Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 artillery moved from Libya to Tobruk
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 fighter moved from 92 Sea Zone to Tobruk
3 infantry moved from Southern France to Normandy Bordeaux
2 armour moved from Southern France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
Wow. Like lightning. Might even get to post J9 tonight!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 artillery moved from Libya to Tobruk
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 fighter moved from 92 Sea Zone to Tobruk
3 infantry moved from Southern France to Normandy Bordeaux
2 armour moved from Southern France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 1 battleship in Tobruk, round 1 : 0/1 hits
Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Tobruk, round 1 : 1/4 hits
British roll dice for 1 mech_infantry in Tobruk, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 3 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 1 : 2/4 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Holland Belgium
Italians attack with 2 armour and 1 bomber
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour and 1 bomber in Holland Belgium, round 1 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern France
1 aaGun moved from Southern France to Normandy Bordeaux
3 infantry moved from Northern Italy to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
3 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Tobruk to 96 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 aaGun moved from Libya to Tobruk
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Tunisia : 1 flag
Western Germany : 1 flag, 3 infantry
Holland Belgium : 1 flag, 2 armour
Tobruk : 1 flag, 1 aaGun, 1 armour and 2 artilleries
Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
96 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 1 submarine and 2 transports
Greece : 1 flag
97 Sea Zone : 1 flag, 1 artillery, 1 cruiser, 1 destroyer and 2 transports
92 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 45 / 63
Russians : 30 / 41
Japanese : 73 / 84
Americans : 55 / 75
Chinese : 1 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 21 / 34
ANZAC : 5 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 armour, 2 artilleries, 3 fighters and 3 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Queensland, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Queensland, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in South Australia
ANZAC attack with 1 armour, 2 artilleries, 3 fighters and 3 infantry
Japanese defend with 3 artilleries and 2 infantry
ANZAC roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in South Australia, round 1 : 3/9 hits
Japanese roll dice for 3 artilleries and 2 infantry in South Australia, round 1 : 1/5 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia
ANZAC roll dice for 1 armour, 2 artilleries, 3 fighters and 2 infantry in South Australia, round 2 : 6/8 hits
Japanese roll dice for 2 artilleries in South Australia, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries and 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from South Australia to New South Wales
1 bomber moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,4,5,2,5,6,2,2
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
South Australia : 1 flag, 1 armour, 2 artilleries and 2 infantry
62 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 45 / 63
Russians : 30 / 41
Japanese : 70 / 84
Americans : 55 / 75
Chinese : 1 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 21 / 34
ANZAC : 8 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
nice shootin’ there Paul Hogan.
Charles de Gaulle is up!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
I went ahead and moved for Vold just to save time. If he wants move his ships somewhere else, we can always edit his changes later.
Deal. Thanks.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Finland to Norway
Germans take Norway from Americans
1 artillery moved from Rostov to Caucasus
6 armour moved from Rostov to Volgograd
5 infantry moved from Ukraine to Bryansk
1 armour moved from Rostov to Caucasus
1 artillery moved from Rostov to Bryansk
1 armour moved from Rostov to Volgograd
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 125 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Caucasus
Germans attack with 1 armour and 1 artillery
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 artillery in Caucasus, round 1 : 1/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 5 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery and 5 infantry in Bryansk, round 1 : 1/6 hits
Russians roll dice for 3 infantry in Bryansk, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 7 armour
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 7 armour in Volgograd, round 1 : 5/7 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Romania
2 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from France to Yugoslavia
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
6 artilleries moved from France to Holland Belgium
Place Units - Germans
3 infantry placed in Ukraine
3 armour placed in Romania
3 armour placed in Novgorod
6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
Romania : 1 flag, 3 armour, 1 factory_upgrade and 2 mech_infantrys
Germany : 1 flag, 3 aaGuns and 1 factory_major
Norway : 1 flag, 1 armour
Denmark : 1 flag, 1 aaGun and 6 infantry
Holland Belgium : 1 flag, 6 artilleries and 1 factory_minor
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Bryansk : 1 flag, 1 artillery and 3 infantry
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 6 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Caucasus : 1 flag, 1 armour and 1 artillery
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 mech_infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 53 / 73
Russians : 25 / 41
Japanese : 70 / 84
Americans : 52 / 75
Chinese : 1 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 21 / 34
ANZAC : 8 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.324
Median : 3.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 34
Germans Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
2 armour moved from Iraq to Caucasus
1 bomber moved from Russia to Caucasus
2 artilleries and 5 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 9 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries and 9 infantry in Bryansk, round 1 : 1/11 hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 1 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 7 infantry in Bryansk, round 2 : 3/9 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 2 armour and 1 bomber
Germans defend with 1 armour and 1 artillery
Russians roll dice for 2 armour and 1 bomber in Caucasus, round 1 : 2/3 hits
Germans roll dice for 1 armour and 1 artillery in Caucasus, round 1 : 1/2 hits
1 armour owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 bomber moved from Caucasus to Russia
4 infantry moved from Russia to Vologda
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Ethiopia to Egypt
1 armour and 3 mech_infantrys moved from West India to Persia
Place Units - Russians
2 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Territory Summary for Russians :
Kazakhstan : 1 flag, 1 infantry
West India : 1 flag
Egypt : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 2 artilleries and 7 infantry
Archangel : 1 flag, 9 infantry
Russia : 1 flag, 1 airfield, 2 armour, 1 bomber, 1 factory_major and 16 infantry
Tambov : 1 flag, 1 infantry
Vologda : 1 flag, 4 infantry
Caucasus : 1 flag, 1 armour
Samara : 1 flag, 1 infantry
Iraq : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour and 3 mech_infantrys
Production/PUs Summary :
Germans : 50 / 73
Russians : 28 / 39
Japanese : 70 / 84
Americans : 52 / 75
Chinese : 1 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 21 / 34
ANZAC : 8 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 cruiser, 2 destroyers and 5 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
2 artilleries, 1 fighter and 3 infantry moved from India to West India
2 armour and 4 mech_infantrys moved from Shensi to Tsinghai
1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Korea to Siberia
Japanese take Siberia from Russians
3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 54 Sea Zone
1 artillery moved from Northern Territory to Queensland
3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 cruiser, 2 destroyers and 5 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
2 artilleries, 1 fighter and 3 infantry moved from India to West India
2 armour and 4 mech_infantrys moved from Shensi to Tsinghai
1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Korea to Siberia
Japanese take Siberia from Russians
3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 54 Sea Zone
1 artillery moved from Northern Territory to Queensland
3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 4 mech_infantrys in Tsinghai, round 1 : 1/6 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 2/2 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Tsinghai
Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 2 artilleries, 1 fighter and 3 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in West India, round 1 : 3/6 hits
Russians roll dice for 1 mech_infantry in West India, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from Russians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers
British defend with 1 submarine
British roll dice for 1 submarine in 31 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers in 31 Sea Zone, round 1 : 6/14 hits
1 submarine owned by the British lost in 31 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Queensland
Japanese attack with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Queensland, round 1 : 3/9 hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 6 Sea Zone to 31 Sea Zone
3 artilleries and 1 infantry moved from 31 Sea Zone to Wake Island
2 bombers, 2 fighters and 3 tactical_bombers moved from Japan to Wake Island
1 fighter moved from West India to India
1 aaGun moved from Manchuria to Korea
Place Units - Japanese
1 cruiser, 2 destroyers and 5 transports placed in 6 Sea Zone
Japanese undo move 1.
3 transports placed in 6 Sea Zone
1 cruiser, 2 destroyers and 2 transports placed in 6 Sea Zone
5 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 81 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Korea : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Japan : 1 flag, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 2 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 2 armour and 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 4 artilleries, 1 harbour and 3 infantry
Northern Territory : 1 flag
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
Sakha : 1 flag, 1 mech_infantry
Evenkiyskiy : 1 flag, 1 armour and 1 mech_infantry
Amur : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 1 armour and 2 mech_infantrys
Buryatia : 1 flag, 1 armour and 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
31 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 5 transports
63 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
West India : 1 flag, 2 artilleries and 3 infantry
Production/PUs Summary :
Germans : 50 / 73
Russians : 20 / 39
Japanese : 81 / 92
Americans : 52 / 75
Chinese : 0 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 21 / 34
ANZAC : 6 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 5 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 5 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 cruiser, 2 destroyers and 5 transports
Americans roll dice for 3 bombers in 6 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 5 transports in 6 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the Japanese , 2 destroyers owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
5 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 1 cruiser, 2 destroyers and 5 transports
Casualties for Americans: 1 bomber
Battle in Gibraltar
Battle in Morocco
Non Combat Move - Americans
1 aaGun and 2 infantry moved from Western United States to 10 Sea Zone
6 fighters moved from Western United States to 13 Sea Zone
6 fighters moved from 13 Sea Zone to Hawaiian Islands
1 aaGun, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
7 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
2 bombers moved from 6 Sea Zone to Aleutian Islands
Place Units - Americans
4 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
4 destroyers placed in 10 Sea Zone
4 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Guam : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Aleutian Islands : 1 flag, 2 bombers
Hawaiian Islands : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 12 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
26 Sea Zone : 1 flag, 7 submarines and 2 transports
10 Sea Zone : 1 flag, 4 destroyers and 2 transports
Central United States : 1 flag, 2 aaGuns and 1 factory_major
Eastern United States : 1 flag, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 flag, 2 infantry
Morocco : 1 flag, 1 infantry
94 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 flag, 4 submarines and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 transports
Production/PUs Summary :
Germans : 50 / 73
Russians : 20 / 39
Japanese : 81 / 92
Americans : 53 / 73
Chinese : 0 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 20 / 34
ANZAC : 6 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 50 / 73
Russians : 20 / 39
Japanese : 81 / 92
Americans : 53 / 73
Chinese : 0 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 20 / 34
ANZAC : 6 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Eastern Persia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Eastern Persia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
Combat - British
Battle in 125 Sea Zone
British attack with 1 fighter, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
British roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 125 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 125 Sea Zone
British win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in Norway
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 1 : 1/4 hits
Germans roll dice for 1 armour in Norway, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from 125 Sea Zone to Scotland
1 carrier moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Norway to 125 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for British :
57 Sea Zone : 1 flag, 1 destroyer
Belgian Congo : 1 flag, 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Alexandria : 1 flag, 1 mech_infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 flag, 1 airfield and 1 tactical_bomber
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 flag, 1 armour, 1 fighter and 2 mech_infantrys
Norway : 1 flag, 2 artilleries and 1 infantry
125 Sea Zone : 1 flag, 1 carrier, 2 fighters and 2 transports
106 Sea Zone : 1 flag
71 Sea Zone : 1 flag, 1 transport
Persia : 1 flag
Production/PUs Summary :
Germans : 47 / 73
Russians : 20 / 39
Japanese : 81 / 92
Americans : 53 / 73
Chinese : 0 / 2
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 20 / 34
ANZAC : 6 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Japanese Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Well played my American friend. Well played.
But you are only delaying the inevitable…
:evil: