sent a chat so we don’t clutter up this thread
X-Dap-3 Death By Dice vs. Clausewitz's Speedy Idiots
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 submarine moved from 77 Sea Zone to 78 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Algeria to Tunisia
1 bomber moved from United Kingdom to 94 Sea Zone
1 bomber moved from 94 Sea Zone to TunisiaCombat - British
Non Combat Move - British
1 carrier and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United StatesPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 carrier and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Greece to Iraq
1 armour moved from Egypt to French Equatorial Africa
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Belgian Congo to French Equatorial Africa
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 carrier and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Greece to Iraq
1 armour moved from Egypt to French Equatorial Africa
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Belgian Congo to French Equatorial Africa
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
French defend with 1 fighter; British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 1/4 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 1 : 1/3 hits
1 artillery owned by the Americans , 1 fighter owned by the French , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for French: 1 fighter
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in French Equatorial Africa
Italians attack with 1 armour and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in French Equatorial Africa, round 1 : 0/3 hits
French roll dice for 1 infantry in French Equatorial Africa, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in French Equatorial Africa, round 2 : 1/3 hits
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry; Russians defend with 2 armour
Italians roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 1 : 3/5 hits
Russians roll dice for 2 armour and 1 mech_infantry in Iraq, round 1 : 0/3 hits
2 armour owned by the Russians and 1 mech_infantry owned by the British lost in Iraq
Italians win, taking Iraq from Russians with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for British: 1 mech_infantry
Casualties for Russians: 2 armourNon Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 carrier and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Egypt : 1 flag, 1 bomber, 1 harbour and 1 infantry
Nigeria : 1 flag
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag, 1 armour and 1 infantry
Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
Northern Italy : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
Libya : 1 flag, 1 artillery
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Greece : 1 flag
Iraq : 1 flag, 2 armour, 1 infantry and 1 mech_infantry
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
Yugoslavia : 1 flag, 1 aaGunProduction/PUs Summary :
Germans : 37 / 52
Russians : 37 / 49
Japanese : 56 / 64
Americans : 57 / 77
Chinese : 6 / 7
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 27 / 41
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
it is good to be back home
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Glad to have you back Il Duce. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor and 1 harbour
South Australia : 1 flag, 2 artilleries and 1 infantry
62 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 37 / 52
Russians : 37 / 49
Japanese : 56 / 64
Americans : 57 / 77
Chinese : 6 / 7
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 27 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Morocco : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
80 Sea Zone : 1 flag, 1 destroyer
91 Sea Zone : 1 flag, 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 37 / 52
Russians : 37 / 49
Japanese : 56 / 64
Americans : 57 / 77
Chinese : 6 / 7
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 27 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Norway to Finland
2 fighters moved from Western Germany to Holland Belgium
1 armour moved from Novgorod to Finland
Germans take Vyborg from Russians
1 artillery and 2 infantry moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Baltic States to Smolensk
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 1 infantry moved from Germany to 113 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 1 infantry moved from 115 Sea Zone to Finland
1 bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 fighters in Holland Belgium, round 1 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 1 armour, 3 artilleries and 4 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 3 artilleries and 4 infantry in Finland, round 1 : 4/8 hits
Russians roll dice for 1 artillery and 3 infantry in Finland, round 1 : 2/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/3 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
2 infantry owned by the Americans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Americans: 2 infantry
Battle in Karelia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Karelia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 tactical_bombers in Smolensk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Smolensk to Novgorod
1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter moved from Germany to Western Germany
1 infantry moved from Bessarabia to Eastern Poland
3 artilleries and 7 infantry moved from Romania to Bessarabia
2 artilleries moved from Yugoslavia to Romania
3 aaGuns moved from Germany to Western Germany
2 armour, 1 artillery and 1 infantry moved from Novgorod to BelarusPlace Units - Germans
2 infantry placed in France
3 armour and 1 mech_infantry placed in Romania
4 mech_infantrys placed in Western Germany
Germans undo move 3.
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Romania
1 destroyer placed in 115 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 infantry and 1 tactical_bomber
Western Germany : 1 flag, 6 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 mech_infantrys
Romania : 1 flag, 3 armour, 2 artilleries, 1 factory_upgrade and 3 mech_infantrys
Germany : 1 flag, 1 factory_major
Belarus : 1 flag, 2 armour, 2 artilleries and 1 infantry
Karelia : 1 flag, 1 artillery and 2 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 6 armour, 5 artilleries and 7 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 tactical_bombers
Bulgaria : 1 flag
115 Sea Zone : 1 flag, 1 destroyer and 3 transports
Finland : 1 flag, 1 armour, 3 artilleries and 2 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 33 / 49
Japanese : 56 / 64
Americans : 57 / 77
Chinese : 6 / 7
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 27 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.207
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 58Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Germans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Americans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
Alright Stalin, show us what ya got!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 bomber moved from Russia to Iraq
2 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 submarine moved from 114 Sea Zone to 115 Sea ZoneCombat - Russians
Germans scrambles 2 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 2 armour, 1 bomber and 1 mech_infantry
Italians defend with 2 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Iraq, round 1 : 2/4 hits
Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Iraq, round 1 : 1/4 hits
1 mech_infantry owned by the Italians , 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Russians roll dice for 2 armour and 1 bomber in Iraq, round 2 : 1/3 hits
Italians roll dice for 2 armour in Iraq, round 2 : 2/2 hits
2 armour owned by the Russians and 1 armour owned by the Italians lost in Iraq
retreated to Iraq
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 2 armour and 1 mech_infantry
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 2 tactical_bombers and 3 transports
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer, 2 tactical_bombers and 3 transports in 115 Sea Zone, round 1 : 3/3 hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: NovgorodNon Combat Move - Russians
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Iraq to Northwest Persia
3 mech_infantrys moved from Ukraine to CaucasusPlace Units - Russians
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 36 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 7 infantry
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Bryansk : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 2 artilleries, 1 factory_major and 16 infantry
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor, 2 fighters, 18 infantry and 1 tactical_bomber
Western Ukraine : 1 flag, 1 infantry
Novosibirsk : 1 flag, 6 infantry
Vologda : 1 flag, 2 aaGuns
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Caucasus : 1 flag, 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flag, 2 armour, 1 bomber and 1 mech_infantryProduction/PUs Summary :
Germans : 40 / 51
Russians : 34 / 36
Japanese : 56 / 64
Americans : 57 / 77
Chinese : 6 / 7
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 27 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 39 Sea Zone
3 artilleries and 4 infantry moved from 39 Sea Zone to India
1 armour, 3 artilleries and 2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Kweichow to Hopei
2 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter moved from French Indo China to Hopei
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 39 Sea Zone
3 artilleries and 4 infantry moved from 39 Sea Zone to India
1 armour, 3 artilleries and 2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Kweichow to Hopei
2 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter moved from French Indo China to Hopei
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to IndiaCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Hopei, round 1 : 1/5 hits
Chinese roll dice for 4 infantry in Hopei, round 1 : 0/4 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Hopei, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 2/2 hits
1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in India
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 13 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 3/9 hits
3 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 2 fighters, 6 infantry and 5 tactical_bombers in India, round 1 : 14/22 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 13 infantry in India, round 1 : 5/14 hits
11 infantry owned by the British , 3 infantry owned by the Japanese , 3 aaGuns owned by the British and 2 artilleries owned by the Japanese lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 3 infantry and 5 tactical_bombers in India, round 2 : 8/17 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 2 bombers, 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries, 3 fighters and 4 infantry
Casualties for British: 3 aaGuns, 1 artillery and 13 infantryNon Combat Move - Japanese
1 transport moved from 38 Sea Zone to 36 Sea Zone
2 bombers moved from India to French Indo China
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Szechwan to Yunnan
1 fighter moved from Hopei to Shantung
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Shantung to Jehol
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter and 4 tactical_bombers moved from India to Yunnan
1 mech_infantry moved from Manchuria to JeholPlace Units - Japanese
1 factory_minor placed in Malaya
1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 destroyers and 1 submarine placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,5,6,4,1,1
Japanese collect 56 PUs (4 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Shantung : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 infantry and 1 mech_infantry
Manchuria : 1 flag, 1 aaGun and 6 infantry
Yunnan : 1 flag, 1 artillery, 1 fighter, 1 mech_infantry and 4 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Szechwan : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
39 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 40 / 51
Russians : 33 / 36
Japanese : 60 / 72
Americans : 57 / 77
Chinese : 6 / 7
British : 24 / 25
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Nice dice on the AA in India and good shootn’ in China too.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tunisia to Libya
1 bomber, 1 fighter and 1 tactical_bomber moved from Korea to Japan
2 fighters moved from 18 Sea Zone to Japan -
I figure you aren’t going to intercept at bad odds, but on the other hand you might want to. Either way, intercept orders for the two fighters in Japan?
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What are you bombing?
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And does my tac get to intercept too?
If I understand correctly:
Your 5 planes roll on 1
any casualties of mine are removed.
My planes roll on 2. (2 fighters or 2 fgt and 1 tac)
any casualties are removed
Your bomber and tac (if it is included) face aa fire
Any survivors roll to damage the facility.
Right?
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if this is the case, and I can scramble the tac then scramble all 3.
If I cannot scramble the tac or the terms of combat are different, then I will stay put.
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you can intercept only with fighters and they roll at @1
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