1d10<=3: 6; Hits: 0
1d10<=4: 2; Hits: 1
1d10<=5: 4; Hits: 1
2d7<=3: 2, 1; Hits: 2
Infrastructure vs Stalingradski Global 2nd Ed. + RUS BMB
-
Roll2;R2
G;
Rolls: 1@1, 2@2, 9@3, 4@4; Total Hits: 51@1,: (5)2@2,: (1, 2)9@3,: (3, 5, 4, 6, 4, 2, 2, 6, 4)4@4: (6, 6, 6, 6)
R;
Rolls: 11@2, 1@3; Total Hits: 311@2,: (2, 4, 3, 2, 6, 3, 6, 3, 5, 5, 2)1@3: (6) -
Roll2;R3
G;
Rolls: 9@3, 4@4; Total Hits: 99@3,: (1, 3, 1, 3, 5, 3, 1, 3, 6)4@4: (6, 5, 1, 1)
R;
Rolls: 6@2, 1@3; Total Hits: 16@2,: (3, 4, 6, 1, 6, 5)1@3: (6) -
Germans attack with 6 armour, 1 artillery, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers.
Russians defend with 1 armour, 4 artilleries, 11 infantry and 2 mech_infantrys.Roll1;
Should have had 2 bombers, 3 fighters, 2 tactical_bombers, 2.5armour = 91.
Had left 6 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers = 119.Roll2;
Should have had 2 bombers, 3 fighters, 2 tactical_bombers, 2.5armour = 91.
Had left 5 armour, 2 bombers, 3 fighters, and 2 tactical_bombers = 106.Roll3;
G;
Rolls: 5@1, 2@2, 9@3, 4@4; Total Hits: 65@1,: (4, 3, 3, 2, 6)2@2,: (1, 4)9@3,: (4, 4, 2, 6, 3, 6, 4, 6, 6)4@4: (6, 4, 3, 3)
R;
Rolls: 17@2, 1@3; Total Hits: 517@2,: (6, 5, 5, 2, 5, 2, 1, 5, 2, 3, 6, 6, 6, 3, 1, 5, 3)1@3: (4) -
Roll3;R2
G;
Rolls: 2@2, 9@3, 4@4; Total Hits: 82@2,: (6, 5)9@3,: (6, 4, 3, 4, 3, 3, 3, 3, 6)4@4: (3, 5, 1, 4)
R;
Rolls: 11@2, 1@3; Total Hits: 211@2,: (3, 2, 5, 5, 6, 4, 4, 4, 4, 1, 6)1@3: (4) -
Roll3;R3
G;
Rolls: 9@3, 4@4; Total Hits: 69@3,: (2, 4, 6, 3, 5, 3, 4, 6, 6)4@4: (1, 4, 3, 6)
R;
Rolls: 3@2, 1@3; Total Hits: 23@2,: (6, 1, 4)1@3: (2) -
Germans attack with 6 armour, 1 artillery, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers.
Russians defend with 1 armour, 4 artilleries, 11 infantry and 2 mech_infantrys.Roll1;
Should have had 2 bombers, 3 fighters, 2 tactical_bombers, 2.5armour = 91.
Had left 6 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers = 119.Roll2;
Should have had 2 bombers, 3 fighters, 2 tactical_bombers, 2.5armour = 91.
Had left 5 armour, 2 bombers, 3 fighters, and 2 tactical_bombers = 106.Roll3;
Should have had 2 bombers, 3 fighters, 2 tactical_bombers, 2.5armour = 91.
Had left 4 armour, 2 bombers, 3 fighters, and 2 tactical_bombers = 100.Hmmm a little improvement, your 6ipcs got you 13, but still 15+6=21 shift…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans repair 11 damage on 10 factory_majors and 1 factory_minor; Remaining resources: 65 PUs;
Germans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers moved from Turkey to Caucasus
6 armour and 1 infantry moved from Northwest Persia to Caucasus
2 destroyers and 2 submarines moved from 92 Sea Zone to 89 Sea Zone
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 fighter moved from Germany to Belarus
1 fighter moved from Western Germany to Western Ukraine
2 bombers moved from Spain to CaucasusCombat - Germans
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 89 Sea Zone
Germans attack with 3 destroyers and 2 submarines
British defend with 1 submarine; Americans defend with 1 destroyer, 2 submarines and 3 transports
Germans roll dice for 2 submarines in 89 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 3 submarines in 89 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 3 destroyers in 89 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer and 3 transports in 89 Sea Zone, round 1 : 0/1 hits
2 submarines owned by the Americans and 1 submarine owned by the British lost in 89 Sea Zone
Germans roll dice for 2 submarines in 89 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 destroyers in 89 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 3 transports in 89 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 89 Sea Zone
3 transports owned by the Americans lost in 89 Sea Zone
Germans roll dice for 1 submarine in 89 Sea Zone, round 3 : 1/1 hits
Germans win, taking 89 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 41
Casualties for Germans: 1 submarine
Casualties for British: 1 submarine
Casualties for Americans: 1 destroyer, 2 submarines and 3 transports
Battle in Caucasus
Germans attack with 6 armour, 1 artillery, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
Russians defend with 1 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
Germans roll dice for 6 armour, 1 artillery, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers in Caucasus, round 1 : 10/20 hits
Russians roll dice for 1 armour, 4 artilleries, 11 infantry and 2 mech_infantrys in Caucasus, round 1 : 4/18 hits
10 infantry owned by the Russians and 4 infantry owned by the Germans lost in Caucasus
Germans roll dice for 6 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 11/16 hits
Russians roll dice for 1 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/8 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 4 artilleries owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 5 infantry
Casualties for Russians: 1 armour, 4 artilleries, 11 infantry and 2 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 armour, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Northwest Persia to Caucasus
2 tactical_bombers moved from Caucasus to Turkey
2 bombers moved from Caucasus to Turkey
3 fighters moved from Caucasus to Turkey
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 tactical_bombers moved from Turkey to 99 Sea Zone
1 fighter moved from Spain to Turkey
1 infantry moved from Spain to Gibraltar
2 transports moved from 105 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Baltic States
1 artillery and 2 infantry moved from Finland to Sweden
4 infantry moved from 113 Sea Zone to Sweden
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Western Ukraine to Eastern PolandPlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 fighters placed in Western Germany
1 fighter placed in Germany
1 infantry placed in France
1 artillery and 2 infantry placed in Turkey
1 artillery, 1 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
please edit the -6 for russia! I forgot.
-
Will do. This game is looking bleak for me!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Kazakhstan to Caucasus
4 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Vyborg
Russians take Vyborg from Germans
3 infantry moved from Bryansk to Belarus
1 infantry moved from Novgorod to Baltic States
1 bomber moved from Russia to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 5 armour
Russians win, taking Caucasus from Germans with 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 aaGun and 5 armour
Casualties for Russians: 2 infantry
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Russians retreated to Yenisey
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Shensi to Suiyuyan
1 aaGun moved from Kazakhstan to Caucasus
3 infantry moved from Russia to Bryansk
2 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
1 bomber moved from Baltic States to NovgorodPlace Units - Russians
1 mech_infantry placed in Novgorod
1 artillery placed in Russia
2 infantry placed in Ukraine
3 infantry placed in Volgograd
2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
Please use this instead… forgot to remove 6 IPCs, so I took two of my infantry builds away at the end, from Ukraine.
What a crazy game. There is no reason for me to be hopeful, yet… Russia with 35 feels hopeful.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
3 infantry moved from Shan State to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
1 armour and 3 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Malaya to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Afghanistan
Japanese take Afghanistan from British
4 infantry moved from Hunan to Kweichow
2 fighters and 1 tactical_bomber moved from Malaya to Kweichow
1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 bomber moved from Malaya to Java
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 2 transports
Americans defend with 2 transports
2 transports owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 2 transports
2 transports owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Philippines
Japanese attack with 1 bomber and 4 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 bomber and 4 infantry in Philippines, round 1 : 1/5 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Philippines, round 1 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 bomber and 3 infantry in Philippines, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 : 4/8 hits
Chinese roll dice for 4 infantry in Kweichow, round 1 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 1 : 3/7 hits
Chinese roll dice for 4 infantry in Hopei, round 1 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Java
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 1 : 1/5 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Celebes
Japanese attack with 1 armour, 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 3 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 3 fighters, 3 infantry and 3 tactical_bombers in Celebes, round 1 : 6/10 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Celebes, round 1 : 1/4 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 armour, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in Central Mongolia
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Central Mongolia, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Central Mongolia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
3 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 44 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Java to 44 Sea Zone
1 bomber moved from Java to Malaya
3 fighters and 3 tactical_bombers moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Hopei to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Burma to West India
1 armour moved from India to Afghanistan
1 armour and 1 mech_infantry moved from Malaya to Burma
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to KiangsiPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in India
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 1 fighter and 2 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
3 fighters moved from Morocco to 89 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Western United States to 89 Sea Zone
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from United Kingdom to GermanyCombat - Americans
Battle in 42 Sea Zone
Americans attack with 4 fighters, 2 tactical_bombers and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 89 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber
Germans defend with 3 destroyers and 1 submarine
Americans win, taking 89 Sea Zone from Germans with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 3 destroyers and 1 submarine
Casualties for Americans: 1 destroyer
Air Battle in Germany
Americans attacks with 2 units heading to Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in Germany causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Germany to Novgorod
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 aaGun moved from Central United States to Southeast Mexico
1 fighter moved from 89 Sea Zone to Southeast Mexico
1 fighter moved from 89 Sea Zone to Southeast Mexico
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 12 Sea Zone
2 fighters moved from 12 Sea Zone to Hawaiian Islands
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 30 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 destroyers placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
retreated to Hopei
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Syria
1 mech_infantry moved from Egypt to Syria
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
4 fighters and 1 tactical_bomber moved from Egypt to SyriaCombat - British
Battle in Syria
British attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Syria from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Syria to Egypt
5 fighters moved from Morocco to Tobruk
4 mech_infantrys moved from Egypt to Tobruk
3 artilleries moved from Egypt to Trans-Jordan
6 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Colombia to Central AmericaPlace Units - British
1 destroyer and 1 submarine placed in 106 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,3,3,6,5,2,3,5,6
British collect 44 PUs (1 lost to blockades); end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Turn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Turkey to Syria
1 bomber moved from Turkey to Volgograd
1 fighter moved from Southern Italy to SyriaCombat - Italians
Battle in Syria
Italians attack with 3 fighters and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 battleship in Syria, round 1 : 1/1 hits
British roll dice for 1 mech_infantry in Syria, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Volgograd to Turkey
2 infantry moved from Bulgaria to Greece
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Syria to Southern Italy
2 fighters moved from Syria to TurkeyPlace Units - Italians
1 submarine placed in 97 Sea Zone
2 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Italians undo move 1.
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
Will you submerge or fight off Phillipines?
-
submerge.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 34 Sea Zone
2 submarines moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
ANZAC win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs





