sent a chat so we don’t clutter up this thread
XDAP-03 Atlanta Axis (Allies -3) vs Defrosted Tuna (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - British
British buy 1 submarine; Remaining resources: 30 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Persia to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
2 infantry moved from Eastern Persia to Turkmenistan
2 artilleries moved from Eastern Persia to Turkmenistan
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 mech_infantry moved from Egypt to IraqPlace Units - British
1 submarine placed in 81 Sea Zone
1 infantry placed in IraqTurn Complete - British
British collect 33 PUs; end with 63 PUs total
Turning on Edit Mode
EDIT: Changing PUs for British from 63 to 60
EDIT: Turning off Edit ModeTerritory Summary for British :
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Gibraltar : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 flag, 2 artilleries and 2 infantry
104 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer and 2 transports
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 51 / 57
Russians : 32 / 32
Japanese : 59 / 70
Americans : 53 / 73
Chinese : 10 / 10
British : 33 / 60
UK_Pacific : 1 / 0
Italians : 9 / 9
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you’re up, no Pacific to post any more
one thing i figured out why they didn’t give me my 3 IPCs back last time, the infantry rolled over to this turn as “unplaced units”.
so i placed the guy and subtracted 3 IPCs from my total to reverse the change we made before.
-
I asked ghr2 to play his turn. Give me 1 day to see if he wants to continue play/he has time or not. 'cause I don’t want to be “team Noll” :/
-
It seems like my team-mate decided to drop the tournament in the end, so Team Defrosted Tuna might dissolve, meaning you auto-win the game. I’ll check on Garg if he has a replacement for my team, otherwise Defrosted Tuna Team dissolves.
-
While we wait for Garg to decide what is to happen to my team, I will play in order to keep the flow of the game. Sorry for the delay.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy nothing; Remaining resources:Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to 93 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 artillery and 3 infantry moved from South Australia to Queensland
1 armour, 1 fighter and 1 mech_infantry moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Java, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
New Guinea : 1 flag, 1 infantry
Java : 1 flag, 1 armour
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag, 1 submarine
30 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 51 / 57
Russians : 32 / 32
Japanese : 55 / 70
Americans : 53 / 73
Chinese : 10 / 10
British : 33 / 60
UK_Pacific : 1 / 0
Italians : 9 / 23
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 fighter moved from Iraq to Alexandria
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Battle in Alexandria
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French roll dice for 1 fighter and 1 infantry in Alexandria, round 1 : 2/2 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
French win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Alexandria : 1 flag, 1 infantry
Egypt : 1 flag, 1 fighter and 1 infantry
United Kingdom : 1 flag, 2 infantry
Tunisia : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
81 Sea Zone : 1 flag, 1 destroyer
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 51 / 57
Russians : 32 / 32
Japanese : 55 / 70
Americans : 53 / 73
Chinese : 10 / 10
British : 33 / 60
UK_Pacific : 1 / 0
Italians : 8 / 23
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 53 PUs;
Germans buy 2 artilleries, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 5 infantry moved from 111 Sea Zone to Scotland
7 infantry moved from France to Western Germany
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 infantry moved from Baltic States to Novgorod
5 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
1 artillery moved from Eastern Poland to Belarus
6 armour moved from Eastern Poland to Germany
2 bombers moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in Scotland
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 4 bombers and 1 submarine
British defend with 1 destroyer
Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
4 bombers moved from 104 Sea Zone to Western Germany
3 mech_infantrys moved from Yugoslavia to Romania
10 infantry moved from Poland to Eastern PolandPlace Units - Germans
1 destroyer and 4 transports placed in 113 Sea Zone
2 artilleries placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
looks like the verdict was find your own new partner, play by yourself, or concede. What do you want to do Noll?
-
ok let’s continue then!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 infantry moved from Rostov to Ukraine
1 bomber moved from Russia to Ukraine
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 fighter moved from Russia to Archangel
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 infantry moved from Suiyuyan to Hopei
6 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Belarus to Russia
1 bomber moved from Ukraine to Russia
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalTerritory Summary for Russians :
Suiyuyan : 1 flag, 1 infantry
Hopei : 1 flag, 5 infantry
Amur : 1 flag, 1 infantry
Buryatia : 1 flag, 1 aaGun and 5 infantry
Egypt : 1 flag, 1 mech_infantry
Belarus : 1 flag, 2 infantry
Bryansk : 1 flag, 2 aaGuns, 1 armour, 16 artilleries, 31 infantry and 4 mech_infantrys
Archangel : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
Vologda : 1 flag, 1 aaGun and 6 infantry
Volgograd : 1 flag, 1 factory_minor
Smolensk : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 2 infantry and 8 mech_infantrys
105 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 53 / 67
Russians : 32 / 32
Japanese : 54 / 70
Americans : 53 / 73
Chinese : 11 / 10
British : 31 / 60
UK_Pacific : 1 / 0
Italians : 8 / 23
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Chahar to Anhwe
1 bomber moved from French Indo China to Anhwe
1 infantry moved from Korea to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 33 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to Java
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Malaya to Burma
Japanese take Burma from UK_Pacific
1 fighter and 2 tactical_bombers moved from Shan State to Yunnan
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
3 infantry moved from Kiangsi to Kiangsu
2 artilleries and 3 infantry moved from Kwangsi to Kiangsi
1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
1 tactical_bomber moved from Caroline Islands to 46 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese win, taking Java from ANZAC with 1 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Amur
Japanese attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Battle in Soviet Far East
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to Philippines
1 bomber moved from Anhwe to Kiangsi
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to IndiaPlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in India
1 artillery and 6 infantry placed in Japan
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Algeria to Morocco
1 armour moved from Algeria to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
3 infantry moved from Quebec to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
3 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
2 fighters moved from United Kingdom to Scotland
1 tactical_bomber moved from United Kingdom to Scotland
1 transport moved from 30 Sea Zone to 10 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 cruisers moved from 30 Sea Zone to 33 Sea Zone
1 battleship moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 55 Sea Zone
4 carriers, 1 destroyer, 7 fighters, 6 submarines and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Scotland
Americans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery and 5 infantry
Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Scotland, round 1 : 4/7 hits
Germans roll dice for 1 artillery and 5 infantry in Scotland, round 1 : 2/6 hits
4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Scotland, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Americans: 3 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 3/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 : 1/1 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Hawaiian Islands to Queensland
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from 93 Sea Zone to Gibraltar
2 fighters moved from Scotland to United Kingdom
1 tactical_bomber moved from Scotland to United Kingdom
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 carrier and 3 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Queensland : 1 flag, 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Johnston Island : 1 flag, 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
33 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 2 transports
30 Sea Zone : 1 flag, 2 destroyers and 2 submarines
10 Sea Zone : 1 flag, 1 carrier, 3 submarines and 1 transport
55 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 bomber and 3 fighters
Scotland : 1 flag, 1 artillery
United Kingdom : 1 flag, 2 fighters and 1 tactical_bomber
Morocco : 1 flag, 1 armour and 3 infantry
Algeria : 1 flag, 2 mech_infantrys
Tunisia : 1 flag
93 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag, 2 transports
101 Sea Zone : 1 flag, 1 carrier and 2 destroyers
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 51 / 67
Russians : 29 / 32
Japanese : 64 / 73
Americans : 53 / 73
Chinese : 9 / 10
British : 33 / 60
UK_Pacific : 0 / 0
Italians : 8 / 23
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
4 artilleries and 13 infantry moved from Kweichow to Anhwe
3 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries and 13 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 artilleries and 13 infantry in Anhwe, round 1 : 2/17 hits
Japanese roll dice for 2 infantry in Anhwe, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to KweichowPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs totalTerritory Summary for Chinese :
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 fighter and 2 infantry
Hunan : 1 flag, 1 infantry
Chahar : 1 flag, 3 infantry
Anhwe : 1 flag, 4 artilleries and 12 infantryProduction/PUs Summary :
Germans : 51 / 67
Russians : 29 / 32
Japanese : 61 / 73
Americans : 53 / 73
Chinese : 12 / 13
British : 33 / 60
UK_Pacific : 0 / 0
Italians : 8 / 23
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British repair 17 damage on 17 factory_majors; Remaining resources: 43 PUs;
British buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Iraq to CyprusCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 104 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Cyprus
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Cyprus, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 armour moved from Iraq to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Turkmenistan to Eastern Persia
2 artilleries moved from Turkmenistan to Eastern Persia
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 bomber moved from Cyprus to Iraq
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 destroyer placed in 109 Sea Zone
2 fighters and 4 infantry placed in United Kingdom
1 infantry placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for British :
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Cyprus : 1 flag, 1 artillery and 1 infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Rhodesia : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
104 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 flag, 1 destroyer
99 Sea Zone : 1 flag, 1 submarine and 1 transport
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 bomber, 1 factory_minor and 1 infantry
Eastern Persia : 1 flag, 2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 flag, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 51 / 67
Russians : 29 / 32
Japanese : 61 / 73
Americans : 53 / 73
Chinese : 12 / 13
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 8 / 23
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 6 PUs (2 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 cruiser moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 36 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 3 fighters
Queensland : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 fighter, 1 harbour, 4 infantry and 3 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 51 / 67
Russians : 29 / 32
Japanese : 61 / 73
Americans : 53 / 73
Chinese : 12 / 13
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 8 / 11
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Libya to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Libya to TunisiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 fighter and 1 infantry
United Kingdom : 1 flag, 2 infantry
Tunisia : 1 flag, 2 infantry
Libya : 1 flag
81 Sea Zone : 1 flag, 1 destroyer
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 51 / 67
Russians : 29 / 32
Japanese : 61 / 73
Americans : 53 / 73
Chinese : 12 / 13
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 8 / 11
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Suggested Topics
