No scramble.
13L G40 Vance vs wheatbeer
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - British
British buy 1 airfield, 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 destroyers moved from 92 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Greece
British take Greece from Italians
5 armour and 2 infantry moved from Belgian Congo to Rhodesia
1 bomber moved from French Central Africa to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
3 mech_infantrys moved from Egypt to Belgian Congo
7 artilleries and 24 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 82 Sea ZoneCombat - British
Battle in Rhodesia
British attack with 6 armour, 1 bomber and 2 infantry
Japanese defend with 1 artillery
British win, taking Rhodesia from Japanese with 6 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tanganyika Territory from Japanese to British
EDIT: Turning off Edit Mode
1 bomber moved from Rhodesia to French Equatorial Africa
3 aaGuns moved from Northwest Persia to CaucasusPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 airfield placed in Cyprus
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5,3,2,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to 112 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 112 Sea Zone to Southern Italy
9 artilleries moved from Southern Italy to Northern Italy
5 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,4,4,6,3,3,2,2
Italians collect 3 PUs (8 lost to blockades); end with 4 PUs totalProduction/PUs Summary :
Germans : 48 / 73
Russians : 23 / 22
Japanese : 68 / 76
Americans : 62 / 84
Chinese : 5 / 6
British : 31 / 30
UK_Pacific : 0 / 0
Italians : 11 / 4
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
South Africa is lovely this time of year :-D
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Grrrr
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 aaGun moved from South Australia to Queensland
3 infantry moved from New South Wales to Queensland
2 artilleries and 6 infantry moved from South Australia to Northern Territory
2 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Germans
Germans buy 9 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Poland to Ukraine
1 tactical_bomber moved from Poland to Ukraine
2 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Western Ukraine to Rostov
2 bombers moved from Novgorod to Rostov
1 mech_infantry moved from Volgograd to Vologda
Germans take Vologda from Russians
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Kazakhstan to Samara
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Novosibirsk
1 tactical_bomber moved from Southern Italy to Denmark
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Denmark
1 mech_infantry moved from Western Ukraine to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Sikang
Germans attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Sikang, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Ukraine, round 1 : 4/5 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 1 : 1/4 hits
Americans roll dice for 1 infantry in Denmark, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Novosibirsk, round 1 : 1/5 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 1 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 1 : 2/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 aaGuns, 15 armour, 22 artilleries, 20 infantry and 29 mech_infantrys moved from Western Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
3 artilleries and 5 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
2 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Northern Italy to Southern Italy
9 artilleries and 5 infantry moved from Western Germany to Northern Italy
2 aaGuns moved from Northern Italy to Western Germany
2 bombers moved from Rostov to Novgorod
3 infantry moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Denmark to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
8 armour and 2 mech_infantrys placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,2,6,3,5,3,4,6
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 59 / 72
Russians : 17 / 22
Japanese : 68 / 76
Americans : 58 / 84
Chinese : 4 / 6
British : 31 / 30
UK_Pacific : 0 / 0
Italians : 11 / 4
ANZAC : 14 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Kansu to Caucasus
3 armour, 2 artilleries, 92 infantry and 1 mech_infantry moved from Russia to Samara
1 artillery moved from Tambov to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 armour, 3 artilleries, 92 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 3 armour, 3 artilleries, 92 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Russia to SamaraPlace Units - Russians
6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
stupid game.
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Did you want to call it? Or are you just frustrated but still fighting?
I’ve had some pretty good luck in this match, so I wouldn’t blame you.
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it doesn;t matter.
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meh. OK might as well play it out. I always lose but might as well play the game. Go Japan.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 harbour, 1 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
3 artilleries moved from Shensi to Kansu
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
4 bombers moved from Tsinghai to Kansu
1 infantry moved from Yunnan to Kweichow
2 armour moved from Shensi to Kweichow
2 tactical_bombers moved from Tsinghai to Kweichow
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
2 fighters moved from 42 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Northern Territory
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 2 armour, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 2 tactical_bombers in Kweichow, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 3 artilleries and 4 bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 3 artilleries and 4 bombers in Kansu, round 1 : 4/8 hits
Chinese roll dice for 4 infantry in Kansu, round 1 : 1/4 hits
4 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries and 4 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for Chinese: 4 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 1 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 55 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Northern Territory
Japanese attack with 1 artillery, 6 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 2 artilleries and 8 infantry
Japanese roll dice for 1 artillery, 6 fighters, 3 infantry and 4 tactical_bombers in Northern Territory, round 1 : 6/14 hits
ANZAC roll dice for 2 artilleries and 8 infantry in Northern Territory, round 1 : 2/10 hits
6 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Northern Territory
Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 4 tactical_bombers in Northern Territory, round 2 : 8/12 hits
ANZAC roll dice for 2 artilleries and 2 infantry in Northern Territory, round 2 : 2/4 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 2 artilleries owned by the ANZAC and 1 artillery owned by the Japanese lost in Northern Territory
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 2 artilleries and 8 infantryNon Combat Move - Japanese
3 armour moved from Shensi to Yunnan
1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from West India to India
1 artillery moved from West India to India
6 fighters and 4 tactical_bombers moved from Northern Territory to 42 Sea Zone
2 fighters moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Java
1 carrier, 1 destroyer and 2 fighters moved from 70 Sea Zone to 72 Sea Zone
2 infantry moved from South West Africa to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
1 fighter moved from French Madagascar to West India
1 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
2 tactical_bombers moved from Kweichow to Kwangsi
4 bombers moved from Kansu to French Indo ChinaPlace Units - Japanese
3 transports placed in 39 Sea Zone
1 harbour placed in French Indo China
1 infantry placed in Malaya
1 carrier and 2 transports placed in 36 Sea Zone
1 transport placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 58 / 72
Russians : 18 / 18
Japanese : 75 / 85
Americans : 58 / 84
Chinese : 0 / 6
British : 31 / 30
UK_Pacific : 0 / 0
Italians : 11 / 4
ANZAC : 11 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
My Allied play isn’t that strong (mostly because my opponents lately have wanted Allies or accepted small bids, so I barely play them). If you want, I can just tell you the minimum bid I’d accept to play the Allies.
I am also willing to play low luck, if that interests you.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Americans
Americans buy 1 armour, 1 infantry, 10 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from French Equatorial Africa to 82 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 82 Sea Zone to 71 Sea Zone
4 artilleries and 4 infantry moved from 71 Sea Zone to Union of South Africa
1 destroyer and 2 submarines moved from 82 Sea Zone to 71 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
5 bombers moved from Queensland to 45 Sea Zone
8 armour, 1 fighter and 1 infantry moved from Southern France to Normandy BordeauxCombat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 2 transports
Americans win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer and 2 transports
Casualties for Americans: 1 submarine
Battle in Union of South Africa
Americans attack with 4 artilleries and 4 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Union of South Africa from Japanese with 4 artilleries remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Americans: 4 infantry
Battle in Normandy Bordeaux
Americans attack with 8 armour, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 8 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 45 Sea Zone
Americans attack with 5 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 5 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
5 bombers moved from 45 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
10 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
24 infantry moved from Caucasus to Turkey
1 infantry moved from Greece to Turkey
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
3 artilleries moved from Southern France to Spain
7 infantry moved from Southern France to Spain
1 mech_infantry moved from Belgian Congo to South West Africa
British take South West Africa from JapaneseCombat - British
Battle in Spain
British attack with 3 artilleries and 7 infantry
Neutral_True defend with 6 infantry
British win, taking Spain from Neutral_True with 2 artilleries remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 7 infantry
Casualties for Neutral_True: 6 infantry
Battle in Turkey
British attack with 25 infantry
Neutral_True defend with 8 infantry
22 infantry owned by the British retreated to Greece
Neutral_True win with 7 infantry remaining. Battle score for attacker is -6
Casualties for British: 3 infantry
Casualties for Neutral_True: 1 infantryNon Combat Move - British
3 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Egypt to 98 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 99 Sea Zone to Greece
7 artilleries moved from Caucasus to Northwest Persia
3 aaGuns moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Egypt to Syria
2 mech_infantrys moved from Belgian Congo to Egypt
6 armour moved from Rhodesia to Belgian Congo
2 infantry moved from Rhodesia to Union of South Africa
1 bomber moved from French Equatorial Africa to Greece
1 tactical_bomber moved from Southern France to Greece
4 fighters moved from Southern France to Greece
3 infantry and 1 mech_infantry moved from Southern France to Spain
1 aaGun moved from Southern France to Spain
3 aaGuns, 3 artilleries and 4 infantry moved from Southern France to Normandy Bordeaux
1 carrier, 1 fighter and 1 tactical_bomber moved from 82 Sea Zone to 71 Sea ZonePlace Units - British
3 infantry placed in Egypt
7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1,2,2,5
British collect 36 PUs (2 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs -
Not a bad move, and unexpected too … the Axis are cut off from most of the new pro-Axis armies, and most that they can get are no-IPC territories.
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I would have been nice to at least kill a few Turks though, and Spain was bad too, and You wold think some of those stupid US destroyer blocs would kill a sub once in a while or something, but no. Ah well.
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Definitely true … I need to go to bed, but looking forward to tacking the Balkan/Iberian invasions.
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Meh. Why bother? I concede.





