sent a chat so we don’t clutter up this thread
X-Dap-3 Death By Dice vs. Clausewitz's Speedy Idiots
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Charles de Gaulle is up!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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I went ahead and moved for Vold just to save time. If he wants move his ships somewhere else, we can always edit his changes later.
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Deal. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Finland to Norway
Germans take Norway from Americans
1 artillery moved from Rostov to Caucasus
6 armour moved from Rostov to Volgograd
5 infantry moved from Ukraine to Bryansk
1 armour moved from Rostov to Caucasus
1 artillery moved from Rostov to Bryansk
1 armour moved from Rostov to VolgogradCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 125 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Caucasus
Germans attack with 1 armour and 1 artillery
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 artillery in Caucasus, round 1 : 1/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 5 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery and 5 infantry in Bryansk, round 1 : 1/6 hits
Russians roll dice for 3 infantry in Bryansk, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 7 armour
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 7 armour in Volgograd, round 1 : 5/7 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Romania
2 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from France to Yugoslavia
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
6 artilleries moved from France to Holland BelgiumPlace Units - Germans
3 infantry placed in Ukraine
3 armour placed in Romania
3 armour placed in Novgorod
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
Romania : 1 flag, 3 armour, 1 factory_upgrade and 2 mech_infantrys
Germany : 1 flag, 3 aaGuns and 1 factory_major
Norway : 1 flag, 1 armour
Denmark : 1 flag, 1 aaGun and 6 infantry
Holland Belgium : 1 flag, 6 artilleries and 1 factory_minor
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Bryansk : 1 flag, 1 artillery and 3 infantry
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 6 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Caucasus : 1 flag, 1 armour and 1 artillery
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 mech_infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 73
Russians : 25 / 41
Japanese : 70 / 84
Americans : 52 / 75
Chinese : 1 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 21 / 34
ANZAC : 8 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.324
Median : 3.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 34Germans Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 5 PUs;Combat Move - Russians
2 armour moved from Iraq to Caucasus
1 bomber moved from Russia to Caucasus
2 artilleries and 5 infantry moved from Russia to Bryansk
4 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 9 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries and 9 infantry in Bryansk, round 1 : 1/11 hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 1 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 7 infantry in Bryansk, round 2 : 3/9 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 2 armour and 1 bomber
Germans defend with 1 armour and 1 artillery
Russians roll dice for 2 armour and 1 bomber in Caucasus, round 1 : 2/3 hits
Germans roll dice for 1 armour and 1 artillery in Caucasus, round 1 : 1/2 hits
1 armour owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 armourNon Combat Move - Russians
1 bomber moved from Caucasus to Russia
4 infantry moved from Russia to Vologda
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Ethiopia to Egypt
1 armour and 3 mech_infantrys moved from West India to PersiaPlace Units - Russians
2 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUsTerritory Summary for Russians :
Kazakhstan : 1 flag, 1 infantry
West India : 1 flag
Egypt : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 2 artilleries and 7 infantry
Archangel : 1 flag, 9 infantry
Russia : 1 flag, 1 airfield, 2 armour, 1 bomber, 1 factory_major and 16 infantry
Tambov : 1 flag, 1 infantry
Vologda : 1 flag, 4 infantry
Caucasus : 1 flag, 1 armour
Samara : 1 flag, 1 infantry
Iraq : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 50 / 73
Russians : 28 / 39
Japanese : 70 / 84
Americans : 52 / 75
Chinese : 1 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 21 / 34
ANZAC : 8 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 cruiser, 2 destroyers and 5 transports; Remaining resources: 1 PUs;Combat Move - Japanese
2 artilleries, 1 fighter and 3 infantry moved from India to West India
2 armour and 4 mech_infantrys moved from Shensi to Tsinghai
1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Korea to Siberia
Japanese take Siberia from Russians
3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 54 Sea Zone
1 artillery moved from Northern Territory to Queensland
3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 cruiser, 2 destroyers and 5 transports; Remaining resources: 1 PUs;Combat Move - Japanese
2 artilleries, 1 fighter and 3 infantry moved from India to West India
2 armour and 4 mech_infantrys moved from Shensi to Tsinghai
1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Korea to Siberia
Japanese take Siberia from Russians
3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 54 Sea Zone
1 artillery moved from Northern Territory to Queensland
3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 4 mech_infantrys in Tsinghai, round 1 : 1/6 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 2/2 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Tsinghai
Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 2 artilleries, 1 fighter and 3 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in West India, round 1 : 3/6 hits
Russians roll dice for 1 mech_infantry in West India, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from Russians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers
British defend with 1 submarine
British roll dice for 1 submarine in 31 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers in 31 Sea Zone, round 1 : 6/14 hits
1 submarine owned by the British lost in 31 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Queensland
Japanese attack with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Queensland, round 1 : 3/9 hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 6 Sea Zone to 31 Sea Zone
3 artilleries and 1 infantry moved from 31 Sea Zone to Wake Island
2 bombers, 2 fighters and 3 tactical_bombers moved from Japan to Wake Island
1 fighter moved from West India to India
1 aaGun moved from Manchuria to KoreaPlace Units - Japanese
1 cruiser, 2 destroyers and 5 transports placed in 6 Sea Zone
Japanese undo move 1.
3 transports placed in 6 Sea Zone
1 cruiser, 2 destroyers and 2 transports placed in 6 Sea Zone
5 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 81 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Korea : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Japan : 1 flag, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 2 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 2 armour and 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 4 artilleries, 1 harbour and 3 infantry
Northern Territory : 1 flag
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
Sakha : 1 flag, 1 mech_infantry
Evenkiyskiy : 1 flag, 1 armour and 1 mech_infantry
Amur : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 1 armour and 2 mech_infantrys
Buryatia : 1 flag, 1 armour and 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
31 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 5 transports
63 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
West India : 1 flag, 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 50 / 73
Russians : 20 / 39
Japanese : 81 / 92
Americans : 52 / 75
Chinese : 0 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 21 / 34
ANZAC : 6 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 5 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 5 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 cruiser, 2 destroyers and 5 transports
Americans roll dice for 3 bombers in 6 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 5 transports in 6 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the Japanese , 2 destroyers owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
5 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 1 cruiser, 2 destroyers and 5 transports
Casualties for Americans: 1 bomber
Battle in Gibraltar
Battle in MoroccoNon Combat Move - Americans
1 aaGun and 2 infantry moved from Western United States to 10 Sea Zone
6 fighters moved from Western United States to 13 Sea Zone
6 fighters moved from 13 Sea Zone to Hawaiian Islands
1 aaGun, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
7 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
2 bombers moved from 6 Sea Zone to Aleutian IslandsPlace Units - Americans
4 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
4 destroyers placed in 10 Sea Zone
4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Aleutian Islands : 1 flag, 2 bombers
Hawaiian Islands : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 12 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
26 Sea Zone : 1 flag, 7 submarines and 2 transports
10 Sea Zone : 1 flag, 4 destroyers and 2 transports
Central United States : 1 flag, 2 aaGuns and 1 factory_major
Eastern United States : 1 flag, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 flag, 2 infantry
Morocco : 1 flag, 1 infantry
94 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 flag, 4 submarines and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 transportsProduction/PUs Summary :
Germans : 50 / 73
Russians : 20 / 39
Japanese : 81 / 92
Americans : 53 / 73
Chinese : 0 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 20 / 34
ANZAC : 6 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 50 / 73
Russians : 20 / 39
Japanese : 81 / 92
Americans : 53 / 73
Chinese : 0 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 20 / 34
ANZAC : 6 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Eastern Persia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Eastern Persia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from United Kingdom to NorwayCombat - British
Battle in 125 Sea Zone
British attack with 1 fighter, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
British roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 125 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 125 Sea Zone
British win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in Norway
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 1 : 1/4 hits
Germans roll dice for 1 armour in Norway, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from 125 Sea Zone to Scotland
1 carrier moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Norway to 125 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to NorwayPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for British :
57 Sea Zone : 1 flag, 1 destroyer
Belgian Congo : 1 flag, 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Alexandria : 1 flag, 1 mech_infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 flag, 1 airfield and 1 tactical_bomber
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 flag, 1 armour, 1 fighter and 2 mech_infantrys
Norway : 1 flag, 2 artilleries and 1 infantry
125 Sea Zone : 1 flag, 1 carrier, 2 fighters and 2 transports
106 Sea Zone : 1 flag
71 Sea Zone : 1 flag, 1 transport
Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 73
Russians : 20 / 39
Japanese : 81 / 92
Americans : 53 / 73
Chinese : 0 / 2
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 20 / 34
ANZAC : 6 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Japanese Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
Well played my American friend. Well played.
But you are only delaying the inevitable…
:evil:
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 armour and 1 artillery moved from Tobruk to Alexandria
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from 96 Sea Zone to Morocco
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern France to Gibraltar
1 submarine moved from 96 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 armour and 1 artillery moved from Tobruk to Alexandria
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from 96 Sea Zone to Morocco
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern France to Gibraltar
1 submarine moved from 96 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians roll dice for 1 battleship in Gibraltar, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 1 : 1/4 hits
British roll dice for 2 infantry in Gibraltar, round 1 : 2/2 hits
1 fighter owned by the Italians , 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 1 bomber and 1 infantry in Gibraltar, round 2 : 2/2 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber and 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery and 1 fighter
Casualties for Americans: 2 infantry
Battle in Morocco
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Morocco, round 1 : 0/3 hits
Americans roll dice for 1 infantry in Morocco, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Morocco, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Italians roll dice for 2 submarines in 94 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Alexandria
Italians attack with 1 armour and 1 artillery
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 1 : 1/2 hits
British roll dice for 1 mech_infantry in Alexandria, round 1 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Egypt
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 mech_infantry; British defend with 1 harbour
Italians roll dice for 1 cruiser in Egypt, round 1 : 1/1 hits
British roll dice for 1 mech_infantry in Egypt, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 bomber owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -8
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 bomber
Battle in SyriaNon Combat Move - Italians
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 bomber moved from Gibraltar to Tunisia
3 infantry moved from Western Germany to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 aaGun and 3 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Holland Belgium to Southern France
1 armour moved from Holland Belgium to Northern ItalyPlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour
Gibraltar : 1 flag, 1 harbour and 1 infantry
Egypt : 1 flag, 1 artillery and 1 harbour
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 bomber
Tobruk : 1 flag, 1 aaGun
Northern Italy : 1 flag, 2 aaGuns, 1 armour, 1 factory_major and 6 infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
94 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Greece : 1 flag
99 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 flag, 2 destroyers and 1 transport
92 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter and 2 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 47 / 73
Russians : 20 / 39
Japanese : 81 / 92
Americans : 52 / 73
Chinese : 0 / 2
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 24 / 40
ANZAC : 6 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.971
Median : 4.000
Variance : 1.697
Standard Deviation : 1.303
Total rolls : 34Null / Other
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.158
Median : 5.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
1 armour moved from Northern Territory to Queensland
2 artilleries and 2 infantry moved from South Australia to Queensland
1 artillery, 1 bomber, 3 fighters and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters and 3 infantry
Japanese defend with 1 airfield, 4 artilleries, 1 harbour and 3 infantry
ANZAC roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Queensland, round 1 : 4/11 hits
Japanese roll dice for 4 artilleries and 3 infantry in Queensland, round 1 : 2/7 hits
2 infantry owned by the ANZAC , 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
ANZAC roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters and 1 infantry in Queensland, round 2 : 4/9 hits
Japanese roll dice for 3 artilleries in Queensland, round 2 : 1/3 hits
1 infantry owned by the ANZAC and 3 artilleries owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 armour, 3 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 4 artilleries and 3 infantry
Casualties for ANZAC: 3 infantryNon Combat Move - ANZAC
1 bomber and 3 fighters moved from Queensland to New South WalesPlace Units - ANZAC
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,2,3,4,1,6,4
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Queensland : 1 flag, 1 airfield, 1 armour, 3 artilleries and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
62 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 47 / 73
Russians : 20 / 39
Japanese : 78 / 92
Americans : 52 / 73
Chinese : 0 / 2
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 24 / 40
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 71 Sea Zone to 83 Sea ZoneTurn Complete - French
Territory Summary for French :
125 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
83 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 47 / 73
Russians : 20 / 39
Japanese : 78 / 92
Americans : 52 / 73
Chinese : 0 / 2
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 24 / 40
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 4 infantry moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
3 armour and 2 mech_infantrys moved from Romania to Belarus
1 armour moved from Novgorod to Belarus
6 armour moved from Volgograd to Bryansk
1 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to BryanskCombat - Germans
Battle in Belarus
Germans attack with 4 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 artillery, 8 infantry and 2 mech_infantrys in Belarus, round 1 : 7/15 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 3 infantry and 1 mech_infantry
Russians defend with 2 artilleries and 7 infantry
Germans roll dice for 8 armour, 3 infantry and 1 mech_infantry in Bryansk, round 1 : 4/12 hits
Russians roll dice for 2 artilleries and 7 infantry in Bryansk, round 1 : 5/9 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 7 armour in Bryansk, round 2 : 5/7 hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 0/5 hits
3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 7 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 3 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries and 7 infantryNon Combat Move - Germans
2 armour moved from Novgorod to Finland
1 fighter moved from Western Germany to 92 Sea Zone
1 infantry moved from Ukraine to Rostov
4 infantry moved from Normandy Bordeaux to France
3 artilleries moved from Holland Belgium to France
3 artilleries moved from Holland Belgium to Western Germany
1 mech_infantry moved from Yugoslavia to Eastern PolandPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
2 armour placed in Romania
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry placed in Holland Belgium
1 fighter placed in Western Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 tactical_bombers
Romania : 1 flag, 2 armour and 1 factory_upgrade
Germany : 1 flag, 3 aaGuns and 1 factory_major
Denmark : 1 flag, 1 aaGun and 6 infantry
Holland Belgium : 1 flag, 1 factory_minor and 1 infantry
Belarus : 1 flag, 4 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 7 armour
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 mech_infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
125 Sea Zone : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 flag, 1 fighter
Finland : 1 flag, 2 armourProduction/PUs Summary :
Germans : 49 / 59
Russians : 18 / 39
Japanese : 78 / 92
Americans : 52 / 73
Chinese : 0 / 2
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 24 / 40
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.020
Median : 2.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 49Germans Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 2.882
Median : 2.000
Variance : 1.939
Standard Deviation : 1.393
Total rolls : 34Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
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