@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Changing ownership of Mersa Brega from Uncontrolled to Germans EDIT: Changing ownership of Mersa Brega from Germans to Uncontrolled EDIT: Removing units owned by Uncontrolled from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 scoutcar moved from Mersa Brega to Zella Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsNapoleonic FFA - 8players
-
Well… I had a really nice turn overall… but got my butt handed to me in Tunisia!
That was fun - looking forward to watching the entire turn unfold.
-
TripleA Turn Summary for game: Napoleonic Empires: FFA 8 Player, version: 4.0.8
Game History
Round :1
Combat Move - Spain
1 Artillery moved from Galacia to Oporto
1 Fusiliers moved from Galacia to Oporto
1 Fusiliers moved from Leon to Oporto
1 Artillery moved from Leon to Oporto
1 Dragoons moved from Galacia to Oporto
1 Fusiliers moved from Catalonia to SZ57
1 Marines moved from Catalonia to SZ57
2 Barques, 1 Fusiliers and 1 Marines moved from SZ57 to SZ56
1 Howitzer moved from Valencia to SZ56
2 Barques, 1 Fusiliers, 1 Howitzer and 1 Marines moved from SZ56 to SZ55
1 Brigantine moved from SZ57 to SZ55
1 Fusiliers moved from SZ55 to Oran
1 Howitzer moved from SZ55 to Oran
1 Marines moved from SZ55 to Oran
1 Fusiliers moved from Murcia to Valencia
1 Chasseurs moved from New Castille to Estremadura
1 Cuirassiers moved from New Castille to Oporto
1 Chasseurs moved from Catalonia to Valencia
1 General moved from New Castille to Valencia
1 Cutter and 1 Frigate moved from SZ49 to SZ54
1 Barque, 1 Brigantine and 1 Corvette moved from SZ47 to SZ53Purchase Units - Spain
Spain buy 2 Dragoonss, 3 Hussarss and 1 Marines; Remaining resources: 0 PUs;Combat - Spain
Battle in Oran
Spain attack with 1 Fusiliers, 1 Howitzer and 1 Marines
Neutral defend with 1 Fusiliers
Spain roll dice for 1 Fusiliers, 1 Howitzer and 1 Marines in Oran, round 1 : 2/3 hits
Neutral roll dice for 1 Fusiliers in Oran, round 1 : 0/1 hits
1 Fusiliers owned by the Neutral lost in Oran
Spain win, taking Oran from Neutral with 1 Fusiliers, 1 Howitzer and 1 Marines remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Fusiliers
Battle in Oporto
Spain attack with 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 2 Fusilierss
Neutral defend with 3 Fusilierss
Spain roll dice for 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 2 Fusilierss in Oporto, round 1 : 4/6 hits
Neutral roll dice for 3 Fusilierss in Oporto, round 1 : 1/3 hits
3 Fusilierss owned by the Neutral and 1 Fusiliers owned by the Spain lost in Oporto
Spain win, taking Oporto from Neutral with 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 1 Fusiliers remaining. Battle score for attacker is 8
Casualties for Neutral: 3 Fusilierss
Casualties for Spain: 1 FusiliersNon Combat Move - Spain
Place Units - Spain
1 Marines placed in Valencia
2 Dragoonss and 3 Hussarss placed in New CastilleTurn Complete - Spain
Spain collect 25 PUs; end with 25 PUs total -
Sorry everyone, it is my go and am very happy and ready to go, but I have not seen the political table. I know uou were trying rightly to hurry things along Noll, but I did not answer Ottoman’s ceasefire request and do not think others answered either. It is now my go and I cannot attack the Turks!
(Sorry Pro3ss: just wanted my 4 IPC bonus and you were the only player i was still at war with. It was not our attempt at Lebensraum!) -
Oh we can fix that wittman. I’m sorry this political round was very confusing…
Will fix it later today or tomorrow unless Moilami wants to fix it for me
-
Ciao Noll. If no one else is bothered, we can just carry on. Will be at work in 5+ hours and want to post today, so if I hear nothing I will post in 3-4 hours.
Am having fun. -
But if you plan on attacking the Ottomans we need to fix it
-
Wondered if anyone else did not get to answer in the negative to any Political questions.
Did you presume everyone accepted the offers?
Can you direct me to the Political Table please? Can we do in while in play?
Sorry to be a pain: you could always invade and teach me a lesson! -
But if you plan on attacking the Ottomans we need to fix it
How we fix it?
Wittman describes his attacks and we use the forum dice roll to resolve the outcome, and edit the results as needed? Then he get +4 PU next turn.
-
Alright Wittman, please describe your combat move here in this forum.
-
@wittmann:
Wondered if anyone else did not get to answer in the negative to any Political questions.
Did you presume everyone accepted the offers?
Can you direct me to the Political Table please? Can we do in while in play?
Sorry to be a pain: you could always invade and teach me a lesson!You can check the politics panel in game by choseing “game” menu and from there “show politics panel”.
-
Thanks Moilami. Knew it had to there somewhere.
-
Remember you only need to tell with what you attack where. You have a separate non-combat movement, which you can do normally in game after we have resolved your combat.
-
Also, you only need to tell your with what you attack Ottomans, in case you attack them. You can attack neutrals in game normally.
-
Sorry guys.I have pressed" done" after doing my go and is now Sweden’s go. it said it could not post as:
Summary Text:missing refresh header after login.
Hope i have not messed up.
Can you see my goes? -
@wittmann:
Sorry guys.I have pressed" done" after doing my go and is now Sweden’s go. it said it could not post as:
Summary Text:missing refresh header after login.
Hope i have not messed up.
Can you see my goes?You sent this to me.
By the way, if you can’t see your moves on the forum, then other people can’t see them either. And since I can’t see them, then you can’t see them either, and none can see them.
Try post the save file manually. Do this:
1. Save Game.
2. Reply to the thread, and attach the save file into your reply. -
Wittman will be working hard to post the reply, after he have time to do it.
-
Tried following simple instructions( Garg’s Software) and seems like I have made it worse. I could now move Sweden!
I hope I haven’t messed up. Please tell me if your PCs are saying it is still my go.
If so, will try again in the morning(7 hours).
You can only imagine how annoyed I am for you all. -
Will contact you tomorrow and I’ll explain you gow it works :)
-
Test summary from TripleA, engine version: 1.6.1.2, time: 12:14:57
-
Test summary from TripleA, engine version: 1.6.1.2, time: 12:16:50





