ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP-03 Cannibalized by Fluff v. The Final Draft
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 transport moved from 62 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC 
 1 fighter moved from Java to Burma
 2 fighters moved from Western Australia to Java
 1 infantry moved from 62 Sea Zone to New South Wales
 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
 ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary : Germans : 41 / 51 
 Russians : 37 / 37
 Japanese : 40 / 46
 Americans : 50 / 70
 Chinese : 6 / 5
 British : 27 / 29
 UK_Pacific : 16 / 14
 Italians : 17 / 22
 ANZAC : 14 / 18
 French : 9 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 Ah yes, the Anzac-and-France-played-by-two-different-players strategy :roll: I just realized that I have a rather busy day tomorrow. If we want to play online, I will only be available from about 1:00-4:00 pm (east US time) and may be interrupted occasionally. Honestly, 2 months is a very short time to play a team game like this PBF. In the last round, we were moving at a good clip and still had to rush at the end. Might I suggest that the rounds should be increased to 10 weeks at least? 
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 Honestly, 2 months is a very short time to play a team game like this PBF. In the last round, we were moving at a good clip and still had to rush at the end. Might I suggest that the rounds should be increased to 10 weeks at least? I agree! 
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 Also keep in mind that some of us have busy lives. Take me for example: Raising a family, in University, and full time work. 
 Sometimes it’s difficult to find the time!
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :2 Combat Move - French Non Combat Move - French 
 1 infantry moved from Tunisia to Libya
 1 infantry moved from Algeria to Tunisia
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 destroyer moved from 78 Sea Zone to 39 Sea ZoneTurn Complete - French Territory Summary for French : 39 Sea Zone : 1 destroyer 
 Trans-Jordan : 1 infantry
 United Kingdom : 1 fighter and 2 infantry
 French Equatorial Africa : 1 infantry
 Tunisia : 1 infantry
 Libya : 1 flag, 2 infantryProduction/PUs Summary : Germans : 41 / 51 
 Russians : 37 / 37
 Japanese : 40 / 46
 Americans : 50 / 70
 Chinese : 6 / 5
 British : 27 / 29
 UK_Pacific : 16 / 14
 Italians : 17 / 22
 ANZAC : 14 / 18
 French : 9 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 I emailed Garg. I was giving him time to do France, but no response. I made an executive decision. :mrgreen: 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Politics - Germans Purchase Units - Germans 
 Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 2 bombers moved from Western Germany to Egypt
 2 fighters moved from Southern Italy to EgyptCombat - Germans 
 Air Battle in Egypt
 Germans attacks with 4 units heading to Egypt
 Air Battle is over, the remaining Bombers go on to their targets
 Strategic bombing raid in Egypt
 Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: airfield
 Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
 Bombing raid in Egypt causes 9 damage total. Damaged units is as follows: airfield = 4, factory_minor = 5
 Cleaning up after air battlesNon Combat Move - Germans 
 2 bombers and 2 fighters moved from Egypt to Alexandria
 1 fighter moved from Western Germany to 97 Sea Zone
 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
 1 tactical_bomber moved from Southern Italy to Alexandria
 3 artilleries and 1 infantry moved from Western Germany to 113 Sea Zone
 2 mech_infantrys moved from Western Germany to Poland
 1 aaGun moved from Slovakia Hungary to Romania
 1 infantry moved from Greece to 97 Sea Zone
 3 armour moved from Greece to Romania
 2 infantry moved from Greece to Bulgaria
 4 armour moved from Northern Italy to Romania
 1 submarine moved from 113 Sea Zone to 112 Sea Zone
 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
 2 infantry moved from Finland to 115 Sea Zone
 3 artilleries and 3 infantry moved from 115 Sea Zone to Poland
 1 armour and 2 mech_infantrys moved from Holland Belgium to Germany
 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
 3 mech_infantrys moved from Germany to Romania
 2 armour and 5 mech_infantrys moved from Germany to PolandPlace Units - Germans 
 1 fighter placed in Western Germany
 10 mech_infantrys placed in GermanyTurn Complete - Germans 
 Germans collect 41 PUs; end with 42 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
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 Almost forgot, I assumed that you wouldn’t intercept since I didn’t want a delay. I hope you don’t mind. 
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 French Inf TRJ to EGY NCM was missed. Fixing on Russian Turn. Interesting that the Germans didn’t attack! 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :3 Purchase Units - Russians 
 Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians Non Combat Move - Russians 
 Turning on Edit Mode
 EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
 EDIT: Adding units owned by French to Egypt: 1 infantry
 EDIT: Turning off Edit Mode
 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
 2 infantry moved from Eastern Poland to Baltic States
 1 infantry moved from Eastern Poland to Western Ukraine
 1 artillery and 6 infantry moved from Belarus to Novgorod
 2 fighters and 1 tactical_bomber moved from Belarus to Ukraine
 1 infantry moved from Rostov to Ukraine
 1 infantry moved from Rostov to Ukraine
 1 infantry moved from Volgograd to Rostov
 1 infantry moved from Caucasus to Rostov
 2 aaGuns, 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Bryansk to Ukraine
 1 aaGun moved from Belarus to Novgorod
 1 aaGun and 12 infantry moved from Belarus to Bryansk
 1 artillery and 4 infantry moved from Russia to Bryansk
 1 bomber moved from Vologda to Ukraine
 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
 1 submarine moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians 
 1 artillery and 2 infantry placed in Novgorod
 2 artilleries and 1 infantry placed in Ukraine
 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 I wish we could have played this out a bit more. Congratulations you two. Best of luck with the rest of the tourney. 
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