Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :11
Purchase Units - Americans
Americans buy 1 battleship, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Anglo Egypt to Trans-Jordan
2 bombers moved from East Indies to Trans-Jordan
1 bomber moved from East Indies to French Indochina
1 bomber moved from Solomon Islands to East Indies
Combat - Americans
Strategic bombing raid in French Indochina
AA guns fire in French Indochina : 1/1 hits
1 bomber killed by AA guns
Bombing raid costs 0 production in French Indochina
Battle in Trans-Jordan
Americans attack with 2 bombers and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 bombers and 2 infantry in Trans-Jordan, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Trans-Jordan, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 bombers moved from Trans-Jordan to Caucasus
2 infantry moved from Solomon Islands to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
2 battleships, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 2 submarines moved from 50 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 45 Sea Zone
2 infantry moved from Western United States to Central United States
Place Units - Americans
1 battleship and 1 transport placed in 37 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in East Indies
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
Territory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory and 7 infantry
Trans-Jordan : 1 flag, 1 infantry
Solomon Islands : 1 flag, 4 infantry
Caucasus : 1 flag, 2 bombers
Algeria : 1 flag
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 factory and 3 infantry
Central United States : 1 flag, 2 infantry
37 Sea Zone : 1 flag, 3 battleships, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters, 2 submarines and 2 transports
45 Sea Zone : 1 flag, 1 destroyer and 1 transport
10 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Production/PUs Summary :
Russians : 14 / 22
Germans : 39 / 46
British : 30 / 34
Japanese : 35 / 36
Americans : 48 / 48
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to West Russia
1 artillery moved from Russia to Archangel
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 artillery moved from Caucasus to West Russia
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Novosibirsk
1 armour moved from Evenki National Okrug to Novosibirsk
1 armour moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
Combat - Russians
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 1 : 2/4 hits
Germans roll dice for 2 infantry in Archangel, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in West Russia, round 1 : 0/3 hits
Germans roll dice for 1 infantry in West Russia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in West Russia
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Novosibirsk, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 armour, 1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
Territory Summary for Russians :
Archangel : 1 flag, 2 artilleries and 1 infantry
Novosibirsk : 1 flag, 1 armour and 3 infantry
Yakut S.S.R. : 1 flag, 3 infantry
Kazakh S.S.R. : 1 flag, 1 armour
Caucasus : 1 flag, 1 aaGun, 8 artilleries, 1 factory and 7 infantry
West Russia : 1 flag, 1 artillery
Russia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 8 infantry
6 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 22 / 23
Germans : 35 / 46
British : 30 / 34
Japanese : 31 / 36
Americans : 48 / 48
Summary Text: Failed to login to forum, server responded with status code: 404
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Germans
Germans buy 2 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Southern Europe to Western Europe
2 armour moved from Germany to Western Europe
9 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
5 infantry moved from Karelia S.S.R. to Archangel
4 infantry moved from Germany to Western Europe
4 infantry moved from Germany to Balkans
3 fighters moved from Karelia S.S.R. to West Russia
2 fighters moved from Karelia S.S.R. to Archangel
1 submarine moved from 19 Sea Zone to 22 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 9 armour, 2 fighters and 5 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 9 armour, 2 fighters and 5 infantry in Archangel, round 1 : 6/16 hits
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 9 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in West Russia
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 3 fighters and 2 infantry in West Russia, round 1 : 1/5 hits
Russians roll dice for 1 artillery in West Russia, round 1 : 0/1 hits
1 artillery owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Europe
Germans attack with 2 armour and 10 infantry
British defend with 1 aaGun and 3 artilleries
Germans roll dice for 2 armour and 10 infantry in Western Europe, round 1 : 1/12 hits
British roll dice for 3 artilleries in Western Europe, round 1 : 1/3 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Europe
Germans roll dice for 2 armour and 9 infantry in Western Europe, round 2 : 1/11 hits
British roll dice for 2 artilleries in Western Europe, round 2 : 0/2 hits
1 artillery owned by the British lost in Western Europe
Germans roll dice for 2 armour and 9 infantry in Western Europe, round 3 : 3/11 hits
British roll dice for 1 artillery in Western Europe, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 2 armour and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 3 artilleries
Non Combat Move - Germans
2 fighters moved from Archangel to Germany
3 fighters moved from West Russia to Germany
Place Units - Germans
2 armour and 6 infantry placed in Germany
6 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 2 armour, 1 factory, 5 fighters and 6 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 aaGun, 1 factory and 6 infantry
Archangel : 1 flag, 9 armour and 4 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Norway : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 8 infantry
French Equatorial Africa : 1 flag
Balkans : 1 flag, 4 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 2 infantry
22 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 18 / 23
Germans : 45 / 45
British : 24 / 34
Japanese : 31 / 36
Americans : 48 / 48
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 4 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.615
Median : 4.000
Variance : 1.359
Standard Deviation : 1.166
Total rolls : 65
Germans Combat
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 3 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.582
Median : 4.000
Variance : 1.241
Standard Deviation : 1.114
Total rolls : 55
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Summary Text: Failed to login to forum, server responded with status code: 404
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from 6 Sea Zone to Archangel
1 fighter moved from United Kingdom to Archangel
2 fighters moved from Russia to Archangel
1 bomber moved from United Kingdom to Archangel
1 battleship, 1 carrier and 3 destroyers moved from 6 Sea Zone to 4 Sea Zone
3 artilleries and 3 infantry moved from 4 Sea Zone to Archangel
Combat - British
Battle in Archangel
British attack with 3 artilleries, 1 bomber, 5 fighters and 3 infantry
Germans defend with 9 armour and 4 infantry
British roll dice for 1 battleship in Archangel, round 1 : 1/1 hits
British roll dice for 3 artilleries, 1 bomber, 5 fighters and 3 infantry in Archangel, round 1 : 4/12 hits
Germans roll dice for 9 armour and 4 infantry in Archangel, round 1 : 5/13 hits
3 infantry owned by the British , 4 infantry owned by the Germans , 1 armour owned by the Germans and 2 artilleries owned by the British lost in Archangel
1 bomber owned by the British and 5 fighters owned by the British retreated
British roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
Germans roll dice for 8 armour in Archangel, round 2 : 3/8 hits
1 artillery owned by the British lost in Archangel
Germans win with 8 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 4 infantry
Casualties for British: 3 artilleries and 3 infantry
Non Combat Move - British
2 fighters moved from Archangel to 4 Sea Zone
3 fighters moved from Archangel to Russia
1 bomber moved from Archangel to United Kingdom
Place Units - British
3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 27 PUs total
Territory Summary for British :
Alaska : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 3 artilleries, 1 bomber, 1 factory, 1 fighter and 3 infantry
New Zealand : 1 flag, 1 infantry
Russia : 1 flag, 3 fighters
New Guinea : 1 flag, 2 infantry
4 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Russians : 18 / 23
Germans : 45 / 45
British : 24 / 27
Japanese : 31 / 36
Americans : 48 / 48
One hell of a tug of war match!
Heh, doesn’t seem like it from my end. Keep on thinking I should just resign, but hoping for a good round of dice at some point to get me back in the game. =P
Getting an “Unknown error, post a bug to the tripleA development team” message when I try to post. Will have to redo the turn and edit.
Only battle was the one in Yakut S.S.R with 1 armor, 2 infantry, 1 artillery and 1 bomber attacking 3 infantry. Won with no losses.
Doh. Redid the moves, actually ended with the same battle results, but still the same error. Will try later when I can access a different computer perhaps. =(
Here’s the turn summary, will work on figuring out how to get past the error.
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from India to Yakut S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Yakut S.S.R., round 1 : 4/5 hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 1 : 0/3 hits
3 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 armour moved from Sinkiang to China
1 armour moved from China to French Indochina
4 infantry moved from French Indochina to China
2 infantry moved from Japan to 61 Sea Zone
3 carriers, 1 cruiser, 6 destroyers, 2 infantry, 10 submarines and 1 transport moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
6 fighters moved from India to 36 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Yakut S.S.R. to Manchuria
2 infantry moved from India to French Indochina
1 infantry moved from India to French Indochina
Place Units - Japanese
1 battleship and 2 destroyers placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Territory Summary for Japanese :
Manchuria : 1 flag, 1 bomber
Persia : 1 flag
India : 1 flag
Soviet Far East : 1 flag
Philipine Islands : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
French Indochina : 1 flag, 1 aaGun, 2 armour, 1 factory and 5 infantry
Sinkiang : 1 flag
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
China : 1 flag, 4 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 3 infantry
36 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters, 10 submarines and 1 transport
Production/PUs Summary :
Russians : 17 / 23
Germans : 45 / 45
British : 24 / 27
Japanese : 32 / 32
Americans : 48 / 48
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Russians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Heh, doesn’t seem like it from my end. Keep on thinking I should just resign, but hoping for a good round of dice at some point to get me back in the game. =P
I don’t know how you think you are out of the game…I was the one clawing back after the Ukraine collapse…granted I’ve been giving the Germans headaches, but until I can gain a foothold on Europe or Asia, this game is still wide open. More moves to come when I get home tonight from work.
Cool. Looks like it’s a problem with the forums that’s now allowing the posting of games. Something about the upload folder being full, hopefully that gets resolved soon.
If you saved it, send it to my email…I hate trying to mass edit stuff.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from India to Yakut S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Yakut S.S.R., round 1 : 4/5 hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 1 : 0/3 hits
3 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 armour moved from Sinkiang to China
1 armour moved from China to French Indochina
4 infantry moved from French Indochina to China
2 infantry moved from Japan to 61 Sea Zone
3 carriers, 1 cruiser, 6 destroyers, 2 infantry, 10 submarines and 1 transport moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
6 fighters moved from India to 36 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Yakut S.S.R. to Manchuria
2 infantry moved from India to French Indochina
1 infantry moved from India to French Indochina
Place Units - Japanese
1 battleship and 2 destroyers placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Territory Summary for Japanese :
Manchuria : 1 flag, 1 bomber
Persia : 1 flag
India : 1 flag
Soviet Far East : 1 flag
Philipine Islands : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
French Indochina : 1 flag, 1 aaGun, 2 armour, 1 factory and 5 infantry
Sinkiang : 1 flag
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
China : 1 flag, 4 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 3 infantry
36 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters, 10 submarines and 1 transport
Production/PUs Summary :
Russians : 17 / 23
Germans : 45 / 45
British : 24 / 27
Japanese : 32 / 32
Americans : 48 / 48
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Russians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Summary Text: Unknown error, post a bug to the tripleA development team
Summary Text: Unknown error, post a bug to the tripleA development team
Summary Text: Unknown error, post a bug to the tripleA development team
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Americans
Americans buy 2 battleships and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Caucasus to 36 Sea Zone
1 bomber moved from East Indies to 36 Sea Zone
3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 2 submarines moved from 37 Sea Zone to 36 Sea Zone
3 battleships moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from East Indies to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 3 infantry moved from 34 Sea Zone to Persia
British take Persia from Japanese
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from Trans-Jordan to Anglo Egypt
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 2 submarines
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters, 10 submarines and 1 transport
Americans roll dice for 2 submarines in 36 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 10 submarines in 36 Sea Zone, round 1 : 3/10 hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 8 destroyers and 6 fighters in 36 Sea Zone, round 1 : 13/24 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 1 transport in 36 Sea Zone, round 1 : 10/19 hits
2 submarines owned by the Americans , 5 destroyers owned by the Americans , 3 carriers owned by the Americans , 3 destroyers owned by the Japanese and 10 submarines owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 3 battleships, 3 bombers, 1 cruiser, 3 destroyers and 6 fighters in 36 Sea Zone, round 2 : 7/16 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 1 transport in 36 Sea Zone, round 2 : 8/16 hits
4 fighters owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans and 5 destroyers owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 3 battleships, 3 bombers and 2 fighters in 36 Sea Zone, round 3 : 4/8 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 6 fighters and 1 transport in 36 Sea Zone, round 3 : 5/9 hits
2 fighters owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 3 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 3 battleships in 36 Sea Zone, round 4 : 3/3 hits
Japanese roll dice for 1 battleship, 4 fighters and 1 transport in 36 Sea Zone, round 4 : 3/5 hits
3 battleships owned by the Americans and 3 fighters owned by the Japanese lost in 36 Sea Zone
Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -58
Casualties for Japanese: 3 carriers, 1 cruiser, 8 destroyers, 5 fighters and 10 submarines
Casualties for Americans: 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 2 submarines
1 fighter owned by the Japanese forced to land in French Indochina
Non Combat Move - Americans
2 infantry moved from Eastern United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from Central United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Solomon Islands to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
Place Units - Americans
2 battleships and 1 destroyer placed in 37 Sea Zone
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
1 unit repaired.
Territory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Persia : 1 flag, 1 artillery and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 1 aaGun, 1 factory and 6 infantry
Solomon Islands : 1 flag, 2 infantry
Algeria : 1 flag
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factory
Anglo Egypt : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 2 transports
37 Sea Zone : 1 flag, 2 battleships, 2 destroyers and 1 transport
1 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport
Production/PUs Summary :
Russians : 17 / 23
Germans : 45 / 45
British : 25 / 27
Japanese : 31 / 32
Americans : 48 / 48
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Archangel
1 armour moved from Kazakh S.S.R. to Archangel
1 armour moved from Novosibirsk to Archangel
1 infantry moved from Novosibirsk to Evenki National Okrug
1 artillery and 8 infantry moved from Russia to Archangel
3 infantry moved from Caucasus to West Russia
3 artilleries moved from Caucasus to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 3 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 artilleries and 3 infantry in West Russia, round 1 : 2/6 hits
Germans roll dice for 2 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 3 armour, 1 artillery and 8 infantry
Germans defend with 8 armour
Russians roll dice for 3 armour, 1 artillery and 8 infantry in Archangel, round 1 : 2/12 hits
Germans roll dice for 8 armour in Archangel, round 1 : 1/8 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
Russians roll dice for 3 armour, 1 artillery and 7 infantry in Archangel, round 2 : 4/11 hits
Germans roll dice for 6 armour in Archangel, round 2 : 5/6 hits
5 infantry owned by the Russians and 4 armour owned by the Germans lost in Archangel
Russians roll dice for 3 armour, 1 artillery and 2 infantry in Archangel, round 3 : 3/6 hits
Germans roll dice for 2 armour in Archangel, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 16
Casualties for Germans: 8 armour
Casualties for Russians: 8 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to West Russia
Place Units - Russians
4 infantry placed in Caucasus
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Territory Summary for Russians :
Archangel : 1 flag, 3 armour and 1 artillery
Novosibirsk : 1 flag, 2 infantry
Caucasus : 1 flag, 1 aaGun, 5 artilleries, 1 factory and 8 infantry
Evenki National Okrug : 1 flag, 1 infantry
West Russia : 1 flag, 1 aaGun, 3 artilleries and 2 infantry
Russia : 1 flag, 1 armour, 1 factory and 2 infantry
6 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 21 / 21
Germans : 41 / 45
British : 25 / 27
Japanese : 31 / 32
Americans : 48 / 48
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Germans
Germans buy 1 armour and 13 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Norway to Karelia S.S.R.
6 infantry moved from Germany to Eastern Europe
2 armour moved from Germany to Eastern Europe
6 infantry moved from Southern Europe to Balkans
4 infantry moved from Balkans to Ukraine S.S.R.
5 fighters moved from Germany to Eastern Europe
1 submarine moved from 22 Sea Zone to 12 Sea Zone
Place Units - Germans
8 infantry placed in Germany
1 armour and 5 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 factory and 8 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 5 infantry
Eastern Europe : 1 flag, 2 armour, 5 fighters and 6 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 8 infantry
French Equatorial Africa : 1 flag
Balkans : 1 flag, 6 infantry
Ukraine S.S.R. : 1 flag, 5 infantry
Belorussia : 1 flag, 1 infantry
12 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 21 / 21
Germans : 41 / 42
British : 25 / 27
Japanese : 31 / 32
Americans : 48 / 48
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - British
British buy 3 artilleries and 3 infantry; Remaining resources: 6 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
3 transports moved from 4 Sea Zone to 3 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 3 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 artilleries moved from 4 Sea Zone to Karelia S.S.R.
2 fighters moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
3 fighters moved from Russia to Karelia S.S.R.
Combat - British
Strategic bombing raid in Germany
AA guns fire in Germany : 1/1 hits
1 bomber killed by AA guns
Bombing raid costs 0 production in Germany
Battle in Karelia S.S.R.
British attack with 3 artilleries, 6 fighters and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Karelia S.S.R., round 1 : 1/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 3 artilleries, 6 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
4 fighters moved from Karelia S.S.R. to Russia
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 31 PUs total
Territory Summary for British :
Alaska : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 3 artilleries and 3 infantry
United Kingdom : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 3 infantry
New Zealand : 1 flag, 1 infantry
Russia : 1 flag, 4 fighters
New Guinea : 1 flag, 2 infantry
4 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Russians : 23 / 21
Germans : 39 / 42
British : 25 / 31
Japanese : 31 / 32
Americans : 48 / 48
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Yakut S.S.R. to Novosibirsk
1 bomber moved from Manchuria to Novosibirsk
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Novosibirsk, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Novosibirsk, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Novosibirsk to French Indochina
4 infantry moved from China to Sinkiang
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 battleship and 1 transport moved from 36 Sea Zone to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Manchuria
Place Units - Japanese
3 infantry placed in French Indochina
1 carrier and 1 destroyer placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
Territory Summary for Japanese :
Manchuria : 1 flag, 2 infantry
India : 1 flag
Soviet Far East : 1 flag
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag, 1 armour, 1 artillery and 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory, 1 fighter and 8 infantry
Sinkiang : 1 flag, 4 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 factory and 1 infantry
61 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 1 transport
Production/PUs Summary :
Russians : 21 / 21
Germans : 39 / 42
British : 25 / 31
Japanese : 33 / 34
Americans : 48 / 48
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Anglo Egypt to Belgian Congo
British take Belgian Congo from Germans
1 carrier, 1 destroyer and 1 fighter moved from 1 Sea Zone to 12 Sea Zone
1 infantry moved from Persia to India
British take India from Japanese
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
Americans take Norway from Germans
2 transports moved from 34 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 12 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 12 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 12 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans lost in 12 Sea Zone
Americans win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Place Units - Americans
1 carrier and 1 submarine placed in 37 Sea Zone
2 fighters placed in 37 Sea Zone
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Territory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Persia : 1 flag, 1 artillery and 2 infantry
Belgian Congo : 1 flag, 1 infantry
India : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 1 aaGun, 1 factory and 6 infantry
Norway : 1 flag, 2 infantry
Solomon Islands : 1 flag, 2 infantry
Algeria : 1 flag
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factory
12 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 fighter
3 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
10 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Russians : 21 / 21
Germans : 35 / 42
British : 29 / 31
Japanese : 30 / 34
Americans : 51 / 52
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Archangel to Novosibirsk
1 armour moved from Russia to Novosibirsk
2 infantry moved from Russia to Novosibirsk
2 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
Combat - Russians
Battle in Novosibirsk
Russians attack with 4 armour and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 4 armour and 2 infantry in Novosibirsk, round 1 : 2/6 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
Russians roll dice for 4 armour in Novosibirsk, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from West Russia to Russia
1 infantry moved from Caucasus to West Russia
2 artilleries moved from West Russia to Caucasus
1 infantry moved from Caucasus to Kazakh S.S.R.
Place Units - Russians
4 infantry placed in Caucasus
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Territory Summary for Russians :
Archangel : 1 flag, 1 artillery
Novosibirsk : 1 flag, 3 armour
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 7 artilleries, 1 factory and 10 infantry
Evenki National Okrug : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantry
Belorussia : 1 flag, 1 artillery and 1 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 3 infantry
6 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 25 / 25
Germans : 33 / 42
British : 29 / 31
Japanese : 28 / 34
Americans : 51 / 52