That’s just America,
I’ll get Russia another time. Tomorrow night is likely
Xdap rd 3†The Headless Neds vs wewin
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 31 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 1 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 bomber moved from Wake Island to Buryatia
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 31 Sea Zone to 23 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 infantry placed in Central United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
Americans undo move 5.
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Burma
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from India to 37 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 37 Sea Zone to Burma
1 infantry moved from Burma to Shan State
1 aaGun moved from India to Burma
6 infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to India
1 aaGun moved from India to Burma
3 artilleries moved from India to Burma
2 infantry moved from India to Burma
3 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Persia
1 bomber moved from Egypt to India
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 armour moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Brazil to Suriname
British take Suriname from Dutch
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to 96 Sea Zone
2 fighters moved from 96 Sea Zone to Egypt
1 armour and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 infantry moved from India to Burma
2 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
1 factory_minor placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
4 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 4 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 3 PUs;Combat Move - Italians
2 armour moved from Eastern Poland to Bryansk
1 bomber moved from Southern Italy to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 bomber moved from Bryansk to Eastern Poland
1 artillery and 1 infantry moved from Bulgaria to Albania
1 infantry moved from Yugoslavia to AlbaniaPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Queensland to New South Wales
1 aaGun and 1 infantry moved from India to 39 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 aaGun and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Algeria to Morocco
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Baltic States to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter moved from Southern Italy to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 bomber and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 aaGuns, 11 armour, 3 artilleries, 13 infantry and 6 mech_infantrys moved from Belarus to Bryansk
2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Baltic States to Bryansk
1 aaGun moved from Baltic States to Eastern Poland
5 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
1 transport placed in 113 Sea Zone
3 bombers and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Baltic States to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter moved from Southern Italy to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 bomber and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Baltic States to Bryansk
1 aaGun moved from Baltic States to Eastern Poland
5 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun, 11 armour, 3 artilleries, 13 infantry and 6 mech_infantrys moved from Belarus to Bryansk
1 aaGun moved from Belarus to SmolenskPlace Units - Germans
1 transport placed in 113 Sea Zone
3 bombers and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
two NCM changes with aa guns with second post.
Sorry Russia but your fun has come to an end…
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Hah, thats where you’re wrong. Playing as Russia is never fun, :-P.
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Hey I remember waiting for this game to start and then I’ve been gone for most of a couple weeks.
It looks like we had our beginner player playing the wrong country this round of the tourney.
:-D
What country is your beginner again?
:-D
This is the must have a beginner tourney, right?Not to worry, it’s not over yet…
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Right you are sir. It ain’t over till Germany’s many rotund ladies sing. And that will be soon enough, :evil:. The seriousness is conveyed by my devil/grin symbol. I’ll be on later tonight to post. Work is a calling early.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
2 infantry moved from Rostov to Ukraine
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 1 : 2/5 hits
Germans roll dice for 2 infantry in Ukraine, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Archangel to Russia
2 aaGuns, 1 artillery and 1 infantry moved from Vologda to Russia
1 armour moved from Finland to Novgorod
1 infantry moved from Tambov to Russia
2 infantry moved from Korea to Amur
2 aaGuns and 15 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Tambov to Russia
1 armour moved from Caucasus to Novosibirsk
1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from India to Russia
2 infantry moved from Finland to KareliaPlace Units - Russians
1 armour, 2 fighters and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,4,1,2,3,3,2,2,4
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Russians :
Korea : 1 flag
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 2 aaGuns and 16 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag, 1 infantry
Russia : 1 flag, 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_major, 4 fighters, 32 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Novosibirsk : 1 flag, 1 armour
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 41 / 49
Russians : 39 / 42
Japanese : 53 / 54
Americans : 50 / 70
Chinese : 4 / 4
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 18 / 21
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.818
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Hopei to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from Chahar to Tsinghai
2 bombers moved from Kwangsi to Tsinghai
1 artillery moved from Szechwan to Yunnan
1 artillery moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 infantry moved from Manchuria to Amur
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 2 bombers, 1 fighter, 3 infantry and 1 mech_infantry
Chinese defend with 5 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Shantung to Hunan
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
2 bombers moved from Tsinghai to Hunan
1 fighter moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry and 1 tactical_bomber placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
Japanese undo move 4.
1 infantry placed in Japan
2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Ok so the rules seem to change every round of this tournament. When we started they said we were switching to the new revised rules but I guess that doesnt happen until round 4? or all games after that decision was made?
I thought it was the new revised rules which meant if Russia attacked Korea then the mongolian pact was broken and thus russia was fair game. It would seem that is not the case and as such I never would have attacked Amur in this position. Since you whiffed anyway in Amur I would like to undo that attack and thus not break the pact that I thought was already broken - especially since I didnt have to declare war on russia or the mongolians in politics anymore.
If you arent ok with that then I guess it probably will be fine but I certainly did that attack thinking the pact was broken.
Attached is the revised map if you let me undo the attack where the mongolians are still neutral, the 3 inf still in Manchuria, and the ftr tac that went to korea just stayed in Japan. And the Japanese income adjusted by 1.
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the evil dictator gargantua, has imposed a silly rule moving forward for all games of xdap.
ussr starts the game with a bomber in moscow. please take this into account when bidding.
also use global revised rules
So I guess tripleA just hasnt been edited yet? So then the original map should be fine?
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well actually it would be this one as the amur battle happens but the mongolians dont switch up.
(realized i posted the wrong map last post, this post includes both the first revision and the second revision)
Looks like revised_2 is the correct map as we are playing the revised rule set and TripleA just doesnt realize it.
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Its OK I dont think there are rules to this tournament. After all in this beginner necessary tourney we are facing one of the most experienced players coordinating all 3 of his countries while we lightly coach our very talented newbie and have the non-luxury of having to try to coordinate three peoples schedules who live very far apart from each other to communicate about the game.
Just think of how impressive it will be when we win.
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Infrastructure is practicing his psy-ops. Very impressive… I’m even convinced! :-D
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