Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
I’d like to point out that I got horrific dice in the battle for Belarus. 47I, M, 8A, T and I got 7 hits. I’d puke if that was a battle with your big stack.
BTW, I absolutely LOVE the decision to SBR campaign against Moscow. The counter-intuitive part: Bombing an industrial center causes infantry to cost 33% more, but only causes a squad of fighter aircraft to cost 10% more and a tank unit to cost 16% more. :? Oh, well. It works for gameplay purposes, anyways…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 unit repaired.
5 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
1 tactical_bomber moved from Chahar to Tsinghai
1 fighter moved from Chahar to Tsinghai
1 artillery moved from Yunnan to Szechwan
1 tactical_bomber moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Philippines to Dutch New Guinea
2 bombers moved from Philippines to Dutch New Guinea
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 : 2/3 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
Japanese win, taking 6 Sea Zone from Americans with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Battle in Guam
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 2/5 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Dutch New Guinea from ANZAC with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
2 bombers moved from Dutch New Guinea to Philippines
1 fighter moved from Szechwan to Shensi
1 tactical_bomber moved from Szechwan to Shensi
1 tactical_bomber moved from Tsinghai to Shensi
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from Malaya to French Indo China
1 artillery moved from Kwangsi to Yunnan
1 aaGun and 5 infantry moved from Korea to Manchuria
3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
4 tactical_bombers moved from Japan to Philippines
Place Units - Japanese
2 submarines and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Manchuria : 1 flag, 1 aaGun and 5 infantry
Shensi : 1 flag, 1 fighter and 2 tactical_bombers
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 airfield
Kansu : 1 flag, 1 artillery
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 harbour and 4 tactical_bombers
Guam : 1 flag, 1 airfield and 1 infantry
Amur : 1 flag, 5 infantry
French Indo China : 1 flag, 3 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
45 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
21 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 43 / 48
Russians : 37 / 41
Japanese : 64 / 69
Americans : 50 / 70
Chinese : 2 / 4
British : 29 / 27
UK_Pacific : 5 / 6
Italians : 16 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Yeah, SBR is really the only way to go if Germany wants to keep a solid Atlantic Wall and help Italy. It’s impossible to just straight out-muscle Russia, ward off the Americans, and bail Italy out of the med. Something has to give, so I’m going to try and ameliorate the problem with “persuasive propaganda” :P. Which brings me to my next point. Every round you repair Moscow I’m going to be sending in 3 bombers. Do you want to set a blanket rule for intercepts or pause for orders every time? If you couldn’t tell, I have 0 qualms sending planes to their death :).
Um. No, I couldn’t tell… :roll:
I think my decisions might be situation-dependent… So I think that might be a “check-with-me” kind of a thing. Thanks :-)
I gotta run to my overnight job. The good news is I have wi-fi there (and nothing to do)! US/C/UK coming up later :-D
Sigh. Ran out of time. I didn’t forget about ya.
No worries, get some sleep :). Back to the weekday now and my inconvenient schedule of not being able to do anything til after 6 :P.
Thanks, now I’m at the real job. Boy, the stuff we do so that we can eat… :lol:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 2 carriers, 1 destroyer, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to Iceland
1 tactical_bomber moved from Eastern United States to 123 Sea Zone
2 mech_infantrys moved from Central United States to British Columbia
1 mech_infantry moved from Eastern United States to Western United States
1 carrier moved from 27 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry and 2 transports moved from 47 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Fiji
Place Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Fiji : 1 flag, 1 artillery and 1 infantry
British Columbia : 1 flag, 2 mech_infantrys
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
50 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 4 fighters and 2 transports
10 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 5 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Iceland : 1 flag, 2 fighters
United Kingdom : 1 flag, 2 bombers
123 Sea Zone : 1 flag, 1 armour, 2 carriers, 1 destroyer, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 43 / 48
Russians : 37 / 41
Japanese : 64 / 69
Americans : 50 / 70
Chinese : 2 / 4
British : 29 / 27
UK_Pacific : 5 / 6
Italians : 16 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Szechwan, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 7 : 1/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 7 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 7 PUs total
Territory Summary for Chinese :
Szechwan : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 43 / 48
Russians : 37 / 41
Japanese : 63 / 69
Americans : 50 / 70
Chinese : 3 / 7
British : 29 / 27
UK_Pacific : 5 / 6
Italians : 16 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.353
Median : 5.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.600
Median : 5.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
10 infantry moved from India to Burma
2 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Iceland to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to Norway
1 armour and 1 infantry moved from 125 Sea Zone to Norway
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport; Russians loiter and taunt with
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 3 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 1 : 1/3 hits
Germans roll dice for 3 infantry in Norway, round 1 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Germans lost in Norway
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
1 bomber owned by the British retreated
Battle in Burma
British attack with 2 artilleries and 12 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 12 infantry in Burma, round 1 : 5/14 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Norway to United Kingdom
2 fighters moved from 125 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 aaGuns moved from India to Burma
1 infantry moved from India to Burma
1 armour moved from India to Burma
1 mech_infantry moved from India to Burma
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
Place Units - British
1 bomber placed in United Kingdom
1 harbour placed in Iceland
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Territory Summary for British :
Burma : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry
India : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Iceland : 1 flag, 1 airfield and 1 harbour
Quebec : 1 flag, 1 factory_minor
Alexandria : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Ontario : 1 flag, 1 artillery and 1 infantry
Scotland : 1 flag, 2 aaGuns, 1 airfield, 2 fighters and 4 infantry
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 destroyer and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 transport
81 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 43 / 48
Russians : 37 / 41
Japanese : 62 / 69
Americans : 50 / 70
Chinese : 3 / 7
British : 29 / 29
UK_Pacific : 6 / 0
Italians : 16 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.833
Median : 4.000
Variance : 1.268
Standard Deviation : 1.126
Total rolls : 42
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Germans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.550
Median : 3.500
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.600
Median : 5.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 43 / 48
Russians : 37 / 41
Japanese : 62 / 69
Americans : 50 / 70
Chinese : 3 / 7
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 16 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.833
Median : 4.000
Variance : 1.268
Standard Deviation : 1.126
Total rolls : 42
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Germans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.550
Median : 3.500
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.600
Median : 5.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
I think the guys in Norway were pissed they didn’t get invited to the luau in Fiji and mutinied :P.
We could get some momentum going for the reverse-taranto being a thing. Here’s what just happened to Wheatbeer when he tried to execute it:
" Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
British defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 1 : 1/6 hits
British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 : 2/4 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians , 1 submarine owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians , 1 submarine owned by the British and 1 bomber owned by the Italians lost in 97 Sea Zone
1 cruiser owned by the Italians retreated to 95 Sea Zone
British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -40
Casualties for British: 1 destroyer and 1 submarine
Casualties for Italians: 1 bomber, 2 destroyers, 2 fighters and 1 submarine"
It’s certainly not a move for the feint of heart… I don’t feel near as bad now about how my attempt went :P. Caution all ye who enter SZ97…
Add Italy to China on the list of “places where a decreased piece count means a couple of dice going one way or another, in the first round of any combat, leads to wild swings in the results”. Admittedly, it’s a verbose title. I’m working on it…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 3 artilleries, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Baltic States to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Romania
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Morocco to Algeria
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
2 infantry moved from Yugoslavia to Romania
Place Units - Italians
3 artilleries placed in Southern Italy
2 submarines and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag, 1 artillery
France : 1 flag, 1 aaGun
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Romania : 1 flag, 1 bomber and 2 infantry
Northern Italy : 1 flag, 1 factory_major
Libya : 1 flag, 1 artillery and 1 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Western Ukraine : 1 flag, 2 armour
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 3 submarines and 2 transports
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 43 / 48
Russians : 35 / 41
Japanese : 62 / 69
Americans : 50 / 70
Chinese : 3 / 7
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 18 / 28
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 47 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to South Australia
1 cruiser moved from 47 Sea Zone to 50 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Territory Summary for ANZAC :
India : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
45 Sea Zone : 1 flag, 1 submarine
50 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag, 2 submarines
Alexandria : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 43 / 48
Russians : 35 / 41
Japanese : 62 / 69
Americans : 50 / 70
Chinese : 3 / 7
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 18 / 28
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Production/PUs Summary :
Germans : 43 / 48
Russians : 35 / 41
Japanese : 62 / 69
Americans : 50 / 70
Chinese : 3 / 7
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 18 / 28
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Intercept?
Nah. We just tuned up the AA guns. They’re going to knock out all 3 planes. I’d hate to lose brilliant Soviet pilots to friendly fire. Also, they’re drunk.
Welcome to the jungle, baby.
Also, family break time. Probably won’t be able to post again until late Friday evening.