TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 3 Sea Zone
1 cruiser moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Sakha
1 artillery and 1 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 mech_infantry moved from Jehol to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 armour moved from Hopei to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kwangsi
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 49 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 3 armour and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Suiyuyan, round 1 : 3/4 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 1 : 0/4 hits
3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 3 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Sakha
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 1 : 2/2 hits
Russians roll dice for 1 armour in Sakha, round 1 : 0/1 hits
1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 3 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 3 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 fighters in 3 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 3 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 3 Sea Zone
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 fighters in 3 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 3 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 3 Sea Zone, round 3 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 3 Sea Zone, round 3 : 3/3 hits
1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 1 cruiser in 3 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 3 Sea Zone, round 4 : 2/3 hits
1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 3 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -24
Casualties for Japanese: 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
2 fighters owned by the Americans forced to land in Soviet Far East
Non Combat Move - Japanese
2 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Korea to Manchuria
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs