Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
I thought that planes couldn’t fly over neutrals. Is this a bug?
I checked the game notes, and planes cannot fly over friendly or unfriendly neutrals unless they are attacking them, but the game engine doesn’t enforce this rule. The means that Garg will have to edit his turn since he moved his bomber over Iraq to get to India.
Good catch!
Can you move it to EGY? and post? :P
Upload Folder is EMPTY!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 bomber
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Changing PUs for Italians from 18 to 23
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Kenya to Tanganyika Territory
Combat - Italians
Non Combat Move - Italians
2 armour moved from Yugoslavia to Greece
3 infantry moved from Yugoslavia to Albania
2 aaGuns, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Is Fluff STALLING??? :-o
I’m assuming you don’t celebrate Christmas :-o
I gave the Italians the 5 ipc penalty.
By the way, will everyone be available to play online on Saturday?
I can make no promises. I will try, but I am currently snowed-in about 60 miles from home. I should be home by then.
Is Fluff STALLING??? :-o
I’m assuming you don’t celebrate Christmas :-o
I gave the Italians the 5 ipc penalty.
By the way, will everyone be available to play online on Saturday?
it was joke dead tom… :-P
Hmm I need to upgrade to TRIPLEA 1.6.1.4 now!
Argh!
This really has to be the most active…… least active game, I’ve ever seen!
This really has to be the most active…… least active game, I’ve ever seen!
:lol: :lol: :lol:
the fluff is up right?
check that, the italians made a MOVE!!! :-o
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Java to Burma
2 fighters moved from Western Australia to Java
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 40 / 46
Americans : 50 / 70
Chinese : 6 / 5
British : 27 / 29
UK_Pacific : 16 / 14
Italians : 17 / 22
ANZAC : 14 / 18
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Ah yes, the Anzac-and-France-played-by-two-different-players strategy :roll:
I just realized that I have a rather busy day tomorrow. If we want to play online, I will only be available from about 1:00-4:00 pm (east US time) and may be interrupted occasionally.
Honestly, 2 months is a very short time to play a team game like this PBF. In the last round, we were moving at a good clip and still had to rush at the end. Might I suggest that the rounds should be increased to 10 weeks at least?
Honestly, 2 months is a very short time to play a team game like this PBF. In the last round, we were moving at a good clip and still had to rush at the end. Might I suggest that the rounds should be increased to 10 weeks at least?
I agree!
Also keep in mind that some of us have busy lives.
Take me for example: Raising a family, in University, and full time work.
Sometimes it’s difficult to find the time!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 40 / 46
Americans : 50 / 70
Chinese : 6 / 5
British : 27 / 29
UK_Pacific : 16 / 14
Italians : 17 / 22
ANZAC : 14 / 18
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I emailed Garg. I was giving him time to do France, but no response. I made an executive decision. :mrgreen: