@SuperbattleshipYamato no scramble thanks
Sevy (Axis) vs. Mallery29 (Allies) 42.1
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 artillery moved from United Kingdom to 2 Sea Zone
2 infantry moved from United Kingdom to 2 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 battleship moved from 2 Sea Zone to 3 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 59 Sea Zone
1 cruiser moved from 35 Sea Zone to 48 Sea Zone
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New GuineaCombat - British
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in New Guinea, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in Borneo, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 59 Sea Zone
British attack with 1 carrier
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 59 Sea Zone
British win with 1 carrier remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 bomber and 3 infantry
British roll dice for 1 battleship in Norway, round 1 : 1/1 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Norway, round 1 : 2/6 hits
Germans roll dice for 1 bomber and 3 infantry in Norway, round 1 : 2/4 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Norway
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Norway, round 2 : 3/4 hits
Germans roll dice for 1 bomber in Norway, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber and 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from 5 Sea Zone to West Russia
1 fighter moved from Norway to West Russia
1 fighter moved from Anglo Egypt to Caucasus
1 fighter moved from 35 Sea Zone to Caucasus
1 bomber moved from Norway to Caucasus
1 infantry moved from Union of South Africa to Kenya
1 infantry moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Persia to India
1 infantry moved from Western Canada to Alaska
1 submarine moved from 40 Sea Zone to 45 Sea ZonePlace Units - British
1 destroyer placed in 6 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 40 PUs totalTerritory Summary for British :
Australia : 1 flag, 1 infantry
Kenya : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 2 infantry
Borneo : 1 flag, 2 infantry
Norway : 1 flag, 1 armour and 1 artillery
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 fighters
New Zealand : 1 flag, 1 infantry
Caucasus : 1 flag, 1 bomber and 2 fighters
West Russia : 1 flag, 2 fighters
Anglo Egypt : 1 flag, 1 infantry
New Guinea : 1 flag, 2 infantry
59 Sea Zone : 1 flag, 1 carrier
3 Sea Zone : 1 flag, 1 battleship and 2 transports
6 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 flag, 1 submarine
48 Sea Zone : 1 flag, 1 cruiser and 1 transport
47 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 24 / 29
Germans : 37 / 40
British : 38 / 40
Japanese : 25 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory and 1 transport; Remaining resources: 3 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 carrier moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 37 Sea Zone to 48 Sea Zone
1 carrier moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
3 infantry moved from Kwantung to China
1 infantry moved from Manchuria to China
1 fighter moved from Japan to China
1 fighter moved from 37 Sea Zone to China
1 bomber moved from Japan to China
1 cruiser moved from 50 Sea Zone to 59 Sea Zone
1 fighter moved from Manchuria to 59 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Borneo
1 fighter moved from French Indochina to BorneoCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 52 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 52 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 carrier in 52 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 52 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
Battle in 48 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
British defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 48 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 cruiser and 1 transport in 48 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 48 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser and 1 transport in 48 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 48 Sea Zone
1 transport owned by the British lost in 48 Sea Zone
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -1
Casualties for Japanese: 1 battleship
Casualties for British: 1 cruiser and 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 1 : 3/3 hits
British roll dice for 2 infantry in Borneo, round 1 : 0/2 hits
2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 59 Sea Zone
Japanese attack with 1 cruiser and 1 fighter
British defend with 1 carrier
Japanese roll dice for 1 cruiser and 1 fighter in 59 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 carrier in 59 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the British lost in 59 Sea Zone
Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 carrier
Battle in China
Japanese attack with 1 bomber, 2 fighters and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 4 infantry in China, round 1 : 1/7 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 1 : 3/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in China, round 2 : 3/4 hits
Americans roll dice for 1 fighter and 1 infantry in China, round 2 : 1/2 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
1 fighter moved from 47 Sea Zone to 52 Sea Zone
1 fighter moved from Borneo to 48 Sea Zone
2 fighters moved from China to French Indochina
1 bomber moved from China to Japan
1 fighter moved from 59 Sea Zone to French IndochinaPlace Units - Japanese
1 armour placed in Japan
1 transport placed in 61 Sea Zone
1 factory placed in French IndochinaTurn Complete - Japanese
Japanese collect 30 PUs; end with 33 PUs total
1 unit repaired.Territory Summary for Japanese :
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 factory, 3 fighters and 2 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory and 3 infantry
Caroline Islands : 1 flag, 1 infantry
59 Sea Zone : 1 flag, 1 cruiser
61 Sea Zone : 1 flag, 1 transport
52 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 fighter
48 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 transportProduction/PUs Summary :
Russians : 23 / 29
Germans : 37 / 40
British : 34 / 40
Japanese : 30 / 33
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.146
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 41Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.370
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27British Combat
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
Average roll : 2.444
Median : 3.000
Variance : 2.875
Standard Deviation : 1.696
Total rolls : 9 -
It’s ok for now, but in the future, you need to ask if I’m going to submerge my sub when you do not have a destroyer attacking. Normally, I would never fight with my sub at Pearl, but I’ll let it go this time. When you do your combat moves (but don’t engage in the combat), post them then ask in the thread. I’ll respond, and then you just have to remember to submerge it during the combat.
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 fighter moved from Western United States to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 bomber moved from Eastern United States to 52 Sea ZoneCombat - Americans
Battle in 52 Sea Zone
Americans attack with 1 battleship, 1 bomber and 2 fighters
Japanese defend with 1 battleship, 1 carrier and 1 fighter
Americans roll dice for 1 battleship, 1 bomber and 2 fighters in 52 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 52 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 2 fighters in 52 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 battleship and 1 fighter in 52 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 52 Sea Zone
Americans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 bomber moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 55 Sea Zone
2 infantry moved from Central United States to Western United States
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
1 cruiser moved from 10 Sea Zone to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 55 Sea Zone
1 fighter and 1 infantry placed in Western United States
Americans undo move 2.
1 fighter placed in 55 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 43 PUs total
1 unit repaired.Territory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory, 1 fighter and 5 infantry
Hawaiian Islands : 1 flag, 1 bomber and 2 infantry
Sinkiang : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
52 Sea Zone : 1 flag, 1 battleship
55 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport
20 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transportsProduction/PUs Summary :
Russians : 23 / 29
Germans : 37 / 40
British : 34 / 40
Japanese : 30 / 33
Americans : 42 / 43 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Caucasus to Ukraine S.S.R.
4 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 1 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Karelia S.S.R., round 1 : 3/6 hits
Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 1 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
3 artilleries moved from Caucasus to West Russia
7 infantry moved from Russia to West Russia
1 submarine moved from 2 Sea Zone to 3 Sea ZonePlace Units - Russians
4 infantry placed in Caucasus
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 1 flag, 1 artillery and 3 infantry
Yakut S.S.R. : 1 flag, 6 infantry
Caucasus : 1 flag, 1 aaGun, 1 factory and 5 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
West Russia : 1 flag, 2 armour, 3 artilleries, 2 fighters and 8 infantry
Russia : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
3 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 28 / 29
Germans : 32 / 40
British : 34 / 40
Japanese : 30 / 33
Americans : 42 / 43 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Balkans to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Eastern Europe to Ukraine S.S.R.
3 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Western Europe to Karelia S.S.R.
1 fighter moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 6 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Karelia S.S.R.
Germans attack with 1 armour, 2 fighters and 4 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 2 fighters and 4 infantry in Karelia S.S.R., round 1 : 3/7 hits
Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 1 : 0/4 hits
3 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 1 armour, 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 1/7 hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits
1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine S.S.R., round 1 : 0/3 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 1 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 2/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Anglo Egypt
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Anglo Egypt, round 1 : 1/2 hits
British roll dice for 1 infantry in Anglo Egypt, round 1 : 0/1 hits
1 infantry owned by the British lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
4 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Western Europe
2 armour moved from Germany to Western Europe
1 battleship and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Germany to Eastern Europe
2 fighters moved from Karelia S.S.R. to GermanyPlace Units - Germans
1 bomber, 1 fighter and 5 infantry placed in Germany
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory, 3 fighters and 5 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
Eastern Europe : 1 flag, 4 armour and 4 infantry
Karelia S.S.R. : 1 flag, 1 armour and 4 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 4 infantry
Ukraine S.S.R. : 1 flag, 1 armour
Belorussia : 1 flag, 1 infantry
Anglo Egypt : 1 flag, 1 artillery and 1 infantry
6 Sea Zone : 1 flag, 2 submarines
14 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 23 / 29
Germans : 39 / 39
British : 32 / 40
Japanese : 30 / 33
Americans : 42 / 43Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.757
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 37Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.760
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Russians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10British Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 submarine moved from 45 Sea Zone to 48 Sea Zone
1 bomber moved from Caucasus to 14 Sea Zone
2 fighters moved from Caucasus to 14 Sea Zone
2 fighters moved from West Russia to Ukraine S.S.R.
2 fighters moved from United Kingdom to Karelia S.S.R.
1 artillery moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 1 armour, 1 artillery and 2 fighters
Germans defend with 1 armour and 4 infantry
British roll dice for 1 armour, 1 artillery and 2 fighters in Karelia S.S.R., round 1 : 0/4 hits
Germans roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 1 : 2/5 hits
1 armour owned by the British and 1 artillery owned by the British lost in Karelia S.S.R.
retreated to Karelia S.S.R.
Germans win with 1 armour and 4 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 artillery
Battle in 14 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber and 2 fighters in 14 Sea Zone, round 1 : 3/3 hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the Germans lost in 14 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 fighter
Battle in Ukraine S.S.R.
British attack with 2 fighters
Germans defend with 1 armour
British roll dice for 2 fighters in Ukraine S.S.R., round 1 : 2/2 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 1 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Ukraine S.S.R.
British win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for British: 1 fighter
Battle in 48 Sea Zone
British attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 transport
British roll dice for 1 submarine in 48 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 48 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 48 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 48 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 48 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 48 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 48 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the British lost in 48 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarineNon Combat Move - British
2 transports moved from 3 Sea Zone to 2 Sea Zone
1 battleship moved from 3 Sea Zone to 2 Sea Zone
2 fighters moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from 14 Sea Zone to Caucasus
1 bomber moved from 14 Sea Zone to CaucasusPlace Units - British
2 infantry placed in United Kingdom
1 carrier and 1 destroyer placed in 2 Sea Zone
1 fighter placed in 2 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 34 PUs totalTerritory Summary for British :
Australia : 1 flag, 1 infantry
Kenya : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 2 infantry
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
New Zealand : 1 flag, 1 infantry
Caucasus : 1 flag, 1 bomber and 1 fighter
West Russia : 1 flag, 3 fighters
New Guinea : 1 flag, 2 infantry
2 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transportsProduction/PUs Summary :
Russians : 23 / 29
Germans : 39 / 39
British : 32 / 34
Japanese : 30 / 33
Americans : 42 / 43 -
Getting 404 - attachment not found errors currently… =( Will try again later…
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 59 Sea Zone to Kwantung
2 infantry moved from French Indochina to China
Japanese take China from Americans
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Borneo to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Australia
1 carrier moved from 48 Sea Zone to 59 Sea ZoneCombat - Japanese
Battle in Australia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Australia, round 1 : 0/2 hits
British roll dice for 1 infantry in Australia, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Australia
Japanese roll dice for 1 artillery in Australia, round 2 : 0/1 hits
British roll dice for 1 infantry in Australia, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Australia, round 3 : 1/1 hits
British roll dice for 1 infantry in Australia, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Australia
British win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from 48 Sea Zone to 59 Sea Zone
1 fighter moved from French Indochina to 59 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indochina
1 infantry placed in Japan
3 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Soviet Far East : 1 flag, 1 infantry
Philipine Islands : 1 flag, 2 infantry
Kwantung : 1 flag, 1 armour and 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 armour, 1 artillery, 1 factory, 2 fighters and 1 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Okinawa : 1 flag, 1 infantry
China : 1 flag, 2 infantry
Japan : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory and 3 infantry
Caroline Islands : 1 flag, 1 infantry
59 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 1 transport
38 Sea Zone : 1 flag, 1 transport
60 Sea Zone : 1 flag, 3 submarinesProduction/PUs Summary :
Russians : 22 / 29
Germans : 39 / 39
British : 32 / 34
Japanese : 33 / 33
Americans : 40 / 43Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 38 Sea ZoneCombat - Americans
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 38 Sea Zone to Australia
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 carrier moved from 55 Sea Zone to 52 Sea Zone
1 fighter moved from Western United States to 52 Sea Zone
1 fighter moved from 55 Sea Zone to 52 Sea Zone
2 destroyers moved from 55 Sea Zone to 52 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 55 Sea Zone
1 cruiser moved from 20 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
1 submarine moved from 55 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 55 Sea Zone
1 fighter placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 41 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Australia : 1 flag, 1 bomber
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 4 infantry
Hawaiian Islands : 1 flag, 4 infantry
Sinkiang : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
52 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
55 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 3 transportsProduction/PUs Summary :
Russians : 22 / 29
Germans : 39 / 39
British : 32 / 34
Japanese : 33 / 33
Americans : 40 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from West Russia to Balkans
Russians take Ukraine S.S.R. from Germans
Russians take Balkans from Germans
1 infantry moved from Caucasus to Ukraine S.S.R.
6 infantry moved from Yakut S.S.R. to Soviet Far East
2 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to BelorussiaCombat - Russians
Battle in Belorussia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Soviet Far East
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Soviet Far East, round 1 : 1/6 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Belorussia to West Russia
4 infantry moved from Caucasus to West Russia
2 infantry moved from Russia to West Russia
1 infantry moved from West Russia to Archangel
2 armour moved from Russia to West RussiaPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 flag, 6 infantry
Archangel : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry
Balkans : 1 flag, 1 armour
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 3 armour, 3 artilleries, 2 fighters and 11 infantry
Belorussia : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
3 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 31 / 31
Germans : 31 / 39
British : 32 / 34
Japanese : 32 / 33
Americans : 40 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Karelia S.S.R. to Norway
Germans take Norway from British
1 armour moved from Norway to Karelia S.S.R.
1 artillery moved from Anglo Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
1 infantry moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 infantry moved from Southern Europe to Balkans
2 armour moved from Germany to Balkans
2 infantry moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Karelia S.S.R. to Archangel
1 bomber moved from Germany to Archangel
1 infantry moved from Karelia S.S.R. to Belorussia
2 fighters moved from Germany to Belorussia
1 fighter moved from Germany to Ukraine S.S.R.
2 infantry moved from Germany to Balkans
1 infantry moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Balkans
Germans attack with 2 armour and 3 infantry
Russians defend with 1 armour
Germans roll dice for 2 armour and 3 infantry in Balkans, round 1 : 1/5 hits
Russians roll dice for 1 armour in Balkans, round 1 : 0/1 hits
1 armour owned by the Russians lost in Balkans
Germans win, taking Balkans from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Belorussia
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Belorussia, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Belorussia, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Germany
2 fighters moved from Belorussia to Germany
1 fighter moved from Ukraine S.S.R. to Germany
2 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
2 submarines moved from 6 Sea Zone to 5 Sea ZonePlace Units - Germans
4 armour, 1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 1 artillery, 1 bomber, 1 factory, 3 fighters and 5 infantry
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 1 infantry
Italian East Africa : 1 flag, 1 infantry
Eastern Europe : 1 flag, 4 armour and 1 infantry
Karelia S.S.R. : 1 flag, 1 armour and 1 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 6 infantry
French Equatorial Africa : 1 flag, 1 artillery
Balkans : 1 flag, 2 armour and 3 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Belorussia : 1 flag, 3 infantry
Anglo Egypt : 1 flag
5 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Russians : 21 / 31
Germans : 46 / 46
British : 27 / 34
Japanese : 32 / 33
Americans : 40 / 41Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.619
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.562
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - British
British buy 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 armour and 2 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 carrier moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 battleship moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from Caucasus to Ukraine S.S.R.
1 bomber moved from Caucasus to Ukraine S.S.R.
2 fighters moved from West Russia to Ukraine S.S.R.Combat - British
Battle in Ukraine S.S.R.
British attack with 1 bomber and 3 fighters
Germans defend with 1 infantry
British roll dice for 1 bomber and 3 fighters in Ukraine S.S.R., round 1 : 3/4 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Ukraine S.S.R. to West Russia
1 fighter moved from West Russia to 3 Sea Zone
3 fighters moved from Ukraine S.S.R. to West RussiaPlace Units - British
2 destroyers placed in 3 Sea Zone
6 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Kenya : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 2 infantry
Norway : 1 flag, 1 armour and 2 infantry
United Kingdom : 1 flag, 1 aaGun, 1 factory and 6 infantry
New Zealand : 1 flag, 1 infantry
West Russia : 1 flag, 1 bomber and 3 fighters
New Guinea : 1 flag, 2 infantry
3 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Russians : 21 / 31
Germans : 43 / 46
British : 30 / 30
Japanese : 32 / 33
Americans : 40 / 41 -
Hrm…so I forgot to post game and clicked done. Is there anyway to get an export of the game state from the current window? All the options seem to spit out a .csv file instead of a .tsvg…
-
not sure…not really familiar with all of this yet…only first couple times playing…you may have to redo/edit it.
-
Aight, so I’ll redo and edit the map so the two battles end up the same way.
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 infantry and 3 submarines; Remaining resources: 3 PUs;Combat Move - Japanese
2 infantry moved from China to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 artillery and 1 infantry moved from French Indochina to India
1 armour moved from French Indochina to India
2 fighters moved from French Indochina to SinkiangCombat - Japanese
Battle in Sinkiang
Japanese attack with 1 armour, 2 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Sinkiang, round 1 : 3/5 hits
Americans roll dice for 2 infantry in Sinkiang, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in India
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 aaGun and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in India, round 1 : 1/3 hits
British roll dice for 2 infantry in India, round 1 : 0/2 hits
1 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in India, round 2 : 0/3 hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in India, round 3 : 1/3 hits
British roll dice for 1 infantry in India, round 3 : 0/1 hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters moved from Sinkiang to Manchuria
1 infantry moved from Kwantung to Manchuria
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from Japan to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Manchuria
1 carrier moved from 59 Sea Zone to 61 Sea Zone
2 fighters moved from 59 Sea Zone to 61 Sea Zone
1 cruiser moved from 59 Sea Zone to 61 Sea Zone
3 submarines moved from 60 Sea Zone to 61 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Sinkiang: 1 infantry
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in French Indochina
3 submarines placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 1 armour, 2 fighters and 2 infantry
India : 1 flag, 1 aaGun, 1 armour and 1 artillery
Philipine Islands : 1 flag, 2 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 armour and 2 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 bomber, 1 factory and 2 infantry
Caroline Islands : 1 flag, 1 infantry
61 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 6 submarines and 1 transportProduction/PUs Summary :
Russians : 21 / 31
Germans : 43 / 46
British : 27 / 30
Japanese : 37 / 40
Americans : 38 / 41Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.450
Median : 4.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14British Combat
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Solomon Islands
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 55 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 45 Sea Zone to Solomon Islands
1 carrier moved from 52 Sea Zone to 45 Sea Zone
2 fighters moved from 52 Sea Zone to Solomon Islands
1 fighter moved from 55 Sea Zone to Solomon Islands
1 carrier moved from 55 Sea Zone to 45 Sea Zone
1 cruiser and 1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 battleship moved from 52 Sea Zone to 45 Sea Zone
1 submarine moved from 52 Sea Zone to 45 Sea Zone
1 destroyer moved from 52 Sea Zone to 45 Sea Zone
1 destroyer moved from 52 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 1 armour, 1 artillery, 3 fighters and 6 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour, 1 artillery, 3 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 fighters moved from Solomon Islands to 45 Sea Zone
1 bomber moved from Australia to New GuineaPlace Units - Americans
3 destroyers and 1 submarine placed in 55 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory, 1 fighter and 2 infantry
Hawaiian Islands : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 armour, 1 artillery and 6 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
New Guinea : 1 flag, 1 bomber
45 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 4 transports
55 Sea Zone : 1 flag, 3 destroyers and 1 submarineProduction/PUs Summary :
Russians : 21 / 31
Germans : 43 / 46
British : 27 / 30
Japanese : 37 / 40
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 infantry moved from Soviet Far East to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
5 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
3 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
2 armour moved from Russia to Archangel
1 infantry moved from West Russia to ArchangelCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 1 : 1/5 hits
Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 3/4 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 2 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour and 1 infantry in Archangel, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Karelia S.S.R. to West Russia
1 artillery moved from Caucasus to West RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Archangel : 1 flag, 2 armour and 1 infantry
Novosibirsk : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 5 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 4 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 3 armour, 4 artilleries, 2 fighters and 7 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 4 infantry
3 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 29 / 29
Germans : 36 / 46
British : 27 / 30
Japanese : 36 / 40
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 5 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Balkans to Ukraine S.S.R.
2 infantry moved from Belorussia to Karelia S.S.R.
2 fighters moved from Germany to Ukraine S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
1 infantry moved from Italian East Africa to Belgian Congo
Germans take Belgian Congo from British
1 artillery moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
2 submarines moved from 5 Sea Zone to 7 Sea ZoneCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 1 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 1/4 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
1 bomber moved from Karelia S.S.R. to Germany
2 fighters moved from Ukraine S.S.R. to Germany
5 infantry moved from Germany to Eastern Europe
4 armour moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
2 armour moved from Balkans to Eastern EuropePlace Units - Germans
3 armour and 7 infantry placed in Germany
2 armour placed in Southern EuropeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory, 3 fighters and 7 infantry
French West Africa : 1 flag, 1 artillery
Belgian Congo : 1 flag, 1 infantry
Southern Europe : 1 flag, 1 aaGun, 2 armour and 1 factory
Italian East Africa : 1 flag
Eastern Europe : 1 flag, 10 armour, 1 artillery and 6 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 6 infantry
French Equatorial Africa : 1 flag
Balkans : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Belorussia : 1 flag, 1 infantry
Anglo Egypt : 1 flag
7 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Russians : 24 / 29
Germans : 43 / 43
British : 25 / 30
Japanese : 36 / 40
Americans : 38 / 39Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Germans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2