willing to help you get started
XDAP-03 Cannibalized by Fluff v. The Final Draft
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Yea… :)
Send out the email!
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apparently the site is completely out of money we all need to donate immediately
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WELL FFS SEND ME THE BILL!
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I thought that planes couldn’t fly over neutrals. Is this a bug?
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I checked the game notes, and planes cannot fly over friendly or unfriendly neutrals unless they are attacking them, but the game engine doesn’t enforce this rule. The means that Garg will have to edit his turn since he moved his bomber over Iraq to get to India.
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Good catch!
Can you move it to EGY? and post? :P
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Upload Folder is EMPTY!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 bomber
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Changing PUs for Italians from 18 to 23
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Kenya to Tanganyika TerritoryCombat - Italians
Non Combat Move - Italians
2 armour moved from Yugoslavia to Greece
3 infantry moved from Yugoslavia to Albania
2 aaGuns, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 carrier and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
Is Fluff STALLING??? :-o
I’m assuming you don’t celebrate Christmas :-o
I gave the Italians the 5 ipc penalty.
By the way, will everyone be available to play online on Saturday?
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I can make no promises. I will try, but I am currently snowed-in about 60 miles from home. I should be home by then.
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Is Fluff STALLING??? :-o
I’m assuming you don’t celebrate Christmas :-o
I gave the Italians the 5 ipc penalty.
By the way, will everyone be available to play online on Saturday?
it was joke dead tom… :-P
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Hmm I need to upgrade to TRIPLEA 1.6.1.4 now!
Argh!
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This really has to be the most active…… least active game, I’ve ever seen!
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This really has to be the most active…… least active game, I’ve ever seen!
:lol: :lol: :lol:
the fluff is up right?
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check that, the italians made a MOVE!!! :-o
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from Java to Burma
2 fighters moved from Western Australia to Java
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 40 / 46
Americans : 50 / 70
Chinese : 6 / 5
British : 27 / 29
UK_Pacific : 16 / 14
Italians : 17 / 22
ANZAC : 14 / 18
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Ah yes, the Anzac-and-France-played-by-two-different-players strategy :roll:
I just realized that I have a rather busy day tomorrow. If we want to play online, I will only be available from about 1:00-4:00 pm (east US time) and may be interrupted occasionally.
Honestly, 2 months is a very short time to play a team game like this PBF. In the last round, we were moving at a good clip and still had to rush at the end. Might I suggest that the rounds should be increased to 10 weeks at least?
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Honestly, 2 months is a very short time to play a team game like this PBF. In the last round, we were moving at a good clip and still had to rush at the end. Might I suggest that the rounds should be increased to 10 weeks at least?
I agree!