No problem. Take your time.
AXIS Suprise Attack…ALLIES Randmacts
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Heres UK 9
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Baltic States
3 infantry moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Yugoslavia -
The battle at Morocco, I thought I clicked on my men to come ashore with my tank and gun, but when it went to the dice only 2 pieces were there, give me a mistake so I can do the battle as I planned.
Tanks S.A. -
Are you able to just restart from the begginning again?
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I think I can scroll down all my battles and undo or click on the pieces and bring them in. I’ll look here in a sec, My
lap top has a 10" screen and it can be tough to land/load in certain areas Gibraltar is one of them so is Malta and some others.
Tax return = Desk top w/19" monitor :) -
I can just click on them and drag them into the battle, when I looked at my saved “post move”
S.A. -
No worries
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Cool Tanks!
S.A. -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Baltic States
3 infantry moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from 92 Sea Zone to Morocco -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Baltic States
3 infantry moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Morocco, round 1 : 1/5 hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Morocco, round 1 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 2/4 hits
Americans roll dice for 1 armour and 2 mech_infantrys in Morocco, round 2 : 3/3 hits
2 mech_infantrys owned by the Americans , 1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits
Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 armour owned by the Americans lost in Morocco
Americans win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Baltic States
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Darn, I thought I would have had the Morocco battle, any way its a good game and I’m enjoying the hell out of it. S.A.
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Yep this is a good game, heres French 9
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
4 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
4 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia HungaryNon Combat Move - Germans
1 armour moved from Western Ukraine to Poland
1 armour moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 submarine placed in 105 Sea Zone
1 armour, 1 artillery and 6 infantry placed in Germany
2 infantry placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total -
Good game, I’m lovin it
S.A. -
Heres Russia 10 Mate
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 3 Sea Zone
1 cruiser moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Sakha
1 artillery and 1 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 mech_infantry moved from Jehol to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 armour moved from Hopei to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kwangsi
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 49 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 3 Sea Zone
1 cruiser moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Sakha
1 artillery and 1 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 mech_infantry moved from Jehol to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 armour moved from Hopei to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kwangsi
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 3 armour and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Suiyuyan, round 1 : 3/4 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 1 : 0/4 hits
3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 3 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Sakha
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 1 : 2/2 hits
Russians roll dice for 1 armour in Sakha, round 1 : 0/1 hits
1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 3 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 3 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 fighters in 3 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 3 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 3 Sea Zone
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 fighters in 3 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 3 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 3 Sea Zone, round 3 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 3 Sea Zone, round 3 : 3/3 hits
1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 1 cruiser in 3 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 3 Sea Zone, round 4 : 2/3 hits
1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 3 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -24
Casualties for Japanese: 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
2 fighters owned by the Americans forced to land in Soviet Far EastNon Combat Move - Japanese
2 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Korea to Manchuria
1 submarine moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
Sorry for not asking for ool I thought I would hit a little harder, faster, and better. I did my best to save your planes, carrier and transport. If it turns out my ool was incorect please edit as you would have it.
Sorry for any inconvience. S.A. -
No Inconveniance, I also landed your Ftrs in Hainan, I should of taken more air support
Heres Brt 10





