I’m disappointed that the official A&A version will be so lightweight. I’m unconvinced that the target audience want it that way. Nevertheless the game will be ripe for pimping, with techs the obvious place to start.
I suspect that it won’t be quite as bad as you suggest; perhaps the introduction of tanks will be only after a number of turns; then again the USA coming in as early as turn 4 means that the game clearly pays little regard to the historical time line.
And no bombers? Rail transport? Cavalry? = Risk 1914.
@Clyde85:
I am very disturbed by the fact that tanks will be available from turn 1. The whole no tech thing requires it be that way but this is a massive miscarriage of history to a rather revolting degree. Depending on how the initial set-up is and what the starting economies are, we are facing a scenario where some of the better off nations, like Germany and Britain maybe, will not need to buy anything else but tanks from the word go. If there starting forces are large enough they might only need to buy tanks to augment their existing forces. Given that Germany only produced around 20 tanks during the war, having any by the end of turn one would be ridiculous.
Dose this not bother anyone else?