That’s just America,
I’ll get Russia another time. Tomorrow night is likely
Xdap rd 3†The Headless Neds vs wewin
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
1 infantry moved from Shan State to French Indo China
2 mech_infantrys moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 fighter moved from Gibraltar to 105 Sea Zone
1 fighter moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 factory_minor and 2 infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Northwest Persia to Caucasus
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Eastern Persia to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 aaGun and 1 infantry moved from Norway to Finland
1 infantry moved from Burma to Shan StatePlace Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
Things went pretty well in French Indo. Sometimes desperate and bold is a good combination…
Being lucky doesn’t hurt. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Southern France to France
1 mech_infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 1 fighter; Americans defend with 1 fighter
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 destroyer
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Moving scrambled unit from 92 Sea Zone to Gibraltar
Moving scrambled unit from 92 Sea Zone to GibraltarNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
placement change coming in a sec
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Southern France to France
1 mech_infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 1 fighter; Americans defend with 1 fighter
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 destroyer
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Moving scrambled unit from 92 Sea Zone to Gibraltar
Moving scrambled unit from 92 Sea Zone to GibraltarNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea ZonePlace Units - Italians
2 artilleries placed in Southern Italy
2 infantry placed in Southern France
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
placed 2 inf in SFra instead of NIta.
Things went pretty well in French Indo. Sometimes desperate and bold is a good combination…
Being lucky doesn’t hurt. :-)
Figured you would attack it (esp since I put 1 inf 2 art instead of normal 2 inf 1 art :-) )
If that is the allies getting lucky I dont mind in the slightest.
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Not to say you have to do anything but just a friendly reminder not to forget about the german sub off the coast of Canada.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Morocco to AlgeriaTurn Complete - French
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My Allied companion has great faith that the destroyer/fighter combo can defend the transports…
Though it was interesting to see your attack in SZ92 - a move I would only make if I were way ahead or way behind. It makes me feel that between that attack and your warning we can expect dice to fly off the East Coast of the US… 8-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 2 destroyers, 11 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 116 Sea Zone to 101 Sea Zone
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
9 armour moved from Russia to Volgograd
Germans take Tambov from Russians
2 mech_infantrys moved from Belarus to Rostov
2 bombers moved from Smolensk to Rostov
1 armour moved from Belarus to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
2 infantry moved from Germany to Poland
3 tactical_bombers moved from Eastern Poland to Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to Poland
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
2 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 bombers moved from Germany to Holland Belgium
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 cruiser and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to NorwayCombat - Germans
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in Volgograd
Germans attack with 9 armour
British defend with 1 infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 9 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer, 1 fighter and 3 transports
1 submarine owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in Poland
Germans attack with 1 bomber, 1 fighter, 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 bomber, 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Norway from Americans, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Moving scrambled unit from 101 Sea Zone to Eastern United StatesNon Combat Move - Germans
2 fighters moved from Holland Belgium to 112 Sea Zone
2 tactical_bombers moved from Poland to 112 Sea Zone
1 bomber and 1 tactical_bomber moved from Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Poland to Germany
2 artilleries moved from Germany to Western Germany
2 bombers and 1 fighter moved from Holland Belgium to Western Germany
1 aaGun moved from Russia to Tambov
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Eastern Poland to Belarus
2 bombers moved from Rostov to Germany
2 aaGuns moved from Western Germany to Germany
2 armour and 2 mech_infantrys moved from Ukraine to VolgogradPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
3 infantry placed in France
2 carriers, 2 destroyers and 1 transport placed in 112 Sea Zone
2 infantry placed in Russia
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Samara: 1 armour
EDIT: Adding units owned by Germans to Volgograd: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs -
My Allied companion has great faith that the destroyer/fighter combo can defend the transports…
Though it was interesting to see your attack in SZ92 - a move I would only make if I were way ahead or way behind. It makes me feel that between that attack and your warning we can expect dice to fly off the East Coast of the US… 8-)
:roll: Didnt really see the point of doing much else with it. No risk, great reward. I did feel a little bad for trying as it probably adds a whole lot of insult to the injuries you have already suffered…
The z92 one was a lot riskier with less reward (the NO) but unfortunately for the allies it worked out as well but with significantly less devastating consequences.
The edit was for the tank that was supposed to blitz through to the vol battle but didnt make it (which was a massacre, germ armor went 8 for 9 against a lowly infantry).
Allies wont survive too many more rounds in europe with rolls like that…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from JapaneseCombat - Russians
Non Combat Move - Russians
1 armour moved from Yenisey to Buryatia
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Evenkiyskiy
2 aaGuns and 13 infantry moved from Buryatia to AmurTurn Complete - Russians
Territory Summary for Russians :
Evenkiyskiy : 1 flag, 1 infantry
Amur : 1 flag, 2 aaGuns and 14 infantry
Timguska : 1 flag, 1 infantry
Buryatia : 1 flag, 1 armour
Iraq : 1 flag
Northwest Persia : 1 flag
Finland : 1 flag, 2 infantry
110 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 58 / 78
Russians : 18 / 0
Japanese : 54 / 60
Americans : 57 / 83
Chinese : 1 / 2
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 17 / 22
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If you can’t rely on a destroyer and a fighter being able to defend against a sub, you can’t rely on anything. I’d do the same thing 100 out of 100 times and never look back. Nothing you can do against insanity like that.
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Well then sad to say about 7.5% of the time you will be disappointed. I agree certainly that you cant play this game looking for 100% odds but this one wasn’t that crazy, especially considering it was basically risk free for the axis. I had nothing to lose… :|
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I’ll still take 92.5% odds 100 out of 100 times! :-) I wouldn’t/couldn’t play any other way. That having been said - you were right to try it, and your boldness paid off. I do believe that a person can create their own opportunity for fortune, and you certainly did, and deserved the good results.
I’d like to offer the Allies unconditional surrender to Team wewin. Well played! You surprised us with your aggressiveness; a bolness that to my untrained eyes looked like an inexperienced/rash opener. I had never seen a G1 Barbarossa, nor even perceived it should or could be done. Now, I’m secretly searching for a victim to try it upon… :evil:
Please let Gargantua/allweneedislove know that you will be moving on in the tourney, and best of luck to you ~
May we meet again on the battlefield, some day!
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I’ll still take 92.5% odds 100 out of 100 times! :-) I wouldn’t/couldn’t play any other way.
Agreed, you can’t play the game banking on odds better than that - Particularly if you are behind.
Anyways, yeah good game. I havent played against/with this strat enough to know the best response (i have some ideas) but it is certainly strong and perhaps deceivingly so. Round 5 is quick but not by much. Allies need to be well ahead in the rest of the theaters by that point to have a good shot but it doesnt seem easy to do.
Thanks for the game.
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