Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 armour, 6 artilleries, 5 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
1 fighter moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Novgorod
1 bomber moved from Russia to 127 Sea Zone
1 armour moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Iraq
2 infantry and 1 mech_infantry moved from Persia to Iraq
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 bomber
Germans defend with 6 transports
6 transports owned by the Germans lost in 127 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Germans: 6 transports
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Germans roll dice for 1 artillery in Eastern Poland, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Iraq
Russians attack with 1 armour, 5 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Iraq, round 1 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 2 armour, 6 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Russians roll dice for 2 armour, 6 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 : 9/17 hits
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Novgorod, round 1 : 5/12 hits
5 infantry owned by the Russians , 8 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 6 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 6/12 hits
Germans roll dice for 2 armour and 1 artillery in Novgorod, round 2 : 1/3 hits
2 armour owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 6 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 2 armour, 2 artilleries and 8 infantry
Casualties for Russians: 5 infantry and 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Baltic States to Novgorod
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
2 armour and 3 mech_infantrys moved from Russia to Belarus
1 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Novosibirsk to Samara
1 armour, 2 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 bomber moved from 127 Sea Zone to Russia
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
1 bomber and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Territory Summary for Russians :
Amur : 1 flag, 2 aaGuns and 12 infantry
Kazakhstan : 1 flag, 1 infantry
Romania : 1 flag
Belarus : 1 flag, 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag, 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Russia : 1 flag, 1 airfield, 2 bombers, 1 factory_major and 6 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Samara : 1 flag, 5 infantry
123 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 44 / 57
Russians : 43 / 54
Japanese : 43 / 43
Americans : 54 / 79
Chinese : 0 / 10
British : 28 / 28
UK_Pacific : 14 / 15
Italians : 12 / 17
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.323
Median : 3.000
Variance : 0.590
Standard Deviation : 0.768
Total rolls : 62
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.412
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
Russians Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.357
Median : 3.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 42
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
3 submarines moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Tsinghai to Kazakhstan
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 artillery moved from Kwangsi to Yunnan
3 armour moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to 35 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
1 artillery moved from Kansu to Timguska
1 infantry moved from Kansu to Timguska
1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour moved from Sikang to Kazakhstan
1 artillery moved from Shensi to Kweichow
5 fighters and 6 tactical_bombers moved from Kansu to Yunnan
1 armour moved from French Indo China to Yunnan
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
3 infantry moved from Chahar to Suiyuyan
2 artilleries and 2 infantry moved from Anhwe to Kweichow
3 armour moved from Kiangsu to Kweichow
2 bombers moved from Kansu to Kweichow
2 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Soviet Far East
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Kiangsu
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 armour placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Midway to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Guam
1 artillery, 3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 21 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 21 Sea Zone to Guam
3 fighters moved from Midway to 21 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Western United States to Wake Island
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Guam
2 fighters moved from 21 Sea Zone to Guam
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 bombers moved from United Kingdom to Morocco
Place Units - Americans
4 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Wake Island : 1 flag, 1 airfield and 1 bomber
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 destroyer and 4 submarines
22 Sea Zone : 1 flag
21 Sea Zone : 1 flag, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters and 3 transports
8 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Morocco : 1 flag, 1 armour, 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
86 Sea Zone : 1 flag, 1 transport
101 Sea Zone : 1 flag, 4 transports
Brazil : 1 flag, 1 artillery and 1 infantry
91 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 44 / 57
Russians : 39 / 54
Japanese : 53 / 53
Americans : 52 / 73
Chinese : 0 / 10
British : 28 / 28
UK_Pacific : 10 / 15
Italians : 12 / 17
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 44 / 57
Russians : 39 / 54
Japanese : 53 / 53
Americans : 52 / 73
Chinese : 0 / 10
British : 28 / 28
UK_Pacific : 10 / 15
Italians : 12 / 17
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Non Combat Move - British
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 aaGun, 1 artillery, 1 fighter and 15 infantry moved from Burma to India
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from French West Africa to 109 Sea Zone
2 submarines moved from 118 Sea Zone to 109 Sea Zone
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 33 PUs total
Territory Summary for British :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
39 Sea Zone : 1 flag, 1 destroyer
Belgian Congo : 1 flag, 3 mech_infantrys
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 flag, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Eire : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 44 / 57
Russians : 39 / 54
Japanese : 52 / 53
Americans : 52 / 73
Chinese : 0 / 10
British : 28 / 33
UK_Pacific : 11 / 0
Italians : 12 / 17
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Place Units - UK_Pacific
1 bomber and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 bomber and 1 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
41 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 44 / 57
Russians : 39 / 54
Japanese : 52 / 53
Americans : 52 / 73
Chinese : 0 / 10
British : 28 / 33
UK_Pacific : 11 / 11
Italians : 12 / 17
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
Germans take Romania from Russians
2 artilleries, 1 infantry and 1 tactical_bomber moved from Yugoslavia to Northern Italy
2 infantry and 1 tactical_bomber moved from Northern Italy to Southern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
i thought that japan had to attack amur for the nuturals to change to russian
It’s every Russian territory bordering Mongolia. And if the Russians attack, first, any Japanese territory bordering Mongolia (including any Chinese territory under Japanese control) or if they attack Korea, then the Mongolians won’t switch to Russian.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 carrier moved from 33 Sea Zone to 21 Sea Zone
1 cruiser moved from 33 Sea Zone to 21 Sea Zone
Non Combat Move - ANZAC
1 bomber moved from Sumatra to Guam
1 artillery and 2 infantry moved from Queensland to South Australia
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
India : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
South Australia : 1 flag, 1 artillery and 2 infantry
Guam : 1 flag, 1 bomber
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
21 Sea Zone : 1 flag, 1 carrier and 1 cruiser
7 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 1 transport
Alexandria : 1 flag, 2 infantry
Northwest Persia : 1 flag, 2 fighters
Production/PUs Summary :
Germans : 47 / 57
Russians : 36 / 54
Japanese : 52 / 53
Americans : 52 / 73
Chinese : 0 / 10
British : 28 / 33
UK_Pacific : 11 / 11
Italians : 12 / 17
ANZAC : 18 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
Turn Complete - French
Territory Summary for French :
Alexandria : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 47 / 57
Russians : 36 / 54
Japanese : 52 / 53
Americans : 52 / 73
Chinese : 0 / 10
British : 28 / 33
UK_Pacific : 11 / 11
Italians : 12 / 17
ANZAC : 18 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
lesson apprieciated. thank you my good man :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 4 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery moved from Poland to Eastern Poland
2 armour moved from Germany to Romania
1 infantry moved from Bulgaria to Romania
3 artilleries moved from Germany to Poland
4 infantry moved from Germany to Poland
1 fighter moved from Germany to Eastern Poland
5 fighters and 2 tactical_bombers moved from Poland to Bessarabia
2 bombers moved from Germany to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers, 5 fighters and 2 tactical_bombers
Russians defend with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 fighters
Casualties for Russians: 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Poland
2 bombers, 2 fighters and 2 tactical_bombers moved from Bessarabia to Poland
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
Place Units - Germans
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
2 armour, 1 artillery and 1 infantry placed in Germany
1 artillery and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 mech_infantry moved from Belarus to Baltic States
3 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 bomber moved from Russia to Baltic States
1 mech_infantry moved from Novgorod to Vyborg
1 fighter moved from Belarus to Vyborg
1 tactical_bomber moved from Belarus to Vyborg
2 armour and 6 artilleries moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Karelia
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 bomber and 5 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 1 bomber and 5 infantry in Kazakhstan, round 1 : 2/6 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 1 : 0/3 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 bomber and 5 infantry in Kazakhstan, round 2 : 0/6 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 bomber and 5 infantry in Kazakhstan, round 3 : 1/6 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 bomber and 5 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Battle in Novosibirsk
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Novosibirsk, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Novosibirsk, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Novosibirsk, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Novosibirsk, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits
Russians roll dice for 3 infantry in Novosibirsk, round 6 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia
Russians attack with 2 armour, 6 artilleries and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 6 artilleries and 1 mech_infantry in Karelia, round 1 : 5/9 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 armour, 6 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Russians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Vyborg, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Vyborg
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Baltic States to Russia
1 bomber moved from Kazakhstan to Russia
1 armour and 1 mech_infantry moved from Iraq to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Vyborg to Novgorod
1 tactical_bomber moved from Vyborg to Novgorod
1 armour moved from Belarus to Bryansk
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Karelia
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Territory Summary for Russians :
Amur : 1 flag, 2 aaGuns and 12 infantry
Kazakhstan : 1 flag, 5 infantry
Olgiy : 1 flag, 3 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag, 3 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 3 infantry
Egypt : 1 flag, 1 armour and 1 mech_infantry
Slovakia Hungary : 1 flag, 1 infantry
Karelia : 1 flag, 2 armour, 6 artilleries and 2 mech_infantrys
Baltic States : 1 flag, 1 mech_infantry
Bryansk : 1 flag, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Russia : 1 flag, 1 airfield, 2 bombers, 1 factory_major and 9 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Novosibirsk : 1 flag, 3 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
123 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 43 / 53
Russians : 42 / 53
Japanese : 50 / 53
Americans : 52 / 73
Chinese : 0 / 10
British : 28 / 33
UK_Pacific : 11 / 11
Italians : 12 / 17
ANZAC : 18 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3.955
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 67
Japanese Combat
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.636
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Russians Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.827
Median : 4.000
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 52
do you want to scramble your 2 fighters and 1 tac bomber from guam?
i have
5 fighters 4 tac bombers 2 bombers 2 battleships 2 cruisers 3 subs 1 destroyer 3 carriers
going after your
4 fighters 3 destroyers 4 cruisers 4 carriers 1 battleship and 3 transports
Uh oh. I didn’t think that many planes could reach. Gulp.
Face. Palm. Repeat.
Sure, go ahead and scramble them. :x That was dumb.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to 21 Sea Zone
1 bomber moved from Kweichow to 21 Sea Zone
1 fighter moved from Kiangsu to 21 Sea Zone
1 bomber moved from Kweichow to 21 Sea Zone
3 armour moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 armour moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Timguska to Evenkiyskiy
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 4 tactical_bombers
ANZAC defend with 1 carrier and 1 cruiser; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 2 battleships, 2 bombers, 2 cruisers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 122
Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 carrier and 1 cruiser
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Non Combat Move - Japanese
1 tactical_bomber could not land in 21 Sea Zone and was removed
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Korea
1 aaGun, 1 artillery and 4 infantry moved from Manchuria to Korea
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
2 bombers moved from 21 Sea Zone to Kiangsi
1 fighter moved from 21 Sea Zone to Jehol
2 armour moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Jehol
1 armour moved from Shensi to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
Place Units - Japanese
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total
submerge or stay and fight in sz6?
Nice move on J6, BTW. :-D
i will stay.