@crockett36 Thanks!
G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech
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You can kill the tactical bomber off first.
What happened to the sub in SZ106? The saved game says I won the battle but there don’t appear to be any dice rolled and I don’t see your sub anywhere.
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I didn’t even see I had a sub there until the combat phase started. Rather than restart my turn and redo all of my combat moves so that I could move him out of there, in the interests of time I just edited him out and into the Iceland seazone.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
2 bombers moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to Greece
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
1 armour moved from Southern France to Normandy Bordeaux
1 armour moved from France to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland BelgiumCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 submarine and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/6 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery
Battle in Holland Belgium
Germans attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 1 : 3/5 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Greece, round 1 : 2/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour, 3 infantry and 1 tactical_bomber in Greece, round 2 : 2/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 106 Sea Zone
British defend with 2 destroyers and 2 transports
Battle in Gibraltar
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 3 fighters, 1 harbour and 1 tactical_bomber
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 1 : 2/4 hits
British roll dice for 3 fighters and 1 tactical_bomber in Gibraltar, round 1 : 2/4 hits
1 tactical_bomber owned by the British , 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Gibraltar
Germans roll dice for 1 artillery and 1 fighter in Gibraltar, round 2 : 0/2 hits
British roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits
1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Gibraltar
British winBritish win with 2 destroyers and 2 transports remaining with 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to 93 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Holland Belgium to Southern France
1 fighter moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
2 armour moved from France to Western Germany
2 artilleries moved from France to Western Germany
1 armour moved from France to Germany
2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Greece to Southern France
1 armour moved from France to Germany
1 artillery moved from France to Western Germany
1 aaGun moved from France to Southern FrancePlace Units - Germans
1 carrier and 1 submarine placed in 93 Sea Zone
1 infantry placed in Western Germany
1 airfield placed in Southern France
1 submarine and 2 transports placed in 112 Sea Zone
1 fighter placed in Western Germany
Germans undo move 5.
1 fighter placed in Western Germany
Germans undo move 5.
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 2 artilleries and 6 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 3 aaGuns, 2 artilleries and 15 infantry
Germany : 1 flag, 2 armour and 1 factory_major
Holland Belgium : 1 flag, 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
112 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
123 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 3 armour and 3 infantry
Yugoslavia : 1 flag
91 Sea Zone : 1 flag, 1 submarine and 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 53
Chinese : 8 / 8
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 12 / 13
ANZAC : 10 / 13
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
I didn’t even see I had a sub there until the combat phase started. Rather than restart my turn and redo all of my combat moves so that I could move him out of there, in the interests of time I just edited him out and into the Iceland seazone.
Isn’t that an illegal move? I placed those DDs there specifically to cancel the sub’s ability to move out of the way and give myself a high probability of killing it. If I thought you could just slip it out anyway I would have made a different buy UK1.
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Every unit on the board can choose to move out of naval combat on their combat move; it’s not a sub ability that can be cancelled by the presence of a destroyer (if it was 3 battleships and 10 transports, they could do the same thing). In any case, you can go chase him down with a destroyer and kill him even easier on defense than if the sub attacked.
The only times you see this used is if a sub submerged in defense on an opponent’s previous turn, if somebody has just declared war, or if somebody built on top of naval.
In previous versions of the game, you couldn’t build naval in a contested seazone. You can, now. But on the attacker’s own turn, they get to move to avoid combat in their combat phase.
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Pretty sad… Russia spends one turn buying land units and Germany does two rounds of naval, and I still can’t drop enough men into E. Poland to discourage an attack. I’m not sure how I could have possibly made the front lines any stiffer.
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Game History
Round :2
Purchase Units - Russians
Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
2 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Rostov
1 artillery and 6 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
18 infantry moved from Buryatia to Amur
3 artilleries moved from Novgorod to BelarusCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Western Ukraine
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
3 armour placed in Volgograd
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Yeah, I can’t say I’ve ever done that before. The second round wasn’t part of the plan. But I could save 48 IPC of Italy’s units by spending 37 IPC of German production and by landing planes that weren’t needed anywhere else. Mitigates that debacle on I1 just a tiny bit.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 infantry moved from Anhwe to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
7 fighters moved from Kwangsi to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 artillery and 3 infantry moved from Kiangsi to KwangsiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 aaGun, 2 artilleries and 5 infantry
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Japan : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Siam : 1 flag, 1 artillery and 3 infantry
Manchuria : 1 flag, 1 aaGun, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Yunnan : 1 flag, 1 armour, 2 artilleries, 2 bombers, 7 fighters, 4 infantry and 4 tactical_bombers
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag
Hopei : 1 flag, 3 infantry
Chahar : 1 flag
Anhwe : 1 flag
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
35 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 4 submarinesProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 53
Chinese : 6 / 8
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 12 / 13
ANZAC : 10 / 13
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Remind me to ask when this is all over why the Japanese DD is parked outside manila; I can’t figure out what advantage it provides that wouldn’t be better served doing something else.
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I was wondering that myself this turn. Now that you ask, here’s what I think it was for. On J1 he was a blocker preventing the BB from using the Naval Base on Malaya to hit the undefended transports off Formosa. Normally I think I leave him on the Carolines so on the turn I DOW, I have a blocker that can reach 38 different seazones.
After J1? I was confused as to what he was doing there so I just left him there. :lol:
I’d have to say this is not my normal playing style. But it’s been a couple months since I’ve played as the Axis, so I’m just piecing together some things done against me that I wanted to try.
Once the dice start rolling, every plan is a hybrid anyway.
FWIW, I feel like on C1, Yunnan is worth the zero IPC trade (-10 IPC fighter +3 IPC infantry +1 IPC territory +6 IPC bonus) and the loss of the irreplaceable Flying Tigers to hold for a turn. Once the Japanese airforce lands there, it’s gone until Japan decides it doesn’t want it anymore. Of course, it’s a moot point if another infantry comes along, too. China and Africa are the two places that you need overkill or risk getting diced because of the unit scarcity.
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Roosevelt makes the gamble of his career.
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 89 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to Wake Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United StatesPlace Units - Americans
1 harbour placed in Southeast Mexico
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
Chiang Kai-Shek debates a suicide against the stack in Yunnan to support a possible British offensive but decides against it.
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
10 infantry moved from Szechwan to Shensi
1 fighter moved from Burma to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
His people aren’t going to like that… If he keeps that up, he’s gonna find himself stuck on a tiny island when this is all over…
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CKS, not FDR - in case there was any confusion. FDR is leaving feet first regardless of outcome, I would imagine. :lol:
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CKS, not FDR - in case there was any confusion. FDR is leaving feet first regardless of outcome, I would imagine. :lol:
Heh heh…
A bit frustrating playing 6 countries yet only having 1 of them be allowed to actually do anything…
Churchill makes a gamble in Africa that doesn’t pay off and once again relies on Eglantine price and her band of cockney moppets to guard the shores of England. FYI, I had to open up edit mode again. When I moved my planes from UK1 over to India, I had assigned them to the UK Pacific as the owner, which made them immovable UK2. I had to replace them with UK Europe planes.
Game History
Round :2
Combat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from West India: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to West India: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Malta to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
British take 106 Sea Zone from Germans
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 bomber moved from United Kingdom to 123 Sea Zone
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from West India to Iraq
1 fighter moved from West India to Iraq
1 tactical_bomber moved from West India to IraqCombat - British
Battle in 91 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 submarine and 1 transport
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine and 1 transport
Battle in 123 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 infantryNon Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 123 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
3 aaGuns, 1 artillery and 7 infantry moved from Burma to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 fighter moved from Iraq to PersiaPlace Units - British
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalGame History
Round :2
Place Units - UK_Pacific
1 aaGun, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 aaGun, 4 infantry and 1 mech_infantry -
It’s weird that I didn’t get any of those die rolls. I’m not worried because it’s just a friendly game. Maybe it was run in local mode instead of PBEM? If it was a league game, you’d want to make sure that got rerun. But zero worries here :-)
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I was surprised I didn’t get any rolls either. When I download your file, I pick
load saved game
and thenstart local game
. Is this the wrong procedure? It might explain why I get an error when I try to post the turn summaries. -
Test summary from TripleA, engine version: 1.6.1.2, time: 19:23:36
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Ah… it is confusing since strictly speaking I have to start a new game every turn, I can’t just grab the save file and assume that everything is happening correctly behind the scenes. I should start doing it the right way now.