That’s just America,
I’ll get Russia another time. Tomorrow night is likely
X-Dap-3 Death By Dice vs. Clausewitz's Speedy Idiots
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea ZoneTurn Complete - French
Territory Summary for French :
112 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
125 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 41 / 49
Russians : 23 / 29
Japanese : 79 / 92
Americans : 55 / 75
Chinese : 0 / 2
British : 32 / 34
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
1 armour moved from Western Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
2 armour moved from Novgorod to Finland
Germans take Finland from British
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to FinlandCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 2 armour and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour and 2 infantry in Rostov, round 1 : 1/4 hits
Russians roll dice for 3 infantry in Rostov, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 armour and 1 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 armour in Rostov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
5 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Germany to Poland
3 artilleries and 4 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Romania to UkrainePlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Romania
1 infantry and 2 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
Germans undo move 3.
1 infantry and 2 mech_infantrys placed in Novgorod
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Romania : 1 flag, 1 factory_upgrade and 3 mech_infantrys
Poland : 1 flag, 1 artillery and 1 infantry
Germany : 1 flag, 1 factory_major and 5 infantry
Denmark : 1 flag, 1 aaGun and 6 infantry
Holland Belgium : 1 flag, 1 factory_minor
Belarus : 1 flag, 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 2 armour
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor, 3 infantry and 3 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
113 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Finland : 1 flag, 2 armour, 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 46 / 52
Russians : 20 / 29
Japanese : 79 / 92
Americans : 55 / 75
Chinese : 0 / 2
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Russians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Belarus
5 infantry moved from Bryansk to Rostov
1 bomber moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Russia to RostovCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 bomber and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 bomber and 2 infantry in Belarus, round 1 : 1/4 hits
Germans roll dice for 3 infantry in Belarus, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 1 bomber and 1 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 1 bomber in Belarus, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 armour, 5 infantry and 1 mech_infantry
Germans defend with 2 armour
Russians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Rostov, round 1 : 0/7 hits
Germans roll dice for 2 armour in Rostov, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rostov, round 2 : 1/5 hits
Germans roll dice for 2 armour in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 3 : 1/3 hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 bomber moved from Belarus to Russia
5 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
6 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Volgograd
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Russians :
Ethiopia : 1 flag
Belarus : 1 flag, 1 armour
Bryansk : 1 flag, 6 infantry
Rostov : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Archangel : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_major and 4 infantry
Novosibirsk : 1 flag, 1 infantry
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag, 5 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 43 / 52
Russians : 23 / 29
Japanese : 79 / 92
Americans : 55 / 75
Chinese : 0 / 2
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
hello everyone,
another friendly reminder, there are 3 weeks left in round 3 of the tournament. please keep a fast pace to avoid going to a decision.
kind regards,
allweneedislove -
Hey guys.
Sorry for the delay. I’m in the middle of exams right now and I have 4 of them in one week. It’s been a little hectic to say the very least.
There is a chance I can do it tonight.
It would be a lot easier if I didn’t have to play this silly chess game in the south pacific.
I’ve got both rooks, 2 knights, and my queen to his measly 2 bishops, but I just can’t nail down this checkmate because there are too many damn pawns on the board! :-)
-
I feel inspired now.
Pawn Wars
The Pawn Menace
Attack of the Pawns
Revenge of the Pawns
A New Pawn
The Pawns Strike Back
Return of the PawnsStarring
Luke Pawnwalker
Pawness Leia
Obi Pawn Kenobi
Pawn Solo
Pawndo Calrission
Pawn-Pawn Binks
Darth Pawnder
The Emperor Pawnpaltine
C3PawnO
R2Pawn2
Yopawn
Queen Amipawna
Anakin Pawnwalker -
:-)
Funny how so many of those names can be converted to pawns-like names.
I promise to have J12 out tonight boys. Stats exam from 2-5.
Thanks for your understanding.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 2 destroyers, 5 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Japanese
5 infantry moved from Caroline Islands to 33 Sea Zone
5 artilleries moved from Caroline Islands to 33 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 33 Sea Zone to 49 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 54 Sea Zone
7 infantry moved from 54 Sea Zone to Queensland
6 artilleries moved from 54 Sea Zone to Queensland
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 55 Sea Zone
2 artilleries moved from 55 Sea Zone to Northern Territory
Japanese take Northern Territory from ANZAC
1 mech_infantry moved from Korea to Siberia
1 fighter and 2 tactical_bombers moved from Japan to Siberia
1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 2 destroyers, 5 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Japanese
5 infantry moved from Caroline Islands to 33 Sea Zone
5 artilleries moved from Caroline Islands to 33 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 33 Sea Zone to 49 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 54 Sea Zone
7 infantry moved from 54 Sea Zone to Queensland
6 artilleries moved from 54 Sea Zone to Queensland
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 55 Sea Zone
2 artilleries moved from 55 Sea Zone to Northern Territory
Japanese take Northern Territory from ANZAC
1 mech_infantry moved from Korea to Siberia
1 fighter and 2 tactical_bombers moved from Japan to Siberia
1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Siberia
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Siberia, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Siberia, round 1 : 2/2 hits
1 tactical_bomber owned by the Japanese , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
retreated to Siberia
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 30 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 30 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 32 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Queensland
Japanese attack with 6 artilleries and 7 infantry
ANZAC defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Queensland, round 1 : 3/3 hits
Japanese roll dice for 6 artilleries and 7 infantry in Queensland, round 1 : 2/13 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries and 1 infantry in Queensland, round 1 : 1/4 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Queensland
Japanese roll dice for 6 artilleries and 6 infantry in Queensland, round 2 : 8/12 hits
ANZAC roll dice for 1 armour in Queensland, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 6 artilleries and 5 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Queensland: 1 artillery
EDIT: Adding units owned by Japanese to Queensland: 1 infantry
EDIT: Adding units owned by Japanese to Northern Territory: 1 infantry
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 infantry and 2 transports
EDIT: Adding units owned by Japanese to 55 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Siberia to Manchuria
4 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Turkmenistan to KazakhstanPlace Units - Japanese
2 destroyers, 1 submarine and 3 transports placed in 6 Sea Zone
Japanese undo move 1.
3 transports placed in 6 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
1 artillery and 1 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
Japanese undo move 1.
1 transport placed in 6 Sea Zone
2 transports placed in 6 Sea Zone
1 armour placed in KoreaTurn Complete - Japanese
Japanese collect 83 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Shantung : 1 flag, 1 factory_minor
Korea : 1 flag, 1 aaGun, 1 armour and 1 factory_minor
Japan : 1 flag, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Manchuria : 1 flag, 1 armour, 1 fighter and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 5 artilleries, 1 harbour and 6 infantry
Northern Territory : 1 flag, 2 artilleries and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 artillery and 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
46 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
30 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 3 transports
54 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 7 transports
55 Sea Zone : 1 flag, 2 transports
West India : 1 flag
Urals : 1 flag, 1 mech_infantry
Turkmenistan : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 52
Russians : 22 / 29
Japanese : 83 / 94
Americans : 55 / 75
Chinese : 0 / 2
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 7 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Check.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Western United States to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 bomber moved from Johnston Island to Queensland
1 bomber moved from Wake Island to Queensland
1 fighter moved from New Zealand to 55 Sea Zone
9 fighters moved from New Zealand to Queensland
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 transport moved from 1 Sea Zone to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Western United States to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 bomber moved from Johnston Island to Queensland
1 bomber moved from Wake Island to Queensland
1 fighter moved from New Zealand to 55 Sea Zone
9 fighters moved from New Zealand to Queensland
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 transport moved from 1 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Queensland
Americans attack with 2 bombers and 9 fighters
Japanese defend with 1 airfield, 5 artilleries, 1 harbour and 6 infantry
Americans roll dice for 2 bombers and 9 fighters in Queensland, round 1 : 7/11 hits
Japanese roll dice for 5 artilleries and 6 infantry in Queensland, round 1 : 3/11 hits
3 fighters owned by the Americans , 6 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
Americans roll dice for 2 bombers and 6 fighters in Queensland, round 2 : 3/8 hits
Japanese roll dice for 4 artilleries in Queensland, round 2 : 1/4 hits
1 fighter owned by the Americans and 3 artilleries owned by the Japanese lost in Queensland
Americans roll dice for 2 bombers and 5 fighters in Queensland, round 3 : 6/7 hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Queensland
Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 5 artilleries and 6 infantry
Casualties for Americans: 4 fighters
Battle in 94 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 94 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 46 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 30 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 30 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 fighter in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 96 Sea Zone to 94 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from 30 Sea Zone to Johnston Island
1 fighter moved from 46 Sea Zone to New Guinea
1 fighter moved from 55 Sea Zone to New Guinea
2 bombers and 5 fighters moved from Queensland to New South WalesPlace Units - Americans
1 transport placed in 10 Sea Zone
4 submarines placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
New South Wales : 1 flag, 2 bombers and 5 fighters
New Guinea : 1 flag, 1 artillery, 2 fighters and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Johnston Island : 1 flag, 3 fighters
Hawaiian Islands : 1 flag, 4 aaGuns, 1 airfield, 1 artillery, 1 harbour, 7 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
Amur : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 flag, 1 destroyer
31 Sea Zone : 1 flag, 1 destroyer
30 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 2 transports
10 Sea Zone : 1 flag, 2 transports
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 flag, 2 infantry
Morocco : 1 flag, 2 infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 artillery
Norway : 1 flag, 2 infantry
112 Sea Zone : 1 flag, 1 transport
94 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 1 flag, 4 submarines
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 cruiser, 4 submarines and 2 transports
105 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 43 / 52
Russians : 23 / 29
Japanese : 82 / 94
Americans : 56 / 76
Chinese : 0 / 2
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 20 / 20
ANZAC : 7 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.348
Median : 3.000
Variance : 0.862
Standard Deviation : 0.928
Total rolls : 66Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.222
Median : 3.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Italians Combat
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 4.429
Median : 4.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Americans Combat
1 was rolled 13 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.220
Median : 3.000
Variance : 1.525
Standard Deviation : 1.235
Total rolls : 41 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 43 / 52
Russians : 23 / 29
Japanese : 82 / 94
Americans : 56 / 76
Chinese : 0 / 2
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 20 / 20
ANZAC : 7 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.348
Median : 3.000
Variance : 0.862
Standard Deviation : 0.928
Total rolls : 66Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.222
Median : 3.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Italians Combat
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 4.429
Median : 4.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Americans Combat
1 was rolled 13 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.220
Median : 3.000
Variance : 1.525
Standard Deviation : 1.235
Total rolls : 41 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - British
British buy 2 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 94 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 artilleries and 4 infantry moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Norway to Finland
2 fighters moved from 112 Sea Zone to Finland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - British
British buy 2 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 94 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 artilleries and 4 infantry moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Norway to Finland
2 fighters moved from 112 Sea Zone to FinlandCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys
Italians defend with 1 armour and 3 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 1 : 2/7 hits
Italians roll dice for 1 armour and 3 infantry in Trans-Jordan, round 1 : 2/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 4/5 hits
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 artillery owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 3 infantry
Battle in Persia
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Persia, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Persia, round 1 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Persia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the British lost in Persia
British roll dice for 1 armour in Persia, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Finland
British attack with 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries and 2 infantry
British roll dice for 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber in Finland, round 1 : 3/11 hits
Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Finland, round 1 : 1/6 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Finland
British roll dice for 2 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber in Finland, round 2 : 7/10 hits
Germans roll dice for 2 armour and 1 artillery in Finland, round 2 : 1/3 hits
1 infantry owned by the British , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Finland
British win, taking Finland from Germans with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 2 artilleries and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Finland to 112 Sea Zone
3 fighters moved from Finland to Norway
1 fighter moved from Finland to 112 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 1 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 transport placed in 71 Sea Zone
1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Norway
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5,1,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalTerritory Summary for British :
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Norway : 1 flag, 3 aaGuns, 1 artillery, 1 factory_minor, 3 fighters and 3 infantry
112 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
80 Sea Zone : 1 flag, 1 transport
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 fighter and 1 mech_infantry
71 Sea Zone : 1 flag, 1 transport
Persia : 1 flag, 1 armour
Finland : 1 flag, 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 23 / 29
Japanese : 80 / 94
Americans : 56 / 76
Chinese : 0 / 2
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 19 / 20
ANZAC : 7 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 35 times
2 was rolled 14 times
3 was rolled 27 times
4 was rolled 29 times
5 was rolled 19 times
6 was rolled 21 times
Average roll : 3.317
Median : 3.000
Variance : 2.007
Standard Deviation : 1.417
Total rolls : 145Null / Other
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.611
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
Average roll : 3.143
Median : 3.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 21Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.778
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9British Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.132
Median : 3.000
Variance : 0.649
Standard Deviation : 0.805
Total rolls : 38Italians Combat
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.611
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Americans Combat
1 was rolled 13 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.220
Median : 3.000
Variance : 1.525
Standard Deviation : 1.235
Total rolls : 41 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Alexandria to Egypt
Italians take Egypt from British
2 fighters moved from 98 Sea Zone to 94 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Alexandria to Egypt
Italians take Egypt from British
2 fighters moved from 98 Sea Zone to 94 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber and 4 fighters
Americans defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Italians roll dice for 1 bomber and 4 fighters in 94 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 94 Sea Zone, round 1 : 1/4 hits
2 destroyers owned by the Americans and 1 fighter owned by the Italians lost in 94 Sea Zone
Italians roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 carrier, 1 fighter and 1 transport in 94 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 transport owned by the Americans and 1 bomber owned by the Italians lost in 94 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 27
Casualties for Italians: 1 bomber and 1 fighter
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 transportNon Combat Move - Italians
1 armour moved from Syria to 98 Sea Zone
1 armour, 1 carrier, 1 cruiser and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 aaGun and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Southern France to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 armour and 1 harbour
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 artillery and 3 infantry
Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Bessarabia : 1 flag, 1 aaGun and 2 infantry
95 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transports
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 41 / 52
Russians : 23 / 29
Japanese : 80 / 94
Americans : 56 / 76
Chinese : 0 / 2
British : 33 / 32
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 7 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
ANZAC take Queensland from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 armour
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour
EDIT: Turning off Edit ModePlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,2,5,2,6,3,1,5,6,4,6,6,6,1,3,6,5,6
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 23 / 29
Japanese : 78 / 94
Americans : 56 / 76
Chinese : 0 / 2
British : 33 / 32
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
112 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
125 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 41 / 52
Russians : 23 / 29
Japanese : 78 / 94
Americans : 56 / 76
Chinese : 0 / 2
British : 33 / 32
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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