Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor and 1 harbour
South Australia : 1 flag, 2 artilleries and 1 infantry
62 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 37 / 52
Russians : 37 / 49
Japanese : 56 / 64
Americans : 57 / 77
Chinese : 6 / 7
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 27 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Morocco : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
80 Sea Zone : 1 flag, 1 destroyer
91 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 37 / 52
Russians : 37 / 49
Japanese : 56 / 64
Americans : 57 / 77
Chinese : 6 / 7
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 27 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Norway to Finland
2 fighters moved from Western Germany to Holland Belgium
1 armour moved from Novgorod to Finland
Germans take Vyborg from Russians
1 artillery and 2 infantry moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Baltic States to Smolensk
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 1 infantry moved from Germany to 113 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 1 infantry moved from 115 Sea Zone to Finland
1 bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Holland Belgium
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 fighters in Holland Belgium, round 1 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 1 armour, 3 artilleries and 4 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 3 artilleries and 4 infantry in Finland, round 1 : 4/8 hits
Russians roll dice for 1 artillery and 3 infantry in Finland, round 1 : 2/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/3 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
2 infantry owned by the Americans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Americans: 2 infantry
Battle in Karelia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Karelia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 tactical_bombers in Smolensk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Smolensk to Novgorod
1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter moved from Germany to Western Germany
1 infantry moved from Bessarabia to Eastern Poland
3 artilleries and 7 infantry moved from Romania to Bessarabia
2 artilleries moved from Yugoslavia to Romania
3 aaGuns moved from Germany to Western Germany
2 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
Place Units - Germans
2 infantry placed in France
3 armour and 1 mech_infantry placed in Romania
4 mech_infantrys placed in Western Germany
Germans undo move 3.
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Romania
1 destroyer placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 infantry and 1 tactical_bomber
Western Germany : 1 flag, 6 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 mech_infantrys
Romania : 1 flag, 3 armour, 2 artilleries, 1 factory_upgrade and 3 mech_infantrys
Germany : 1 flag, 1 factory_major
Belarus : 1 flag, 2 armour, 2 artilleries and 1 infantry
Karelia : 1 flag, 1 artillery and 2 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 6 armour, 5 artilleries and 7 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 tactical_bombers
Bulgaria : 1 flag
115 Sea Zone : 1 flag, 1 destroyer and 3 transports
Finland : 1 flag, 1 armour, 3 artilleries and 2 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 33 / 49
Japanese : 56 / 64
Americans : 57 / 77
Chinese : 6 / 7
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 27 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.207
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 58
Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Germans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29
Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Americans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Alright Stalin, show us what ya got!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 bomber moved from Russia to Iraq
2 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Combat - Russians
Germans scrambles 2 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 2 armour, 1 bomber and 1 mech_infantry
Italians defend with 2 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Iraq, round 1 : 2/4 hits
Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Iraq, round 1 : 1/4 hits
1 mech_infantry owned by the Italians , 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Russians roll dice for 2 armour and 1 bomber in Iraq, round 2 : 1/3 hits
Italians roll dice for 2 armour in Iraq, round 2 : 2/2 hits
2 armour owned by the Russians and 1 armour owned by the Italians lost in Iraq
retreated to Iraq
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 2 armour and 1 mech_infantry
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 2 tactical_bombers and 3 transports
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer, 2 tactical_bombers and 3 transports in 115 Sea Zone, round 1 : 3/3 hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Iraq to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
Place Units - Russians
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 36 PUs total
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 7 infantry
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Bryansk : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 2 artilleries, 1 factory_major and 16 infantry
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor, 2 fighters, 18 infantry and 1 tactical_bomber
Western Ukraine : 1 flag, 1 infantry
Novosibirsk : 1 flag, 6 infantry
Vologda : 1 flag, 2 aaGuns
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Caucasus : 1 flag, 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flag, 2 armour, 1 bomber and 1 mech_infantry
Production/PUs Summary :
Germans : 40 / 51
Russians : 34 / 36
Japanese : 56 / 64
Americans : 57 / 77
Chinese : 6 / 7
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 27 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 39 Sea Zone
3 artilleries and 4 infantry moved from 39 Sea Zone to India
1 armour, 3 artilleries and 2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Kweichow to Hopei
2 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter moved from French Indo China to Hopei
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 39 Sea Zone
3 artilleries and 4 infantry moved from 39 Sea Zone to India
1 armour, 3 artilleries and 2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Kweichow to Hopei
2 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter moved from French Indo China to Hopei
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
Combat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Hopei, round 1 : 1/5 hits
Chinese roll dice for 4 infantry in Hopei, round 1 : 0/4 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Hopei, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 2/2 hits
1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in India
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 13 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 3/9 hits
3 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 2 fighters, 6 infantry and 5 tactical_bombers in India, round 1 : 14/22 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 13 infantry in India, round 1 : 5/14 hits
11 infantry owned by the British , 3 infantry owned by the Japanese , 3 aaGuns owned by the British and 2 artilleries owned by the Japanese lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 3 infantry and 5 tactical_bombers in India, round 2 : 8/17 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 2 bombers, 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries, 3 fighters and 4 infantry
Casualties for British: 3 aaGuns, 1 artillery and 13 infantry
Non Combat Move - Japanese
1 transport moved from 38 Sea Zone to 36 Sea Zone
2 bombers moved from India to French Indo China
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Szechwan to Yunnan
1 fighter moved from Hopei to Shantung
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Shantung to Jehol
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter and 4 tactical_bombers moved from India to Yunnan
1 mech_infantry moved from Manchuria to Jehol
Place Units - Japanese
1 factory_minor placed in Malaya
1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 destroyers and 1 submarine placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,5,6,4,1,1
Japanese collect 56 PUs (4 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Shantung : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 infantry and 1 mech_infantry
Manchuria : 1 flag, 1 aaGun and 6 infantry
Yunnan : 1 flag, 1 artillery, 1 fighter, 1 mech_infantry and 4 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Szechwan : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
39 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 40 / 51
Russians : 33 / 36
Japanese : 60 / 72
Americans : 57 / 77
Chinese : 6 / 7
British : 24 / 25
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Nice dice on the AA in India and good shootn’ in China too.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tunisia to Libya
1 bomber, 1 fighter and 1 tactical_bomber moved from Korea to Japan
2 fighters moved from 18 Sea Zone to Japan
I figure you aren’t going to intercept at bad odds, but on the other hand you might want to. Either way, intercept orders for the two fighters in Japan?
What are you bombing?
And does my tac get to intercept too?
If I understand correctly:
Your 5 planes roll on 1
any casualties of mine are removed.
My planes roll on 2. (2 fighters or 2 fgt and 1 tac)
any casualties are removed
Your bomber and tac (if it is included) face aa fire
Any survivors roll to damage the facility.
Right?
if this is the case, and I can scramble the tac then scramble all 3.
If I cannot scramble the tac or the terms of combat are different, then I will stay put.
you can intercept only with fighters and they roll at @1
Thanks Noll. I was looking at the AA1942 rulebook. Guess it’s different.
Are casualties removed preemptively?
no they roll together
No intercept. :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tunisia to Libya
1 bomber, 1 fighter and 1 tactical_bomber moved from Korea to Japan
2 fighters moved from 18 Sea Zone to Japan
Combat - Americans
Battle in Libya
Americans attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery
Americans win, taking Libya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 mech_infantry
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
1 tactical_bomber killed by AA guns
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber and 1 fighter moved from Japan to Korea
1 destroyer moved from 18 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 18 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 30 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Korea
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
1 factory_minor placed in Holland Belgium
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - British
British buy 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to France
1 bomber moved from Tunisia to France
1 armour moved from Tunisia to Tobruk
British take Tobruk from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Eastern Persia to Persia
1 submarine moved from 78 Sea Zone to 60 Sea Zone
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
Combat - British
Battle in France
British attack with 1 bomber and 4 fighters
Germans defend with 1 airfield, 1 bomber, 1 factory_minor, 2 infantry and 1 tactical_bomber
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 bomber, 2 infantry and 1 tactical_bomber
Casualties for British: 2 fighters
Non Combat Move - British
2 fighters moved from France to 110 Sea Zone
1 bomber moved from France to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 26 PUs total