Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
Brett,
Just put your subs back on and move mine to SZ 125. No need to re-do my turn.
Time for some hockey! Time to put my trades from last year to use!
Lucas,
Request you do your turn over for the Russians. As a rule, I will never fight with my subs, unless it’s a lonesome transport or really desperate move to stop something. Since you don’t have a destroyer, I won’t actually fight the subs….or I can re-edit my subs back in on the Japan turn and you can tell me where you want your sub so you don’t have to re-do things.I do have work today, so I won’t get to it till tomorrow, but I just wanted to give you a heads up.
Understood. I apologize. Previously I have submerged your subs when they were able to, but in a couple instances I thought you fought with mine, so I figured you would not mind the same. I will take a look at things and re-do the turn. Unfortunately it will not be today, or likely tomorrow either, as I have company coming over and tomorrow is the fiance’s birthday. Will get back to it when I can.
If I had done that without the presence of a destroyer, Please forgive me…didn’t realize I had done that.
Time for some hockey! Time to put my trades from last year to use!
Yeah… can we start trading players now if we want? Perhaps it is a little early, but will the fact that we have a season this year mean anything for our draft next season?
If I had done that without the presence of a destroyer, Please forgive me…didn’t realize I had done that.
Forgiven. I cannot prove anything, since I did not make a point to remember it. This game is becoming a mess for me anyway, I have made way too many stupid mistakes for a sub or two to mean anything significant.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 infantry moved from Manchuria to Korea
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
4 fighters moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 42 Sea Zone to 35 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 fighter and 3 tactical_bombers moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Korea
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 destroyers, 4 fighters and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 destroyers, 4 fighters and 1 transport in 41 Sea Zone, round 1 : 3/6 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hawaiian Islands
Battle in Sumatra
Battle in Anhwe
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 1 : 2/6 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 1 : 1/2 hits
1 armour owned by the British , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Hawaiian Islands from Americans, taking Sumatra from UK_Pacific, taking Anhwe from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Kiangsi, round 1 : 2/6 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Korea
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 5 infantry; Americans defend with 1 artillery
AA guns fire in Korea : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Korea, round 1 : 3/10 hits
Americans roll dice for 2 aaGuns, 1 artillery and 5 infantry in Korea, round 1 : 5/6 hits
1 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Korea, round 2 : 2/5 hits
Americans roll dice for 1 artillery and 4 infantry in Korea, round 2 : 1/5 hits
2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Korea, round 3 : 2/4 hits
Americans roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Americans lost in Korea
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Korea, round 4 : 3/4 hits
Americans roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Russians: 2 aaGuns and 5 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Yenisey: 1 infantry
EDIT: Adding units owned by Japanese to Evenkiyskiy: 1 artillery
EDIT: Adding units owned by Japanese to Urals: 1 artillery
EDIT: Removing units owned by Japanese from Timguska: 1 artillery
EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Samara: 1 infantry
EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
EDIT: Removing units owned by Japanese from Kazakhstan: 2 artilleries and 1 infantry
EDIT: Adding units owned by Japanese to Volgograd: 2 artilleries and 2 infantry
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Changing ownership of Evenkiyskiy from Russians to Japanese
EDIT: Changing ownership of Urals from Russians to Japanese
EDIT: Changing ownership of Samara from Russians to Japanese
EDIT: Changing ownership of Volgograd from Russians to Japanese
EDIT: Turning off Edit Mode
1 bomber moved from Korea to Kiangsu
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
4 fighters moved from 41 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter and 3 tactical_bombers moved from Kiangsi to Kiangsu
Place Units - Japanese
3 artilleries placed in Kiangsu
2 armour and 4 infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 armour
Kiangsu : 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 3 mech_infantrys and 5 tactical_bombers
Kiangsi : 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Evenkiyskiy : 1 flag, 1 artillery
Yenisey : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Timguska : 1 flag
Kazakhstan : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 2 destroyers and 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Urals : 1 flag, 1 artillery
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Samara : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 57 / 62
Americans : 51 / 78
Chinese : 6 / 12
British : 30 / 35
UK_Pacific : 13 / 20
Italians : 18 / 25
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
3 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy
Scramble?
No thanks! Bring it Gringos! My ITs dont’ plan on switching sides!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
3 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 3 armour and 3 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 1 : 0/1 hits
Americans roll dice for 3 armour and 3 infantry in Southern Italy, round 1 : 2/6 hits
Italians roll dice for 4 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 1 : 0/4 hits
2 aaGuns owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour and 3 infantry in Southern Italy, round 2 : 3/6 hits
Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 2 : 2/4 hits
2 aaGuns owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour and 1 infantry in Southern Italy, round 3 : 1/4 hits
Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 3 : 2/3 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour in Southern Italy, round 4 : 2/2 hits
Italians roll dice for 1 fighter and 1 infantry in Southern Italy, round 4 : 0/2 hits
1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 25PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 24
Casualties for Italians: 4 aaGuns, 1 fighter and 3 infantry
Casualties for Americans: 1 armour and 3 infantry
Non Combat Move - Americans
1 bomber moved from 95 Sea Zone to Gibraltar
1 cruiser and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Kweichow to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
Place Units - Americans
1 armour, 1 artillery, 2 fighters and 1 infantry placed in Eastern United States
3 destroyers and 2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,6,1,1
Americans collect 51 PUs (3 lost to blockades); end with 76 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Territory Summary for Americans :
Kwangtung : 2 fighters and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
French Indo China : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Gibraltar : 2 artilleries, 1 bomber and 2 infantry
Southern Italy : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
101 Sea Zone : 3 destroyers and 2 transports
91 Sea Zone : 1 cruiser and 2 transports
Production/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 57 / 62
Americans : 54 / 91
Chinese : 6 / 12
British : 30 / 35
UK_Pacific : 13 / 20
Italians : 15 / 0
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.596
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 57
Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19
Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
2 infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 1 : 3/6 hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 1 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
2 armour moved from Hunan to Kwangtung
1 armour and 3 mech_infantrys moved from India to Yunnan
1 armour moved from Tobruk to Alexandria
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from United Kingdom to Southern Italy
Place Units - British
1 destroyer and 2 transports placed in 98 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 24 PUs (6 lost to blockades); end with 24 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for British :
Kiangsi : 2 infantry
Yunnan : 3 armour and 3 mech_infantrys
Hunan : 4 aaGuns and 1 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 3 armour, 2 fighters, 1 harbour and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Southern Italy : 1 fighter
Ethiopia : 1 flag
Russia : 1 fighter and 1 tactical_bomber
109 Sea Zone : 1 flag
98 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 0
Italians : 15 / 0
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.652
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 69
Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 5 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.652
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 69
Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
No thanks! Bring it Gringos! My ITs dont’ plan on switching sides!
What up now FOOL! :mrgreen:
No thanks! Bring it Gringos! My ITs dont’ plan on switching sides!
What up now FOOL! :mrgreen:
I scrambled your plane for Italy, but it never happened…I will try again…I think its because I hit the DD? Not sure…will edit the rest.
No thanks! Bring it Gringos! My ITs dont’ plan on switching sides!
What up now FOOL! :mrgreen:
I scrambled your plane for Italy, but it never happened…I will try again…I think its because I hit the DD? Not sure…will edit the rest.
Ok…same thing happened…one more try.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
4 armour and 1 mech_infantry moved from Ukraine to Romania
3 submarines moved from 97 Sea Zone to 95 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
4 armour and 1 mech_infantry moved from Ukraine to Romania
3 submarines moved from 97 Sea Zone to 95 Sea Zone
Ok, so figured it out…so I took the Egypt roll from try 1, but I left you with your DD vice CA so you can get the SS.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
4 armour and 1 mech_infantry moved from Ukraine to Romania
3 submarines moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Americans scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 95 Sea Zone
Italians attack with 3 submarines
British defend with 1 fighter; Americans defend with 1 cruiser, 1 destroyer and 3 transports
Italians roll dice for 3 submarines in 95 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is -6
Casualties for Italians: 3 submarines
Casualties for Americans: 1 cruiser
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer and 2 transports
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Libya to Tunisia
Turn Complete - Italians
Territory Summary for Italians :
Morocco : 1 flag, 1 armour and 3 infantry
Algeria : 1 flag
Tunisia : 1 flag, 2 infantry
Romania : 4 armour and 1 mech_infantry
Northern Italy : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Greece : 1 flag
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Ok, so figured it out…so I took the Egypt roll from try 1, but I left you with your DD vice CA so you can get the SS.
Alright… was wondering why I got so many different die rolls in my email. I trust your judgement.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Kweichow to Kwangtung
1 fighter moved from New South Wales to 62 Sea Zone
Place Units - ANZAC
1 carrier and 1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Kwangtung : 4 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 2 carriers, 1 cruiser, 3 fighters and 2 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0