@crockett36 It says I need to download it so I do and then it says map not found, missing map.
G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech
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Roosevelt makes the gamble of his career.
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 89 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to Wake Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United StatesPlace Units - Americans
1 harbour placed in Southeast Mexico
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
Chiang Kai-Shek debates a suicide against the stack in Yunnan to support a possible British offensive but decides against it.
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
10 infantry moved from Szechwan to Shensi
1 fighter moved from Burma to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
His people aren’t going to like that… If he keeps that up, he’s gonna find himself stuck on a tiny island when this is all over…
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CKS, not FDR - in case there was any confusion. FDR is leaving feet first regardless of outcome, I would imagine. :lol:
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CKS, not FDR - in case there was any confusion. FDR is leaving feet first regardless of outcome, I would imagine. :lol:
Heh heh…
A bit frustrating playing 6 countries yet only having 1 of them be allowed to actually do anything…
Churchill makes a gamble in Africa that doesn’t pay off and once again relies on Eglantine price and her band of cockney moppets to guard the shores of England. FYI, I had to open up edit mode again. When I moved my planes from UK1 over to India, I had assigned them to the UK Pacific as the owner, which made them immovable UK2. I had to replace them with UK Europe planes.
Game History
Round :2
Combat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from West India: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to West India: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Malta to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
British take 106 Sea Zone from Germans
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 bomber moved from United Kingdom to 123 Sea Zone
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from West India to Iraq
1 fighter moved from West India to Iraq
1 tactical_bomber moved from West India to IraqCombat - British
Battle in 91 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 submarine and 1 transport
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine and 1 transport
Battle in 123 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 infantryNon Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 123 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
3 aaGuns, 1 artillery and 7 infantry moved from Burma to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 fighter moved from Iraq to PersiaPlace Units - British
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalGame History
Round :2
Place Units - UK_Pacific
1 aaGun, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 aaGun, 4 infantry and 1 mech_infantry -
It’s weird that I didn’t get any of those die rolls. I’m not worried because it’s just a friendly game. Maybe it was run in local mode instead of PBEM? If it was a league game, you’d want to make sure that got rerun. But zero worries here :-)
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I was surprised I didn’t get any rolls either. When I download your file, I pick
load saved game
and thenstart local game
. Is this the wrong procedure? It might explain why I get an error when I try to post the turn summaries. -
Test summary from TripleA, engine version: 1.6.1.2, time: 19:23:36
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Ah… it is confusing since strictly speaking I have to start a new game every turn, I can’t just grab the save file and assume that everything is happening correctly behind the scenes. I should start doing it the right way now.
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Do “load saved game” and then “start pbem” which is right below “start local”. That should take care of the problem. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 artillery moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Battle in Syria
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 1 : 0/5 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 1/5 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Syria from French, taking Alexandria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 battleship moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
2 aaGuns and 4 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2,6
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery and 3 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery
Algeria : 1 flag, 1 mech_infantry
Syria : 1 flag, 2 artilleries and 2 infantry
Tunisia : 1 flag
Romania : 1 flag, 2 aaGuns, 4 infantry and 2 mech_infantrys
Northern Italy : 1 flag, 1 factory_major and 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Eastern Poland : 1 flag, 2 armour
99 Sea Zone : 1 flag, 1 battleship and 2 transportsProduction/PUs Summary :
Germans : 46 / 57
Russians : 36 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 8
British : 30 / 31
UK_Pacific : 25 / 25
Italians : 16 / 15
ANZAC : 10 / 13
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea ZonePlace Units - ANZAC
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 46 / 57
Russians : 36 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 8
British : 30 / 31
UK_Pacific : 25 / 25
Italians : 16 / 15
ANZAC : 13 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 92 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 57
Russians : 36 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 8
British : 30 / 31
UK_Pacific : 25 / 25
Italians : 16 / 15
ANZAC : 13 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
2 hits in first round of combat in z91. What units would you like to lose?
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French Cruiser, UK Cruiser, BB, DD, with the DD moving up in the queue the minute the German subs are gone. Gibraltar is INF, ART. ARM, Fighter as you might expect.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 10 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Southern France to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to Gibraltar
2 bombers and 2 tactical_bombers moved from Southern France to GibraltarCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
French defend with 1 cruiser; British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 1 : 2/5 hits
British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 91 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French and 1 cruiser owned by the British lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 battleship, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/2 hits
1 transport owned by the British , 1 battleship owned by the British and 1 destroyer owned by the British lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 66
Casualties for French: 1 cruiser
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Gibraltar, round 1 : 5/9 hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Gibraltar, round 1 : 2/6 hits
2 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the British lost in Gibraltar
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers in Gibraltar, round 2 : 3/7 hits
British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits
1 fighter owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery, 2 fighters and 2 infantry
3 aaGuns, 2 artilleries and 15 infantry moved from Poland to Eastern Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 fighters moved from Western Germany to 99 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Gibraltar to Southern Italy
1 fighter and 2 tactical_bombers moved from Gibraltar to Algeria
1 carrier moved from 93 Sea Zone to 99 Sea Zone
1 aaGun moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Holland Belgium to Germany
1 aaGun, 2 armour, 2 artilleries and 1 infantry moved from Western Germany to Germany
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea ZonePlace Units - Germans
10 artilleries placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 armour, 1 artillery and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag, 1 fighter and 2 tactical_bombers
Southern France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
Germany : 1 flag, 1 aaGun, 3 armour, 12 artilleries, 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 1 flag, 2 bombers
Eastern Poland : 1 flag, 3 aaGuns, 2 armour, 4 artilleries and 22 infantry
Bulgaria : 1 flag
Greece : 1 flag, 2 armour and 2 infantry
99 Sea Zone : 1 flag, 1 armour, 1 carrier, 2 fighters and 1 infantry
Yugoslavia : 1 flag
91 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 36 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 8
British : 30 / 31
UK_Pacific : 25 / 25
Italians : 16 / 15
ANZAC : 13 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Wow… very disappointing to not be able to sink a single ship.
I may attack or strafe East Poland, so if there is anything I might want to know about possible OOLs there, let me know.
I am now writing down a prediction on a piece of paper that I will reveal later heh heh…
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I think, like you, I like to see how the dice come out. I would imagine infantry, but I’m not looking at the map or the combat, so I guess we’ll see.
If I know anything about my luck in large scale battles, I’m guessing that I’m going to cause less than the 11 casualties expected in the first round of combat (plus whatever planes get shot down). I might catch dice every now and then when I don’t deserve them, but pretty straightforward battles never end up being that way – if it’s in the 70-80% range, I’m going to take a bath on it, I almost guarantee…
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Need OOL for East Poland.
I am sure people following this thread are going to laugh at Stalin’s moves, but there is method to the madness (of course, the method might also be mad!)
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Knock out 2AA’s and the rest infantry, please.