@armedace
Those are some pretty cool ideas, I’ve thought about incorporating marines and how to do so-your ideas seem good. I also like the idea of interceptors at 2, more realistic and makes you think about SBR more. Although I’m not so sure about reducing air bases costs and increasing their ability to scramble to nearby land-seems OP.
Initial Techs for Each Country/Nation @ Startup…
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How about this:
Russia starts with Industrial Technology (with the rule that infantry cost 2.5 ipcs – i.e. still 3 ipcs for 1 infantry, but only 5 ipcs for 2 infantry).
Germany starts with both Super Subs and Jet Power
UK starts with Long-Range Aircraft
Japan starts with both Super Subs and Jet Power
US starts with Long-Range Aircraft
Do this seem fair?
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No, this doesn’t seem really fair: Giving the Russians Industrial Tech is far too huge an advantage: all of a sudden Russia is getting an extra 3 Inf per turn, and there is nothing Germany can really do about it: Super Subs is rarely useful after G1, as the fleet dies on UK1 and US1, and Jet Power MIGHT kill about one Russian Inf per turn: Russia would be in Berlin long before Japan’s Jet Power (which doesn’t make a difference: how often are Japanese Fighters attacked BEFORE Moscow falls? Pearl Harbor? That’s it.) and Super Subs (one sub! Yaay!) can help. If you got rid of the Industrial Tech, then I think this would be equal: America and Britain could use Long Range Aircraft, but Super Subs and Jet Power are about even in that case.
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What if you gave Russia IT for everything except infantry?
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I think I would buy all tanks if infantry are 3 ipcs and tanks are 4.
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It all seems pretty fair to me except for maybe the Russian industrial technology. However, I’m not sure.





