@crockett36 It says I need to download it so I do and then it says map not found, missing map.
G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech
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Knock out 2AA’s and the rest infantry, please.
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Losses for round 2 please.
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Forgot to attach file.
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After a good round 1, I’m surprised you went back for seconds… I didn’t open the file but I count 8 hits. I think I have the infantry left for all 8.
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Told you that was going to go better than expected for you LOL!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 12 infantry moved from Belarus to Eastern Poland
3 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Eastern Poland
Russians attack with 6 artilleries, 2 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 2 armour, 4 artilleries and 22 infantry; Italians defend with 2 armour
AA guns fire in Eastern Poland : 1/3 hits
1 fighter owned by the Russians lost in Eastern Poland
Russians roll dice for 6 artilleries, 1 fighter, 21 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 1 : 12/30 hits
Italians roll dice for 3 aaGuns, 4 armour, 4 artilleries and 22 infantry in Eastern Poland, round 1 : 12/30 hits
12 infantry owned by the Russians , 10 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Eastern Poland
Russians roll dice for 6 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 6/18 hits
Italians roll dice for 1 aaGun, 4 armour, 4 artilleries and 12 infantry in Eastern Poland, round 2 : 7/20 hits
7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland
2 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 6 artilleries owned by the Russians retreated to Western Ukraine
Italians win with 1 aaGun, 4 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 2 aaGuns and 16 infantry
Casualties for Russians: 1 fighter and 19 infantryNon Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
3 armour moved from Volgograd to Northwest Persia
5 infantry moved from Bryansk to Western Ukraine
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to BelarusPlace Units - Russians
1 destroyer and 1 transport placed in 115 Sea Zone
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,1,6,4,3,1
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsProduction/PUs Summary :
Germans : 46 / 57
Russians : 39 / 41
Japanese : 29 / 42
Americans : 52 / 52
Chinese : 6 / 8
British : 30 / 31
UK_Pacific : 25 / 25
Italians : 16 / 15
ANZAC : 13 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 19 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 19 times
Average roll : 3.239
Median : 3.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 109Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 2.938
Median : 2.500
Variance : 1.404
Standard Deviation : 1.185
Total rolls : 48Italians Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.460
Median : 3.000
Variance : 0.163
Standard Deviation : 0.404
Total rolls : 50 -
The ball is back in your court, as they say. Large battles can be nice since by definition you are less likely to have things sway wildly one way or the other, so your expectations of the outcome are more reliable. Stalin is pleased… although I am sure nobody else at STAVKA is.
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I just want to confirm that the German troops on the Italian Transport can’t get off unless it is the German turn.
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That is correct.
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Sorry, I thought I was waiting on you - I forgot it was Japan’s turn… :oops:
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Computer issue here zapped me mid turn after the first combat – does TripleA ever seem buggy to you? My laptop always seems to run slower when it’s up and my work computer crashes at least once a day (and more when I try to use internet explorer at the same time - it seems to like google chrome a little better).
Anyways, I’m going to edit in the results of the first battle (1 tank + all planes survived) and go on to the next 2.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 infantry moved from Manchuria to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Suiyuyan: 1 artillery and 2 infantry
EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 13 infantry
EDIT: Removing units owned by Japanese from Hopei: 3 infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 armour
EDIT: Changing ownership of Shensi from Chinese to Japanese
EDIT: Adding units owned by Japanese to Shensi: 1 armour
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Siam to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 armour moved from Kiangsu to Jehol
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Kwangsi to Yunnan
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 harbour placed in Siam
Japanese undo move 1.
1 transport placed in 19 Sea Zone
1 armour and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese undo move 2.
Japanese undo move 3.
1 mech_infantry placed in Kiangsu
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Manchuria: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag, 1 armour
Siam : 1 flag, 1 harbour
Manchuria : 1 flag, 1 aaGun, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 7 fighters, 2 infantry and 4 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 5 infantry, 2 tactical_bombers and 4 transports
35 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 5 submarines and 1 transport
55 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 46 / 57
Russians : 39 / 41
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 3 / 8
British : 30 / 31
UK_Pacific : 25 / 25
Italians : 16 / 15
ANZAC : 13 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.562
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.364
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
Forgot to attack the French DD. I hope that doesn’t bite me. I guess it’s probably fortunate, because I would’ve lost air attacking the Chinese infantry if I didn’t hit them with every piece that could reach…
I guess we’re going to find out!
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Forgot to attack the French DD. I hope that doesn’t bite me. I guess it’s probably fortunate, because I would’ve lost air attacking the Chinese infantry if I didn’t hit them with every piece that could reach…
I guess we’re going to find out!
Take comfort from the fact that you couldn’t attack the French DD anyway without declaring war on the Western Allies, which I am sure you don’t want to do.
Speaking of which, I now tear open the envelope and unfold the paper to read my earlier prediction:
There will be no DoW J3
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Hahahaha! Actually, DOW on France is independent. The choices are USSR, UK and Anzac, USA, France. And the only one that affects any other one is that a DOW on UK and Anzac gets the USA in the war.
Hirohito decided that his life would be easier if Germany wasn’t dead by turn 6. :lol: He was promised all of Asia by Hitler. Hitler’s probably good on his word, right?
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You’re right, of course… I just got done re-reading the rulebook. I find it bizarre that such a situation is allowed, but there it is.
It’s also funny that Japan can DoW the French and sink their ships, but as long as they keep units out of FIC they still get their bonus money. So technically the Japanese could even somehow conquer Paris itself and still not forfeit the dough… Larry can be a wacky guy sometimes.
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Regarding bugs in TripleA, the only real problem I’ve had is that I can run into trouble switching around from viewing the game history back to the current game. And a few times playing against the AI, it seems to get stuck. Nothing too serious though.
I was going to try the forward deployment in SZ102 just because I can, but realized that would open Germany up to too many annoying moves with that fleet sitting in Gibraltar. Nothing that would turn the tide of the game, but troubling enough that I don’t want to have to deal with it.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 64 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Wake Island to Hawaiian IslandsNon Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 armour placed in Central United States
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 46 / 57
Russians : 39 / 41
Japanese : 32 / 42
Americans : 52 / 76
Chinese : 3 / 8
British : 30 / 31
UK_Pacific : 25 / 25
Italians : 16 / 15
ANZAC : 13 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalProduction/PUs Summary :
Germans : 46 / 57
Russians : 39 / 41
Japanese : 32 / 42
Americans : 52 / 76
Chinese : 3 / 5
British : 30 / 31
UK_Pacific : 25 / 25
Italians : 16 / 15
ANZAC : 13 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 fighter moved from Persia to Syria
1 fighter moved from Persia to Syria
1 tactical_bomber moved from Persia to Syria
1 bomber moved from United Kingdom to GermanyCombat - British
Battle in Kenya
Battle in Syria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
retreated to Syria
Italians win, taking Kenya from Italians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Strategic bombing raid in Germany
1 bomber killed by AA guns
Bombing raid in Germany causes 0 damage total.Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Syria to Egypt
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 airfield, 1 artillery and 1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs totalProduction/PUs Summary :
Germans : 46 / 57
Russians : 39 / 41
Japanese : 32 / 42
Americans : 52 / 76
Chinese : 3 / 5
British : 32 / 32
UK_Pacific : 25 / 0
Italians : 14 / 15
ANZAC : 13 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0