sent a chat so we don’t clutter up this thread
X-Dap-3 Death By Dice vs. Clausewitz's Speedy Idiots
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
1 armour moved from Caucasus to Volgograd
2 armour moved from Russia to Bryansk
9 infantry moved from Archangel to Novgorod
10 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 1 bomber and 13 infantry
Germans defend with 7 armour
Russians roll dice for 2 armour, 1 bomber and 13 infantry in Bryansk, round 1 : 3/16 hits
Germans roll dice for 7 armour in Bryansk, round 1 : 3/7 hits
3 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 1 bomber and 10 infantry in Bryansk, round 2 : 4/13 hits
Germans roll dice for 4 armour in Bryansk, round 2 : 2/4 hits
2 infantry owned by the Russians and 4 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 1 bomber and 8 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 7 armour
Casualties for Russians: 5 infantry
Battle in Volgograd
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour and 2 infantry in Volgograd, round 1 : 1/3 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 1 : 0/3 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour and 2 infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour and 2 infantry in Volgograd, round 3 : 0/3 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour and 1 infantry in Volgograd, round 4 : 0/2 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Volgograd, round 5 : 1/2 hits
Germans roll dice for 1 armour in Volgograd, round 5 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 9 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 9 infantry in Novgorod, round 1 : 2/9 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians roll dice for 7 infantry in Novgorod, round 2 : 0/7 hits
Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
Russians roll dice for 7 infantry in Novgorod, round 3 : 1/7 hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 7 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 bomber moved from Bryansk to Russia
1 mech_infantry moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to IraqPlace Units - Russians
3 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUsTerritory Summary for Russians :
Ethiopia : 1 flag
Bryansk : 1 flag, 2 armour and 8 infantry
Urals : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_major and 7 infantry
Tambov : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
Iraq : 1 flag, 1 armour and 2 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 44 / 59
Russians : 23 / 34
Japanese : 78 / 92
Americans : 52 / 73
Chinese : 0 / 2
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 24 / 40
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 7 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Sakha to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
2 armour and 2 mech_infantrys moved from Tsinghai to Volgograd
1 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
2 artilleries and 3 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from Russians
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 57 Sea Zone
3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 infantry, 3 tactical_bombers and 3 transports moved from 31 Sea Zone to 33 Sea Zone
3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 7 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Sakha to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
2 armour and 2 mech_infantrys moved from Tsinghai to Volgograd
1 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
2 artilleries and 3 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from Russians
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 57 Sea Zone
3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 infantry, 3 tactical_bombers and 3 transports moved from 31 Sea Zone to 33 Sea Zone
3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Caroline Islands, round 1 : 9/12 hits
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 1 : 1/4 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 2 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 57 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 57 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 57 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 57 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Japanese attack with 3 armour and 4 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Japanese roll dice for 3 armour and 4 mech_infantrys in Volgograd, round 1 : 3/7 hits
Russians roll dice for 1 armour and 1 infantry in Volgograd, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
Japanese win, taking Volgograd from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 4 transports moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Wake Island to Japan
1 fighter and 1 tactical_bomber moved from 57 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea ZonePlace Units - Japanese
1 cruiser, 2 destroyers and 5 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
1 transport placed in 36 Sea Zone
1 transport placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 84 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor
Korea : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Japan : 1 flag, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 armour and 1 mech_infantry
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
33 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag
16 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 5 transports
54 Sea Zone : 1 flag, 1 destroyer
West India : 1 flag
Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
Volgograd : 1 flag, 3 armour, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag, 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 44 / 59
Russians : 17 / 34
Japanese : 84 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 24 / 40
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 3 destroyers, 4 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Aleutian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Aleutian Islands to Soviet Far East
6 submarines moved from 26 Sea Zone to 49 Sea Zone
6 submarines moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
4 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 3 destroyers, 4 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Aleutian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Aleutian Islands to Soviet Far East
6 submarines moved from 26 Sea Zone to 49 Sea Zone
6 submarines moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
4 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 92 Sea Zone
Americans attack with 5 submarines
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 1 fighter and 2 transports
Americans roll dice for 5 submarines in 92 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier and 2 transports in 92 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits
1 carrier owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 3 : 1/3 hits
1 battleship owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 4 : 1/3 hits
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 5 : 0/3 hits
Americans roll dice for 3 submarines in 92 Sea Zone, round 6 : 1/3 hits
1 transport owned by the Italians lost in 92 Sea Zone
3 submarines owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 38
Casualties for Italians: 1 battleship, 1 carrier and 2 transports
Casualties for Americans: 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 94 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer and 2 submarines
2 submarines owned by the Italians Submerged
Americans roll dice for 2 fighters in 94 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Wake Island
Battle in Iwo Jima
Battle in 54 Sea Zone
Americans attack with 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 54 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking Wake Island from Japanese, taking Iwo Jima from Japanese, taking 54 Sea Zone from Neutral with 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 2 infantry in Soviet Far East, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
1 fighter owned by the Italians and 1 fighter owned by the Germans forced to land in AlgeriaNon Combat Move - Americans
1 fighter moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from Soviet Far East to Alaska
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
3 destroyers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
4 submarines placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 6.
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 flag, 1 bomber
Hawaiian Islands : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 12 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
31 Sea Zone : 1 flag, 1 destroyer and 1 transport
30 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 1 destroyer and 1 transport
25 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 flag, 3 destroyers and 1 submarine
17 Sea Zone : 1 flag, 1 transport
3 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 6 submarines
Central United States : 1 flag, 1 factory_major and 2 infantry
Eastern United States : 1 flag, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 flag, 1 artillery and 1 infantry
89 Sea Zone : 1 flag, 2 transports
92 Sea Zone : 1 flag, 3 submarines
101 Sea Zone : 1 flag, 4 submarines and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 transportProduction/PUs Summary :
Germans : 44 / 59
Russians : 18 / 34
Japanese : 82 / 95
Americans : 53 / 73
Chinese : 0 / 2
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 24 / 40
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.667
Median : 4.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 48Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.769
Median : 4.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 39 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 44 / 59
Russians : 18 / 34
Japanese : 82 / 95
Americans : 53 / 73
Chinese : 0 / 2
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 24 / 40
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.667
Median : 4.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 48Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.769
Median : 4.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 39 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 1 infantry moved from Norway to Finland
2 fighters moved from 125 Sea Zone to Finland
1 carrier and 2 transports moved from 125 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from Anglo Egyptian Sudan to 99 Sea Zone
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 1 infantry moved from Norway to Finland
2 fighters moved from 125 Sea Zone to Finland
1 carrier and 2 transports moved from 125 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from Anglo Egyptian Sudan to 99 Sea Zone
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to EgyptCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
Battle in Finland
British attack with 2 artilleries, 2 fighters and 1 infantry
Germans defend with 2 armour
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Finland, round 1 : 2/5 hits
Germans roll dice for 2 armour in Finland, round 1 : 0/2 hits
2 armour owned by the Germans lost in Finland
British win, taking Normandy Bordeaux from Italians, taking Finland from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Holland Belgium
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Egypt, round 1 : 4/6 hits
Italians roll dice for 1 artillery in Egypt, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from 99 Sea Zone to Cyprus
2 fighters moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 factory_minor placed in Norway
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 38 PUs (2 lost to blockades); end with 38 PUs totalTerritory Summary for British :
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour, 1 infantry and 3 mech_infantrys
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Cyprus : 1 flag, 1 fighter
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 1 factory_minor and 2 fighters
Holland Belgium : 1 flag, 1 factory_minor and 2 infantry
106 Sea Zone : 1 flag
71 Sea Zone : 1 flag, 1 transport
81 Sea Zone : 1 flag, 1 transport
Persia : 1 flag
Finland : 1 flag, 2 artilleries and 1 infantry
110 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 39 / 59
Russians : 18 / 34
Japanese : 82 / 95
Americans : 53 / 73
Chinese : 0 / 2
British : 40 / 38
UK_Pacific : 0 / 0
Italians : 20 / 40
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 19 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.617
Median : 4.000
Variance : 1.088
Standard Deviation : 1.043
Total rolls : 81Null / Other
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.632
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Italians Combat
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.769
Median : 4.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 39 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 39 / 59
Russians : 18 / 34
Japanese : 82 / 95
Americans : 53 / 73
Chinese : 0 / 2
British : 40 / 38
UK_Pacific : 0 / 0
Italians : 20 / 40
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 19 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.617
Median : 4.000
Variance : 1.088
Standard Deviation : 1.043
Total rolls : 81Null / Other
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.632
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Italians Combat
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.769
Median : 4.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 39 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from 99 Sea Zone to Cyprus
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from Tunisia to Normandy Bordeaux
1 submarine moved from 94 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from 99 Sea Zone to Cyprus
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from Tunisia to Normandy Bordeaux
1 submarine moved from 94 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Cyprus
Italians attack with 1 armour and 1 infantry
British defend with 1 fighter
Italians roll dice for 1 cruiser in Cyprus, round 1 : 1/1 hits
British roll dice for 1 fighter in Cyprus, round 1 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Cyprus
Italians win, taking Cyprus from British with 1 armour remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 2 submarines
Americans defend with 3 submarines
Italians roll dice for 2 submarines in 92 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 3 submarines in 92 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Americans lost in 92 Sea Zone
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarines
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Northern Italy
3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 aaGun moved from Tobruk to Alexandria
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Southern France to Northern Italy
1 armour moved from Alexandria to Tobruk
1 infantry moved from Morocco to Algeria
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 carrier, 2 destroyers and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag, 1 aaGun
Cyprus : 1 flag, 1 armour
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour
Northern Italy : 1 flag, 1 aaGun, 1 bomber, 1 factory_major and 1 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
95 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 2 fighters and 2 transports
Greece : 1 flag
99 Sea Zone : 1 flag, 1 cruiser and 1 transport
92 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Yugoslavia : 1 flag, 1 aaGun and 3 infantryProduction/PUs Summary :
Germans : 39 / 59
Russians : 18 / 34
Japanese : 82 / 95
Americans : 53 / 73
Chinese : 0 / 2
British : 37 / 38
UK_Pacific : 0 / 0
Italians : 23 / 34
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
use this map. I changed a placement. DD from one sz to another, using edit.
I guess it would’ve been good to know that subs can pass into the Med w/out controlling the straight. Wow what a surprise to find my ITA fleet destroyed!!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Queensland to Western Australia
ANZAC take Western Australia from Japanese
2 artilleries and 1 infantry moved from New South Wales to South Australia
1 bomber and 3 fighters moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 3 fighters and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 flag, 2 artilleries and 1 infantry
Western Australia : 1 flag, 1 armour
54 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 39 / 59
Russians : 18 / 34
Japanese : 81 / 95
Americans : 53 / 73
Chinese : 0 / 2
British : 37 / 38
UK_Pacific : 0 / 0
Italians : 23 / 34
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
Combat - French
French creates battle in territory 125 Sea ZoneNon Combat Move - French
1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
125 Sea Zone : 1 flag
91 Sea Zone : 1 flag, 1 destroyer
110 Sea Zone : 1 flag, 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 39 / 59
Russians : 18 / 34
Japanese : 81 / 95
Americans : 53 / 73
Chinese : 0 / 2
British : 37 / 38
UK_Pacific : 0 / 0
Italians : 23 / 34
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
2 armour moved from Belarus to Novgorod
2 armour, 1 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
3 artilleries and 4 infantry moved from France to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 7/10 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Germans roll dice for 2 armour, 1 artillery and 7 infantry in Novgorod, round 1 : 2/10 hits
Russians roll dice for 7 infantry in Novgorod, round 1 : 3/7 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 1 artillery and 4 infantry in Novgorod, round 2 : 3/7 hits
Russians roll dice for 5 infantry in Novgorod, round 2 : 0/5 hits
3 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 1 artillery and 4 infantry in Novgorod, round 3 : 3/7 hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Russians: 7 infantry
Battle in Bryansk
Germans attack with 3 armour, 1 infantry and 5 mech_infantrys
Russians defend with 2 armour and 8 infantry
Germans roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Bryansk, round 1 : 2/9 hits
Russians roll dice for 2 armour and 8 infantry in Bryansk, round 1 : 2/10 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 armour and 4 mech_infantrys in Bryansk, round 2 : 2/7 hits
Russians roll dice for 2 armour and 6 infantry in Bryansk, round 2 : 4/8 hits
2 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bryansk
3 armour owned by the Germans retreated to Ukraine
Russians win with 2 armour and 4 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry and 5 mech_infantrys
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 armour moved from Romania to Ukraine
1 armour moved from Romania to Western Ukraine
1 fighter moved from Algeria to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
3 artilleries moved from Western Germany to Germany
3 aaGuns moved from Germany to Western Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
3 infantry placed in Ukraine
3 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Romania : 1 flag, 1 factory_upgrade and 3 mech_infantrys
Germany : 1 flag, 3 artilleries, 1 factory_major and 3 infantry
Denmark : 1 flag, 1 aaGun and 6 infantry
Holland Belgium : 1 flag, 3 artilleries, 1 factory_minor and 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 4 armour, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
113 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 44 / 49
Russians : 16 / 34
Japanese : 81 / 95
Americans : 53 / 73
Chinese : 0 / 2
British : 34 / 38
UK_Pacific : 0 / 0
Italians : 23 / 34
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.464
Median : 3.500
Variance : 0.771
Standard Deviation : 0.878
Total rolls : 84Germans Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.300
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 50Russians Combat
1 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.656
Median : 4.000
Variance : 1.677
Standard Deviation : 1.295
Total rolls : 32British Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Hi guys,
This is a friendly reminder that round 3 of the xdap tournament ends December 31st.
There is less than 4 weeks remaining, please play as fast as you can to avoid having your game go to a decision.Kind regards,
Allweneedislove -
Thanks Lennon, I think we’ll have this all wrapped up by then.
-
Thanks Lennon, I think we’ll have this all wrapped up by then.
Yes it looks like this will be finished before the deadline. I just copied and pasted the same message in all 7 of the games remaining in the 3rd round of the xdap tournament. There are a few games that look like they will not be finished at their current pace.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 bomber moved from Russia to Novosibirsk
1 mech_infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
2 armour moved from Bryansk to Volgograd
3 armour moved from Russia to Volgograd
4 infantry moved from Bryansk to Rostov
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Volgograd
Russians attack with 5 armour, 2 infantry and 1 mech_infantry
Japanese defend with 3 armour, 1 factory_minor and 3 mech_infantrys
Russians win, taking Volgograd from Japanese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 3 armour and 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Russians attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
1 bomber moved from Novosibirsk to RussiaPlace Units - Russians
2 armour, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Suggested Topics
