That’s just America,
I’ll get Russia another time. Tomorrow night is likely
X-Dap-3 Death By Dice vs. Clausewitz's Speedy Idiots
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - British
British buy 2 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 94 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 artilleries and 4 infantry moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Norway to Finland
2 fighters moved from 112 Sea Zone to Finland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - British
British buy 2 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 94 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 artilleries and 4 infantry moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Norway to Finland
2 fighters moved from 112 Sea Zone to FinlandCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys
Italians defend with 1 armour and 3 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 1 : 2/7 hits
Italians roll dice for 1 armour and 3 infantry in Trans-Jordan, round 1 : 2/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 4/5 hits
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 artillery owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 3 infantry
Battle in Persia
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Persia, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Persia, round 1 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Persia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the British lost in Persia
British roll dice for 1 armour in Persia, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Finland
British attack with 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries and 2 infantry
British roll dice for 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber in Finland, round 1 : 3/11 hits
Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Finland, round 1 : 1/6 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Finland
British roll dice for 2 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber in Finland, round 2 : 7/10 hits
Germans roll dice for 2 armour and 1 artillery in Finland, round 2 : 1/3 hits
1 infantry owned by the British , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Finland
British win, taking Finland from Germans with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 2 artilleries and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Finland to 112 Sea Zone
3 fighters moved from Finland to Norway
1 fighter moved from Finland to 112 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 1 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 transport placed in 71 Sea Zone
1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Norway
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5,1,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalTerritory Summary for British :
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Norway : 1 flag, 3 aaGuns, 1 artillery, 1 factory_minor, 3 fighters and 3 infantry
112 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
80 Sea Zone : 1 flag, 1 transport
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 fighter and 1 mech_infantry
71 Sea Zone : 1 flag, 1 transport
Persia : 1 flag, 1 armour
Finland : 1 flag, 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 23 / 29
Japanese : 80 / 94
Americans : 56 / 76
Chinese : 0 / 2
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 19 / 20
ANZAC : 7 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 35 times
2 was rolled 14 times
3 was rolled 27 times
4 was rolled 29 times
5 was rolled 19 times
6 was rolled 21 times
Average roll : 3.317
Median : 3.000
Variance : 2.007
Standard Deviation : 1.417
Total rolls : 145Null / Other
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.611
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
Average roll : 3.143
Median : 3.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 21Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.778
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9British Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.132
Median : 3.000
Variance : 0.649
Standard Deviation : 0.805
Total rolls : 38Italians Combat
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.611
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Americans Combat
1 was rolled 13 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.220
Median : 3.000
Variance : 1.525
Standard Deviation : 1.235
Total rolls : 41 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Alexandria to Egypt
Italians take Egypt from British
2 fighters moved from 98 Sea Zone to 94 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Alexandria to Egypt
Italians take Egypt from British
2 fighters moved from 98 Sea Zone to 94 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber and 4 fighters
Americans defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Italians roll dice for 1 bomber and 4 fighters in 94 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 94 Sea Zone, round 1 : 1/4 hits
2 destroyers owned by the Americans and 1 fighter owned by the Italians lost in 94 Sea Zone
Italians roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 carrier, 1 fighter and 1 transport in 94 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 transport owned by the Americans and 1 bomber owned by the Italians lost in 94 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 27
Casualties for Italians: 1 bomber and 1 fighter
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 transportNon Combat Move - Italians
1 armour moved from Syria to 98 Sea Zone
1 armour, 1 carrier, 1 cruiser and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 aaGun and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Southern France to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 armour and 1 harbour
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 artillery and 3 infantry
Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Bessarabia : 1 flag, 1 aaGun and 2 infantry
95 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transports
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 41 / 52
Russians : 23 / 29
Japanese : 80 / 94
Americans : 56 / 76
Chinese : 0 / 2
British : 33 / 32
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 7 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
ANZAC take Queensland from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 armour
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour
EDIT: Turning off Edit ModePlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,2,5,2,6,3,1,5,6,4,6,6,6,1,3,6,5,6
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 23 / 29
Japanese : 78 / 94
Americans : 56 / 76
Chinese : 0 / 2
British : 33 / 32
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
112 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
125 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 41 / 52
Russians : 23 / 29
Japanese : 78 / 94
Americans : 56 / 76
Chinese : 0 / 2
British : 33 / 32
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I love this never-say-die attitude with you guys. :-)
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I hope we can finish this in the next 4 days. After that I might be a little scarce until the new year.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Germans
Germans buy 3 armour, 1 carrier and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 115 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Finland
2 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Romania to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 infantry and 3 mech_infantrys in Belarus, round 1 : 1/4 hits
Russians roll dice for 1 armour in Belarus, round 1 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Finland
Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys
British defend with 2 artilleries and 2 infantry
Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Finland, round 1 : 1/6 hits
British roll dice for 2 artilleries and 2 infantry in Finland, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Finland, round 2 : 2/5 hits
British roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Finland
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Finland, round 3 : 3/4 hits
British roll dice for 1 artillery in Finland, round 3 : 0/1 hits
1 artillery owned by the British lost in Finland
Germans win, taking Finland from British with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser and 2 destroyers; British defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Americans defend with 1 transport
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 1 : 1/7 hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the French and 1 destroyer owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 : 3/5 hits
1 tactical_bomber owned by the British , 1 cruiser owned by the French , 1 carrier owned by the Germans , 1 destroyer owned by the Germans , 1 destroyer owned by the French , 1 carrier owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans roll dice for 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 4/5 hits
British roll dice for 1 fighter and 3 transports in 112 Sea Zone, round 3 : 1/1 hits
2 transports owned by the British , 1 transport owned by the Americans , 1 fighter owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Casualties for French: 1 cruiser and 2 destroyers
Casualties for British: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 transportNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
2 artilleries moved from Western Germany to Germany
1 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in Ukraine
3 armour placed in Romania
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Romania : 1 flag, 3 armour and 1 factory_upgrade
Germany : 1 flag, 2 artilleries, 1 factory_major and 2 infantry
Denmark : 1 flag, 1 aaGun and 6 infantry
Holland Belgium : 1 flag, 1 factory_minor
Belarus : 1 flag, 1 infantry and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor, 6 infantry and 3 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
113 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
Bulgaria : 1 flag
115 Sea Zone : 1 flag, 2 transports
Finland : 1 flag, 1 artillery, 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 44 / 49
Russians : 22 / 29
Japanese : 78 / 94
Americans : 56 / 76
Chinese : 0 / 2
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 14 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.367
Median : 3.000
Variance : 0.746
Standard Deviation : 0.864
Total rolls : 60Germans Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.289
Median : 3.000
Variance : 0.703
Standard Deviation : 0.838
Total rolls : 38British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.476
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Decided to tuck the CV inside the Baltic, that is the edit.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Bryansk to Ukraine
1 armour, 1 infantry and 1 mech_infantry moved from Rostov to Ukraine
2 artilleries and 1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Ukraine
1 bomber moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 1 bomber, 7 infantry and 1 mech_infantry
Germans defend with 3 armour, 1 factory_minor, 6 infantry and 3 mech_infantrys
Russians roll dice for 2 armour, 1 bomber, 7 infantry and 1 mech_infantry in Ukraine, round 1 : 3/11 hits
Germans roll dice for 3 armour, 6 infantry and 3 mech_infantrys in Ukraine, round 1 : 5/12 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 1 bomber, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 1/6 hits
Germans roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 1/9 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 2/5 hits
Germans roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Ukraine, round 3 : 1/8 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Ukraine, round 4 : 1/4 hits
Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 4 : 4/6 hits
1 bomber owned by the Russians , 2 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -27
Casualties for Germans: 6 infantry and 1 mech_infantry
Casualties for Russians: 2 armour, 1 bomber, 7 infantry and 1 mech_infantry
Battle in Kazakhstan
Russians attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 1 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
5 armour moved from Northwest Persia to VolgogradPlace Units - Russians
2 infantry placed in Volgograd
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Russians :
Kazakhstan : 1 flag, 2 artilleries
Ethiopia : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 mech_infantry
Archangel : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 2 artilleries, 1 factory_major and 7 infantry
Novosibirsk : 1 flag, 1 infantry
Volgograd : 1 flag, 5 armour, 1 factory_minor and 2 infantry
Smolensk : 1 flag, 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 44 / 49
Russians : 23 / 29
Japanese : 77 / 94
Americans : 56 / 76
Chinese : 0 / 2
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 destroyers, 8 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Japanese
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
2 destroyers moved from 33 Sea Zone to 46 Sea Zone
1 carrier moved from 54 Sea Zone to 46 Sea Zone
3 tactical_bombers moved from 54 Sea Zone to New Guinea
3 fighters moved from 54 Sea Zone to New Guinea
2 artilleries moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Queensland
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 49 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 49 Sea Zone to 54 Sea Zone
3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 armour moved from Korea to Amur
1 armour, 1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Urals to KansuCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 1 : 2/5 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Guinea
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 artillery, 2 fighters and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in New Guinea, round 1 : 5/10 hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 1 : 2/4 hits
2 fighters owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Battle in Queensland
Japanese attack with 6 artilleries and 5 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 1 : 1/2 hits
ANZAC roll dice for 1 infantry in Queensland, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
Japanese win, taking Queensland from ANZAC with 6 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Amur
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Amur, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 armour owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Amur, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Amur to Japan
2 fighters moved from New Guinea to 54 Sea Zone
2 tactical_bombers moved from New Guinea to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 33 Sea Zone
1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
4 transports moved from 33 Sea Zone to 17 Sea Zone
5 transports moved from 54 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
4 transports moved from 17 Sea Zone to 6 Sea ZonePlace Units - Japanese
4 artilleries and 4 infantry placed in Japan
1 artillery and 1 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 3 infantry and 1 tactical_bomber
Shantung : 1 flag, 1 factory_minor
Korea : 1 flag, 1 aaGun and 1 factory_minor
Japan : 1 flag, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 2 mech_infantrys
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 6 artilleries, 1 harbour and 4 infantry
Northern Territory : 1 flag
New Guinea : 1 flag, 1 artillery
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 armour
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
46 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
33 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 8 transports
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 4 transports
54 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 6 transports
West India : 1 flag
Urals : 1 flag
Turkmenistan : 1 flag
Eastern Persia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 44 / 49
Russians : 22 / 29
Japanese : 80 / 92
Americans : 56 / 76
Chinese : 0 / 2
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 7 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Check.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Americans
Americans buy 6 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 5 fighters moved from New South Wales to Queensland
2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 submarines moved from 94 Sea Zone to 95 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
4 submarines moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco -
Need Italian scramble orders for the fighter in South Italy (easy to guess) and stay or submerge orders for the two submarines in the sea zone (tough choice)
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Need Italian scramble orders for the fighter in South Italy (easy to guess) and stay or submerge orders for the two submarines in the sea zone (tough choice)
i thought with the GIB harbour damaged that the bulk of the usa ss’s couldn’t move three spaces?? WTF?
the fgt scrambles and the ss fight for the first rd. I would like to choose loses as they occur. is this possible?
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I am learning the rules the hard way!
How can I tell how much damage the harbour has?
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The harbor at Gibraltar has 2 damage out of 6, I think you have to choose territory to see the damage on the facility.
You can certainly choose the order of loss. I didn’t ask and should have, but I thought you would go with standard
1. free hit on carrier
2. sub
3. sub
4. second hit on carrier
5. cruiser
6. destroyer
7. transport (in the case of spill over hits from the submarine attacks but fighters are still around)
8. transport (in the case of spill over hits from the submarine attacks but fighters are still around)
9. transport (in the case of spill over hits from the submarine attacks but fighters are still around)It’s possible but not likely for the US cruiser to hit and score a hit on the fighter in the second round when you run out of ship casualties.
It’s reasonable to expect the two subs to be killed on the first round. If you really mean to keep them, either they need to submerge on the first round or you need to provide a different loss order.
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The harbor at Gibraltar has 2 damage out of 6, I think you have to choose territory to see the damage on the facility.
I did that and didn’t see any damage indicated. Perhaps I did something wrong? The rule states that on harbor damage less than three, there isn’t any impact on the functionailty of the harbor correct?
would it be possible to roll the rd one dice and then let me select the casuality’s?
how is this if you have only three hits on rd one then go with the OOL you list below. If you have 4 or more then lose the CV, CR, DD, SS and then submerge the ss on rd 2
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I can do this, OOL will be as follows:
First round
Subs stay
3 hits or less (2 hits by SS, one hit assumed to be by CA/CR)
1. free hit
2. SS
3. SS4 hits or more (3 hits or more by SS, one hit assumed to by CA/CR)
1. free hit on CV
2. second hit on CV
3. CA
4. DD
5. SS
6. SSWhen I run the combat, TripleA will fire the ten submarines first and ask me allocate those hits, and then will fire the cruiser last. That’s due to only the cruiser being eligible to hit the fighters. I’m going to assume that the cruiser will hit (50/50) when I look at how many hits the ten submarines cause.
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