sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :28
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 3 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Chinese win, taking Burma from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :28
Purchase Units - British
British repair 5 damage on 5 harbours; Remaining resources: 27 PUs;
British buy 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to Yunnan
1 tactical_bomber moved from 81 Sea Zone to Egypt
2 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Mozambique to Rhodesia
2 infantry moved from Angola to Belgian Congo
2 mech_infantrys moved from Angola to Rhodesia
1 mech_infantry moved from Belgian Congo to Rhodesia
1 fighter moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Rhodesia to Belgian Congo
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Rhodesia: 1 mech_infantry
EDIT: Adding units owned by British to 81 Sea Zone: 2 carriers
EDIT: Adding units owned by British to 81 Sea Zone: 4 fighters and 1 tactical_bomber
EDIT: Removing units owned by British from Egypt: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Removing units owned by British from Gibraltar: 3 fighters
EDIT: Turning off Edit Mode
Since it couldn’t change anything, i changed my UK buy. I hope you’re ok with that.
You realize you have been playing this for 3 months? :-D
How did u change the buy?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :28
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Turkey to Iraq
Italians take Iraq from Russians
1 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
Italians take Archangel from Russians
Combat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 8 infantry moved from Turkey to Greece
Place Units - Italians
1 airfield and 2 artilleries placed in Spain
1 destroyer placed in 92 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,4,6,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,5,4
Italians collect 21 PUs (5 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Belarus : 1 flag
Archangel : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
113 Sea Zone : 1 submarine
Turkey : 1 flag, 1 infantry
Crete : 1 flag
Greece : 1 flag, 1 artillery, 1 factory_minor and 10 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 1 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Spain : 1 flag, 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 8 infantry and 4 mech_infantrys
Production/PUs Summary :
Germans : 50 / 65
Russians : 30 / 41
Japanese : 46 / 56
Americans : 71 / 91
Chinese : 10 / 12
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 26 / 23
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Null / Other
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :28
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 46 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :28
Combat Move - French
Non Combat Move - French
Turn Complete - French
Round 29! Yay! Now this is longer than Bold’s game against me!
:mrgreen:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Politics - Germans
Purchase Units - Germans
Germans buy 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber and 1 tactical_bomber moved from Southern Italy to Gibraltar
4 fighters moved from Western Germany to Gibraltar
1 infantry moved from Bessarabia to Ukraine
2 bombers moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Karelia to Novgorod
2 fighters moved from Romania to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
would you like to intercept in gib?
nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Politics - Germans
Purchase Units - Germans
Germans buy 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber and 1 tactical_bomber moved from Southern Italy to Gibraltar
4 fighters moved from Western Germany to Gibraltar
1 infantry moved from Bessarabia to Ukraine
2 bombers moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Karelia to Novgorod
2 fighters moved from Romania to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Germans creates battle in territory 35 Sea Zone
Air Battle in Gibraltar
Germans attacks with 6 units heading to Gibraltar
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Gibraltar
AA guns fire in Gibraltar : 1/2 hits
1 tactical_bomber killed by AA guns
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking 35 Sea Zone from Americans with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 fighters and 2 infantry in Novgorod, round 1 : 3/4 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Ukraine to Greece
1 aaGun moved from Bessarabia to Eastern Poland
1 bomber moved from Western Ukraine to Greece
1 bomber moved from Western Ukraine to Romania
2 fighters moved from Novgorod to Archangel
3 armour and 3 mech_infantrys moved from Baltic States to Archangel
9 mech_infantrys moved from Baltic States to Romania
1 artillery and 9 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 carriers and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Spain
3 mech_infantrys moved from France to Spain
1 bomber moved from Gibraltar to Spain
4 fighters moved from Gibraltar to Spain
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
3 tactical_bombers moved from Southern Italy to Spain
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from West India to India
2 infantry moved from India to West India
1 mech_infantry moved from Romania to Greece
1 armour moved from Bulgaria to Greece
3 armour and 5 mech_infantrys moved from Bulgaria to Romania
4 armour and 6 mech_infantrys moved from Bessarabia to Romania
20 artilleries and 29 infantry moved from West India to Afghanistan
1 infantry moved from West India to Afghanistan
Place Units - Germans
10 infantry placed in Romania
5 infantry and 5 mech_infantrys placed in Germany
Germans undo move 2.
3 infantry placed in France
Germans undo move 2.
2 infantry and 1 mech_infantry placed in France
3 infantry placed in Western Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,3,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Germans :
Ceylon : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
35 Sea Zone : 6 submarines
39 Sea Zone : 1 transport
West India : 1 flag, 7 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor, 2 infantry and 1 mech_infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
Romania : 7 armour, 1 bomber, 1 factory_major, 10 infantry and 22 mech_infantrys
Germany : 1 factory_major
Southern Italy : 1 aaGun and 2 infantry
Belarus : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 3 armour, 2 fighters and 3 mech_infantrys
Eastern Poland : 1 aaGun, 25 artilleries and 73 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 1 mech_infantry
Portugal : 1 flag
125 Sea Zone : 1 flag, 1 submarine
Afghanistan : 1 flag, 20 artilleries and 30 infantry
113 Sea Zone : 2 carriers and 4 transports
Bulgaria : 1 flag
Greece : 1 armour, 3 bombers and 1 mech_infantry
Sweden : 1 flag
Spain : 1 bomber, 4 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
Finland : 1 flag
Production/PUs Summary :
Germans : 53 / 61
Russians : 27 / 41
Japanese : 42 / 56
Americans : 71 / 91
Chinese : 10 / 12
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 26 / 23
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 2.895
Median : 2.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19
Null / Other
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.300
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Russians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
my dice woes continue. i truly cannot believe my bad luck sometimes.
here’s an edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Purchase Units - Russians
Russians repair 5 damage on 5 airfields; Remaining resources: 36 PUs;
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 armour moved from Persia to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Turkey
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians win, taking Turkey from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Iraq from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
4 armour, 6 artilleries and 18 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Saudi Arabia to Egypt
3 mech_infantrys moved from Volgograd to Samara
13 armour moved from Bryansk to Samara
1 infantry moved from Novosibirsk to Timguska
5 artilleries moved from Russia to Samara
2 infantry moved from Russia to Samara
15 infantry moved from Bryansk to Russia
2 artilleries moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
5 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
3 fighters moved from Belarus to Russia
Place Units - Russians
10 infantry placed in Russia
1 armour placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 infantry moved from Siberia to Soviet Far East
1 mech_infantry moved from Sakha to Soviet Far East
1 infantry moved from Tsagaan Olom to Central Mongolia
Japanese take Central Mongolia from Mongolians
1 infantry moved from Hunan to Kweichow
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
1 bomber moved from French Indo China to 37 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from Russians
3 fighters and 1 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 1 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 1 : 5/7 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Shan State
Japanese attack with 3 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Shan State, round 1 : 1/4 hits
ANZAC roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
4 fighters moved from 79 Sea Zone to Ethiopia
2 carriers and 2 transports moved from 79 Sea Zone to 39 Sea Zone
1 mech_infantry moved from West India to India
3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
1 fighter moved from Shan State to India
2 fighters moved from Shan State to Philippines
2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 20 Sea Zone
4 infantry moved from Kiangsi to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Dzavhan to Yakut S.S.R.
1 bomber moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 bomber and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Shantung
2 fighters placed in Japan
Japanese undo move 3.
2 infantry placed in Shantung
1 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 1 infantry
EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Territory Summary for Japanese :
Shantung : 1 factory_minor and 3 infantry
Kwangsi : 1 airfield, 1 harbour and 1 infantry
Kiangsu : 1 factory_minor and 3 infantry
Kiangsi : 1 aaGun and 14 infantry
Japan : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
Hainan : 1 harbour
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
India : 1 fighter and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 3 transports
35 Sea Zone : 2 battleships, 9 carriers, 3 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber
Dzavhan : 1 flag
39 Sea Zone : 2 carriers and 2 transports
Central Mongolia : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
British Somaliland : 1 flag
Ethiopia : 8 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Eastern Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 52 / 61
Russians : 33 / 37
Japanese : 44 / 44
Americans : 71 / 91
Chinese : 9 / 12
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 21 / 23
ANZAC : 16 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20
Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.067
Median : 2.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
add 5 bucks for japan calcutta NO
hold on, forgot the blocking destroyers
geez i hate it when the calculator doesn’t work - it makes it pretty hazardous when there are 2-3 days between moves because i lose the flow.
please try to keep your post speed up if possible, i would hate the game to go this far and then forget completely what i’m doing and leave you 95% on my fleet (again). :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Purchase Units - Americans
Americans buy 2 artilleries, 5 bombers, 1 harbour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
7 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Italians defend with 1 destroyer
Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
6 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 infantry moved from Rio de Oro to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
6 transports moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to Gibraltar
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Americans
1 harbour placed in Rio de Oro
5 bombers placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs