Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
2 artilleries and 2 infantry moved from South Australia to New South Wales
1 bomber moved from Gilbert Islands to New South Wales
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Production/PUs Summary :
Germans : 37 / 50
Russians : 31 / 41
Japanese : 65 / 75
Americans : 58 / 84
Chinese : 4 / 4
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 20 / 30
ANZAC : 9 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 infantry moved from Normandy Bordeaux to France
Turn Complete - French
French collect 11 PUs; end with 11 PUs total
Territory Summary for French :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
76 Sea Zone : 1 flag, 1 destroyer
91 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 37 / 50
Russians : 31 / 41
Japanese : 65 / 75
Americans : 58 / 84
Chinese : 4 / 4
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 20 / 30
ANZAC : 9 / 15
French : 11 / 11
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Western Germany to Holland Belgium
6 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers moved from Western Germany to France
1 mech_infantry moved from Denmark to France
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
8 armour, 2 artilleries and 1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 8 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour, 2 artilleries and 1 infantry in Rostov, round 1 : 4/11 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 1 : 0/5 hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 1/3 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in France
Germans attack with 6 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 2 tactical_bombers
French defend with 1 airfield, 1 factory_minor and 1 infantry; British defend with 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 artillery
Germans roll dice for 6 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 1 : 4/19 hits
French roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in France, round 1 : 2/12 hits
4 infantry owned by the British and 2 infantry owned by the Germans lost in France
Germans roll dice for 6 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 : 9/17 hits
French roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in France, round 2 : 3/8 hits
1 infantry owned by the British , 1 infantry owned by the French , 1 artillery owned by the Americans , 3 infantry owned by the Germans , 1 mech_infantry owned by the British , 1 artillery owned by the British , 1 armour owned by the Americans and 2 fighters owned by the British lost in France
Germans captures 11PUs while taking French capital
Germans win, taking France from French with 6 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 5 infantry
Casualties for French: 1 infantry
Casualties for British: 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 artillery
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from France to Western Germany
1 armour moved from Novgorod to Finland
1 artillery and 1 infantry moved from Karelia to Novgorod
3 infantry moved from Bessarabia to Ukraine
4 infantry moved from Denmark to Western Germany
4 infantry moved from Germany to Poland
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Romania
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 58 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
Romania : 1 flag, 2 armour, 1 factory_upgrade and 1 mech_infantry
Poland : 1 flag, 4 infantry
Germany : 1 flag, 3 aaGuns, 1 factory_major and 2 mech_infantrys
Denmark : 1 flag, 1 aaGun and 2 infantry
Holland Belgium : 1 flag, 1 artillery and 1 factory_minor
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 2 infantry
Rostov : 1 flag, 8 armour and 2 artilleries
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 6 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
112 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Finland : 1 flag, 1 armour
Production/PUs Summary :
Germans : 47 / 63
Russians : 28 / 41
Japanese : 65 / 75
Americans : 55 / 84
Chinese : 4 / 4
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 20 / 30
ANZAC : 9 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 16 times
Average roll : 3.589
Median : 4.000
Variance : 0.245
Standard Deviation : 0.495
Total rolls : 95
Germans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 9 times
Average roll : 3.516
Median : 3.500
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 64
French Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.850
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 1 destroyer and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 bomber moved from Russia to Bryansk
3 infantry moved from Korea to Amur
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
2 armour moved from Egypt to Iraq
1 armour and 3 mech_infantrys moved from Eastern Persia to West India
Combat - Russians
Battle in West India
Russians attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 1 armour and 3 mech_infantrys in West India, round 1 : 1/4 hits
Japanese roll dice for 1 armour in West India, round 1 : 0/1 hits
1 armour owned by the Japanese lost in West India
Russians win, taking West India from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Bryansk
Russians attack with 1 bomber and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 bomber and 5 infantry in Bryansk, round 1 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 1 : 0/3 hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 bomber and 5 infantry in Bryansk, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 bomber and 3 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
4 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 bomber moved from Bryansk to Russia
Place Units - Russians
1 destroyer placed in 6 Sea Zone
2 infantry placed in Korea
1 infantry placed in Volgograd
2 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,1,5,1
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns, 1 factory_minor and 11 infantry
6 Sea Zone : 1 flag, 1 destroyer
West India : 1 flag, 1 armour and 3 mech_infantrys
Ethiopia : 1 flag, 1 mech_infantry
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 3 infantry
Archangel : 1 flag, 9 infantry
Russia : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major and 21 infantry
Tambov : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Caucasus : 1 flag, 1 mech_infantry
Samara : 1 flag, 2 infantry
125 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 2 armour
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 45 / 63
Russians : 33 / 41
Japanese : 63 / 75
Americans : 55 / 84
Chinese : 4 / 4
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 19 / 30
ANZAC : 9 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
hmmm…
Well played my friends, well played.
I will have to think about this one for a while…
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_majors; Remaining resources: 72 PUs;
Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
3 units repaired.
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 armour moved from Suiyuyan to Kansu
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 armour and 2 mech_infantrys moved from Hopei to Shensi
1 armour and 2 mech_infantrys moved from Anhwe to Shensi
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
3 artilleries and 2 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 infantry moved from Western Australia to 56 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Japanese take Queensland from ANZAC
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea
5 infantry and 1 mech_infantry moved from Manchuria to Korea
1 infantry moved from Amur to Korea
5 fighters and 6 tactical_bombers moved from Japan to Korea
2 bombers moved from Philippines to Korea
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Japanese take Wake Island from Americans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_majors; Remaining resources: 72 PUs;
Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
3 units repaired.
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 armour moved from Suiyuyan to Kansu
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 armour and 2 mech_infantrys moved from Hopei to Shensi
1 armour and 2 mech_infantrys moved from Anhwe to Shensi
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
3 artilleries and 2 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 infantry moved from Western Australia to 56 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Japanese take Queensland from ANZAC
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea
5 infantry and 1 mech_infantry moved from Manchuria to Korea
1 infantry moved from Amur to Korea
5 fighters and 6 tactical_bombers moved from Japan to Korea
2 bombers moved from Philippines to Korea
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Japanese take Wake Island from Americans
Combat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 4 mech_infantrys in Shensi, round 1 : 0/6 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Japanese roll dice for 2 armour and 4 mech_infantrys in Shensi, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 2 transports
Russians defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 2 transports in 6 Sea Zone, round 1 : 1/6 hits
Russians roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Russians lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Russians: 1 destroyer
Battle in Korea
Japanese attack with 1 armour, 2 bombers, 5 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers
Russians defend with 2 aaGuns, 1 factory_minor and 11 infantry
AA guns fire in Korea : 0/6 hits
Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers in Korea, round 1 : 10/22 hits
Russians roll dice for 2 aaGuns and 11 infantry in Korea, round 1 : 2/11 hits
8 infantry owned by the Russians , 2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 6 tactical_bombers in Korea, round 2 : 9/20 hits
Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 2 bombers, 5 fighters, 3 infantry, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
Non Combat Move - Japanese
3 transports moved from 56 Sea Zone to 37 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
3 tactical_bombers moved from Korea to 6 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Korea to Japan
1 mech_infantry moved from Shantung to Manchuria
Place Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
2 artilleries and 1 fighter placed in India
2 artilleries and 1 infantry placed in Malaya
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Korea : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Japan : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
Manchuria : 1 flag, 1 aaGun and 1 mech_infantry
Shensi : 1 flag, 2 armour and 4 mech_infantrys
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 armour and 2 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Malaya : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 2 infantry
Northern Territory : 1 flag, 1 artillery
South Australia : 1 flag, 3 artilleries and 2 infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield and 2 infantry
Amur : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
31 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 3 transports
39 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 45 / 63
Russians : 30 / 41
Japanese : 73 / 84
Americans : 55 / 84
Chinese : 1 / 4
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 19 / 30
ANZAC : 5 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 6 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 89 Sea Zone to 11 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
Non Combat Move - Americans
4 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
6 fighters and 2 infantry placed in Western United States
2 infantry placed in Eastern United States
2 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Guam : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 3 bombers, 6 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
11 Sea Zone : 1 flag, 2 transports
10 Sea Zone : 1 flag, 7 submarines and 2 transports
Central United States : 1 flag, 1 factory_major
Southeast Mexico : 1 flag, 1 infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Norway : 1 flag
89 Sea Zone : 1 flag, 2 transports
101 Sea Zone : 1 flag, 2 submarines and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines
Production/PUs Summary :
Germans : 45 / 63
Russians : 30 / 41
Japanese : 73 / 84
Americans : 55 / 75
Chinese : 1 / 4
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 19 / 30
ANZAC : 5 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I did the edit because I changed my mind about where 1 transport went.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - British
British buy 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to West India
1 fighter moved from Egypt to Eastern Persia
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Nigeria to Anglo Egyptian Sudan
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 submarine moved from 63 Sea Zone to 50 Sea Zone
1 submarine moved from 50 Sea Zone to 31 Sea Zone
1 destroyer moved from 78 Sea Zone to 57 Sea Zone
Combat - British
Battle in 31 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
British roll dice for 1 submarine in 31 Sea Zone, round 1 : 1/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 factory_minor
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 1 : 1/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 fighter moved from Holland Belgium to 110 Sea Zone
Place Units - British
1 mech_infantry placed in Union of South Africa
2 fighters and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Territory Summary for British :
31 Sea Zone : 1 flag, 1 submarine
57 Sea Zone : 1 flag, 1 destroyer
West India : 1 flag, 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 flag, 1 armour
Holland Belgium : 1 flag, 1 factory_minor and 1 infantry
Tobruk : 1 flag, 1 mech_infantry
106 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 fighter
Persia : 1 flag
110 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 42 / 63
Russians : 30 / 41
Japanese : 73 / 84
Americans : 55 / 75
Chinese : 1 / 2
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 19 / 30
ANZAC : 5 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.538
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 artillery moved from Libya to Tobruk
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 fighter moved from 92 Sea Zone to Tobruk
3 infantry moved from Southern France to Normandy Bordeaux
2 armour moved from Southern France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
Wow. Like lightning. Might even get to post J9 tonight!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 artillery moved from Libya to Tobruk
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 fighter moved from 92 Sea Zone to Tobruk
3 infantry moved from Southern France to Normandy Bordeaux
2 armour moved from Southern France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 1 battleship in Tobruk, round 1 : 0/1 hits
Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Tobruk, round 1 : 1/4 hits
British roll dice for 1 mech_infantry in Tobruk, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 3 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 1 : 2/4 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Holland Belgium
Italians attack with 2 armour and 1 bomber
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour and 1 bomber in Holland Belgium, round 1 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern France
1 aaGun moved from Southern France to Normandy Bordeaux
3 infantry moved from Northern Italy to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
3 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Tobruk to 96 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 aaGun moved from Libya to Tobruk
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Tunisia : 1 flag
Western Germany : 1 flag, 3 infantry
Holland Belgium : 1 flag, 2 armour
Tobruk : 1 flag, 1 aaGun, 1 armour and 2 artilleries
Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
96 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 1 submarine and 2 transports
Greece : 1 flag
97 Sea Zone : 1 flag, 1 artillery, 1 cruiser, 1 destroyer and 2 transports
92 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 45 / 63
Russians : 30 / 41
Japanese : 73 / 84
Americans : 55 / 75
Chinese : 1 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 21 / 34
ANZAC : 5 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 armour, 2 artilleries, 3 fighters and 3 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Queensland, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Queensland, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in South Australia
ANZAC attack with 1 armour, 2 artilleries, 3 fighters and 3 infantry
Japanese defend with 3 artilleries and 2 infantry
ANZAC roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in South Australia, round 1 : 3/9 hits
Japanese roll dice for 3 artilleries and 2 infantry in South Australia, round 1 : 1/5 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia
ANZAC roll dice for 1 armour, 2 artilleries, 3 fighters and 2 infantry in South Australia, round 2 : 6/8 hits
Japanese roll dice for 2 artilleries in South Australia, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries and 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from South Australia to New South Wales
1 bomber moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,4,5,2,5,6,2,2
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
South Australia : 1 flag, 1 armour, 2 artilleries and 2 infantry
62 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 45 / 63
Russians : 30 / 41
Japanese : 70 / 84
Americans : 55 / 75
Chinese : 1 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 21 / 34
ANZAC : 8 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
nice shootin’ there Paul Hogan.
Charles de Gaulle is up!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
I went ahead and moved for Vold just to save time. If he wants move his ships somewhere else, we can always edit his changes later.
Deal. Thanks.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Finland to Norway
Germans take Norway from Americans
1 artillery moved from Rostov to Caucasus
6 armour moved from Rostov to Volgograd
5 infantry moved from Ukraine to Bryansk
1 armour moved from Rostov to Caucasus
1 artillery moved from Rostov to Bryansk
1 armour moved from Rostov to Volgograd
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 125 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Caucasus
Germans attack with 1 armour and 1 artillery
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 artillery in Caucasus, round 1 : 1/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 5 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery and 5 infantry in Bryansk, round 1 : 1/6 hits
Russians roll dice for 3 infantry in Bryansk, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 7 armour
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 7 armour in Volgograd, round 1 : 5/7 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Romania
2 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from France to Yugoslavia
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
6 artilleries moved from France to Holland Belgium
Place Units - Germans
3 infantry placed in Ukraine
3 armour placed in Romania
3 armour placed in Novgorod
6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
Romania : 1 flag, 3 armour, 1 factory_upgrade and 2 mech_infantrys
Germany : 1 flag, 3 aaGuns and 1 factory_major
Norway : 1 flag, 1 armour
Denmark : 1 flag, 1 aaGun and 6 infantry
Holland Belgium : 1 flag, 6 artilleries and 1 factory_minor
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Bryansk : 1 flag, 1 artillery and 3 infantry
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 6 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Caucasus : 1 flag, 1 armour and 1 artillery
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 mech_infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 53 / 73
Russians : 25 / 41
Japanese : 70 / 84
Americans : 52 / 75
Chinese : 1 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 21 / 34
ANZAC : 8 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.324
Median : 3.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 34
Germans Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10