Sevy (Axis) vs. Mallery29 (Allies) 42.1


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :15

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indochina to India
                      Japanese take India from British
                1 infantry moved from Novosibirsk to Kazakh S.S.R.
                1 bomber moved from French Indochina to Kazakh S.S.R.

    Combat - Japanese
                Battle in Kazakh S.S.R.
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kazakh S.S.R. to French Indochina
                1 infantry moved from Novosibirsk to Sinkiang
                1 infantry moved from Yakut S.S.R. to Novosibirsk
                2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 infantry moved from French Indochina to China
                1 fighter moved from French Indochina to Japan
                2 fighters moved from 61 Sea Zone to Japan
                1 battleship, 1 carrier and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
                1 infantry and 1 transport moved from 57 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to Buryatia S.S.R.

    Place Units - Japanese
                2 armour, 1 fighter and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 31 PUs total

    Territory Summary for Japanese :

    India : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 2 infantry
        French Indochina : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory and 7 infantry
        Sinkiang : 1 flag, 1 infantry
        Wake Island : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 1 infantry
        China : 1 flag, 1 infantry
        Japan : 1 flag, 1 aaGun, 2 armour, 1 factory, 4 fighters and 4 infantry
        62 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 1 transport

    Production/PUs Summary :

    Russians : 21 / 21
        Germans : 34 / 34
        British : 27 / 38
        Japanese : 30 / 31
        Americans : 54 / 54

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :15

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 battleships, 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 49 Sea Zone to 62 Sea Zone
                1 submarine moved from 55 Sea Zone to 57 Sea Zone
                4 infantry moved from Philipine Islands to 49 Sea Zone
                1 infantry moved from Philipine Islands to 49 Sea Zone
                5 infantry and 3 transports moved from 49 Sea Zone to 62 Sea Zone
                5 infantry moved from 62 Sea Zone to Soviet Far East
                1 infantry moved from French Equatorial Africa to French West Africa
                      British take French West Africa from Germans
                6 infantry moved from Eastern United States to Eastern Canada
                2 transports moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 2 infantry moved from Persia to India

    Combat - Americans
                Battle in 62 Sea Zone
                    Americans attack with 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 3 transports in 62 Sea Zone, round 1 :  2/7 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 62 Sea Zone
                        Americans roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 3 transports in 62 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 submarine owned by the Americans , 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone
                        1 transport owned by the Japanese lost in 62 Sea Zone
                    Americans win with 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 43
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Soviet Far East
                Battle in India
                    Americans attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 2 infantry in India, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in India, round 1 :  0/1 hits
                        Americans roll dice for 1 artillery and 2 infantry in India, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in India
                    Americans win, taking Soviet Far East from Japanese, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 infantry moved from Western United States to Western Canada
                1 infantry moved from Alaska to Western Canada
                1 aaGun moved from Western United States to Western Canada

    Place Units - Americans
                2 destroyers placed in 37 Sea Zone
                1 bomber placed in East Indies
                2 transports placed in 10 Sea Zone
                3 infantry placed in Eastern United States
                1 infantry placed in East Indies

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                2 units repaired.

    Territory Summary for Americans :

    Eastern Canada : 1 flag, 1 aaGun and 9 infantry
        Midway : 1 flag, 1 infantry
        French West Africa : 1 flag, 1 infantry
        India : 1 flag, 1 artillery and 2 infantry
        Soviet Far East : 1 flag, 5 infantry
        Philipine Islands : 1 flag
        Western United States : 1 flag, 1 factory
        Borneo : 1 flag, 1 infantry
        East Indies : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 1 factory and 3 infantry
        Norway : 1 flag
        Solomon Islands : 1 flag, 2 infantry
        Algeria : 1 flag
        Libya : 1 flag
        Eastern United States : 1 flag, 1 factory and 3 infantry
        Western Canada : 1 flag, 1 aaGun and 3 infantry
        37 Sea Zone : 1 flag, 2 destroyers
        57 Sea Zone : 1 flag, 1 submarine
        1 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 4 transports
        10 Sea Zone : 1 flag, 2 transports
        62 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 3 transports

    Production/PUs Summary :

    Russians : 22 / 21
        Germans : 33 / 34
        British : 31 / 38
        Japanese : 26 / 31
        Americans : 54 / 54


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :16

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from West Russia to Karelia S.S.R.
                1 infantry moved from Evenki National Okrug to Novosibirsk
                2 infantry moved from Russia to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                2 artilleries moved from Caucasus to West Russia
                3 infantry moved from Caucasus to West Russia

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 armour and 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 3 infantry in Novosibirsk, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 1 :  0/1 hits
                        Russians roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to West Russia

    Place Units - Russians
                4 infantry placed in Caucasus
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Novosibirsk : 1 flag, 1 armour and 3 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        Caucasus : 1 flag, 1 aaGun, 1 factory and 8 infantry
        West Russia : 1 flag, 1 aaGun, 10 artilleries and 11 infantry
        Russia : 1 flag, 1 factory and 3 infantry
        6 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 24 / 24
        Germans : 33 / 34
        British : 31 / 38
        Japanese : 24 / 31
        Americans : 54 / 54


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :16

    Purchase Units - Germans
                Germans buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Germany to 6 Sea Zone
                5 fighters moved from Eastern Europe to 6 Sea Zone
                3 infantry moved from Eastern Europe to Karelia S.S.R.
                4 infantry moved from Germany to Western Europe
                1 armour moved from Germany to Eastern Europe
                3 infantry moved from Germany to Eastern Europe

    Combat - Germans
                Battle in Karelia S.S.R.
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Karelia S.S.R., round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Karelia S.S.R., round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 6 Sea Zone
                    Germans attack with 2 bombers and 5 fighters
                    British defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports; Russians defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 2 bombers and 5 fighters in 6 Sea Zone, round 1 :  5/7 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 1 :  3/7 hits
                        1 carrier owned by the British , 3 fighters owned by the Germans and 3 destroyers owned by the British lost in 6 Sea Zone
                        Germans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 2 :  2/3 hits
                        1 fighter owned by the British and 2 fighters owned by the Germans lost in 6 Sea Zone
                        Germans roll dice for 2 bombers in 6 Sea Zone, round 3 :  2/2 hits
                        British roll dice for 1 battleship, 1 fighter and 3 transports in 6 Sea Zone, round 3 :  2/2 hits
                        2 bombers owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the British lost in 6 Sea Zone
                    British win with 3 transports remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 bombers and 5 fighters
                    Casualties for British: 1 battleship, 1 carrier, 3 destroyers and 2 fighters

    Non Combat Move - Germans
                10 infantry moved from Eastern Europe to Germany
                4 armour moved from Eastern Europe to Germany

    Place Units - Germans
                2 bombers and 1 fighter placed in Germany

    Turn Complete - Germans
                Germans collect 35 PUs; end with 35 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 4 armour, 2 bombers, 1 factory, 1 fighter and 10 infantry
        Southern Europe : 1 flag, 1 aaGun and 1 factory
        Eastern Europe : 1 flag, 15 infantry
        Karelia S.S.R. : 1 flag, 2 infantry
        Western Europe : 1 flag, 1 aaGun, 2 armour and 8 infantry
        Ukraine S.S.R. : 1 flag, 1 infantry
        Belorussia : 1 flag, 1 infantry

    Production/PUs Summary :

    Russians : 22 / 24
        Germans : 35 / 35
        British : 31 / 38
        Japanese : 24 / 31
        Americans : 54 / 54

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.138
            Median : 3.000
            Variance : 0.536
            Standard Deviation : 0.732
            Total rolls : 29

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Gah, should have noticed my Japanese fleet wasn’t safe there.  =(  Tried a last hurrah against the British fleet…so close…

    I think the end is in sight…heh.


  • I’m up for another one if you are willing to concede…you can be the Allies


  • Yeah, I think a concede is in order at this point.  Was interesting playing the Axis for the first time.

    Would be up for another, am up for trying either side, definitely learned a bunch about what not to do as Axis.  =)


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :16

    Purchase Units - British
                British buy 1 battleship and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
                3 artilleries and 3 infantry moved from 7 Sea Zone to Western Europe

    Combat - British
                Battle in Western Europe
                    British attack with 3 artilleries and 3 infantry
                    Germans defend with 1 aaGun, 2 armour and 8 infantry
                        British roll dice for 3 artilleries and 3 infantry in Western Europe, round 1 :  1/6 hits
                        Germans roll dice for 2 armour and 8 infantry in Western Europe, round 1 :  1/10 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
                        British roll dice for 3 artilleries and 2 infantry in Western Europe, round 2 :  2/5 hits
                        Germans roll dice for 2 armour and 7 infantry in Western Europe, round 2 :  2/9 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Western Europe
                        British roll dice for 3 artilleries in Western Europe, round 3 :  0/3 hits
                        Germans roll dice for 2 armour and 5 infantry in Western Europe, round 3 :  2/7 hits
                        2 artilleries owned by the British lost in Western Europe
                        British roll dice for 1 artillery in Western Europe, round 4 :  0/1 hits
                        Germans roll dice for 2 armour and 5 infantry in Western Europe, round 4 :  3/7 hits
                        1 artillery owned by the British lost in Western Europe
                    Germans win with 2 armour and 5 infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 3 infantry
                    Casualties for British: 3 artilleries and 3 infantry

    Non Combat Move - British

    Place Units - British
                1 battleship placed in 7 Sea Zone
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Territory Summary for British :

    Alaska : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 aaGun, 1 factory and 6 infantry
        New Zealand : 1 flag, 1 infantry
        West Russia : 1 flag, 4 fighters
        New Guinea : 1 flag, 2 infantry
        7 Sea Zone : 1 flag, 1 battleship and 3 transports

    Production/PUs Summary :

    Russians : 22 / 24
        Germans : 35 / 35
        British : 31 / 31
        Japanese : 24 / 31
        Americans : 54 / 54


  • Alright…go ahead and give a go as the Allies whenever you are ready…I’m ready to receive!

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