sent a chat so we don’t clutter up this thread
X-Dap-3 Death By Dice vs. Clausewitz's Speedy Idiots
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from Greece to 99 Sea Zone
2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 cruiser moved from 97 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from Greece to 99 Sea Zone
2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 cruiser moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 1 : 1/7 hits
British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 2 : 0/7 hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 : 4/7 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 1 bomber and 2 infantry
British defend with 2 artilleries and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 2/2 hits
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Trans-Jordan, round 1 : 1/5 hits
British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 1 : 1/3 hits
1 infantry owned by the British , 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to GreecePlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Italians collect 22 PUs (3 lost to blockades); end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 33 / 44
Russians : 43 / 57
Japanese : 55 / 65
Americans : 52 / 72
Chinese : 8 / 10
British : 25 / 32
UK_Pacific : 7 / 5
Italians : 25 / 32
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
CSI guys. Could you check the check boxes after place units and before post turn summary please? Checking the battles at work stinks when I can’t see the full results or download the maps.
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Sure, we can start doing that for you.
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Question before I do ANZAC - US has troops in Dutch New Guinea. Why is DNG not under US control? TripleA issue or obscure rule?
V
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Guessing mind you, but Dutch government was in England at the time giving them special privileges? Not sure of the actual rule.
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I think it should be a US territory - I can’t see why it wouldn’t be. I’ll edit it US and move accordingly to move this along. If anyone disagrees please raise the issue before the next Axis turn is over, ok?
V
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Dutch to Americans
EDIT: Turning off Edit Mode
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from New South Wales to Queensland
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 33 / 44
Russians : 43 / 57
Japanese : 51 / 65
Americans : 52 / 72
Chinese : 8 / 10
British : 25 / 32
UK_Pacific : 7 / 5
Italians : 25 / 32
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
French take French Equatorial Africa from Italians
1 destroyer moved from 81 Sea Zone to 72 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 flag, 1 fighter
United Kingdom : 1 flag, 2 infantry
Morocco : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
72 Sea Zone : 1 flag, 1 destroyer
91 Sea Zone : 1 flag, 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 33 / 44
Russians : 43 / 57
Japanese : 51 / 65
Americans : 52 / 72
Chinese : 8 / 10
British : 25 / 32
UK_Pacific : 7 / 5
Italians : 24 / 32
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
just looked at the map. Even if it is illegal it isn’t worth worrying about as the territory is worth nothing. Germany coming up.
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I assume your stance on intercepting is the same as last time for the port bombing at Gibraltar?
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Germans
Germans buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 2 artilleries and 8 infantry moved from Romania to Bessarabia
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 artillery and 2 infantry moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Baltic States to Eastern Poland
3 armour, 3 artilleries and 5 infantry moved from Baltic States to Novgorod
2 tactical_bombers moved from Romania to Eastern Poland
1 fighter moved from Southern Italy to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Southern France to Gibraltar
1 bomber moved from Southern France to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 cruiser moved from 113 Sea Zone to 110 Sea Zone -
I’ll need an official response on the intercept at Gibraltar and the scramble and if so OOL for SZ110.
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Not for nothing but I’m getting pretty drunk and the Bills game starts in an hour. I’ve got pizza and wings to make and then heartbreak to endure for the umteenth time this century. (Did you see that game winning drive on Sunday that ended with the inevitable interception?) Any non combat moves that I make after 20:20 EST will be subject to severe tongue lashings from my team mates due to my extreme alcoholism. (Have you met Canuck?, Just ask Noll, you don’t want to get on his bad side) hop to it or you’ll be waiting til morning.
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Intercept in Gibraltar, no scramble to sea zone 110
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@Most:
Not for nothing but I’m getting pretty drunk and the Bills game starts in an hour. I’ve got pizza and wings to make and then heartbreak to endure for the umteenth time this century. (Did you see that game winning drive on Sunday that ended with the inevitable interception?) Any non combat moves that I make after 20:20 EST will be subject to severe tongue lashings from my team mates due to my extreme alcoholism. (Have you met Canuck?, Just ask Noll, you don’t want to get on his bad side) hop to it or you’ll be waiting til morning.
…yeah. I guess I could stand to play it a little closer tot he chest. Except with Noll. That guy is a complete tool.
Enjoy the game! (I am anxiously awaiting Germany/Russia as well.)
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I should be ok to post Germany after the Bills game. They’re not driving me to drink too fast.
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Hahaha. Hey man, always remember, it could be worse. You could be a Ti-Cats fan….
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Aye, at least the Bills have a stadium next year. Its the owner we have to worry about losing.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Germans
Germans buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 2 artilleries and 8 infantry moved from Romania to Bessarabia
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 artillery and 2 infantry moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Baltic States to Eastern Poland
3 armour, 3 artilleries and 5 infantry moved from Baltic States to Novgorod
2 tactical_bombers moved from Romania to Eastern Poland
1 fighter moved from Southern Italy to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Southern France to Gibraltar
1 bomber moved from Southern France to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 cruiser moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
Air Battle in Gibraltar
Germans attacks with 1 units heading to Gibraltar
British launches 1 interceptors out of Gibraltar
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Gibraltar
AA guns fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Eastern Poland, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 6 armour, 2 artilleries and 8 infantry
Russians defend with 2 artilleries, 6 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 2 artilleries and 8 infantry in Bessarabia, round 1 : 2/16 hits
Russians roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Bessarabia, round 1 : 4/9 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 6 armour, 2 artilleries and 4 infantry in Bessarabia, round 2 : 7/12 hits
Russians roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/7 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 7 infantry
Casualties for Russians: 2 artilleries, 6 infantry and 1 mech_infantry
Battle in Norway
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Norway, round 1 : 0/5 hits
Russians roll dice for 1 infantry in Norway, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Norway, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 artillery and 3 infantry in Norway, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Norway, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Norway, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 4 fighters and 1 tactical_bomber
British defend with 1 destroyer and 1 transport; Americans defend with 1 transport
Germans roll dice for 1 bomber, 1 cruiser, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 3/7 hits
British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 transport owned by the Americans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 3 artilleries and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 3 artilleries and 5 infantry in Novgorod, round 1 : 1/11 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Southern France
3 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Southern France
1 fighter moved from Normandy Bordeaux to Germany
1 bomber moved from Gibraltar to Southern France
2 artilleries moved from Northern Italy to Yugoslavia
2 tactical_bombers moved from Eastern Poland to Baltic StatesPlace Units - Germans
3 artilleries and 6 infantry placed in Romania
2 artilleries and 1 infantry placed in Germany
Germans undo move 2.
2 artilleries and 2 infantry placed in Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Germany
Germans undo move 2.
2 artilleries and 1 infantry placed in Germany
1 infantry placed in RomaniaTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 2 bombers and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Romania : 1 flag, 3 artilleries, 1 factory_upgrade and 7 infantry
Germany : 1 flag, 3 aaGuns, 2 artilleries, 1 factory_major, 1 fighter and 1 infantry
Norway : 1 flag, 1 artillery and 3 infantry
Belarus : 1 flag, 1 artillery and 1 infantry
Baltic States : 1 flag, 2 tactical_bombers
Eastern Poland : 1 flag, 1 artillery and 1 infantry
Bessarabia : 1 flag, 6 armour, 2 artilleries and 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
113 Sea Zone : 1 flag, 3 transports
Bulgaria : 1 flag
114 Sea Zone : 1 flag, 1 destroyer
Yugoslavia : 1 flag, 2 artilleries
110 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 42 / 52
Russians : 36 / 57
Japanese : 51 / 65
Americans : 52 / 72
Chinese : 8 / 10
British : 23 / 32
UK_Pacific : 7 / 5
Italians : 24 / 32
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 35 times
2 was rolled 18 times
3 was rolled 31 times
4 was rolled 26 times
5 was rolled 50 times
6 was rolled 30 times
Average roll : 3.674
Median : 4.000
Variance : 3.026
Standard Deviation : 1.740
Total rolls : 190Null / Other
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.762
Median : 4.000
Variance : 1.544
Standard Deviation : 1.243
Total rolls : 80Germans Combat
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.762
Median : 4.000
Variance : 1.544
Standard Deviation : 1.243
Total rolls : 80Russians Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.208
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
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