Would this involve landing units in, say, Crimea; then Russia railing them internally within Russia?
Placing them yes, only Russia can use the rails in her Empire.
I’m in favour of “no Allies on Russian soil” for WWII games, but does the same principle really apply to WWI?
Or you get some glitching in the game where the allies try to “save” Russia or kill Ottomans from northern direction. Not really realistic.
To what extent should units be transferable between allies? Turkey relied entirely on imports for ships, land vehicles and aircraft:
http://en.wikipedia.org/wiki/SMS_Goeben
They are as long as the land areas are connected.
1) If you are not in a factory space, rail movement must be to the nearest starting factory that your side started the game with or an original home factory. No limit of moves of this type.
Don’t quite understand this; it would make it a disadvantage to possess factories close by each other, as this limits the range of rail movement. Also, why not use captured factories for rail movement?
Wouldn’t it be fairer (and simpler) to limit rail moves to X spaces?
The transfer of rail within allied nations forces some restrictions, no restrictions to your factories that you began the game with. We didn’t want it to be possible to just send a huge army from a non-factory space ( meaning an area where no rail exists) to any other area en masse. SO the rule protects against glitching. You can move from any space you control to a home factory, but not a non factory space to another non factory space. Allowing that would be too much.
Personally, given that a turn represents several months, I’m in favour of unlimited rail transport. If you control Portugal and Siberia travel the whole length in one turn if you like. It’s up to the enemy to disrupt your communications by capturing territories in between.
It could even be possible to combine rail and sea transport during non-combat movement.
It is unlimited but only to home factory areas. Otherwise limited by production value as cap.
Well it is but only to a factory ( rail hub): choice is only to nearest factory, or home factory. Too much ‘teleport’ is not good for the game and it is a game. Fixed numbers of redeployment’s without restrictions is just as bad.