@mike64 Yea that must be what I am playing now. All these games are fun.
LHoff (Allies7) Mallery29 (axis)
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Did you want to scramble Italian fighters/tac in SZ 97?
Wish to scramble all 3 FTRs (IT/Ger). See your ships at the bottom!
Yeah… right. Not gonna happen.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 1 : 4/5 hits
1 fighter owned by the British , 1 cruiser owned by the Italians , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
1 cruiser owned by the British retreated to 99 Sea Zone
Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Casualties for Italians: 1 cruiser
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 tactical_bomber moved from India to Burma
3 aaGuns moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
5 infantry moved from India to Burma
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from West India to India
1 fighter moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United KingdomPlace Units - British
1 fighter and 2 infantry placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
British collect 18 PUs (12 lost to blockades); end with 18 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for British :
Burma : 1 flag, 3 aaGuns, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
India : 1 flag, 1 airfield, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour and 3 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Union of South Africa : 1 flag, 2 armour, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Kenya : 1 flag, 1 infantry
Malta : 1 flag, 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Rhodesia : 1 flag, 2 infantry
96 Sea Zone : 1 flag, 1 cruiser
76 Sea Zone : 1 flag, 1 cruiser
Greece : 1 flag, 5 infantry
99 Sea Zone : 1 flag, 1 cruiser and 1 transport
92 Sea Zone : 1 flag, 1 battleship and 1 cruiser
81 Sea Zone : 1 flag, 1 destroyer
79 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 54
Chinese : 8 / 8
British : 30 / 23
UK_Pacific : 21 / 0
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 aaGun and 2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 aaGun and 2 armourTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 54
Chinese : 8 / 8
British : 30 / 23
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 3 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Northern Italy to 99 Sea Zone
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 fighters moved from Southern Italy to 99 Sea Zone
1 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 3 infantry moved from Tobruk to LibyaCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/3 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 2/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Italians attack with 2 armour and 5 infantry
British defend with 5 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 1 : 0/2 hits
Italians roll dice for 2 armour and 5 infantry in Greece, round 1 : 1/7 hits
British roll dice for 5 infantry in Greece, round 1 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour and 4 infantry in Greece, round 2 : 3/6 hits
British roll dice for 4 infantry in Greece, round 2 : 0/4 hits
3 infantry owned by the British lost in Greece
Italians roll dice for 2 armour and 4 infantry in Greece, round 3 : 4/6 hits
British roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 2 armour and 4 infantry remaining. Battle score for attacker is 12
Casualties for British: 5 infantry
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 submarine in 99 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 99 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 13
Casualties for British: 1 cruiser and 1 transport
Casualties for Italians: 1 submarineNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Northern Italy
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 1 flag, 1 armour, 1 bomber, 1 factory_major and 1 mech_infantry
Libya : 1 flag, 1 artillery and 3 infantry
Italian Somaliland : 1 flag, 1 infantry
Southern Italy : 1 flag, 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Greece : 1 flag, 2 armour and 4 infantry
97 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 54
Chinese : 8 / 8
British : 27 / 23
UK_Pacific : 21 / 21
Italians : 17 / 17
ANZAC : 10 / 10
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Western Australia
2 fighters moved from New Zealand to Western Australia
1 cruiser moved from 63 Sea Zone to 45 Sea Zone
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 fighter and 1 harbour
Western Australia : 1 flag, 3 fighters
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 flag, 1 cruiser and 1 transport
60 Sea Zone : 1 flag, 1 destroyer
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 54
Chinese : 8 / 8
British : 27 / 23
UK_Pacific : 21 / 21
Italians : 17 / 17
ANZAC : 10 / 10
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - French
1 fighter moved from United Kingdom to 111 Sea Zone
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone -
I am going to just assume that you want to scramble here. (SZ 97 battle: French Cruiser/Destroyer vs Italian ships). Only to move our game along… hope you don’t mind.
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Sorry, I did not hit the “post” button before continuing to Germany’s turn. However, in short Germans lost their damaged battleship in SZ 111 and Italians destroyed both French ships with no hits sustained. (Dammit) Attached is the latest file.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 119 Sea Zone
5 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Slovakia Hungary
3 armour moved from Yugoslavia to Poland
6 armour moved from France to Germany
4 mech_infantrys moved from France to Germany
2 bombers moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Germany to Normandy Bordeaux
4 fighters moved from Holland Belgium to Western Germany
4 tactical_bombers moved from Holland Belgium to Western GermanyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 4 bombers and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 4 bombers and 1 infantry in Normandy Bordeaux, round 1 : 6/7 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries, 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
4 bombers moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Germany to PolandPlace Units - Germans
10 artilleries placed in Germany
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 2 artilleries and 5 infantry
Western Germany : 1 flag, 1 airfield, 4 bombers, 1 factory_major, 4 fighters, 1 harbour, 1 infantry, 7 mech_infantrys and 4 tactical_bombers
Romania : 1 flag, 6 infantry
Poland : 1 flag, 6 aaGuns, 3 armour, 3 artilleries and 14 infantry
Germany : 1 flag, 6 armour, 10 artilleries, 1 factory_major and 4 mech_infantrys
Norway : 1 flag, 1 infantry
Denmark : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 tactical_bomber
Southern Italy : 1 flag, 1 fighter
119 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 submarines
114 Sea Zone : 1 flag, 1 cruiser and 1 transport
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 54
Chinese : 8 / 8
British : 27 / 23
UK_Pacific : 21 / 21
Italians : 17 / 17
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 4 infantry
Russians roll dice for 12 infantry in Korea, round 1 : 4/12 hits
Japanese roll dice for 4 infantry in Korea, round 1 : 2/4 hits
2 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
1 infantry moved from Rostov to Ukraine
1 armour moved from Ukraine to Bryansk
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
11 infantry moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Novgorod
1 armour moved from Belarus to Bryansk
1 aaGun moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 armour placed in Ukraine
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 10 infantry
Amur : 1 flag, 2 aaGuns and 6 infantry
Belarus : 1 flag, 1 artillery and 2 infantry
Bryansk : 1 flag, 1 aaGun, 3 armour, 1 infantry and 3 mech_infantrys
Bessarabia : 1 flag, 5 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 1 fighter
Ukraine : 1 flag, 3 armour, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 19 infantry, 1 mech_infantry and 2 tactical_bombers
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 1 aaGun
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 41 / 51
Russians : 40 / 40
Japanese : 27 / 40
Americans : 52 / 54
Chinese : 8 / 8
British : 27 / 23
UK_Pacific : 21 / 21
Italians : 17 / 17
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 harbour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Chahar to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Anhwe to Kweichow
2 artilleries moved from Anhwe to Kweichow
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Suiyuyan
5 tactical_bombers moved from Kwangsi to Szechwan
5 fighters moved from Kwangsi to Szechwan
3 fighters moved from Kwangsi to Kweichow
3 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kwangsi to KweichowCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 5 fighters and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 5 fighters and 5 tactical_bombers in Szechwan, round 1 : 7/11 hits
Chinese roll dice for 3 infantry in Szechwan, round 1 : 1/3 hits
3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for Chinese: 3 infantry
Battle in Kweichow
Japanese attack with 1 armour, 3 artilleries, 3 fighters and 4 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters and 4 infantry in Kweichow, round 1 : 5/11 hits
Chinese roll dice for 4 infantry in Kweichow, round 1 : 0/4 hits
4 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Suiyuyan, round 1 : 1/6 hits
Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 1 : 1/6 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 4/5 hits
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 3/5 hits
1 infantry owned by the Japanese , 4 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits
Chinese roll dice for 1 fighter in Suiyuyan, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 bomber owned by the Japanese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 5 infantryNon Combat Move - Japanese
1 bomber moved from Suiyuyan to Chahar
1 artillery moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
5 fighters moved from Szechwan to Kwangsi
5 tactical_bombers moved from Szechwan to Kwangsi
3 fighters moved from Kweichow to Chahar
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
3 transports moved from 36 Sea Zone to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 harbour placed in Kwangsi
1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 2 artilleries, 5 fighters, 1 harbour, 5 infantry and 5 tactical_bombers
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag, 3 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun and 4 infantry
Yunnan : 1 flag
Kweichow : 1 flag, 1 armour, 3 artilleries and 4 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery, 1 bomber, 3 fighters and 1 infantry
Anhwe : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
19 Sea Zone : 1 flag, 3 transports
6 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 41 / 51
Russians : 40 / 40
Japanese : 29 / 39
Americans : 52 / 54
Chinese : 6 / 8
British : 27 / 23
UK_Pacific : 21 / 21
Italians : 17 / 17
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.6.1.2, time: 20:28:38
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4 and gets 0 hitsPurchase Units - Americans
Americans buy 1 carrier, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Wake Island
1 destroyer moved from 57 Sea Zone to 43 Sea Zone
1 fighter moved from Guam to PhilippinesPlace Units - Americans
1 carrier, 1 tactical_bomber and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs totalTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 2 fighters
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
43 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 flag, 1 submarine
7 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
Central United States : 1 flag, 1 factory_minor
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
101 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 40 / 40
Japanese : 29 / 39
Americans : 52 / 55
Chinese : 6 / 8
British : 27 / 23
UK_Pacific : 21 / 21
Italians : 17 / 17
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 40 / 40
Japanese : 29 / 39
Americans : 52 / 55
Chinese : 6 / 8
British : 27 / 23
UK_Pacific : 21 / 21
Italians : 17 / 17
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Send UK turn file via email…I’ll do the IT.
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IT file sent to you.
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G3 sent…
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R3 sent to your email.
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Game died before I could save J3, so I had to redo it. Korea was epic fail for me…didn’t help when 5 of the 5 remaining Russians hit…
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Game died before I could save J3, so I had to redo it. Korea was epic fail for me…didn’t help when 5 of the 5 remaining Russians hit…
Oh no!
Well, regardless, it’s about damn time my guys start to hit.





