Scramble?
L13 G40 Kabloom (Axis) vs Fortress (allies+10)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Guam to KiangsiCombat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 bomber
Japanese defend with 2 bombers
ANZAC roll dice for 1 bomber in Kiangsi, round 1 : 1/1 hits
Japanese roll dice for 2 bombers in Kiangsi, round 1 : 0/2 hits
1 bomber owned by the Japanese lost in Kiangsi
ANZAC roll dice for 1 bomber in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Kiangsi, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Kiangsi
ANZAC win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombersNon Combat Move - ANZAC
1 fighter moved from India to Burma
1 fighter moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 bomber moved from Kiangsi to Guam
2 bombers moved from New South Wales to Guam
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from South Australia to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Burma : 1 flag, 1 fighter
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Guam : 1 flag, 3 bombers
Java : 1 flag, 1 artillery and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
25 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 1 carrier and 1 transport
Alexandria : 1 flag, 2 infantry
Northwest Persia : 1 flag, 2 fightersProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 53
Japanese : 51 / 55
Americans : 54 / 74
Chinese : 0 / 10
British : 28 / 34
UK_Pacific : 14 / 15
Italians : 11 / 11
ANZAC : 18 / 29
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Territory Summary for French :
Alexandria : 1 flag, 2 infantry
Gibraltar : 1 flag, 1 fighter
United Kingdom : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 53
Japanese : 51 / 55
Americans : 54 / 74
Chinese : 0 / 10
British : 28 / 34
UK_Pacific : 14 / 15
Italians : 11 / 11
ANZAC : 18 / 29
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
Try to limit your laughter on this:
How stupid am I? Let me tell you. Remember that little insignificant thing I did before the game, where I turned Yukon neutral to signify that Yukon and BC were 1 territory in 2nd edition? Yeah. About that. That’s been costing me London’s +5NO for… the whole game. :lol: :lol: :lol: :lol: :lol: :lol:
Obviously it’s too late to fix that now, and it would be patently unfair to suddenly drop 30 extra IPC in the bank for the 6 turns it wasn’t paid.
But could we add 5 IPC from this last turn to London’s bank? Or any other ideas on how to, outside of tipping the balance unfairly in a way that you wouldn’t have planned for, any other ideas? Like a mech in South Africa that wouldn’t be in range of joining anything for 2-3 turns and 6 IPC to signify the last two turns?
In any case, please laugh at me and make fun of me. I’m wearing this one!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :1
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 armour moved from Holland Belgium to France
2 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to Southern France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Germany to France
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Poland to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Slovakia HungaryCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 3 armour, 2 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 3 armour
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 3 armour remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
1 fighter and 2 tactical_bombers moved from France to Holland BelgiumPlace Units - Germans
1 fighter placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Germans collect 39 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
hey i posted a game with another player on ours do you no how i get it back to the person im playing with
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i guess we can laugh at each other.
if thats what owed to ya how about adding 5 extra each turn until your caught up -
try saving the game to your folder, opening it in tripleA and changing the game ID tag, then reposting it. If you can’t repost, then resave from tripleA calling it something different and attaching the file from within aa.org.
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Your solution seems more than fair. I’m going to check out the previous UK turns and see if any of them were ones where I wouldn’t have gotten that NO. Then I’ll add 5 for the most recent missed collect income phase, and on future turns add 5 during the collect income phase until the backlog is cleared. Sound good?
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In the meantime, you’re up on G7 in our game. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Southern France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern France
2 artilleries and 4 infantry moved from Western Germany to Northern Italy
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
2 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
2 bombers moved from Poland to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
2 infantry moved from Poland to Baltic States
1 fighter moved from Poland to Baltic States
2 armour moved from Germany to Eastern Poland
4 artilleries moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 fighters and 2 tactical_bombers moved from Poland to Southern ItalyCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier and 1 destroyer
British defend with 1 submarine
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Baltic States from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 2 bombers
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 bomber
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Ukraine to Yugoslavia
1 fighter moved from Baltic States to Eastern PolandPlace Units - Germans
2 armour, 1 artillery and 7 infantry placed in Germany
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
Got that goofy error in tripleA about the summary not posting. I wonder if aa-org is jammed up again. I’m gonna attach to here.
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Nope. Says the file uploader is full. I’ll just email you the R7 file.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Szechwan to Kazakhstan
Japanese take Kazakhstan from Russians
3 armour moved from Kiangsu to Hunan
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Jehol to Chahar
4 artilleries and 7 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Korea to Hunan
2 battleships and 2 cruisers moved from 21 Sea Zone to 20 Sea Zone
1 armour moved from Jehol to Chahar
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 armour, 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers moved from Yunnan to Hunan
1 armour moved from Shan State to Yunnan
1 armour moved from Suiyuyan to Kweichow
2 armour moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Evenkiyskiy to YeniseyCombat - Japanese
Battle in Yenisey
Japanese attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Chahar to HunanPlace Units - Japanese
1 factory_minor placed in Korea
3 armour placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs (5 lost to blockades); end with 49 PUs total -
submerge order sz6?
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no submerge first lost (if your lucky enough to hit that is :-D)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
4 bombers moved from Gibraltar to 110 Sea Zone
1 bomber moved from Guam to 6 Sea ZoneCombat - Americans
Battle in Greece
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 1 : 4/4 hits
Germans roll dice for 1 infantry in Greece, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greece
Americans win, taking Greece from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 1 : 2/2 hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 bomber and 2 submarines
Battle in 110 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 carrier and 1 destroyer
Americans roll dice for 4 bombers in 110 Sea Zone, round 1 : 4/4 hits
Germans roll dice for 1 carrier and 1 destroyer in 110 Sea Zone, round 1 : 1/2 hits
1 carrier owned by the Germans , 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for Americans: 1 bomberNon Combat Move - Americans
3 bombers moved from 110 Sea Zone to Gibraltar
1 armour, 4 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
2 infantry and 2 mech_infantrys moved from Tunisia to 94 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from 96 Sea Zone to Malta
1 tactical_bomber moved from 96 Sea Zone to Malta
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Gibraltar to Malta
2 carriers and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 destroyer and 7 submarines placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery, 3 infantry and 2 mech_infantrys
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 2 carriers, 1 destroyer and 1 tactical_bomber
22 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 destroyer and 7 submarines
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 3 bombers
Malta : 1 flag, 1 armour, 4 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Algeria : 1 flag
Tunisia : 1 flag
96 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 7 transports
106 Sea Zone : 1 flag
Greece : 1 flag, 1 armour, 1 artillery and 1 infantry
99 Sea Zone : 1 flag, 2 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 39 / 51
Russians : 38 / 62
Japanese : 54 / 49
Americans : 56 / 76
Chinese : 0 / 10
British : 28 / 39
UK_Pacific : 13 / 15
Italians : 10 / 11
ANZAC : 18 / 29
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.211
Median : 2.000
Variance : 2.611
Standard Deviation : 1.616
Total rolls : 19Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
Average roll : 1.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.417
Median : 2.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 39 / 51
Russians : 38 / 62
Japanese : 54 / 49
Americans : 56 / 76
Chinese : 0 / 10
British : 28 / 39
UK_Pacific : 13 / 15
Italians : 10 / 11
ANZAC : 18 / 29
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.211
Median : 2.000
Variance : 2.611
Standard Deviation : 1.616
Total rolls : 19Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
Average roll : 1.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.417
Median : 2.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from India to Shan State
1 armour and 1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Malaya to Shan State
1 fighter moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
UK_Pacific take 42 Sea Zone from JapaneseCombat - British
Battle in Yunnan
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 bomber, 1 fighter and 2 infantry in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 armour in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 mech_infantry moved from Burma to Siam
1 fighter moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Gibraltar to Malta
1 fighter moved from Gibraltar to Malta
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
3 mech_infantrys moved from Egypt to TobrukPlace Units - British
1 destroyer and 1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 airfield placed in MaltaTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for British :
Siam : 1 flag, 1 armour and 2 mech_infantrys
Yunnan : 1 flag, 1 infantry
Shan State : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Burma : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 15 infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
54 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 1 tactical_bomber
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 factory_minor and 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 fighters and 2 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 armour, 3 artilleries, 4 infantry and 4 mech_infantrys
96 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Eire : 1 flag
109 Sea Zone : 1 flag, 1 destroyer and 1 submarine
97 Sea Zone : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 39 / 51
Russians : 38 / 62
Japanese : 51 / 49
Americans : 56 / 76
Chinese : 1 / 10
British : 28 / 33
UK_Pacific : 15 / 1
Italians : 10 / 11
ANZAC : 18 / 29
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
42 Sea Zone : 1 flag
41 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 39 / 51
Russians : 38 / 62
Japanese : 51 / 49
Americans : 56 / 76
Chinese : 1 / 10
British : 28 / 38
UK_Pacific : 15 / 16
Italians : 10 / 11
ANZAC : 18 / 29
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
4 more rounds and London will have caught up on the missed +5’s.





