Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Who’s playing whom in this game? I’ll be playing the Euro Axis and Decay will have Japan.
Garg will be playing UK_E, France, Russia
SPF will be playing US, ANZAC, UK_P
How are you going to manage splitting UK? Also, you forgot to mention China. No big deal, but I just think its a little weird :|
Sorry, Garg will be playing China as well.
The two UK’s are separate economies, so it won’t be all that hard really. The only complication is troops moving across economies, but since the game handles that nicely, it isn’t really a logistical problem for team mates.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 bomber moved from Russia to Sakha
            6 infantry moved from Amur to Sakha
            6 infantry moved from Buryatia to Sakha
            1 mech_infantry moved from Volgograd to Turkmenistan
            1 armour moved from Volgograd to Turkmenistan
            1 submarine moved from 127 Sea Zone to 112 Sea Zone
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Russia to Novgorod
            1 fighter moved from Russia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            1 armour moved from Russia to Ukraine
            1 mech_infantry moved from Russia to Ukraine
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
Non Combat Move - Russians
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Russia
Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs total
Sorry for the delay, I will post my turn this evening after work!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            1 fighter moved from Formosa to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from Korea to Japan
            1 fighter moved from Okinawa to Japan
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
            1 cruiser moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  3/8 hits
                    Chinese roll dice for 4 infantry in Yunnan, round 1 :  2/4 hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  5/6 hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  3/9 hits
                    Chinese roll dice for 2 infantry in Hunan, round 1 :  2/2 hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery and 3 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from Jehol to Chahar
            2 infantry moved from Manchuria to Jehol
            1 aaGun moved from Manchuria to Jehol
            2 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Korea to Manchuria
Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Shantung
Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs total
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 flag, 1 infantry
    Paulau Island : 1 flag, 1 infantry
    Shantung : 1 flag, 1 factory_minor
    Kwangsi : 1 flag, 1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers
    Korea : 1 flag, 1 aaGun and 3 infantry
    Japan : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
    Jehol : 1 flag, 1 aaGun, 1 artillery and 6 infantry
    Siam : 1 flag, 2 infantry
    Manchuria : 1 flag, 2 infantry
    Yunnan : 1 flag, 1 artillery and 1 infantry
    Hunan : 1 flag, 1 artillery and 1 infantry
    Chahar : 1 flag, 2 infantry
    Anhwe : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
    33 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
    6 Sea Zone : 1 flag, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 37 / 66
    Russians : 37 / 37
    Japanese : 30 / 40
    Americans : 52 / 52
    Chinese : 8 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 8 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.067
        Median : 2.000
        Variance : 1.172
        Standard Deviation : 1.083
        Total rolls : 30
Japanese Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 4 times
        Average roll : 3.130
        Median : 2.000
        Variance : 1.227
        Standard Deviation : 1.108
        Total rolls : 23
Chinese Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.857
        Median : 2.000
        Variance : 0.500
        Standard Deviation : 0.707
        Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 bomber moved from Central United States to Eastern United States
Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 carrier and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
    Guam : 1 flag, 1 airfield
    Wake Island : 1 flag, 1 airfield
    Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
    Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
    Midway : 1 flag, 1 airfield
    35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
    26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
    10 Sea Zone : 1 flag, 1 transport
    Central United States : 1 flag, 1 factory_minor
    Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys
    101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 37 / 66
    Russians : 37 / 37
    Japanese : 30 / 40
    Americans : 52 / 52
    Chinese : 8 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 8 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Yunnan
            2 infantry moved from Kweichow to Yunnan
Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 :  3/9 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  1/2 hits
                    1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Shensi to Kweichow
            2 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
            4 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Yunnan : 1 flag, 11 infantry
    Kweichow : 1 flag, 1 infantry
    Hopei : 1 flag, 2 infantry
    Szechwan : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 37 / 66
    Russians : 37 / 37
    Japanese : 29 / 40
    Americans : 52 / 52
    Chinese : 9 / 15
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 8 / 0
    Neutral_True : 18 / 0
I know I said that Garg was going to do China, but it makes more sense for me to do it. I went ahead and did C1, and if Garg don’t like it, he can take it out on me by making me his bitch to save England. lol
I’ll do all of UK. ;)
Post tonight.
You rat bastard….
Yeah, Garg has been pretty busy with work the past month or so. Hopefully it will be better around the 14th or 15th. Either way, I hope we don’t fall victim to the new Delay of Game penalty…
R E L A X
not
R E L A P S E
So Frankie says…
You’d better hurry up Garg, or I’ll do some bath salts and eat your face off!
LOL OMG…
SPD you totally fked china… and I haven’t even scrolled over to see the US yet.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - British
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Scotland to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 artillery moved from Ontario to Quebec
            1 infantry moved from Ontario to Quebec
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
