@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
Done
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egypt: 2 infantry
EDIT: Removing units owned by Germans from Libya: 1 artillery
EDIT: Removing units owned by Germans from Southern Europe: 2 infantry
EDIT: Removing units owned by Russians from Ukraine S.S.R.: 1 infantry
EDIT: Removing units owned by Germans from Eastern Europe: 1 infantry
EDIT: Removing units owned by Germans from Balkans: 1 infantry
EDIT: Changing ownership of Ukraine S.S.R. from Russians to Germans
EDIT: Adding units owned by Germans to Ukraine S.S.R.: 2 infantry
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 transport
EDIT: Removing units owned by British from 12 Sea Zone: 2 transports
EDIT: Removing units owned by Germans from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 12 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Non Combat Move - Germans
1 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Libya to Germany
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Germany to Southern Europe
1 artillery moved from Germany to Eastern Europe
1 artillery moved from Balkans to Eastern Europe
1 infantry moved from Germany to Balkans
2 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 bomber moved from Germany to Western Europe
1 bomber moved from Libya to Western Europe
Place Units - Germans
1 submarine placed in 5 Sea Zone
1 armour and 1 infantry placed in Southern Europe
1 armour, 2 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory, 1 fighter and 5 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry
Eastern Europe : 1 flag, 6 armour, 2 artilleries and 7 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 2 bombers, 2 fighters and 5 infantry
Balkans : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
7 Sea Zone : 1 flag, 1 submarine
5 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 submarine
15 Sea Zone : 1 flag, 1 battleship and 1 transport
Production/PUs Summary :
Russians : 25 / 28
Germans : 37 / 37
British : 31 / 33
Japanese : 25 / 34
Americans : 48 / 48
Please add the 5 damage to the factory…I posted before I edited that one factor.
First China, now Egypt….I’m in trouble.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - British
British buy 1 bomber and 5 infantry; Remaining resources: 3 PUs;
Combat Move - British
2 destroyers moved from 2 Sea Zone to 12 Sea Zone
1 battleship moved from 2 Sea Zone to 12 Sea Zone
1 bomber moved from United Kingdom to 15 Sea Zone
1 fighter moved from Belgian Congo to 15 Sea Zone
1 bomber moved from Belgian Congo to 15 Sea Zone
1 armour moved from Algeria to Anglo Egypt
British take Libya from Germans
2 fighters moved from United Kingdom to 12 Sea Zone
Combat - British
Battle in 12 Sea Zone
British attack with 1 battleship, 2 destroyers and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 12 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship, 2 destroyers and 2 fighters in 12 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the Germans lost in 12 Sea Zone
British win with 1 battleship, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 15 Sea Zone
British attack with 2 bombers and 1 fighter
Germans defend with 1 battleship and 1 transport
British roll dice for 2 bombers and 1 fighter in 15 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Germans lost in 15 Sea Zone
1 transport owned by the Germans lost in 15 Sea Zone
British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transport
Non Combat Move - British
2 bombers moved from 15 Sea Zone to Anglo Egypt
1 fighter moved from 15 Sea Zone to Anglo Egypt
2 fighters moved from 12 Sea Zone to United Kingdom
2 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 transport moved from 42 Sea Zone to 22 Sea Zone
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 59 Sea Zone to 50 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Union of South Africa to Kenya
Place Units - British
1 bomber and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 35 PUs total
Territory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Australia : 1 flag, 3 infantry
Kenya : 1 flag, 1 infantry
India : 1 flag, 1 aaGun
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory, 2 fighters and 5 infantry
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag
Libya : 1 flag, 1 artillery and 2 infantry
Anglo Egypt : 1 flag, 1 armour, 2 bombers, 1 fighter and 1 infantry
50 Sea Zone : 1 flag, 1 carrier
12 Sea Zone : 1 flag, 1 battleship and 2 destroyers
36 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Russians : 25 / 28
Germans : 36 / 37
British : 32 / 35
Japanese : 25 / 34
Americans : 48 / 48
I’m not sure how to edit factory damage if you even can.
So what I did was take 3 IPC’s away from The UK(started with 33 left me 30 & I’ll have to remember theirs still 2 damage on the IC)
6 builds eligible
5inf=15
bmr=12
3 left over
I’ll take care of it then…you just have to click on the factory itself…time to make a stand!
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour and 6 infantry; Remaining resources: 6 PUs;
Combat Move - Japanese
1 submarine moved from 52 Sea Zone to 50 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 infantry moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Japan to 50 Sea Zone
3 fighters moved from French Indochina to Manchuria
1 fighter moved from 60 Sea Zone to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Manchuria, round 1 : 1/6 hits
Americans roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 carrier
Japanese roll dice for 1 submarine in 50 Sea Zone, round 1 : 1/1 hits
1 carrier owned by the British lost in 50 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 carrier
Non Combat Move - Japanese
1 bomber moved from 50 Sea Zone to French Indochina
1 carrier moved from 60 Sea Zone to 36 Sea Zone
1 battleship moved from 60 Sea Zone to 36 Sea Zone
1 battleship moved from 34 Sea Zone to 36 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea Zone
2 fighters moved from 34 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 60 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
1 artillery moved from 36 Sea Zone to French Indochina
1 fighter moved from Manchuria to French Indochina
1 fighter moved from Manchuria to French Indochina
1 fighter moved from Manchuria to French Indochina
1 fighter moved from Manchuria to French Indochina
Place Units - Japanese
2 armour and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 28 PUs; end with 34 PUs total
Territory Summary for Japanese :
Manchuria : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 armour, 1 factory and 7 infantry
Caroline Islands : 1 flag, 1 infantry
50 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 fighters and 4 transports
Production/PUs Summary :
Russians : 25 / 28
Germans : 36 / 37
British : 32 / 35
Japanese : 28 / 34
Americans : 45 / 48
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Kwantung to Manchuria
2 infantry moved from China to Manchuria
1 fighter moved from China to Manchuria
Combat - Americans
Battle in Manchuria
Americans attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 fighter and 3 infantry in Manchuria, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Manchuria, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from Manchuria to Kazakh S.S.R.
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 cruiser moved from 10 Sea Zone to 12 Sea Zone
1 battleship moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 carrier moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from Algeria to Libya
1 infantry moved from Algeria to Libya
1 fighter moved from Algeria to 12 Sea Zone
1 artillery moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
2 infantry moved from Central United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to 10 Sea Zone
1 transport moved from 55 Sea Zone to 52 Sea Zone
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United States
1 battleship moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 bomber moved from United Kingdom to Alaska
1 aaGun moved from Eastern United States to Eastern Canada
Place Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
Territory Summary for Americans :
Eastern Canada : 1 flag, 1 aaGun and 5 infantry
Manchuria : 1 flag, 3 infantry
Alaska : 1 flag, 1 bomber
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Kwantung : 1 flag
Kazakh S.S.R. : 1 flag, 1 fighter
Algeria : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag, 1 armour and 1 infantry
Eastern United States : 1 flag, 1 factory and 1 infantry
Central United States : 1 flag, 1 infantry
56 Sea Zone : 1 flag, 1 battleship and 1 destroyer
12 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
10 Sea Zone : 1 flag, 1 carrier, 2 fighters and 3 transports
55 Sea Zone : 1 flag, 1 transport
58 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 25 / 28
Germans : 36 / 37
British : 32 / 35
Japanese : 25 / 34
Americans : 48 / 48
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
2 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 1 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
2 artilleries moved from Caucasus to West Russia
6 infantry moved from Russia to West Russia
1 armour moved from India to Caucasus
1 submarine moved from 2 Sea Zone to 12 Sea Zone
Place Units - Russians
4 infantry placed in Caucasus
2 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Territory Summary for Russians :
Karelia S.S.R. : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 3 infantry
Caucasus : 1 flag, 1 aaGun, 4 armour, 1 factory, 2 fighters and 4 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
West Russia : 1 flag, 2 artilleries and 16 infantry
Belorussia : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
12 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 31 / 31
Germans : 31 / 37
British : 32 / 35
Japanese : 24 / 34
Americans : 48 / 48
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 2 artilleries and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 bombers moved from Western Europe to United Kingdom
2 fighters moved from Western Europe to United Kingdom
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 fighter moved from Southern Europe to Ukraine S.S.R.
This is looking ugly already…but chugging on…your FTRs going to defend the IB?
To me that is a silly option and I will never send up my fighters to defend.
Bomb away!
Just my opinion tho
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 2 artilleries and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 fighter moved from Southern Europe to Ukraine S.S.R.
2 bombers moved from Western Europe to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 4,1 and costs: 5 production.
Bombing raid costs 5 production in United Kingdom
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 1 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 4 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 2/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Ukraine S.S.R. to Germany
1 armour moved from Southern Europe to Eastern Europe
1 armour moved from Germany to Western Europe
4 infantry moved from Germany to Western Europe
2 artilleries moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
2 bombers moved from United Kingdom to Western Europe
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 36 PUs; end with 38 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 2 artilleries, 1 factory, 2 fighters and 8 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory and 2 infantry
Eastern Europe : 1 flag, 7 armour, 4 artilleries and 4 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Western Europe : 1 flag, 1 aaGun, 1 armour, 2 bombers, 2 fighters and 9 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
5 Sea Zone : 1 flag, 3 submarines
Production/PUs Summary :
Russians : 26 / 31
Germans : 36 / 38
British : 32 / 35
Japanese : 24 / 34
Americans : 48 / 48
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 2 artilleries and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 fighter moved from Southern Europe to Ukraine S.S.R.
2 bombers moved from Western Europe to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 4,1 and costs: 5 production.
Bombing raid costs 5 production in United Kingdom
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 1 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 4 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 2/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Ukraine S.S.R. to Germany
1 armour moved from Southern Europe to Eastern Europe
1 armour moved from Germany to Western Europe
4 infantry moved from Germany to Western Europe
2 artilleries moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
2 bombers moved from United Kingdom to Western Europe
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 36 PUs; end with 38 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 2 artilleries, 1 factory, 2 fighters and 8 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory and 2 infantry
Eastern Europe : 1 flag, 7 armour, 4 artilleries and 4 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Western Europe : 1 flag, 1 aaGun, 1 armour, 2 bombers, 2 fighters and 9 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
5 Sea Zone : 1 flag, 3 submarines
Production/PUs Summary :
Russians : 26 / 31
Germans : 36 / 38
British : 32 / 35
Japanese : 24 / 34
Americans : 48 / 48
Summary Text: Unknown error, post a bug to the tripleA development team
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - British
British repair 5 damage on 5 factories; Remaining resources: 30 PUs;
British buy 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 36 Sea Zone
Battle in 36 Sea Zone
British attack with 1 submarine
Japanese defend with 2 battleships, 2 carriers, 2 fighters and 4 transports
1 submarine owned by the British Submerged
Non Combat Move - British
1 aaGun moved from India to Persia
1 battleship moved from 12 Sea Zone to 8 Sea Zone
2 destroyers moved from 12 Sea Zone to 8 Sea Zone
2 bombers moved from Anglo Egypt to Caucasus
1 fighter moved from Anglo Egypt to Caucasus
1 armour moved from Anglo Egypt to Libya
1 bomber moved from United Kingdom to Caucasus
1 infantry moved from Kenya to Belgian Congo
1 transport moved from 22 Sea Zone to 19 Sea Zone
Place Units - British
3 transports placed in 8 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Territory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Australia : 1 flag, 3 infantry
Persia : 1 flag, 1 aaGun
Belgian Congo : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 factory, 2 fighters and 8 infantry
New Zealand : 1 flag, 1 infantry
Caucasus : 1 flag, 3 bombers and 1 fighter
Algeria : 1 flag
Libya : 1 flag, 1 armour, 1 artillery and 2 infantry
Anglo Egypt : 1 flag, 1 infantry
8 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 3 transports
36 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Russians : 26 / 31
Germans : 36 / 38
British : 32 / 32
Japanese : 24 / 34
Americans : 48 / 48
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 4 PUs;
Combat Move - Japanese
1 infantry moved from French Indochina to China
Japanese take China from Americans
1 infantry moved from French Indochina to Kwantung
Japanese take Kwantung from Americans
1 infantry moved from French Indochina to India
Japanese take India from British
4 transports moved from 36 Sea Zone to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
2 armour moved from Japan to 61 Sea Zone
5 infantry moved from Japan to 61 Sea Zone
2 armour and 6 infantry moved from 61 Sea Zone to Manchuria
2 battleships moved from 36 Sea Zone to 61 Sea Zone
2 carriers moved from 36 Sea Zone to 61 Sea Zone
2 fighters moved from 36 Sea Zone to Manchuria
1 armour moved from French Indochina to Sinkiang
Japanese take Sinkiang from Americans
1 submarine moved from 50 Sea Zone to 59 Sea Zone
1 fighter moved from French Indochina to Manchuria
1 fighter moved from French Indochina to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 armour, 4 fighters and 6 infantry
Americans defend with 3 infantry
Japanese roll dice for 2 battleships in Manchuria, round 1 : 0/2 hits
Japanese roll dice for 2 armour, 4 fighters and 6 infantry in Manchuria, round 1 : 6/12 hits
Americans roll dice for 3 infantry in Manchuria, round 1 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Americans with 2 armour, 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Japanese
4 fighters moved from Manchuria to 61 Sea Zone
Place Units - Japanese
2 armour, 2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 41 PUs total
Territory Summary for Japanese :
Manchuria : 1 flag, 2 armour and 4 infantry
India : 1 flag, 1 infantry
Kwantung : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 armour
Wake Island : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 factory and 5 infantry
Caroline Islands : 1 flag, 1 infantry
59 Sea Zone : 1 flag, 1 submarine
61 Sea Zone : 1 flag, 2 battleships, 2 carriers, 4 fighters and 4 transports
Production/PUs Summary :
Russians : 26 / 31
Germans : 36 / 38
British : 29 / 32
Japanese : 37 / 41
Americans : 38 / 48
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 infantry and 4 transports; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 battleship moved from 12 Sea Zone to 8 Sea Zone
1 carrier moved from 12 Sea Zone to 8 Sea Zone
2 fighters moved from 12 Sea Zone to 8 Sea Zone
1 destroyer moved from 12 Sea Zone to 8 Sea Zone
1 cruiser moved from 12 Sea Zone to 8 Sea Zone
1 transport moved from 12 Sea Zone to 9 Sea Zone
1 aaGun moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 infantry moved from Central United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 transports moved from 10 Sea Zone to 9 Sea Zone
4 infantry moved from Eastern Canada to 9 Sea Zone
2 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from 10 Sea Zone to 8 Sea Zone
1 aaGun moved from 8 Sea Zone to United Kingdom
7 infantry moved from 8 Sea Zone to United Kingdom
2 infantry moved from Western United States to Central United States
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 armour moved from Libya to Trans-Jordan
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Algeria to Libya
1 infantry moved from Algeria to Libya
1 fighter moved from Kazakh S.S.R. to Caucasus
Place Units - Americans
1 carrier and 4 transports placed in 10 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Territory Summary for Americans :
Alaska : 1 flag, 1 bomber
Western United States : 1 flag, 1 aaGun and 1 factory
Trans-Jordan : 1 flag, 1 armour
United Kingdom : 1 flag, 1 aaGun and 7 infantry
Caucasus : 1 flag, 1 fighter
Libya : 1 flag, 1 artillery and 1 infantry
Eastern United States : 1 flag, 1 factory and 2 infantry
Anglo Egypt : 1 flag, 1 infantry
Central United States : 1 flag, 2 infantry
8 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports
10 Sea Zone : 1 flag, 1 carrier and 4 transports
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
58 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 26 / 31
Germans : 36 / 38
British : 29 / 32
Japanese : 37 / 41
Americans : 38 / 38
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
3 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 1 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 1 : 1/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 1 : 0/2 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 1/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
3 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Russia to Kazakh S.S.R.
2 armour moved from Russia to Kazakh S.S.R.
1 submarine moved from 12 Sea Zone to 6 Sea Zone
Place Units - Russians
4 infantry placed in Caucasus
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Territory Summary for Russians :
Novosibirsk : 1 flag, 3 infantry
Karelia S.S.R. : 1 flag, 3 infantry
Kazakh S.S.R. : 1 flag, 2 armour and 2 infantry
Caucasus : 1 flag, 1 aaGun, 4 armour, 1 factory, 2 fighters and 8 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 2 artilleries and 10 infantry
Belorussia : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 2 armour, 1 factory and 3 infantry
6 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 31 / 31
Germans : 31 / 38
British : 29 / 32
Japanese : 37 / 41
Americans : 38 / 38