XDAP-03 Atlanta Axis (Allies -3) vs Defrosted Tuna (Axis)


  • Please be careful with order of losses. It may be prident to roll the battle on the forums and edit the results in the game.


  • Oh I saw the summary, I see what happened, I played like a dumb idiot and forgot the dd blocker I planned in sz48… whew what  a stupid way of loosing a good game.  :-(

    In fact from my mobile I was like “they’re attacking me only with air and 2 ss? :O”

  • '15

    so are we continuing?


  • Unless you let me fix the missplaced dd out of sportivity you can just roll the battle.
    You don’t have to be kind, but you can decide to be. Anyway it’s my fault for not double checking Japan’s moves.

  • '12

    Noll, no worries bud, I understand that mistakes do happen.

    I want to make a proposal on this turn, let me know if you think that this is fair:  I am going to assume that you put the DD at New Guinea…  On the US turn, rather than me clearing the SZ of the destroyer and having to do combat, I am just going to edit 1 DD out of your Caroline fleet and assume that I destroy it.  That way, you still get to block Caroline, but it will save me from having to actually initiate combat to clear the sea zone (and risk loosing a plane).  Sound fair?

    Let me know if this is good for you, and I will go ahead and run the US turn.


  • You’re the one deciding. I’m grateful that you let me correct this mistake, so if it is, do it by your term. I’m ok with the dd being destroyed with no battle.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 2 destroyers, 3 fighters, 1 harbour and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                3 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 3 infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 106 Sea Zone
                1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
                2 infantry and 2 mech_infantrys moved from Morocco to Algeria
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 63 Sea Zone to 46 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 mech_infantry moved from New Zealand to 63 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
                2 submarines moved from 26 Sea Zone to 30 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 10 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 carrier and 2 fighters moved from 50 Sea Zone to 30 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 63 Sea Zone to 30 Sea Zone
                5 fighters and 1 tactical_bomber moved from Queensland to 30 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from South Australia to Queensland
                1 bomber moved from Gibraltar to United Kingdom

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                3 fighters placed in Eastern United States
                1 submarine placed in 10 Sea Zone
                1 harbour placed in Johnston Island

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Queensland : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Johnston Island : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 flag, 1 airfield
        46 Sea Zone : 1 flag, 1 destroyer
        30 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 flag, 1 destroyer and 1 transport
        25 Sea Zone : 1 flag, 1 destroyer
        10 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Quebec : 1 flag, 1 artillery and 3 infantry
        United Kingdom : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
        Algeria : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
        Tunisia : 1 flag
        106 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 submarine and 4 transports
        93 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 flag, 1 destroyer
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 32 / 32
        Japanese : 60 / 70
        Americans : 53 / 73
        Chinese : 9 / 9
        British : 33 / 36
        UK_Pacific : 1 / 0
        Italians : 9 / 9
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Yunnan
                1 fighter moved from Suiyuyan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Kweichow
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 3 infantry
        Kweichow : 1 flag, 4 artilleries, 1 fighter and 14 infantry
        Anhwe : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 32 / 32
        Japanese : 59 / 70
        Americans : 53 / 73
        Chinese : 10 / 10
        British : 33 / 36
        UK_Pacific : 1 / 0
        Italians : 9 / 9
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    Sorry for the delay, I have been covered up with work for the past few days!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - British
                British buy 1 submarine; Remaining resources: 30 PUs;

    Combat Move - British

    Non Combat Move - British
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Persia to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Eastern Persia to Turkmenistan
                2 artilleries moved from Eastern Persia to Turkmenistan
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 106 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
                1 mech_infantry moved from Egypt to Iraq

    Place Units - British
                1 submarine placed in 81 Sea Zone
                1 infantry placed in Iraq

    Turn Complete - British
                British collect 33 PUs; end with 63 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for British from 63 to 60
                EDIT: Turning off Edit Mode

    Territory Summary for British :

    Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 flag, 1 artillery and 1 infantry
        Gibraltar : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 flag, 2 artilleries and 2 infantry
        104 Sea Zone : 1 flag, 1 destroyer
        106 Sea Zone : 1 flag, 1 destroyer and 2 transports
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys
        Eastern Persia : 1 flag
        81 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 32 / 32
        Japanese : 59 / 70
        Americans : 53 / 73
        Chinese : 10 / 10
        British : 33 / 60
        UK_Pacific : 1 / 0
        Italians : 9 / 9
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    you’re up, no Pacific to post any more

    one thing i figured out why they didn’t give me my 3 IPCs back last time, the infantry rolled over to this turn as “unplaced units”.

    so i placed the guy and subtracted 3 IPCs from my total to reverse the change we made before.


  • I asked ghr2 to play his turn. Give me 1 day to see if he wants to continue play/he has time or not. 'cause I don’t want to be “team Noll” :/


  • It seems like my team-mate decided to drop the tournament in the end, so Team Defrosted Tuna might dissolve, meaning you auto-win the game. I’ll check on Garg if he has a replacement for my team, otherwise Defrosted Tuna Team dissolves.


  • While we wait for Garg to decide what is to happen to my team, I will play in order to keep the flow of the game. Sorry for the delay.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy nothing; Remaining resources:

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                      Italians take 97 Sea Zone from British
                3 fighters moved from Southern Italy to 93 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                3 fighters moved from 93 Sea Zone to Southern Italy
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 armour, 1 artillery and 3 infantry moved from South Australia to Queensland
                1 armour, 1 fighter and 1 mech_infantry moved from New South Wales to Queensland
                1 cruiser moved from 63 Sea Zone to 30 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        New Guinea : 1 flag, 1 infantry
        Java : 1 flag, 1 armour
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 flag, 1 submarine
        30 Sea Zone : 1 flag, 1 cruiser
        62 Sea Zone : 1 flag
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 32 / 32
        Japanese : 55 / 70
        Americans : 53 / 73
        Chinese : 10 / 10
        British : 33 / 60
        UK_Pacific : 1 / 0
        Italians : 9 / 23
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Iraq to Alexandria
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French
                Battle in Alexandria
                    French attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        French roll dice for 1 fighter and 1 infantry in Alexandria, round 1 :  2/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    French win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 fighter moved from Alexandria to Egypt

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 flag, 1 infantry
        Egypt : 1 flag, 1 fighter and 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Tunisia : 1 flag, 1 infantry
        Libya : 1 flag, 1 infantry
        81 Sea Zone : 1 flag, 1 destroyer
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 32 / 32
        Japanese : 55 / 70
        Americans : 53 / 73
        Chinese : 10 / 10
        British : 33 / 60
        UK_Pacific : 1 / 0
        Italians : 8 / 23
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 53 PUs;
                Germans buy 2 artilleries, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 5 infantry moved from 111 Sea Zone to Scotland
                7 infantry moved from France to Western Germany
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 infantry moved from Baltic States to Novgorod
                5 mech_infantrys moved from Eastern Poland to Novgorod
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Novgorod to Belarus
                1 artillery moved from Eastern Poland to Belarus
                6 armour moved from Eastern Poland to Germany
                2 bombers moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in Scotland
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Scotland from British, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 4 bombers and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                4 bombers moved from 104 Sea Zone to Western Germany
                3 mech_infantrys moved from Yugoslavia to Romania
                10 infantry moved from Poland to Eastern Poland

    Place Units - Germans
                1 destroyer and 4 transports placed in 113 Sea Zone
                2 artilleries placed in Western Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • '15

    looks like the verdict was find your own new partner, play by yourself, or concede.  What do you want to do Noll?


  • ok let’s continue then!

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