sent a chat so we don’t clutter up this thread
XDAP-03 Atlanta Axis (Allies -3) vs Defrosted Tuna (Axis)
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I forgot to sink the anzac transport during J4 with one of the free fighters from Java’s fleet. Do you mind editing it alonside your british ipcs?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for British from 33 to 36
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 mech_infantry moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from New South Wales to Queensland
1 armour moved from New South Wales to South Australia
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
South Australia : 1 flag, 1 armour, 1 artillery and 3 infantry
New Guinea : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag, 1 submarine
63 Sea Zone : 1 flag, 1 cruiser and 1 transport
62 Sea Zone : 1 flag
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 51 / 64
Russians : 32 / 33
Japanese : 54 / 69
Americans : 53 / 73
Chinese : 10 / 9
British : 33 / 36
UK_Pacific : 6 / 0
Italians : 9 / 9
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Iraq
2 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 2 infantry
United Kingdom : 1 flag, 2 infantry
Tunisia : 1 flag, 2 infantry
Iraq : 1 flag, 1 fighter
81 Sea Zone : 1 flag, 1 destroyer
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 51 / 64
Russians : 32 / 33
Japanese : 54 / 69
Americans : 53 / 73
Chinese : 10 / 9
British : 33 / 36
UK_Pacific : 6 / 0
Italians : 9 / 9
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 destroyer, 10 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Western Germany to United Kingdom
5 infantry moved from Karelia to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
2 infantry moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from France to Western Germany
10 infantry moved from Germany to Poland
3 mech_infantrys moved from Northern Italy to Romania
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to FranceCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,4,4,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Bessarabia
Germans attack with 7 infantry
Russians defend with 1 mech_infantry
Germans win, taking Bessarabia from Russians with 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 carrier, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
4 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
1 destroyer, 2 submarines and 2 transports placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to NovgorodCombat - Russians
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.Non Combat Move - Russians
6 infantry moved from Kansu to Suiyuyan
6 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Timguska to Novosibirsk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
2 mech_infantrys moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
2 artilleries moved from Russia to Bryansk
2 artilleries moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Ukraine to Smolensk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Trans-Jordan to EgyptPlace Units - Russians
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalTerritory Summary for Russians :
Suiyuyan : 1 flag, 6 infantry
Amur : 1 flag, 1 infantry
Buryatia : 1 flag, 1 aaGun and 5 infantry
Egypt : 1 flag, 1 mech_infantry
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 2 aaGuns, 1 armour, 15 artilleries, 29 infantry and 3 mech_infantrys
Rostov : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag, 1 aaGun and 6 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Smolensk : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 2 infantry and 8 mech_infantrys
105 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 51 / 57
Russians : 32 / 32
Japanese : 54 / 69
Americans : 53 / 73
Chinese : 10 / 9
British : 33 / 36
UK_Pacific : 6 / 0
Italians : 9 / 9
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 5 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 bomber moved from French Indo China to Malaya
1 fighter moved from 35 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
2 artilleries and 4 infantry moved from French Indo China to Kwangsi
2 carriers moved from 42 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 destroyers, 2 fighters, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Malaya
4 infantry moved from Anhwe to Kiangsi
2 infantry moved from Hopei to Chahar
1 infantry moved from Manchuria to JeholCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Malaya to Shan State
1 bomber moved from Malaya to French Indo China
4 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Anhwe to Kiangsi
1 tactical_bomber moved from 6 Sea Zone to Caroline IslandsPlace Units - Japanese
4 submarines placed in 6 Sea Zone
4 artilleries and 2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
I will be back Thursday guys.
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Noll, do you want to scramble the tac bomber at Caroline Island?
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Yeah. I cant see the summary from here tho (mobile)
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Please be careful with order of losses. It may be prident to roll the battle on the forums and edit the results in the game.
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Oh I saw the summary, I see what happened, I played like a dumb idiot and forgot the dd blocker I planned in sz48… whew what a stupid way of loosing a good game. :-(
In fact from my mobile I was like “they’re attacking me only with air and 2 ss? :O”
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so are we continuing?
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Unless you let me fix the missplaced dd out of sportivity you can just roll the battle.
You don’t have to be kind, but you can decide to be. Anyway it’s my fault for not double checking Japan’s moves. -
Noll, no worries bud, I understand that mistakes do happen.
I want to make a proposal on this turn, let me know if you think that this is fair: I am going to assume that you put the DD at New Guinea… On the US turn, rather than me clearing the SZ of the destroyer and having to do combat, I am just going to edit 1 DD out of your Caroline fleet and assume that I destroy it. That way, you still get to block Caroline, but it will save me from having to actually initiate combat to clear the sea zone (and risk loosing a plane). Sound fair?
Let me know if this is good for you, and I will go ahead and run the US turn.
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You’re the one deciding. I’m grateful that you let me correct this mistake, so if it is, do it by your term. I’m ok with the dd being destroyed with no battle.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 1 harbour and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
2 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 carrier and 2 fighters moved from 50 Sea Zone to 30 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 63 Sea Zone to 30 Sea Zone
5 fighters and 1 tactical_bomber moved from Queensland to 30 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from South Australia to Queensland
1 bomber moved from Gibraltar to United KingdomPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 harbour placed in Johnston IslandTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Queensland : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Johnston Island : 1 flag, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
46 Sea Zone : 1 flag, 1 destroyer
30 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 flag, 1 destroyer and 1 transport
25 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Quebec : 1 flag, 1 artillery and 3 infantry
United Kingdom : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
Algeria : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
Tunisia : 1 flag
106 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 submarine and 4 transports
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 flag, 1 destroyer
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 51 / 57
Russians : 32 / 32
Japanese : 60 / 70
Americans : 53 / 73
Chinese : 9 / 9
British : 33 / 36
UK_Pacific : 1 / 0
Italians : 9 / 9
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Yunnan
1 fighter moved from Suiyuyan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kweichow
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 3 infantry
Kweichow : 1 flag, 4 artilleries, 1 fighter and 14 infantry
Anhwe : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 51 / 57
Russians : 32 / 32
Japanese : 59 / 70
Americans : 53 / 73
Chinese : 10 / 10
British : 33 / 36
UK_Pacific : 1 / 0
Italians : 9 / 9
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry for the delay, I have been covered up with work for the past few days!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - British
British buy 1 submarine; Remaining resources: 30 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Persia to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
2 infantry moved from Eastern Persia to Turkmenistan
2 artilleries moved from Eastern Persia to Turkmenistan
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 mech_infantry moved from Egypt to IraqPlace Units - British
1 submarine placed in 81 Sea Zone
1 infantry placed in IraqTurn Complete - British
British collect 33 PUs; end with 63 PUs total
Turning on Edit Mode
EDIT: Changing PUs for British from 63 to 60
EDIT: Turning off Edit ModeTerritory Summary for British :
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Gibraltar : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 flag, 2 artilleries and 2 infantry
104 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer and 2 transports
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 51 / 57
Russians : 32 / 32
Japanese : 59 / 70
Americans : 53 / 73
Chinese : 10 / 10
British : 33 / 60
UK_Pacific : 1 / 0
Italians : 9 / 9
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you’re up, no Pacific to post any more
one thing i figured out why they didn’t give me my 3 IPCs back last time, the infantry rolled over to this turn as “unplaced units”.
so i placed the guy and subtracted 3 IPCs from my total to reverse the change we made before.
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