Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Hi guys. Yes, I was in quite a pickle when that happened, and I had no pre-dertermined OOL other than default TripleA. The reason why the AC was sunk was that I was trying to see how to best preserve your fleet (play like you guys would have, I guess).
So the first round, I got unlucky and rolled only two hit, so I took the BB and SS (instead of AC), because I did figure you were going to want your AC intact, and you were only loosing 1 point of D.
But then in the second round, I hit with the SS, and I knew 2 more hits (on average) were coming, so I chose to take one hit on the AC. Then two more hits came, at which point it seemed like both fleet were going to get damaged pretty bad. Please remember that I have to choose your casualties before rolling to hit I knew what you guys would roll, and instead of getting good rolls (well, one extra “hit” in this case), you guys could have rolled bad (like only 2 hits), leaving your fleet super weak against around 3 planes. So I chose what I thought to be in your best interest, meaning that any surviving units (planes), would survive on Gibraltar and not be exposed like your BB and CRU are.
If you guys want to change your 2nd round casualties, I’ll certainly agree, but we’ll have to re-roll Germans dice for round 2 and then see how the battle pans out. The game is made in such a way that defenders have to choose their casualties before they know what their own dice will be. If you guys roll the average 3 hits (or below), then I might choose to go on to round 3. I think we’ll agree that it’s fair to everyone.
Let me know which you choose (start from Germany rolls of round 2 OR keep the game as it is), or even if you want to pull in a referee (Garguantua), which would also be fair.
Coorran
Right. I thought it didn’t matter since the battle was over after it but since we didn’t know we’d be above averae your choice was probably the best, if one doesn’t know the defenders dice of round 2. I think we’ll accept the save as is. We have very little chance to keep our transports but a very safe Gibraltar and a very trapped Ally fleet in the mediterenean, which was what we gambled to have anyway.
Thanks for understanding! I’ll play UK6 on my lunch break today.
Coorran
Sent UK6 to gmail.
Damn your luck in SZ 91!!!
Well we definitely made a positive battle score overall with the attack on Gib and your fleetsinking losses.
Oh and you seem to have overlooked to send a mail to m again.
I sent to Matt. Sorry.
Also, If you attack our main fleet with Italy and or Germany, we’ll have a specific OOL. Send us the file before rolling.
Coorran
Are you sure you sent a mail to all of us. I still don’t have a save.
No just to matt, sorry. I was in a rush. I thought he could forward it to you guys. Ill send to all adresses when i get on my computer.
OK, it’s sent.
Coorran
thx
We sent the save per Mail again.
Roger that!
F6 Sent to your accountS.
Have a nice Holiday break, if you’re somewhere that this is relevant!
Coorran
If you’re bored during the holidays you now have save with Germany 7 in your dicemailaccount.
Ok I’ll take a look at it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 bomber moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Dzavhan
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 bomber moved from Smolensk to 127 Sea Zone
1 bomber moved from 127 Sea Zone to Scotland
1 infantry moved from Vologda to Nenetsia
6 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Vologda
3 artilleries moved from Russia to Vologda
1 armour moved from Russia to Vologda
2 mech_infantrys moved from Bryansk to Vologda
2 armour moved from Bryansk to Vologda
1 fighter moved from Belarus to Vologda
1 fighter moved from Western Ukraine to Vologda
1 tactical_bomber moved from Western Ukraine to Vologda
9 infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
12 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Shan State to Anhwe
2 infantry moved from Kiangsi to Anhwe
2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 artilleries and 1 mech_infantry moved from India to West India
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Jehol to Anhwe
1 tactical_bomber moved from Jehol to Chahar
1 fighter moved from 6 Sea Zone to Chahar
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
2 fighters moved from 5 Sea Zone to Manchuria
2 artilleries and 4 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone
2 artilleries and 4 infantry moved from 79 Sea Zone to West India
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Shensi
1 bomber moved from French Indo China to Sikang
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 1 : 4/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 1 mech_infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 1 : 4/8 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ceylon
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the British lost in Sikang
Japanese win, taking Ceylon from UK_Pacific, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West India
Japanese attack with 4 artilleries, 4 infantry and 1 mech_infantry
British defend with 2 aaGuns, 1 artillery and 3 infantry
Japanese roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in West India, round 1 : 5/9 hits
UK_Pacific roll dice for 2 aaGuns, 1 artillery and 3 infantry in West India, round 1 : 1/4 hits
3 infantry owned by the British , 1 infantry owned by the Japanese and 2 aaGuns owned by the British lost in West India
Japanese roll dice for 4 artilleries, 3 infantry and 1 mech_infantry in West India, round 2 : 3/8 hits
UK_Pacific roll dice for 1 artillery in West India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry
Casualties for British: 2 aaGuns, 1 artillery and 3 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 79 Sea Zone
2 fighters moved from Shan State to 79 Sea Zone
4 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Chahar to Jehol
2 fighters moved from 16 Sea Zone to Japan
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Chahar to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 armour moved from Kiangsi to Hunan
1 mech_infantry moved from Kwangtung to Hunan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 fighter moved from Caroline Islands to Philippines
1 bomber moved from Sikang to French Indo China
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
2 infantry placed in Kwangtung
3 infantry placed in India
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Korea : 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 artillery, 1 fighter and 1 tactical_bomber
Manchuria : 1 artillery
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 armour and 3 infantry
Hunan : 1 flag, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag, 2 infantry
Sikang : 1 flag, 1 armour and 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Ceylon : 1 flag, 2 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 bomber, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 destroyer, 1 submarine and 2 transports
39 Sea Zone : 1 transport
20 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 6 submarines, 5 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag, 1 infantry
54 Sea Zone : 1 flag
West India : 1 flag, 4 artilleries, 2 infantry and 1 mech_infantry
79 Sea Zone : 1 carrier, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 44 / 58
Russians : 26 / 29
Japanese : 70 / 80
Americans : 52 / 73
Chinese : 5 / 10
British : 34 / 61
UK_Pacific : 0 / 0
Italians : 16 / 25
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I don’t really see a win for either side before the deadline do you guys want to play this game to the end after it? Maybe we’ll get an extension anyway but maybe not?
@Nothing:
I don’t really see a win for either side before the deadline do you guys want to play this game to the end after it? Maybe we’ll get an extension anyway but maybe not?
it is almost certain you will not have a vc winner by the end of the round. your game does look fairly even.
the good news is if you check the xdap bracket the winner of this game faces a dropped out team. assuming no other team drops from the tournament this round(the tournament pairs up dropped out teams to minimze the byes in the tournament) then you guys have an extra 2 months to finish your game.
i would keep playing as fast as you guys can until the deadline just incase a team drops out, but more than likely your teams will be given an extra 2 months.