sidon : 1 flag, 4 hoplites, 2 legionaires and 6 peltastss
Production/PUs Summary :
Carthage : 59 / 64
RomanRepublic : 48 / 48
GreekCityStates : 18 / 45
Macedonia : 37 / 37
Egypt : 32 / 47
Seleucid : 80 / 80
Parthia : 30 / 30
Numidia : 17 / 17
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 1.220
Standard Deviation : 1.104
Total rolls : 42
Egypt Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Seleucid Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 2.148
Standard Deviation : 1.466
Total rolls : 28
Neutral Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Parthia
Parthia buy 1 archer, 2 cataphracts, 1 horsearcher and 2 spearmen; Remaining resources: 0 PUs;
Combat Move - Parthia
2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Babylon
1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Sanina
1 archer moved from Ecbatana to Ctesiphon
4 spearmen moved from Ecbatana to Ctesiphon
1 horsearcher moved from Ecbatana to Sanina
1 horsearcher moved from Ctesiphon to Sanina
1 cataphract moved from Ctesiphon to Sanina
1 cavalry moved from Ctesiphon to Sanina
1 spearman moved from Ctesiphon to Seleucia
Parthia take Seleucia from Seleucid
Combat - Parthia
Battle in Babylon
Parthia attack with 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 11 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia win, taking Babylon from Neutral with 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 5 spearmen remaining. Battle score for attacker is 15
Casualties for Neutral: 3 archers and 7 spearmen
Casualties for Parthia: 6 spearmen
Battle in Sanina
Parthia attack with 1 archer, 1 cataphract, 1 cavalry, 4 horsearchers and 3 spearmen
Neutral defend with 2 archers and 4 cavalrys
Parthia win, taking Sanina from Neutral with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is -11
Casualties for Neutral: 2 archers and 4 cavalrys
Casualties for Parthia: 1 archer, 1 cavalry, 3 horsearchers and 3 spearmen
Non Combat Move - Parthia
Place Units - Parthia
1 archer, 2 cataphracts, 1 horsearcher and 2 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 51 PUs; end with 51 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Numidia
Numidia buy 4 swordmen; Remaining resources: 1 PUs;
Combat Move - Numidia
1 cavalry and 1 spearman moved from Berenice to Cyrene
2 cavalrys moved from Leptis Magna to Cyrene
1 cavalry and 2 spearmen moved from Paliurus to Cyrene
2 cavalrys and 1 spearman moved from Igilgili to Cartenna
2 cavalrys moved from Hippo Regius to Cartenna
2 cavalrys moved from Zama to Cartenna
2 cavalrys moved from Cirta to Cartenna
1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia
3 spearmen moved from Capsa to Thenae
1 cavalry moved from Theveste to Thenae
Combat - Numidia
Battle in Auzia
Numidia attack with 1 archer, 5 spearmen and 3 swordmen
Neutral defend with 1 spearman
Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Auzia, round 1 : 1/9 hits
Neutral roll dice for 1 spearman in Auzia, round 1 : 0/1 hits
1 spearman owned by the Neutral lost in Auzia
Numidia win, taking Auzia from Neutral with 1 archer, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Battle in Cartenna
Numidia attack with 8 cavalrys and 1 spearman
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 1 : 2/9 hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 1 : 1/4 hits
1 spearman owned by the Numidia and 2 cavalrys owned by the Neutral lost in Cartenna
Numidia roll dice for 8 cavalrys in Cartenna, round 2 : 1/8 hits
Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 2 : 0/2 hits
1 spearman owned by the Neutral lost in Cartenna
Numidia roll dice for 8 cavalrys in Cartenna, round 3 : 2/8 hits
Neutral roll dice for 1 archer in Cartenna, round 3 : 1/1 hits
1 archer owned by the Neutral and 1 cavalry owned by the Numidia lost in Cartenna
Numidia win, taking Cartenna from Neutral with 7 cavalrys remaining. Battle score for attacker is 8
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Casualties for Numidia: 1 cavalry and 1 spearman
Battle in Thenae
Numidia attack with 1 cavalry and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 1 cavalry and 3 spearmen in Thenae, round 1 : 0/4 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 : 1/3 hits
1 spearman owned by the Numidia lost in Thenae
Numidia roll dice for 1 cavalry and 2 spearmen in Thenae, round 2 : 0/3 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits
1 spearman owned by the Numidia lost in Thenae
1 spearman owned by the Numidia and 1 cavalry owned by the Numidia retreated to Capsa
Neutral win with 1 archer and 2 spearmen remaining. Battle score for attacker is -6
Casualties for Numidia: 2 spearmen
Battle in Cyrene
Numidia attack with 4 cavalrys and 3 spearmen
Neutral defend with 1 archer and 3 spearmen
Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 1 : 0/7 hits
Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 1 : 1/4 hits
1 spearman owned by the Numidia lost in Cyrene
Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 2 : 1/6 hits
Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 3/4 hits
1 spearman owned by the Neutral , 2 spearmen owned by the Numidia and 1 cavalry owned by the Numidia lost in Cyrene
Numidia roll dice for 3 cavalrys in Cyrene, round 3 : 0/3 hits
Neutral roll dice for 1 archer and 2 spearmen in Cyrene, round 3 : 1/3 hits
1 cavalry owned by the Numidia lost in Cyrene
2 cavalrys owned by the Numidia retreated to Paliurus
Neutral win with 1 archer and 2 spearmen remaining. Battle score for attacker is -14
Casualties for Neutral: 1 spearman
Casualties for Numidia: 2 cavalrys and 3 spearmen
Non Combat Move - Numidia
1 archer and 2 spearmen moved from Siwa to Paliurus
3 spearmen moved from Leptis Magna to Berenice
1 spearman moved from Theveste to Capsa
1 archer and 1 spearman moved from Zama to Capsa
1 archer and 3 spearmen moved from Hippo Regius to Zama
Place Units - Numidia
4 swordmen placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 19 PUs; end with 20 PUs total
Territory Summary for Numidia :
Siwa : 1 flag, 1 archer and 2 spearmen
Berenice : 1 flag, 3 spearmen
Cartenna : 1 flag, 7 cavalrys
Auzia : 1 flag, 1 archer, 5 spearmen and 3 swordmen
SZ 29 : 1 flag, 2 biremes
Capsa : 1 flag, 1 archer, 1 cavalry and 3 spearmen
Zama : 1 flag, 1 archer and 3 spearmen
Leptis Magna : 1 flag, 1 city and 4 swordmen
Paliurus : 1 flag, 1 archer, 2 cavalrys and 2 spearmen
Production/PUs Summary :
Carthage : 59 / 64
RomanRepublic : 48 / 48
GreekCityStates : 18 / 45
Macedonia : 37 / 37
Egypt : 32 / 47
Seleucid : 70 / 80
Parthia : 51 / 51
Numidia : 19 / 20
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 18 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.805
Median : 4.000
Variance : 0.864
Standard Deviation : 0.930
Total rolls : 82
Neutral Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.560
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25
Numidia Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 15 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.912
Median : 4.000
Variance : 1.589
Standard Deviation : 1.261
Total rolls : 57
its your turn again right?
oops
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Carthage
Carthage buy 5 cavalrys, 2 citys, 2 spearmen and 2 swordmen; Remaining resources: 0 PUs;
Combat Move - Carthage
4 spearmen and 3 swordmen moved from Castulo to Toletum
1 cavalry and 2 swordmen moved from Valentia to Toletum
Combat - Carthage
Battle in Toletum
Carthage attack with 1 cavalry, 4 spearmen and 5 swordmen
Neutral defend with 4 cavalrys
Carthage roll dice for 1 cavalry, 4 spearmen and 5 swordmen in Toletum, round 1 : 2/10 hits
Neutral roll dice for 4 cavalrys in Toletum, round 1 : 3/4 hits
2 cavalrys owned by the Neutral and 3 spearmen owned by the Carthage lost in Toletum
Carthage roll dice for 1 cavalry, 1 spearman and 5 swordmen in Toletum, round 2 : 1/7 hits
Neutral roll dice for 2 cavalrys in Toletum, round 2 : 1/2 hits
1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
Carthage roll dice for 1 cavalry and 5 swordmen in Toletum, round 3 : 2/6 hits
Neutral roll dice for 1 cavalry in Toletum, round 3 : 1/1 hits
1 cavalry owned by the Carthage and 1 cavalry owned by the Neutral lost in Toletum
Carthage win, taking Toletum from Neutral with 5 swordmen remaining. Battle score for attacker is 0
Casualties for Neutral: 4 cavalrys
Casualties for Carthage: 1 cavalry and 4 spearmen
Non Combat Move - Carthage
1 spearman and 2 swordmen moved from Carthago Nova to Valentia
2 spearmen and 1 swordman moved from Corduba to Carthago Nova
1 spearman moved from Acci to Carthago Nova
2 biremes moved from SZ 15 to SZ 16
7 spearmen, 2 swordmen and 1 warelephant moved from Carthago to SZ 36
1 bireme and 1 trireme moved from SZ 38 to SZ 36
2 biremes, 7 spearmen, 2 swordmen, 3 triremes and 1 warelephant moved from SZ 36 to SZ 38
7 spearmen, 2 swordmen and 1 warelephant moved from SZ 38 to Syracuse
Place Units - Carthage
1 city placed in Syracuse
5 cavalrys placed in Corduba
1 city placed in Carthago Nova
2 spearmen and 2 swordmen placed in Carthago
Turn Complete - Carthage
Carthage collect 61 PUs; end with 61 PUs total
Territory Summary for Carthage :
Aleria : 1 flag, 2 spearmen
Castulo : 1 flag
Carthago Nova : 1 flag, 1 city, 3 spearmen and 1 swordman
Toletum : 1 flag, 5 swordmen
Carthago : 1 flag, 1 city, 3 spearmen and 2 swordmen
Syracuse : 1 flag, 3 cavalrys, 1 city, 9 spearmen, 2 swordmen and 2 warelephants
SZ 36 : 1 flag, 1 bireme and 1 trireme
SZ 38 : 1 flag, 2 biremes and 3 triremes
Palma : 1 flag, 1 spearman
Valentia : 1 flag, 1 spearman and 2 swordmen
Melita : 1 flag, 1 spearman
SZ 16 : 1 flag, 2 biremes
Corduba : 1 flag, 5 cavalrys and 1 city
Production/PUs Summary :
Carthage : 61 / 61
RomanRepublic : 48 / 48
GreekCityStates : 18 / 45
Macedonia : 37 / 37
Egypt : 32 / 47
Seleucid : 70 / 80
Parthia : 51 / 51
Numidia : 19 / 20
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.467
Median : 3.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 30
Neutral Combat
1 was rolled 5 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 1.571
Median : 1.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 7
Carthage Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.043
Median : 4.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - RomanRepublic
RomanRepublic buy 5 cavalrys and 4 onagers; Remaining resources: 0 PUs;
Combat Move - RomanRepublic
1 ballista moved from Ariminum to Patavium
7 legionaires moved from Ariminum to Patavium
10 velitess moved from Ariminum to Patavium
1 cavalry moved from Ariminum to Patavium
3 legionaires moved from Capua to SZ 34
3 velitess moved from Capua to SZ 34
2 legionaires moved from Capua to SZ 34
1 velites moved from Capua to SZ 35
1 velites moved from SZ 35 to Messana
5 legionaires and 3 velitess moved from SZ 34 to Lilybaeum
1 ballista, 2 legionaires and 1 velites moved from Arretium to Ariminum
1 onager moved from Roma to Arretium
2 velitess moved from Capua to Croton
1 legionaire and 1 velites moved from Tarentum to Salapia
Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 1 ballista, 1 cavalry, 7 legionaires and 10 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic win, taking Patavium from Neutral with 1 ballista, 1 cavalry, 7 legionaires and 2 velitess remaining. Battle score for attacker is 19
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Casualties for RomanRepublic: 8 velitess
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
2 cavalrys and 2 onagers placed in Ariminum
2 cavalrys placed in Roma
1 cavalry and 2 onagers placed in Messana
Turn Complete - RomanRepublic
RomanRepublic collect 56 PUs; end with 56 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - GreekCityStates
GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 0 PUs;
Combat Move - GreekCityStates
4 archers and 2 cavalrys moved from Sparta to Corinth
2 biremes moved from SZ 67 to SZ 68
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 city placed in Corinth
6 hoplites placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 18 PUs; end with 18 PUs total