• 25 24 23 22 15 11 10 Official Q&A Mod

    I know it’s just ANZ/France
    Planning to have them done by tonight

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well… it won’t be too long, anyway

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmm, that move seemed to be almost exactly like Karl’s…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yikes, it’s almost impossible to tell the ANZ boats apart from the USA boats…. this could be problematic in the future…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmm - bigger problem for you than for me…  Could be really easy to miss a 1-2 attack possibility!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 63 Sea Zone to 26 Sea Zone
                1 infantry moved from Queensland to New South Wales
                1 artillery moved from Queensland to New South Wales
                1 fighter moved from New Zealand to Queensland
                1 fighter moved from New Zealand to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to 81 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France
                1 fighter moved from United Kingdom to 92 Sea Zone

    Combat - French
                Battle in Southern France
                    French attack with 1 artillery and 1 infantry
                    Italians defend with 2 artilleries, 1 factory_minor and 1 harbour
                    Italians win with 2 artilleries remaining. Battle score for attacker is -7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to Morocco
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Comforting to know the French are able to sink a transport  :roll:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Congratulations - you got me to play a full round of a game in AAA - that is a first.

    Things I like about this program

    1. Wrap-around USA - this is wonderful - better even than playing the board game (since Larry didn’t bother to have the USA on the East line up with the USA on the West, nor the sea zones - VERY POOR)
    2. A lot of the units look pretty cool once you get used to them.  I especially like that a lot of the units look like the ones from the Board game (especially mech) and the unique artillery units of each country (esp Italy)  The AA guns are great.
    3. Obviously, not having to type everything or switch between the internet and the program all the time
    4. Obviously, not having to check everything on the map every turn, and less downloading and then opening up in the program
    5. Changing the color of the territories, as I said before.  (Kind of wish the neutrals would become a solid color too, though)

    Good to see the Yukon territory change was an easy fix for them.

    Well, I’m just going to keep it positive.  My critical points about AAA from before remain…  But I see that playing G40 in AAA will be very fun, so thanks for persisting.  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    By the way, did you know that in earlier versions of G40, Berlin only had a minor industrial complex?  And there was no minor in Ukraine.

    WHAT WAS HE THINKING?  A MINOR in BERLIN??

    Things I like about G40

    1. Russia is appropriately huge
    2. Oceans are appropriately huge
    3. Air bases and naval bases
    4. Repairable capital ships
    5. Australia is divided up into multiple territories
    6. Scotland and Eire
    7. Pro-Axis and Pro-Allied neutral rules
    8. 3 ZERO IPC territories in Russia - love it
    9. Minor vs. Major complexes and their rules.
    10. SBR and interceptor fights.  +2 Strat bomb damage
    11. That Russia territory is only worth 3.
    12. That you can’t build IC’s on islands or 1 IPC territories.
    13. No majors on non-original territories
    14. Mechanized infantry
    15. Tech tokens are gone
    16. Strait and canal rules, especially the new Danish straits and strait of Gibraltar
    17. That it is possible to bring in all the true neutrals and earn money off them.
    18. That Persia is 3 territories, and only one has infantry and income
    19. Massively expanded Mediterranean

    Again, I’ll keep it positive today, and not repeat all my scathing criticisms of the shortcomings of this game.  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh and

    1. China is appropriately huge
    2. China rules, and that they actually can get an NO and buy artillery
    3. Split UK economies, but combined forces (brilliant)
    4. New AA rules (did you know I talked Larry into reducing the cost back to 5?)  8-)
  • 12

    @Gamerman01:

    Yikes, it’s almost impossible to tell the ANZ boats apart from the USA boats…. this could be problematic in the future…

    yes, but when you look on the territory tab, it separates the boats nicely.

  • 12

    i agree let’s play tech, since we are just messing around…  i haven’t played a G40 tech game yet, and don’t know if i even know all the techs - are they listed in the ruleset?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    @Gamerman01:

    Yikes, it’s almost impossible to tell the ANZ boats apart from the USA boats…. this could be problematic in the future…

    yes, but when you look on the territory tab, it separates the boats nicely.

    I trust you’ll forget to do that at a key moment!  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    i agree let’s play tech, since we are just messing around…  i haven’t played a G40 tech game yet, and don’t know if i even know all the techs - are they listed in the ruleset?

    Sure, in the global rules.

    Dude, it’s too late to approve tech, I already rolled one with the USA!  Too bad I didn’t get improved shipyards - you might not have even known I had it for awhile  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Paratroopers are very unique, so you need to read about those.
    Rockets are launched from airbases, not AA guns
    LRA is +1 (We knew this was a much needed improvement before Larry did!  8-))
    Improved mechanized infantry totally sucks - it’s worse than advanced artillery!!

    Jet fighters do nothing for tacticals (basically makes them completely obsolete except for their SBR ability)

    Those are the biggest changes from AA50
    You’d better read up on them, yes.
    I think all G40 games should be with tech, since there are no tokens and so very few breakthroughs will ever make their way into most games.

    Oh, and China can’t roll for tech.  I checked with Krieghund.  Everybody else can.

  • 12

    what is improved mech?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    It’s a joke.  Well, it used to be a joke.

    Mechanized infantry THAT IS PAIRED WITH A TANK attacks at 2 instead of 1.

    Along the way, Larry added that mech can blitz by itself too.  But it’s still pretty bad.  I mean, you’re taking off the mech first in a fight, right, so how many rolls are you even making where you’re trying for a 2 instead of a 1.

    Paratroopers are cool, though.  Read it and let me know if you have any questions.  At least you don’t have to guard everything within 6 (or 8) spaces of every bomber paired with an infantry any more.

  • 12

    nice to see you pointing out the positives of tripleA!  it does have its downsides of course, but for global, it makes the game imminently more playable and i think still favors the more meticulous player that knows the rules best, although perhaps not as much as battlemap.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Every playing medium will favor the one who is more detail oriented and knows the rules.  I don’t understand how this would be a point of difference between Triple A or Battlemap…  is it because Triple A has a lot of the rules programmed in, so you are prevented from breaking many of them?  But then Triple A also tends to reinforce the WRONG rules by allowing them and thus training players to think they know the rule, only to find out in a big meaningful game that the Triple A engine was dead wrong  :lol:

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