TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - British
British buy 1 bomber and 2 destroyers; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 5 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
2 infantry moved from 12 Sea Zone to Algeria
1 carrier moved from 35 Sea Zone to 59 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Persia to 34 Sea Zone
1 fighter moved from 35 Sea Zone to Anglo Egypt
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo Egypt
1 bomber moved from United Kingdom to Anglo Egypt
Combat - British
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 fighter in 5 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 59 Sea Zone
British attack with 1 carrier
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 59 Sea Zone
British win with 1 carrier remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anglo Egypt
British attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 2 armour
British roll dice for 1 cruiser in Anglo Egypt, round 1 : 1/1 hits
British roll dice for 1 bomber, 1 fighter and 3 infantry in Anglo Egypt, round 1 : 2/5 hits
Germans roll dice for 2 armour in Anglo Egypt, round 1 : 0/2 hits
2 armour owned by the Germans lost in Anglo Egypt
British win, taking Anglo Egypt from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Battle in Algeria
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Algeria
British win, taking Algeria from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Anglo Egypt to Belgian Congo
1 bomber moved from Anglo Egypt to Belgian Congo
1 fighter moved from 5 Sea Zone to United Kingdom
1 transport moved from 40 Sea Zone to 42 Sea Zone
1 submarine moved from 40 Sea Zone to 38 Sea Zone
Place Units - British
2 destroyers placed in 2 Sea Zone
1 bomber placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 33 PUs total
Territory Summary for British :
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 3 infantry
Belgian Congo : 1 flag, 1 bomber and 1 fighter
India : 1 flag, 1 aaGun and 2 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory and 2 fighters
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag, 1 armour, 1 artillery and 2 infantry
Anglo Egypt : 1 flag, 3 infantry
Western Canada : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
59 Sea Zone : 1 flag, 1 carrier
34 Sea Zone : 1 flag, 1 cruiser and 1 transport
12 Sea Zone : 1 flag, 2 transports
38 Sea Zone : 1 flag, 1 submarine
2 Sea Zone : 1 flag, 1 battleship and 2 destroyers
Production/PUs Summary :
Russians : 24 / 26
Germans : 39 / 42
British : 31 / 33
Japanese : 30 / 30
Americans : 42 / 42