@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
13L G40 Boldfresh vs. Axisplaya (Allies +16)
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i’m bombing egypt with 4 ftr, 2 tac, will you intercept?
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I will go ahead with no intercept and may take only 2 ftrs. Either way u can run the air battle later if u like.
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no interception
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :28
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from French Indo China to Shan State
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Mongolians
4 fighters and 2 tactical_bombers moved from 76 Sea Zone to Egypt
1 mech_infantry moved from Yenisey to Dzavhan
Japanese take Dzavhan from Russians
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Air Battle in Egypt
Japanese attacks with 6 units heading to Egypt
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Egypt
AA guns fire in Egypt : 0/2 hits
Bombing raid in Egypt rolls: 5,4 and causes: 6 damage to unit: airfield
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
1 bomber moved from 19 Sea Zone to French Indo China
2 fighters moved from Hunan to French Indo China
1 infantry moved from Hunan to Kwangsi
2 infantry moved from Amur to Siberia
1 armour moved from Buryatia to Siberia
1 mech_infantry moved from Yakut S.S.R. to Sakha
2 fighters moved from 36 Sea Zone to French Indo China
2 carriers moved from 76 Sea Zone to 79 Sea Zone
4 fighters and 2 tactical_bombers moved from Egypt to Ethiopia
1 infantry and 1 mech_infantry moved from Italian Somaliland to Ethiopia
1 infantry and 1 mech_infantry moved from British Somaliland to 76 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
4 fighters moved from 36 Sea Zone to 79 Sea Zone
2 battleships, 7 carriers, 2 destroyers, 5 fighters and 9 submarines moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
5 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 aaGun and 17 infantry moved from Hunan to KiangsiPlace Units - Japanese
2 carriers placed in 6 Sea Zone
2 transports placed in 36 Sea Zone
1 artillery placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Shantung : 1 factory_minor
Kwangsi : 1 airfield, 1 harbour and 1 infantry
Kiangsu : 1 factory_minor
Kiangsi : 1 aaGun and 23 infantry
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag, 1 mech_infantry
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 armour and 2 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 17 infantry, 3 mech_infantrys and 3 tactical_bombers
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 2 transports
35 Sea Zone : 2 battleships, 7 carriers, 2 destroyers, 6 fighters, 9 submarines, 1 tactical_bomber and 1 transport
Dzavhan : 1 flag, 1 mech_infantry
6 Sea Zone : 2 carriers, 1 destroyer and 1 submarine
Tsagaan Olom : 1 flag, 1 infantry
55 Sea Zone : 1 destroyer
West India : 1 infantry and 1 mech_infantry
British Somaliland : 1 flag
Ethiopia : 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
79 Sea Zone : 2 carriers, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 51 / 65
Russians : 34 / 41
Japanese : 50 / 51
Americans : 71 / 98
Chinese : 5 / 8
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 22 / 31
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
jap income edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :28
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Egypt to 76 Sea Zone
7 fighters moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 76 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 carrier
Units damaged: 1 carrier owned by the Germans
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 carrier
Casualties for Americans: 1 bomber
Battle in 55 Sea Zone
Americans attack with 10 fighters
Japanese defend with 1 destroyer
Americans win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
10 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Rio de Oro
Americans take Rio de Oro from Neutral_True
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 bombers moved from 76 Sea Zone to EgyptPlace Units - Americans
4 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
3 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 93 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 105 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :28
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 3 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Chinese win, taking Burma from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :28
Purchase Units - British
British repair 5 damage on 5 harbours; Remaining resources: 27 PUs;
British buy 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to Yunnan
1 tactical_bomber moved from 81 Sea Zone to Egypt
2 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Mozambique to Rhodesia
2 infantry moved from Angola to Belgian Congo
2 mech_infantrys moved from Angola to Rhodesia
1 mech_infantry moved from Belgian Congo to Rhodesia
1 fighter moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Rhodesia to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Rhodesia: 1 mech_infantry
EDIT: Adding units owned by British to 81 Sea Zone: 2 carriers
EDIT: Adding units owned by British to 81 Sea Zone: 4 fighters and 1 tactical_bomber
EDIT: Removing units owned by British from Egypt: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Removing units owned by British from Gibraltar: 3 fighters
EDIT: Turning off Edit Mode -
Since it couldn’t change anything, i changed my UK buy. I hope you’re ok with that.
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You realize you have been playing this for 3 months? :-D
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How did u change the buy?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :28
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Turkey to Iraq
Italians take Iraq from Russians
1 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
Italians take Archangel from RussiansCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 8 infantry moved from Turkey to GreecePlace Units - Italians
1 airfield and 2 artilleries placed in Spain
1 destroyer placed in 92 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,4,6,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,5,4
Italians collect 21 PUs (5 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Belarus : 1 flag
Archangel : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
113 Sea Zone : 1 submarine
Turkey : 1 flag, 1 infantry
Crete : 1 flag
Greece : 1 flag, 1 artillery, 1 factory_minor and 10 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 1 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Spain : 1 flag, 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 8 infantry and 4 mech_infantrysProduction/PUs Summary :
Germans : 50 / 65
Russians : 30 / 41
Japanese : 46 / 56
Americans : 71 / 91
Chinese : 10 / 12
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 26 / 23
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :28
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 46 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan StateNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :28
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Round 29! Yay! Now this is longer than Bold’s game against me!
:mrgreen:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Politics - Germans
Purchase Units - Germans
Germans buy 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber and 1 tactical_bomber moved from Southern Italy to Gibraltar
4 fighters moved from Western Germany to Gibraltar
1 infantry moved from Bessarabia to Ukraine
2 bombers moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Karelia to Novgorod
2 fighters moved from Romania to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians -
would you like to intercept in gib?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Politics - Germans
Purchase Units - Germans
Germans buy 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber and 1 tactical_bomber moved from Southern Italy to Gibraltar
4 fighters moved from Western Germany to Gibraltar
1 infantry moved from Bessarabia to Ukraine
2 bombers moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Karelia to Novgorod
2 fighters moved from Romania to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Germans creates battle in territory 35 Sea Zone
Air Battle in Gibraltar
Germans attacks with 6 units heading to Gibraltar
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Gibraltar
AA guns fire in Gibraltar : 1/2 hits
1 tactical_bomber killed by AA guns
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking 35 Sea Zone from Americans with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 fighters and 2 infantry in Novgorod, round 1 : 3/4 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Ukraine to Greece
1 aaGun moved from Bessarabia to Eastern Poland
1 bomber moved from Western Ukraine to Greece
1 bomber moved from Western Ukraine to Romania
2 fighters moved from Novgorod to Archangel
3 armour and 3 mech_infantrys moved from Baltic States to Archangel
9 mech_infantrys moved from Baltic States to Romania
1 artillery and 9 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 carriers and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Spain
3 mech_infantrys moved from France to Spain
1 bomber moved from Gibraltar to Spain
4 fighters moved from Gibraltar to Spain
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
3 tactical_bombers moved from Southern Italy to Spain
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from West India to India
2 infantry moved from India to West India
1 mech_infantry moved from Romania to Greece
1 armour moved from Bulgaria to Greece
3 armour and 5 mech_infantrys moved from Bulgaria to Romania
4 armour and 6 mech_infantrys moved from Bessarabia to Romania
20 artilleries and 29 infantry moved from West India to Afghanistan
1 infantry moved from West India to AfghanistanPlace Units - Germans
10 infantry placed in Romania
5 infantry and 5 mech_infantrys placed in Germany
Germans undo move 2.
3 infantry placed in France
Germans undo move 2.
2 infantry and 1 mech_infantry placed in France
3 infantry placed in Western Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,3,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Ceylon : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
35 Sea Zone : 6 submarines
39 Sea Zone : 1 transport
West India : 1 flag, 7 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor, 2 infantry and 1 mech_infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
Romania : 7 armour, 1 bomber, 1 factory_major, 10 infantry and 22 mech_infantrys
Germany : 1 factory_major
Southern Italy : 1 aaGun and 2 infantry
Belarus : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 3 armour, 2 fighters and 3 mech_infantrys
Eastern Poland : 1 aaGun, 25 artilleries and 73 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 1 mech_infantry
Portugal : 1 flag
125 Sea Zone : 1 flag, 1 submarine
Afghanistan : 1 flag, 20 artilleries and 30 infantry
113 Sea Zone : 2 carriers and 4 transports
Bulgaria : 1 flag
Greece : 1 armour, 3 bombers and 1 mech_infantry
Sweden : 1 flag
Spain : 1 bomber, 4 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 61
Russians : 27 / 41
Japanese : 42 / 56
Americans : 71 / 91
Chinese : 10 / 12
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 26 / 23
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 2.895
Median : 2.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19Null / Other
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.300
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Russians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
my dice woes continue. i truly cannot believe my bad luck sometimes.
here’s an edit.





