@Stucifer assumed no scramble to 94
Infrastructure vs Stalingradski Global 2nd Ed. + RUS BMB
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Novgorod to Karelia
1 artillery and 4 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Bryansk to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Bryansk to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Russians win, taking Baltic States from Italians with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 4 infantry
Italians defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 armour and 2 mech_infantrys
Russians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 3 armour and 2 mech_infantrys
Casualties for Russians: 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 bomber moved from Kazakhstan to Russia
1 aaGun moved from Novosibirsk to Samara
3 infantry moved from Russia to Samara
1 artillery and 3 infantry moved from Rostov to Volgograd
2 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Baltic States
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to BelarusPlace Units - Russians
3 infantry placed in Ukraine
Russians undo move 1.
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
scram33?
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Yes - 2 Anzac, 1 US.
Still unsure why you think I’ll win this game :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 12 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 6 fighters, 4 submarines and 6 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 armour and 1 infantry moved from Ceylon to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 3 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 bombers moved from West India to 76 Sea Zone
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to TsinghaiCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 76 Sea Zone
Japanese attack with 2 bombers
British defend with 1 cruiser and 1 transport
Japanese roll dice for 2 bombers in 76 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser and 1 transport in 76 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Japanese lost in 76 Sea Zone
1 transport owned by the British lost in 76 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 bomber
Casualties for British: 1 cruiser and 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 11 fighters, 4 submarines and 7 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber; British defend with 1 battleship; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 6 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers
Japanese roll dice for 4 submarines in 33 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 33 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 11 fighters and 7 tactical_bombers in 33 Sea Zone, round 1 : 17/31 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the British
Americans roll dice for 2 battleships, 5 carriers, 4 cruisers, 6 destroyers, 10 fighters and 3 tactical_bombers in 33 Sea Zone, round 1 : 16/30 hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans , 6 destroyers owned by the Americans , 1 carrier owned by the Americans , 5 carriers owned by the Japanese , 1 carrier owned by the ANZAC , 4 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 9 destroyers, 11 fighters and 7 tactical_bombers in 33 Sea Zone, round 2 : 16/31 hits
Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 10 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 11/22 hits
6 fighters owned by the Americans , 3 carriers owned by the Americans , 1 tactical_bomber owned by the ANZAC , 1 cruiser owned by the ANZAC , 3 cruisers owned by the Americans , 8 destroyers owned by the Japanese , 2 tactical_bombers owned by the Americans and 3 fighters owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 8 fighters and 7 tactical_bombers in 33 Sea Zone, round 3 : 14/20 hits
Americans roll dice for 2 battleships and 4 fighters in 33 Sea Zone, round 3 : 4/6 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Japanese , 1 battleship owned by the British , 3 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 131
Casualties for Japanese: 5 carriers, 9 destroyers, 6 fighters and 4 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 6 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers
Battle in Tsinghai
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Tsinghai, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 infantry in Yakut S.S.R., round 1 : 1/4 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Celebes
Japanese attack with 1 armour and 3 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Celebes, round 1 : 1/4 hits
Americans roll dice for 1 armour and 1 infantry in Celebes, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 armour and 2 infantry in Celebes, round 2 : 0/3 hits
Americans roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 3 : 2/2 hits
Americans roll dice for 1 armour in Celebes, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 1 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Java
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Manchuria to Buyant-Uhaa
2 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
6 infantry moved from Kiangsu to Anhwe
1 infantry moved from Malaya to Shan State
3 infantry moved from Shan State to Burma
3 infantry moved from Burma to India
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from India to West India
1 armour, 1 artillery and 2 infantry moved from West India to Eastern Persia
1 bomber moved from 76 Sea Zone to Turkey
3 fighters and 7 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 7 tactical_bombers moved from 34 Sea Zone to Paulau IslandPlace Units - Japanese
3 infantry placed in West India
3 infantry placed in India
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in Kiangsu
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
Tech or no tech? It’s part of the game, but we rarely play with it. I don’t remember if we said anything or not to start this one…
Wow - Japan. A sea monster!
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tech is fine with me, 2nd ed rules.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Research Technology - Americans
Americans spend 20 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Morocco to Normandy Bordeaux
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 transport moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to PortugalCombat - Americans
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Portugal
Strategic bombing raid in Normandy Bordeaux
1 bomber killed by AA guns
Bombing raid in Normandy Bordeaux causes 0 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Western United States to 10 Sea Zone
1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 aaGuns, 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
Scramble off Turkey? Witness the RAF go out in a blaze of glory :evil:





